|
TLDR: Modern combat airplane simulator with various planes. DCS World by Eagle Dynamics is the current industry-standard of modern military flight simulation. DCS World is available both on Steam and as a Standalone Client from the Eagle Dynamics website. The base game is free, and includes the Caucasus Region map, which covers Southern Russia and Georgia, and two aircraft: TF-51D Mustang, and SU-25T Frogfoot. This means you can try DCS out without any monetary investment. In near-future, a map of the Mariana Islands will become part of the free game. Additional modules of maps and airplanes are available for purchase. These are mostly study-level simulations of aircraft, having been modeled down to the last rivet, switch, and system. There is also a limited ability to operate and command ground units via the Combined Arms DLC module. The F-14 allows you to have two people in the cockpit, the Pilot and the RIO, working together in operating the airplane. The game supports Virtual Reality natively, and despite some performance issues, is incredibly immersive. Alternatively, Track IR and other head-tracking solutions work out of the box. You can also use view panning, snap views, and padlock. Out of solidarity, the link to Flight Sim megathread: http://forums.somethingawful.com/showthread.php?threadid=3550928 The old Falcon BMS OP is in the second post of this thread. AirGoons hang out here: IRC: irc.synirc.net #flightsim Discord: https://discord.gg/6fQMsff Steam: http://steamcommunity.com/groups/vipergoons Current, working, Wiki: https://www.airgoons.com/w/Main_Page This wiki is is a goonified collection of info, often stripped of the unneccessary fluff. It also has guides for the default planes, and will help you get in the air quickly. Do check it out. We also have our own dedicated server, Even Lamer Goons, that runs 24 hours a day with a mission called Goon TTI that offers all planes in the game for practice, random spawns and mission taskings available from the call-out menu so that you can practice what you’d like. When flying in multiplayer, you can communicate using realistic radios with simulated frequencies and channels using a free third party software Simple Radio Stand-alone (SRS). https://giant.gfycat.com/AcclaimedDownrightAlligator.webm DCS World, the Digital Combat Simulator by Eagle Dynamics. DCS World is a free-to-play digital battlefield game, focusing on a military aircraft simulation. You get the base game for free, which allows you to fly two planes in the Caucasus map. If you want more, the Persian Gulf, Normandy, and Nevada NTTR maps, as well as additional aircraft are available as paid DLC. There are no micro-transactions, no grinding, and nothing to unlock. You have full access to any map and airplane you purchase. You can join any MP server and spawn into a plane that your account owns. Many MP missions include multiple types of planes, including the free ones. There are generally two types of aircraft modules in DCS: "Full Fidelity," and "Simplified." Full Fidelity are the hardcore sims with clickable cockpits. Every feature, cockpit system, and sensor is modeled. You don’t need to memorize keyboard shortcuts because you can just click the switch in the cockpit. Learning is required. Simplified planes are the "Flaming Cliffs 3" planes, the legacy planes from an earlier game version that have been upgraded with new 6-DOF cockpits and Professional Flight Models. These include the A-10A, F-15C, MiG-29A/S/G, Su-27, Su-33, and Su-25A/T. They do not have clickable cockpits, instead using keyboard shortcuts to control more simplified systems. They still take some time and effort to learn, but are less complex. They are all included in the "Flaming Cliffs 3" DLC package, which advantage provides a diverse range of planes to fly. The Su-25T is included with the base game. It's a great SEAD (Suppress Enemy Air Defenses) plane, with great CAS (Close Air Support) capabilities, and some very limited Air-to-Air capability with its two heat-seeking missiles. This plane will let you immerse yourself into a pretty decent learning experience of the basic tactics, plus pretty much every MP server and mission includes Su-25Ts in them. It also has a variety of SP missions and campaigns. The TF-51D Mustang is also free. It is the recon-trainer variant of the famous P-51 Mustang, and comes completely unarmed. HOWEVER, it has a fully clickable cockpit with high fidelity simulation of every single nook, cranny, button, and doohicky. It's a great plane to fly some prop fun with, and there are SP missions for photo recon ops. The current and official module list list is as follows: SU-25T: The free SEAD and CAS attacker, a great plane for all around action. Simple cockpit. TF-51D: The Free Recon and Trainer Mustang, with no weapons. Fully clickable. Ka-50 Black Shark: Russian attack helicopter, great for mopping up lots of ground targets. A-10C Warthog: Famous sim of the A-10C. Doesn't need introduction. P-51D Mustang: Armed Mustang, yeah. FW190: Something to with the Mustang with. Combined Arms: This one has ground targets, AA, and forward air controllers, all that you can control and move around and lead. Flaming Cliffs 3 [F-15C Eagle, A-10A, Su-27, Su-33, MiG-29 and Su-25] UH-1H Huey: Mi-8MTV2 F86F Sabre BF109K4 MiG-15, 19, 21 Mirage 2000C Gazelle Anti-Tank Helicopter F-14A/B Tomcat (The kind from TOP GUN!) F/A-18C Hornet F-16C Viper AV-8B Harrier JF-17 “Jeff” Etc. etc. etc. The learning curve is quite high, especially if you don’t have prior flight simulator experience. However, interactive training missions and detailed manuals are available for all the modules, and there are excellent written guides and tutorial videos created by the community. If you like flight simulators, and a modern conflict sounds like something you'd enjoy, you are most likely in the right place. As in real life, a lot of air-to-air combat in this game happens Beyond Visual Range (BVR). As mentioned, the excitement factor comes from things you know about, not necessarily the things you can see. These are modern planes, after all, and you can and you will be shot down from so far away that you did not even realize it was possible. So, if you are still reading at this point, and it sounds like something you’d like, let’s recap some of the high points: -You can try it out for free, right away, with two planes. -If you are looking for the next step, Flaming Cliffs 3 package offers a variety of modern planes that offers a softer approach to managing their system. In addition they are a cost-effective way of getting various airframes. -You will very much need a controller of some kind. If this is your first foray into flight sims, asking the question on Discord or here is the way to go, so we can work with your needs and budget. Tippis posted:Experiments in hosting led to this… So, most advice is on our Wiki, our Discord, or as answers here or elsewhere. Let's have two basic guides right here, "how to get airborne and go pew", and "how to dodge fire stick". GUIDE For the F-15C and overall radar and air defence and various poo poo. A great guide. Read it. https://www.mudspike.com/dcs-f-15c-combat-guide-for-beginners/ Sagebrush posted:For the newbies: IMO the only controls you really NEED to bind in order to fly a FC3 plane like the F-15 or Su-25T are So, how do I dodge missiles that are coming at me? Like such: quote:Agree with Dandywalken: Even the theoretical Pk 1.0 "Magic Missile", i.e. one that cannot be evaded once fired, can be defeated by avoiding its weapons parameters. That being said, sometimes you will be ambushed by a hidden SAM and it's good to know what to do once fired upon. Vahakyla fucked around with this message at 14:58 on May 15, 2020 |
# ? May 13, 2014 09:12 |
|
|
# ? Mar 29, 2024 16:46 |
|
Goons do not maintain an active server in Falcon BMS anymore, and this is left here as a remnant of an older time. We might return to BMS if it ever gets some upgrades such as VR. Some goons still occasionally dabble in it, though. Anyway, without further talk, allow me to present: Falcon BenchMarkSimulator 4.33 U5, the ultimate F-16 and dynamic war simulator for your groggy needs. Falcon BMS isa fully clickable, extremely realistic, definitive simulation of the F-16 in various conflicts, with a full, immersive, emergent campaign that will proceed with or without you. On the planeside, this is basically another module for DCS, so to speak. The F-16 is fully clickable, and most of its systems are accurately modeled. This might not be the easiest game to learn, but it has its rewards. THIS GAME IS FREE! YOU DON'T PAY ANYTHING FOR FALCON BMS! ANYTHING! TRAILER: https://www.youtube.com/watch?v=QcMOOOulhME For any advanced guides to the game, use our WIKI! This video might be a bit overdramatic, but it is still a great way to show what Falcon BMS is capable of as a game, especially visually. It was made for Falcon Online, the most active Falcon community, where some goons fly together, also, in a more spergier environment. https://www.youtube.com/watch?v=n-K5bvaVBRM THIS IS NOTHING LIKE PROPGAMES. THIS IS NOTHING LIKE World War 2 aerial warfare. You don't just fly this plane, you also dive head first into all the millions of buttons and complex computer systems. Falcon is a great simulator of warfare, but it is also a balls-making GBS threads-hard flight simulator. You click buttons in the cockpit. You plan strikes. You read up on radar warning tones. You learn about capabilities of air defence systems. You learn about all kinds of systems, tactics, procedures and concepts that will blow your mind in their complexity. You'll learn why piloting is such an awesome and glorified concept in our society. You could drown yourself into boatloads of manuals and guides to learn you to pilot this bitch, and if you do, you can very likely operate an actual one on a basic level. I'm not kidding, this is hardcore motherfucking awesome and spergy poo poo that is like no joke ready to gently caress your poo poo up. If you need or want help, just ask. But don't just pop into mumble with "k, i wanna fly the F-16". You HAVE to be prepared to read, too. HOLY poo poo LOOK AT THIS WAR This is five o'clock in the morning in our old goon campaing, Battle for Balkans. JESUS loving CHRIST! All that white stuff is short info about the units on the map, but you can right click units, bridges, bases, craft, ships, whatever to get even more detailed info about them. I have no idea where we are! Okay, let's cut some of that info away. There we go, we see a bit better. It's italy. We are currently in the 2nd Fighter Squadron of Royal Netherlands Air Force, in Pescara Air Force Base, Italy. We can bring up some info about this Fighter Squadron. Let's recon that bitch. By bitch I mean the Yugoslavian 2nd Cruiser Task Force, one of the biggest threats to our planes trying to cross into the Balkans. There you go. We can check locations and assign target steerpoints to particular targets. Bear in mind, this is last known recon info and unless we get recon or planes there, much like the Yugoslavian sailors in their soviet ships, we don't know if it holds water. The recon 3D view is also very low res with poor graphics since it loads in the map. Or what about this auto-generated briefing for our planned sweep? For more detailed info, we can go down to the Order of Battle to check literally everything down to the men, weapons, logistics, command structures and all that. If we don't know about the equipment, we can use TACREF to bring up info about systems, weapons, radars, missiles, blah blah blah. There you go. There are bomber squadrons, airlift squadrons, bomber squadrons, recon squadrons, UAV squadrons, U2 squadrons and what not. War is hell man and this is war. The campaign is so good that you can play it as an air commander, just tasking flights and planning and guiding them, never hopping into the cockpit yourself. Or you can activate the AI commander and just play on sorties he thinks are for the best. The game features a fully dynamic campaign that simulates war with its logistics, artillery, air war, tank war, infantry war, bridges, chokepoints, capitals, propaganda points, cultural sites, war effort goals, munitions, supply level. And that campaign continues non-stop every time the goon server is running. We plan strikes and when people return from those flights, flight leads plan more strikes or air cover or SEAD or whatever the situation calls for. Sometimes you have to scramble to the sky quickly when enemy bombers approach your base or your airport facilities. We don't script missions nor do we make them. Every weekend we just launch the goonserver and play the war as it unfolds before us. It is amazing. It is nothing like you have ever experienced. In this game, you simulate F-16, but you also partake in a simulated war. This strike package was completely goon-manned in between all the hundreds of other operations going on in the campaign. It ended up in a failure. And we had goons that did not even belong to this package, so they are not listed! The game auto-generates briefings, planning maps and debriefings. It's awesome. In this example, we had tasked an Offensive Counter Air-attack, an airfield bombing task, with escorts. Enemy air defences kept us from coming close, hence the failure of the package. Why two OPs? DSauer posted:DCS is like that really hot guy with a great body who's never had sex before, so he doesn't know what to do with his hands and blows his load in ten seconds so the fun ends quickly. This game is free. The "Second OP" will be dedicated to DCS World, since there is very little sense in dividing our small communities. EXPLAIN TO ME MORE WHAT THIS IS ALL ABOUT quote:The funny thing here is that the game was originally made to be a fun game. The flight simulation was modded into it afterwards. I NEED TO PLAY WITH GOONS! I WANT TO JOIN THE MIGHTY GOON CAMPAIGN Alright, install the game from the tutorial in the wiki, on the top of this page. We currently do not have a dedicated goonserver, nor a regularly scheduled event. We are looking for getting a dediserver up. Skills needed: -Takeoff from runway start (It is a hot start. Plane is ready to go. Just taxi to runway and give some throttle) -Landing. Good landing speed 200 knots, lower gear below that, touch down at around 150-180. Hold "K" for brakes. -Basic air-to-air weapons targeting and release. How to slew and how to lock. And to use master arm. Use slew command to find target on FCR, the radar screen. When cursor is over him, use TMS Up to lock on to him. Now be sure to be in A-2-A mode and using weapon release button for two seconds, a missile will fire. -Following a friendly, both with visual or using datalink. Datalink shows the plane number in your flight on HSD, with altitude below it. So you see dots flying with "1" above them and "10" below them. That is your Leader, number 1, flying at 10,000 feet. -Changing steerpoints. We are going to do the campaign on more of a 2-ship pair basis so that more experienced players can teach someone else. Besides this, to play on campaign day, one HAS to know the data cartridge, how to set it and how to use weapons. If someone does get shot down, tough luck, that is it. You have to join a new flight. We of course try to prevent suicide tasking and always have ample backup but sometimes you just get shot down. Ask here in this thread before Sunday about things you need help with and we shall take on those issues in the mumble. If you need help, ask here! Be it installing or be it basic flight instruction for the F16 or use of weapons, we can set up a day or time to do that! Being able to remember your flight name and number is also important. After getting a plane, write them down. Same thing with your radio frequencies. Planning, loadouts and all that can be done by people who know it as flight leaders. The way the game is made, other people can force plans and loadouts for people, thus making it much easier for others. I thoroughly recommend people to jump in. The campaign is awesome. ¨ So, how do I dodge missiles that are coming at me? Like such: quote:Agree with Dandywalken: Even the theoretical Pk 1.0 "Magic Missile", i.e. one that cannot be evaded once fired, can be defeated by avoiding its weapons parameters. That being said, sometimes you will be ambushed by a hidden SAM and it's good to know what to do once fired upon. Vahakyla fucked around with this message at 14:51 on May 15, 2020 |
# ? May 13, 2014 09:12 |
|
The russian helicopter is a crash copter. By the time you have targetted anything in the A-10 you are already too close to attack. The P-51 is... about 50 years too old? And yet, the level of simulation is amazing. I've spend more time trying to understand all the buttons sitting on the tarmac in game than I have been flying. I'm interested in their Harrier and Hornet modules. They also really need new maps. I don't like bombing Georgia over and over and over and over.
|
# ? May 13, 2014 09:42 |
|
Mi-8MTV2 best utility helicopter. I also have some really cool screenshots. During a mission where I was a ground commander. Pre-takeoff at Sochi-Adler. Post takeoff in above scenario, one of two escorting Mi-24s can be seen.
|
# ? May 13, 2014 10:23 |
|
An important thing to point out about DCS: The download for DCS World includes the Su-25T and TF-51. The Su-25T doesn't have a clickable cockpit, and the TF-51 is unarmed. Both are fun to fly, and both are entirely free. A bunch of goons flying Su-25T in formation, with heavy SEAD loadouts. gently caress your Patriot Missile System. You are in a maze of switches, all Russian. This is Cyrillic for "go gently caress yourself".
|
# ? May 13, 2014 10:41 |
|
I generally refuse to fly anything other than the Su-27/Su-33: https://www.youtube.com/watch?v=b6nIdCdJTrY
|
# ? May 13, 2014 11:29 |
|
Is the game's performance still abysmal regardless of how much hardware you throw at it?
|
# ? May 13, 2014 11:34 |
|
Another note about the Su-25T is that it's pretty much the best surface attack plane the Russians get. It's got TV/FLIR targeting system, a larger cannon and can take a fair amount of punishment. I just have key binding for my MiG-29A printed out so I can just flip through it and for the most part the Su-25T is not hard to learn. The free part is pretty amazing too. It's got a 6DOF cockpit which is better than the MiG-29A so if you are interested there is pretty much no reason to not try it out. DSauer posted:Is the game's performance still abysmal regardless of how much hardware you throw at it? It's not bad, I run it on a two year old machine and for the most part get very stable frame rate, plus if you check out my previously posted pictures you'll see I'm not exactly running it on low either.
|
# ? May 13, 2014 11:35 |
|
"Guys, I don't know the button for 'get in the bus.' I only know the button for 'get on the bus' wtf"deck posted:A bunch of goons flying Su-25T in formation, with heavy SEAD loadouts. gently caress your Patriot Missile System. I haven't messed around with Patriot systems in mission maker yet. Do they model Patriot shooting down your ARMs like a total rear end in a top hat? mlmp08 fucked around with this message at 12:32 on May 13, 2014 |
# ? May 13, 2014 12:29 |
|
Su-25T ABSOLUTE BEGINNER'S GUIDE: First of all, this game may have a ridiculously high learning curve but if all you want to do is fly around before bothering to learn all the bullshit then I can help get to the point where you are able to take off in under a minute more often than not. Quick Startup/Takeoff:
Change Loadout/Fuel:
edit: btw that startup guide basically applies to many of the other planes in FC3 except you don't normally need to toggle the electronics on because they're UFO's. Also many other UI controls are similar enough to figure once you learn one of them, like switching HUD modes. Thief fucked around with this message at 21:06 on May 13, 2014 |
# ? May 13, 2014 12:41 |
|
I'd appreciate it if anyone could recommend a decent video tutorial for these or tutorial series, preferably. There was a stage where I could fly the Su-25T fairly well but like a sieve, it's all gone now. I can't stand the in-game tutorials, i'd rather watch one one monitor whilst i practice on another.
|
# ? May 13, 2014 13:04 |
|
I mean, its literally like 3 button combos to start the engine and then you just throttle up, though I do recall a good YouTube tutorial series that involved explaining the instruments and how to use taxi lights/radio take off requests and other stuff you don't actually need. I'll search for it. edit - here it is: https://www.youtube.com/watch?v=aZT878Rylhw Covers startup, doohickey explanations, taxi and how to use the map/view controls. quote:Part 1: Engine Startup, Payload Management, Taxi to Runway Thief fucked around with this message at 13:11 on May 13, 2014 |
# ? May 13, 2014 13:06 |
|
Meltdown321 posted:I can't stand the in-game tutorials, i'd rather watch one one monitor whilst i practice on another. Oh. They're very clear/concise, except that they look like cutscenes from old LucasArts games for reasons I can't begin to understand. These guides aren't strictly accurate 1:1, because Lock On has some slightly different control mapping than DCS, but it's really helpful for getting up in the air and getting basic avionics turned on: https://sites.google.com/site/zoomboy27/uts_su25t
|
# ? May 13, 2014 13:07 |
|
Leo Shower's guide to the MiG-29 Note:- Keybindings are pretty standard across the board. These words can be used for all versions of the MiG-29, that is the MiG-29A, MiG-29S and MiG-29G. The important differences between the three models is that the -29S has a slightly larger fuel tank, a better radar, ECM and can fit R-77 AA missiles. The -29A and -29G are pretty much the same, except the -29G has instruments measuring in feet and kts, as opposed to the Russian -29A which is in metres and km/h. Russian planes are in metric, even some measurements in the MiG-29G This is the cockpit. It doesn't have 6 degrees of freedom so visibility is actually lacking. The most critical instrument in the entire MiG-29 series is the fuel gauge. By looking at the instruments in red you can fly the plane, more or less. You will need to look at instruments and displays in yello to use the plane. The green instruments are kind of important but it's all peripheral nerd poo poo until you can fly it. Look at the FC3 manual for how the Radar Warning Reciever works, blah blah whatever. The HDD will indicate your waypoints in NAV mode, in BVR it'll indicate your radar positioning and datalinked radar contacts if you have AWACS/EWR. If you don't look at this image then you are dumb. Dumb dumb dumb This is BVR mode, by default it's the (2) key. This what it looks like with the radar (i key) on. One bar for bads, two bars for buds. Strobing means jamming and you better loving believe every Western tub has a loving jammer which is why we use IRST or EOS mode (o key). All you do is slew the designator (look up the keybindings, gently caress) to the contact and hit (enter). If you have english cockpit on like I do, Radar is indicated by an "I", while Thermal is a "T". To read the radar or EOS, left and right indicate direction, while up and down indicate range. The picture above reveals that the friendly is dead ahead, at about 15km. The jamming fucker is slighty to the right, at less than 10km. Width is indicative of size, so 2 dots is more of a fighter sized target, while 4 dots is like a bomber. The size will vary in Thermal mode depending on target aspect. This is almost exactly the same picture but using EOS or IRST. Note that both contacts appear hostile but HOLY gently caress CHECK TARGETS FIRST. Using this mode is how I usually fly the -29 because you do not transmit radar emissions, making it harder for the bads to shoot you down. Western planes MUST use radar to find you at BVR ranges while you can play ninja and use heat signatures. This is what it looks like when you have locked onto a contact. Please note I have also confirmed the bad guy by activating my radar. If you acheive a thermal lock, have a "LA" (Launch Authorized) and are unsure, activate your radar. If the LA goes away it's a friendly, if not then blow it up. I don't know if it's realistic but somehow the radar's IFF thing can override the IRST thing which is pretty neat. I also am using R-73, which are your standard RU short-range IR AA missiles. This is what it looks like when you kill something. You almost will never be this close. This is what a friendly contact will look like when identifying via radar. Notice the lack of LA indicating you are stupid and are trying to shoot down a bud. For shame! Conclusion The MiG-29 is a short-ranged light fighter. It takes off, does whatever AND THEN comes back. It really can't afford to loiter and then light the afterburners, you will literally run out of fuel in minutes. And remember to watch the fuel gauge. Recoome fucked around with this message at 22:40 on May 13, 2014 |
# ? May 13, 2014 13:11 |
|
mlmp08 posted:I haven't messed around with Patriot systems in mission maker yet. Do they model Patriot shooting down your ARMs like a total rear end in a top hat? Yes. Patriot, S-300, SA-15/Tor, (and probably some shipborne systems) will all attempt to kill incoming missiles, under some circumstances. Sometimes they're just like "gently caress it" and don't even bother.
|
# ? May 13, 2014 13:56 |
|
Feedback on the guide is also appreciated tia.
|
# ? May 13, 2014 14:20 |
|
Thief posted:I mean, its literally like 3 button combos to start the engine and then you just throttle up, though I do recall a good YouTube tutorial series that involved explaining the instruments and how to use taxi lights/radio take off requests and other stuff you don't actually need. I'll search for it. Nice, thanks. Yeah, i can get the thing airborne and everything but I lack the knowledge on the finer aspects of the instrumentation so those vids are pretty handy. I had found that guy when I searched but you're never quite sure if these things are a waste of time, managed to take it off and land pretty well so far and learned a few things about the plane too, so thanks for that. mlmp08 posted:Oh. They're very clear/concise, except that they look like cutscenes from old LucasArts games for reasons I can't begin to understand. Yeah, i've used them but i learn and remember better when I'm practising what I'm told. I have a two monitor set up so a video running concurrent to my flight really helps. Thanks for the link though, looks like a good quick look-up page. Should these be added to the OP for anyone else looking for this stuff?
|
# ? May 13, 2014 15:01 |
|
Leo Showers posted:Feedback on the guide is also appreciated tia. As someone who doesn't own FC3 or ever flown in a fast mover I was able to understand quit a bit of that so well done i'd say. If anyone has questions on the ka-50 I can try and field those and might even try my hand at a cool tutorial post like Leo's.
|
# ? May 13, 2014 15:16 |
|
That guide was pretty helpful. Thanks, Leo. I've been dicking around in the Su-25T waiting for a sale, but July might be too far away.
|
# ? May 13, 2014 15:54 |
|
I need to get back into this again. I've played around a few hours on the A-10 and I bought the Huey when it was on steam sale but never loaded it up. I may have to dig my TrackIR hat out of the closet and run through the A-10 Tutorials again so I can drop JDAMs on unarmored trucks because there is no kill like overkill. Are there any good custom maps where I can loiter over a battlefield and strafe tanks with the A-10 machine guns?
|
# ? May 13, 2014 16:11 |
|
Comma Chameleon posted:As someone who doesn't own FC3 or ever flown in a fast mover I was able to understand quit a bit of that so well done i'd say. If anyone has questions on the ka-50 I can try and field those and might even try my hand at a cool tutorial post like Leo's. There's a giant manual, there's all sorts of tutorials online (and in-game?), but what's the best way to get started? I know my way around flying a plane and some of the systems are familiar to me from the Su-25T but I've never really flown choppers before.
|
# ? May 13, 2014 16:55 |
|
Also if anyone who is unfamiliar with the series wants a good primer for the kind of silliness you can get into with a turbo realistic flight sim, check out the Giant Bomb Flight Club videos they did on the series. Huey P51-D Warthog Black Shark 2 The Huey video is probably the funniest one in the series, but they are all pretty good in their own way. The pilot in the above videos published his notes on the A-10 and can be had here if you want some reading material and want to be able to run through startup without using the shortcuts.
|
# ? May 13, 2014 17:09 |
|
Leo Showers posted:Feedback on the guide is also appreciated tia. It's okay.
|
# ? May 13, 2014 17:25 |
|
Leo Showers posted:Feedback on the guide is also appreciated tia. The helmet mounted sight is amazing for close range combat, which is what you typically want to be doing since F-15s and Su-27s will kill you easily in BVR. I like the Mig-29 because you can stay low inside the mountain ranges and pop up only when you're close enough for a short range attack with heat seekers. It's also stupidly easy to use, since you don't even have to turn on your radar/IRST except if you want to look for targets.
|
# ? May 13, 2014 17:39 |
|
I greatly enhanced the OP and included your great guides into it, Leo and Thief.
|
# ? May 13, 2014 17:58 |
|
Vahakyla posted:
|
# ? May 13, 2014 18:19 |
|
Great job on the Mig-29 guide. Just a quick addition on how to identify friendly targets. This also applies to the Su-27 / 33 as well.
|
# ? May 13, 2014 18:40 |
|
Don't listen to him, the F stands for "Fire"
|
# ? May 13, 2014 18:52 |
|
I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true?
|
# ? May 13, 2014 18:55 |
|
DeathSandwich posted:I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true? The weapons systems on the A-10C are really there to make your life easier. TAD improves situational awareness and allows you to see the locations of friendlies, and to pass off targetting information between wingmen. And the TGP is a huge improvement over the prior method of handheld image stabilized binoculars that were used on Desert Storm and Kosovo. There's nothing forcing you to use the computers either. You can turn off the TAD and TGP and you're basically flying a A-10A.
|
# ? May 13, 2014 19:08 |
|
DeathSandwich posted:I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true? I own A-10 and Ka-50 and I can confirm both of these. The Ka-50's weapon systems are dead simple and you even get a cool head-mounted targeting and automatic target tracking system you can operate with a TrackIR or hat switch that shows you your locked target, range, and direction on a little black-and-white TV monitor on the instrument panel but flying it is basically a giant middle finger straight from Boris Yeltsin. The A-10 is really easy to fly and very stable but it's got the best in American avionics and you'll need to read the 100-page manual to figure out how to do anything other than drop your bombs on the ground and kill yourself. I should reinstall DCS and hook my joystick back up.
|
# ? May 13, 2014 19:11 |
|
I like flying the KA-50, except when my noob rear end sometimes (always) gets me into vortex ring state and I crash.
MrOnBicycle fucked around with this message at 19:54 on May 13, 2014 |
# ? May 13, 2014 19:23 |
|
DeathSandwich posted:I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true? The black shark is tricky to fly until you figure out that the trim system is actually more like an autopilot. Once you can use the trimmer properly, you can fly quite easily. It will even follow a route for you, and maintain a hover once can get the helicopter travelling slow enough. This video explains the KA50 trimmer really well: https://www.youtube.com/watch?v=aH4tSiU7TCE I found the Black Shark much easier to learn than the A10, as while I can fly around in the A10 without crashing, I don't have a Hotas and can never remember the keyboard shortcuts for all of the controls. This makes using the weapons other than the gun next to impossible. The KA50 wepons are really simple though, and you only need to remember a handful of keystrokes. The Huey and Mi-8 are pigs to fly and while the weapon systems are fairly simple, they are also fairly crappy against anything with armour, and are also unguided so they're wildly inaccurate. The P-51 is easier to fly than the helicopters but has similar rudimentary weapons and is useless against anything with defensive capabilities. All three can be a lot of fun to fly though, and the huey can carry slingloaded cargo now, although I've never managed to hover long enough to pick it up.
|
# ? May 13, 2014 20:34 |
|
Some problems I noticed with the OP: 1) Some typos 2) The picture of the Huey still has the rotor attached
|
# ? May 13, 2014 20:59 |
|
cormac posted:The P-51 is easier to fly than the helicopters but has similar rudimentary weapons and is useless against anything with defensive capabilities. The P-51 should be a lot more fun when DCS WWII: Europe 1944 comes out.
|
# ? May 13, 2014 21:57 |
|
Uhhhhh this is Whiskey Dick 420 how copy Uhhhhhhhhh say again this is Whiskey Dick 420 how copy When I play DCS, all my pilot jargon is expressed in Busta Rhymes lyrics. Dandywalken fucked around with this message at 22:04 on May 13, 2014 |
# ? May 13, 2014 21:58 |
|
Triggerhappypilot posted:The helmet mounted sight is amazing for close range combat, which is what you typically want to be doing since F-15s and Su-27s will kill you easily in BVR. I like the Mig-29 because you can stay low inside the mountain ranges and pop up only when you're close enough for a short range attack with heat seekers. It's also stupidly easy to use, since you don't even have to turn on your radar/IRST except if you want to look for targets. Yeah, I considered putting that in but it's pretty self explanatory. The HMS is amazing however and it makes the Russian fighters extremely deadly in a closer range fight.
|
# ? May 13, 2014 22:48 |
|
I did a mission in the Su-25T. It has been a long time since I've flown it and I'm rusty. On top of that it now has a 6DOF cockpit that isn't as easy to use as the previous one. It have also tanked the game performance it seems. My AI wingmen did all the work and then I landed.
|
# ? May 13, 2014 22:49 |
|
I actually prefer the 6DOF as I can move my head around to spot ground targets/wingmen/bads.
|
# ? May 13, 2014 22:50 |
|
|
# ? Mar 29, 2024 16:46 |
|
I don't have trackir.
|
# ? May 13, 2014 22:52 |