Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vahakyla
May 3, 2013


TLDR: Modern combat airplane simulator with various planes.

DCS World by Eagle Dynamics is the current industry-standard of modern military flight simulation. DCS World is available both on Steam and as a Standalone Client from the Eagle Dynamics website. The base game is free, and includes the Caucasus Region map, which covers Southern Russia and Georgia, and two aircraft: TF-51D Mustang, and SU-25T Frogfoot. This means you can try DCS out without any monetary investment. In near-future, a map of the Mariana Islands will become part of the free game. Additional modules of maps and airplanes are available for purchase. These are mostly study-level simulations of aircraft, having been modeled down to the last rivet, switch, and system. There is also a limited ability to operate and command ground units via the Combined Arms DLC module. The F-14 allows you to have two people in the cockpit, the Pilot and the RIO, working together in operating the airplane.

The game supports Virtual Reality natively, and despite some performance issues, is incredibly immersive. Alternatively, Track IR and other head-tracking solutions work out of the box. You can also use view panning, snap views, and padlock.

Out of solidarity, the link to Flight Sim megathread: http://forums.somethingawful.com/showthread.php?threadid=3550928


The old Falcon BMS OP is in the second post of this thread.


AirGoons hang out here:

IRC: irc.synirc.net #flightsim
Discord: https://discord.gg/6fQMsff
Steam: http://steamcommunity.com/groups/vipergoons
Current, working, Wiki: https://www.airgoons.com/w/Main_Page
This wiki is is a goonified collection of info, often stripped of the unneccessary fluff. It also has guides for the default planes, and will help you get in the air quickly. Do check it out.

We also have our own dedicated server, Even Lamer Goons, that runs 24 hours a day with a mission called Goon TTI that offers all planes in the game for practice, random spawns and mission taskings available from the call-out menu so that you can practice what you’d like. When flying in multiplayer, you can communicate using realistic radios with simulated frequencies and channels using a free third party software Simple Radio Stand-alone (SRS).








https://giant.gfycat.com/AcclaimedDownrightAlligator.webm





DCS World, the Digital Combat Simulator by Eagle Dynamics.

DCS World is a free-to-play digital battlefield game, focusing on a military aircraft simulation. You get the base game for free, which allows you to fly two planes in the Caucasus map. If you want more, the Persian Gulf, Normandy, and Nevada NTTR maps, as well as additional aircraft are available as paid DLC. There are no micro-transactions, no grinding, and nothing to unlock. You have full access to any map and airplane you purchase. You can join any MP server and spawn into a plane that your account owns. Many MP missions include multiple types of planes, including the free ones.

There are generally two types of aircraft modules in DCS: "Full Fidelity," and "Simplified." Full Fidelity are the hardcore sims with clickable cockpits. Every feature, cockpit system, and sensor is modeled. You don’t need to memorize keyboard shortcuts because you can just click the switch in the cockpit. Learning is required. Simplified planes are the "Flaming Cliffs 3" planes, the legacy planes from an earlier game version that have been upgraded with new 6-DOF cockpits and Professional Flight Models. These include the A-10A, F-15C, MiG-29A/S/G, Su-27, Su-33, and Su-25A/T. They do not have clickable cockpits, instead using keyboard shortcuts to control more simplified systems. They still take some time and effort to learn, but are less complex. They are all included in the "Flaming Cliffs 3" DLC package, which advantage provides a diverse range of planes to fly.

The Su-25T is included with the base game. It's a great SEAD (Suppress Enemy Air Defenses) plane, with great CAS (Close Air Support) capabilities, and some very limited Air-to-Air capability with its two heat-seeking missiles. This plane will let you immerse yourself into a pretty decent learning experience of the basic tactics, plus pretty much every MP server and mission includes Su-25Ts in them. It also has a variety of SP missions and campaigns.

The TF-51D Mustang is also free. It is the recon-trainer variant of the famous P-51 Mustang, and comes completely unarmed. HOWEVER, it has a fully clickable cockpit with high fidelity simulation of every single nook, cranny, button, and doohicky. It's a great plane to fly some prop fun with, and there are SP missions for photo recon ops.






The current and official module list list is as follows:

SU-25T: The free SEAD and CAS attacker, a great plane for all around action. Simple cockpit.
TF-51D: The Free Recon and Trainer Mustang, with no weapons. Fully clickable.
Ka-50 Black Shark: Russian attack helicopter, great for mopping up lots of ground targets.
A-10C Warthog: Famous sim of the A-10C. Doesn't need introduction.
P-51D Mustang: Armed Mustang, yeah.
FW190: Something to with the Mustang with.
Combined Arms: This one has ground targets, AA, and forward air controllers, all that you can control and move around and lead.
Flaming Cliffs 3 [F-15C Eagle, A-10A, Su-27, Su-33, MiG-29 and Su-25]
UH-1H Huey:
Mi-8MTV2
F86F Sabre
BF109K4
MiG-15, 19, 21
Mirage 2000C
Gazelle Anti-Tank Helicopter
F-14A/B Tomcat (The kind from TOP GUN!)
F/A-18C Hornet
F-16C Viper
AV-8B Harrier
JF-17 “Jeff”
Etc. etc. etc.





The learning curve is quite high, especially if you don’t have prior flight simulator experience. However, interactive training missions and detailed manuals are available for all the modules, and there are excellent written guides and tutorial videos created by the community. If you like flight simulators, and a modern conflict sounds like something you'd enjoy, you are most likely in the right place.

As in real life, a lot of air-to-air combat in this game happens Beyond Visual Range (BVR). As mentioned, the excitement factor comes from things you know about, not necessarily the things you can see. These are modern planes, after all, and you can and you will be shot down from so far away that you did not even realize it was possible.

So, if you are still reading at this point, and it sounds like something you’d like, let’s recap some of the high points:

-You can try it out for free, right away, with two planes.
-If you are looking for the next step, Flaming Cliffs 3 package offers a variety of modern planes that offers a softer approach to managing their system. In addition they are a cost-effective way of getting various airframes.
-You will very much need a controller of some kind. If this is your first foray into flight sims, asking the question on Discord or here is the way to go, so we can work with your needs and budget.














Tippis posted:

Experiments in hosting led to this…


Onwards, to destiny!


The enemy approaches…


First catch of the day!


DCS is pretty pretty these days.


Things start heating up…


“Where did that -23 go? Must be hiding in the valleys.” :golfclap:


Only survivor of first contact limping back home.


Canyon chase!


Jae coming in for landing… of sorts.


RTB


What do you mean, “pattern is full”? (Also, note the number of running engines…)





So, most advice is on our Wiki, our Discord, or as answers here or elsewhere. Let's have two basic guides right here, "how to get airborne and go pew", and "how to dodge fire stick".


GUIDE For the F-15C and overall radar and air defence and various poo poo. A great guide. Read it. https://www.mudspike.com/dcs-f-15c-combat-guide-for-beginners/

Sagebrush posted:

For the newbies: IMO the only controls you really NEED to bind in order to fly a FC3 plane like the F-15 or Su-25T are

- pitch, roll, throttle ("thrust") and rudder axes on your joystick (if you don't have a rudder axis, use Z and X to steer the plane when taxiing and just ignore it in the air)
- weapon release
- fire gun (american jets only, russians use the weapon release)
- TDC up/down/left/right (this is the thing you use to select a target, use your hat switch)
- target lock
- release countermeasures

Everything else can be done with the keyboard. It's nice to have more stuff on the HOTAS of course but I think those are the only ones that are really critical to have at your fingertips.

- Get in the cockpit
- If engines are stopped, press rctrl-home and ralt-home to start them both up, then wait 30 seconds for them to spool up
- If it's nighttime, press L to turn on your instrument lights, rctrl-L for nav lights, and ralt-L for landing lights
- Do NOT press rshift-L because that will turn off your electrical power (welcome to DCS)
- Press lctrl-C to close canopy (it will be really noisy in the air if you don't do this)
- Throttle up and start taxiing, using rudder (Z/X) to steer and wheel brakes (hold W) to stop
- Get on the runway and/or a big taxiway
- Hold brakes, put in max afterburner, release brakes
- Use rudder to stay in line, pull back when you think you're going fast enough
- Once you start to climb, press G to retract gear
- Throttle back to get out of afterburner so you don't run out of gas (either listen to the engine, look for the lights in the cockpit, or press F2 and verify that there isn't a huge flame coming out of your engine)
- Get generally pointed at your targets and press 2 to enter BVR combat mode
- Press I to turn on your radar
- Press D until your radar missiles are selected (AIM-7/AIM-120 or R-27/R-77)
- Look for little sets of three dots on the HUD, and move the TDC box until you have one selected, then press target lock
- Get close until it says SHOOT (US) or LA (Russia), then fire ze missile
- Hopefully that was a bad guy
- Infrared missiles are the same except you can turn off the radar and just point at the guy until you hear a loud noise
- For the gun, lock a target then press C and fly until the moving crosshair is over the bad guy, then shoot. You have to be a lot closer than you think

At that point you know basically how to fly and shoot so any other questions can be asked to other people in the stream without cluttering it up too badly.

Landing is left as an exercise for the interested student


So, how do I dodge missiles that are coming at me? Like such:


quote:

Agree with Dandywalken: Even the theoretical Pk 1.0 "Magic Missile", i.e. one that cannot be evaded once fired, can be defeated by avoiding its weapons parameters. That being said, sometimes you will be ambushed by a hidden SAM and it's good to know what to do once fired upon.

1a) If a RADAR GUIDED SAM has a lock on you, IMMEDIATELY go defensive. ECM on, pump chaff, and break to place the emitter on your 3/9 line. If he's BEHIND you, break INTO the threat until he's at your 3/9 line. If he's AHEAD of you, break AWAY from the threat to place him on your 3-9 line. Once placed at your 3/9 line, roll wings level, begin a shallow dive to gain speed.

1b) You won't receive any advanced warning for an IR-GUIDED SAM (the targeting radar of the IR-guided SA-13 being the exception), so if you visually see a smoke trail or your MLWS goes off, immediately break to put the threat on your 3/9 line as above. If launch was BEHIND you, break INTO the threat until he's at your 3/9 line. If launch was AHEAD of you, break AWAY from the threat to place him on your 3-9 line. Once placed at your 3/9 line, roll wings level, begin a shallow dive to gain speed.

2) GET EYES ON THE MISSILE. You have approximately 4-8 SECONDS from launch to see the missile's smoke trail. After that it will burn out and be invisible. By flying perpendicular to the launch, you've created the longest possible lead that the missile must pull, and its smoke trail should be more visible.

Do you see the smoke trail? Decision time!

a) Is the missile tracking you? All SAMS guide by proportional navigation, if it's tracking you, the missile should appear slowly moving or stationary relative to your plane. If it's quickly moving across your LOS, it's either lost track, got decoyed by your countermeasures, or is going for your wingman. Caution: when the rocket motor burns out, the smoke trail will stop and it will appear to be rapidly falling behind you. Don't be fooled, the missile is likely still tracking you (and now invisible) in this case.

b) Assuming missile is tracking you, how far out is it? Estimate seconds until impact.
- A missile launched at max range can be defeated kinematically (GO TO STEP 3)
- A missile launched within the no-escape range will need a last-ditch maneuver (GO TO STEP 3 and STEP 4).
- If very close (not enough time for STEP 3), go straight to STEP 4.
- CONSIDER DUMPING STORES. (Map your jettison weapons button to your stick)

c) No tally on the missile? Uh oh! Your chances of successfully evading a missile you can't see are poor. None-the-less, you should have some idea of what shot at you, and from approximately where. Give your best guess as to time till impact and go to Step 3.


3) REVERSE COURSE. Time this for after the missile's rocket motor has burnt out or at least 10 seconds before impact. You're never going to be entirely sure, but a little early is better than a little late.

Make a hard break 180 degrees the other way with altitude change to make the missile expend the most energy to correct it's intercept path. If you have the altitude, a Split-S is recommended, otherwise a diving break turn, slicing AWAY from the missile. Keep your speed up and dump chaff/flares during the maneuver.

If the missile was launched from far away, this maneuver might have been enough for it to run out of smash. If you have the time, wait a few seconds to get your speed back up, and reverse away 180 degrees again!

4) LAST DITCH MANEUVER. Either the launch was too close for #3 or the missile still has smash and is about to hit you. This maneuver REQUIRES VISUAL ON THE MISSILE. Time this for approx 3-4 seconds before impact. Again, a bit early is much better than a bit late.

With the missile off your wingtip, pull back on the stick, and at the same time, roll towards the missile to keep it in the same position off your wingtip. As you complete the maneuver, you're flying a barrel roll around the longitudinal axis of travel of the missile. This creates the hardest tracking problem for the missile.

Chances of success of the last ditch maneuver are increased by depleting the missile's energy with Steps 1 and 3 above, which is why do we them. Also chances are increased with more speed and maneuverability on your part, which is why you should consider jettisoning your weapons.

5) WHAT TO DO AGAINST A CLOSE RANGE HEAD-ON SHOT? Say that BMP you were going to strafe turns into a Strela at the last minute and shoots a missile in your face. Against a close-range head-on shot, your primary advantage is that the missile is heavier and less maneuverable because it has not burnt off all of its fuel yet.

a) Hard break 45-60 degrees away from the missile with copius amounts of countermeasures.
b) Unloaded roll followed by IMMEDIATE hard break in the opposite direction, with copious countermeasures.

You're basically jinking the missile, tricking it into going one way and then immediately going the other. Because missiles fly lead pursuit, it may over compensate during the first part and not be able to correct its course in time.

c) Roll out to place the launcher on your 3/9 line and prepare to execute last ditch maneuver for immediate follow-up shots.

Alternatively...

a) Hard break to place missile on 3/9 line
b) Immediately execute last ditch maneuver. If you have the altitude, strongly recommend rolling INVERTED from your break turn, and pulling DOWNWARDS, as you'll likely expend quite a bit of energy during the break.

Vahakyla fucked around with this message at 14:58 on May 15, 2020

Adbot
ADBOT LOVES YOU

Vahakyla
May 3, 2013
Goons do not maintain an active server in Falcon BMS anymore, and this is left here as a remnant of an older time. We might return to BMS if it ever gets some upgrades such as VR. Some goons still occasionally dabble in it, though.
Anyway, without further talk, allow me to present:



Falcon BenchMarkSimulator 4.33 U5, the ultimate F-16 and dynamic war simulator for your groggy needs.

Falcon BMS isa fully clickable, extremely realistic, definitive simulation of the F-16 in various conflicts, with a full, immersive, emergent campaign that will proceed with or without you. On the planeside, this is basically another module for DCS, so to speak. The F-16 is fully clickable, and most of its systems are accurately modeled. This might not be the easiest game to learn, but it has its rewards.




:catdrugs: THIS GAME IS FREE! YOU DON'T PAY ANYTHING FOR FALCON BMS! ANYTHING! :frogsiren:




TRAILER: https://www.youtube.com/watch?v=QcMOOOulhME






For any advanced guides to the game, use our WIKI!

This video might be a bit overdramatic, but it is still a great way to show what Falcon BMS is capable of as a game, especially visually.
It was made for Falcon Online, the most active Falcon community, where some goons fly together, also, in a more spergier environment.
https://www.youtube.com/watch?v=n-K5bvaVBRM




:catdrugs:
THIS IS NOTHING LIKE PROPGAMES. THIS IS NOTHING LIKE World War 2 aerial warfare. You don't just fly this plane, you also dive head first into all the millions of buttons and complex computer systems. Falcon is a great simulator of warfare, but it is also a balls-making GBS threads-hard flight simulator. You click buttons in the cockpit. You plan strikes. You read up on radar warning tones. You learn about capabilities of air defence systems. You learn about all kinds of systems, tactics, procedures and concepts that will blow your mind in their complexity. You'll learn why piloting is such an awesome and glorified concept in our society. You could drown yourself into boatloads of manuals and guides to learn you to pilot this bitch, and if you do, you can very likely operate an actual one on a basic level. I'm not kidding, this is hardcore motherfucking awesome and spergy poo poo that is like no joke ready to gently caress your poo poo up. If you need or want help, just ask. But don't just pop into mumble with "k, i wanna fly the F-16". You HAVE to be prepared to read, too.
:frogsiren:
HOLY poo poo
LOOK AT THIS WAR :frogsiren:







This is five o'clock in the morning in our old goon campaing, Battle for Balkans.



JESUS loving CHRIST! All that white stuff is short info about the units on the map, but you can right click units, bridges, bases, craft, ships, whatever to get even more detailed info about them.
I have no idea where we are! Okay, let's cut some of that info away.


There we go, we see a bit better. It's italy. We are currently in the 2nd Fighter Squadron of Royal Netherlands Air Force, in Pescara Air Force Base, Italy.

We can bring up some info about this Fighter Squadron.


Let's recon that bitch. By bitch I mean the Yugoslavian 2nd Cruiser Task Force, one of the biggest threats to our planes trying to cross into the Balkans.
There you go. We can check locations and assign target steerpoints to particular targets. Bear in mind, this is last known recon info and unless we get recon or planes there, much like the Yugoslavian sailors in their soviet ships, we don't know if it holds water. The recon 3D view is also very low res with poor graphics since it loads in the map.


Or what about this auto-generated briefing for our planned sweep?


For more detailed info, we can go down to the Order of Battle to check literally everything down to the men, weapons, logistics, command structures and all that. If we don't know about the equipment, we can use TACREF to bring up info about systems, weapons, radars, missiles, blah blah blah.


There you go. There are bomber squadrons, airlift squadrons, bomber squadrons, recon squadrons, UAV squadrons, U2 squadrons and what not. War is hell man and this is war.
The campaign is so good that you can play it as an air commander, just tasking flights and planning and guiding them, never hopping into the cockpit yourself. Or you can activate the AI commander and just play on sorties he thinks are for the best.

The game features a fully dynamic campaign that simulates war with its logistics, artillery, air war, tank war, infantry war, bridges, chokepoints, capitals, propaganda points, cultural sites, war effort goals, munitions, supply level. And that campaign continues non-stop every time the goon server is running. We plan strikes and when people return from those flights, flight leads plan more strikes or air cover or SEAD or whatever the situation calls for. Sometimes you have to scramble to the sky quickly when enemy bombers approach your base or your airport facilities. We don't script missions nor do we make them. Every weekend we just launch the goonserver and play the war as it unfolds before us. It is amazing. It is nothing like you have ever experienced. In this game, you simulate F-16, but you also partake in a simulated war.

This strike package was completely goon-manned in between all the hundreds of other operations going on in the campaign. It ended up in a failure. And we had goons that did not even belong to this package, so they are not listed!
The game auto-generates briefings, planning maps and debriefings. It's awesome.
In this example, we had tasked an Offensive Counter Air-attack, an airfield bombing task, with escorts. Enemy air defences kept us from coming close, hence the failure of the package.














Why two OPs?

DSauer posted:

DCS is like that really hot guy with a great body who's never had sex before, so he doesn't know what to do with his hands and blows his load in ten seconds so the fun ends quickly.

BMS is a guy who's been having sex for fifteen years and knows a million ways to surprise you and keep it fresh in the bedroom. But he's not very good looking and sometimes looses consciousness for no reason.

DCS is a pretty good looking game but the static packaged missions are fun once and you eventually run out of them. The dynamic campaign engine in Falcon is it's killer feature. Every game progresses differently; every mission proceeds differently; and you can watch this massive war going on all around you and you're just one dude stuck in it.








This game is free.

The "Second OP" will be dedicated to DCS World, since there is very little sense in dividing our small communities.

EXPLAIN TO ME MORE WHAT THIS IS ALL ABOUT

quote:

The funny thing here is that the game was originally made to be a fun game. The flight simulation was modded into it afterwards.

What makes this game so great? Well, you see, not only is this the definite F-16 simulator out there, but also a simulator of war.
Wanna be AWACS? Sure, you can. Wanna be a commander for ground units? Sure can.
Logistics, roads, supplies, airbases, infantry, tanks, ships, airlift, bases, headquarters, fuel depots, all of that is modelled in a dynamic war that keeps going around you. Unlike all the other simulators where you make missions and live in a vacuum, in here you don't script missions. You plan flights around the situation that evolves on its own. No joke, this is a war simulator alongside the flight simulator. If you strafe those trucks near the town, their ammo never makes it to the SAM site and thus those SAM's won't fire. Nothing is scripted, war just happens.
Even radios and their frequencies. We only use Mumble while out-of-cockpit. Inside the cockpit we use the in-built radio system to talk to other flight members, to AWACS and to other units in the game world.

In BMS, the nations are at war and you fly your plane and its sorties in a massive dynamic campaign with hundreds of other planes. Your stakes are smaller, since you are just a small cog in a wheel. You can fly all planes, but the clickable good models are various F16 models from various nations, and a Hellenic Air Force Mirage2000EGM. Also a Harrier, and an F-18.


Falcon 4.0 was released in 1998. A sim-ish game for casual-to-somewhat serious players. What made it amazing was its campaign, with nothing like that ever to grace the game world again. War was persistent and you'd be in the air with hundreds of other players.Falcon BMS is, despite the name, actually strictly different game. When Falcon as a game went under and was headed to depths of ownership laws, surprisingly some unnamed people (employees) leaked everything, uploading it all to the internet, from source code to models and art that had never left the company planning table before.

Almost two decades and Falcon BMS looks great. The simulation is great, the cockpit is fully clickable and graphics, while definitely being dated, often looking almost like DCS. There are some simple tile mods to make it even better.
For example, DCS is built on a game that started development in 1994 and has always been built into it, and similar amount of work has gone to Falcon BMS since its birth.
Work was helped by the fact that the game was made by Microprose already.
For BMS, the work was creating a F16 simulator that was slapped into it.
Actually, to make it simpler, it is in a lot of ways like one a single DCS module, if DCS would be great game.

Benchmark Sims used all the leaked data and made the game into a great simulator, with help from real viper pilots, flight instructors and officers of militaries who use some variant of the F16. A lot of the names in the game that AI pilots have are names of real pilots from across the world, some are fake pseudonyms and what not, some are just nerds who volunteered for it. There is some interview with a korean pilot who helped a lot, I'll try to find it.
No lawsuits were ever brought, no ill was attracted and BMS made sure to keep it strictly not-profit.
To sum it up, as said, Falcon BMS is a free game. Completely.
...to the owners of Falcon 4.0.
Before it installs, it it wants the original exe once. After it sees it, BMS installs and runs completely standalone, never requiring the 1mb exe again.


:catdrugs:

I NEED TO PLAY WITH GOONS! I WANT TO JOIN THE MIGHTY GOON CAMPAIGN
Alright, install the game from the tutorial in the wiki, on the top of this page.


We currently do not have a dedicated goonserver, nor a regularly scheduled event. We are looking for getting a dediserver up.















Skills needed:

-Takeoff from runway start (It is a hot start. Plane is ready to go. Just taxi to runway and give some throttle)
-Landing. Good landing speed 200 knots, lower gear below that, touch down at around 150-180. Hold "K" for brakes.
-Basic air-to-air weapons targeting and release. How to slew and how to lock. And to use master arm. Use slew command to find target on FCR, the radar screen. When cursor is over him, use TMS Up to lock on to him. Now be sure to be in A-2-A mode and using weapon release button for two seconds, a missile will fire.
-Following a friendly, both with visual or using datalink. Datalink shows the plane number in your flight on HSD, with altitude below it. So you see dots flying with "1" above them and "10" below them. That is your Leader, number 1, flying at 10,000 feet.
-Changing steerpoints.

We are going to do the campaign on more of a 2-ship pair basis so that more experienced players can teach someone else.
Besides this, to play on campaign day, one HAS to know the data cartridge, how to set it and how to use weapons.
If someone does get shot down, tough luck, that is it. You have to join a new flight.
We of course try to prevent suicide tasking and always have ample backup but sometimes you just get shot down.
Ask here in this thread before Sunday about things you need help with and we shall take on those issues in the mumble.


If you need help, ask here! Be it installing or be it basic flight instruction for the F16 or use of weapons, we can set up a day or time to do that!
Being able to remember your flight name and number is also important. After getting a plane, write them down.
Same thing with your radio frequencies.


Planning, loadouts and all that can be done by people who know it as flight leaders. The way the game is made, other people can force plans and loadouts for people, thus making it much easier for others. I thoroughly recommend people to jump in. The campaign is awesome.
¨



So, how do I dodge missiles that are coming at me? Like such:


quote:

Agree with Dandywalken: Even the theoretical Pk 1.0 "Magic Missile", i.e. one that cannot be evaded once fired, can be defeated by avoiding its weapons parameters. That being said, sometimes you will be ambushed by a hidden SAM and it's good to know what to do once fired upon.

1a) If a RADAR GUIDED SAM has a lock on you, IMMEDIATELY go defensive. ECM on, pump chaff, and break to place the emitter on your 3/9 line. If he's BEHIND you, break INTO the threat until he's at your 3/9 line. If he's AHEAD of you, break AWAY from the threat to place him on your 3-9 line. Once placed at your 3/9 line, roll wings level, begin a shallow dive to gain speed.

1b) You won't receive any advanced warning for an IR-GUIDED SAM (the targeting radar of the IR-guided SA-13 being the exception), so if you visually see a smoke trail or your MLWS goes off, immediately break to put the threat on your 3/9 line as above. If launch was BEHIND you, break INTO the threat until he's at your 3/9 line. If launch was AHEAD of you, break AWAY from the threat to place him on your 3-9 line. Once placed at your 3/9 line, roll wings level, begin a shallow dive to gain speed.

2) GET EYES ON THE MISSILE. You have approximately 4-8 SECONDS from launch to see the missile's smoke trail. After that it will burn out and be invisible. By flying perpendicular to the launch, you've created the longest possible lead that the missile must pull, and its smoke trail should be more visible.

Do you see the smoke trail? Decision time!

a) Is the missile tracking you? All SAMS guide by proportional navigation, if it's tracking you, the missile should appear slowly moving or stationary relative to your plane. If it's quickly moving across your LOS, it's either lost track, got decoyed by your countermeasures, or is going for your wingman. Caution: when the rocket motor burns out, the smoke trail will stop and it will appear to be rapidly falling behind you. Don't be fooled, the missile is likely still tracking you (and now invisible) in this case.

b) Assuming missile is tracking you, how far out is it? Estimate seconds until impact.
- A missile launched at max range can be defeated kinematically (GO TO STEP 3)
- A missile launched within the no-escape range will need a last-ditch maneuver (GO TO STEP 3 and STEP 4).
- If very close (not enough time for STEP 3), go straight to STEP 4.
- CONSIDER DUMPING STORES. (Map your jettison weapons button to your stick)

c) No tally on the missile? Uh oh! Your chances of successfully evading a missile you can't see are poor. None-the-less, you should have some idea of what shot at you, and from approximately where. Give your best guess as to time till impact and go to Step 3.


3) REVERSE COURSE. Time this for after the missile's rocket motor has burnt out or at least 10 seconds before impact. You're never going to be entirely sure, but a little early is better than a little late.

Make a hard break 180 degrees the other way with altitude change to make the missile expend the most energy to correct it's intercept path. If you have the altitude, a Split-S is recommended, otherwise a diving break turn, slicing AWAY from the missile. Keep your speed up and dump chaff/flares during the maneuver.

If the missile was launched from far away, this maneuver might have been enough for it to run out of smash. If you have the time, wait a few seconds to get your speed back up, and reverse away 180 degrees again!

4) LAST DITCH MANEUVER. Either the launch was too close for #3 or the missile still has smash and is about to hit you. This maneuver REQUIRES VISUAL ON THE MISSILE. Time this for approx 3-4 seconds before impact. Again, a bit early is much better than a bit late.

With the missile off your wingtip, pull back on the stick, and at the same time, roll towards the missile to keep it in the same position off your wingtip. As you complete the maneuver, you're flying a barrel roll around the longitudinal axis of travel of the missile. This creates the hardest tracking problem for the missile.

Chances of success of the last ditch maneuver are increased by depleting the missile's energy with Steps 1 and 3 above, which is why do we them. Also chances are increased with more speed and maneuverability on your part, which is why you should consider jettisoning your weapons.

5) WHAT TO DO AGAINST A CLOSE RANGE HEAD-ON SHOT? Say that BMP you were going to strafe turns into a Strela at the last minute and shoots a missile in your face. Against a close-range head-on shot, your primary advantage is that the missile is heavier and less maneuverable because it has not burnt off all of its fuel yet.

a) Hard break 45-60 degrees away from the missile with copius amounts of countermeasures.
b) Unloaded roll followed by IMMEDIATE hard break in the opposite direction, with copious countermeasures.

You're basically jinking the missile, tricking it into going one way and then immediately going the other. Because missiles fly lead pursuit, it may over compensate during the first part and not be able to correct its course in time.

c) Roll out to place the launcher on your 3/9 line and prepare to execute last ditch maneuver for immediate follow-up shots.

Alternatively...

a) Hard break to place missile on 3/9 line
b) Immediately execute last ditch maneuver. If you have the altitude, strongly recommend rolling INVERTED from your break turn, and pulling DOWNWARDS, as you'll likely expend quite a bit of energy during the break.

Vahakyla fucked around with this message at 14:51 on May 15, 2020

Baloogan
Dec 5, 2004
Fun Shoe
The russian helicopter is a crash copter. By the time you have targetted anything in the A-10 you are already too close to attack. The P-51 is... about 50 years too old?

And yet, the level of simulation is amazing. I've spend more time trying to understand all the buttons sitting on the tarmac in game than I have been flying.

I'm interested in their Harrier and Hornet modules.

They also really need new maps. I don't like bombing Georgia over and over and over and over.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Mi-8MTV2 best utility helicopter.



I also have some really cool screenshots.


During a mission where I was a ground commander.


Pre-takeoff at Sochi-Adler.


Post takeoff in above scenario, one of two escorting Mi-24s can be seen.

deck
Jul 13, 2006

An important thing to point out about DCS:



The download for DCS World includes the Su-25T and TF-51. The Su-25T doesn't have a clickable cockpit, and the TF-51 is unarmed. Both are fun to fly, and both are entirely free.


A bunch of goons flying Su-25T in formation, with heavy SEAD loadouts. gently caress your Patriot Missile System.





You are in a maze of switches, all Russian.




This is Cyrillic for "go gently caress yourself".

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
I generally refuse to fly anything other than the Su-27/Su-33:

https://www.youtube.com/watch?v=b6nIdCdJTrY

:pilot:

Sauer
Sep 13, 2005

Socialize Everything!
Is the game's performance still abysmal regardless of how much hardware you throw at it?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Another note about the Su-25T is that it's pretty much the best surface attack plane the Russians get. It's got TV/FLIR targeting system, a larger cannon and can take a fair amount of punishment. I just have key binding for my MiG-29A printed out so I can just flip through it and for the most part the Su-25T is not :spergin: hard to learn.

The free part is pretty amazing too. It's got a 6DOF cockpit which is better than the MiG-29A so if you are interested there is pretty much no reason to not try it out.

DSauer posted:

Is the game's performance still abysmal regardless of how much hardware you throw at it?


It's not bad, I run it on a two year old machine and for the most part get very stable frame rate, plus if you check out my previously posted pictures you'll see I'm not exactly running it on low either.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
"Guys, I don't know the button for 'get in the bus.' I only know the button for 'get on the bus' wtf"



deck posted:

A bunch of goons flying Su-25T in formation, with heavy SEAD loadouts. gently caress your Patriot Missile System.




I haven't messed around with Patriot systems in mission maker yet. Do they model Patriot shooting down your ARMs like a total rear end in a top hat?

mlmp08 fucked around with this message at 12:32 on May 13, 2014

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
Su-25T ABSOLUTE BEGINNER'S GUIDE:

First of all, this game may have a ridiculously high learning curve but if all you want to do is fly around before bothering to learn all the :spergin: bullshit then I can help get to the point where you are able to take off in under a minute more often than not.

Quick Startup/Takeoff:
  • Get in a Su-25T.
    If on a multiplayer server, select the plane from the scrolling list and click 'Briefing' then click 'Fly'
  • R-Shift + L to turn on all the confusing electronic poo poo in front of you.
    You need this to see your HUD and other important crap like engine RPM meters.
  • R-Shift + Home to start both engine at the same time.
    R-Shift + End to stop both engines at the same time. R-Alt/Ctrl + Home/End controls the left/right engines separately.
  • Ctrl + C to close the canopy.
    Unless for some reason you need to change loadout/refuel, then see below for more info. Don't worry about it if you simply want to get into the air.
  • Wait for the engines to get going.
    Your RPM gauges should go to '4' before settling into an idle state. There's actually two overlapped needles here for each engine. :mil101:


  • Slightly throttle up and drive slowly to the runway. Default throttle keys are Num+/- if your joystick throttle is not yet mapped.
    Press W to use your Wheel Brakes. Try to stay on the road. If you go too fast, you will drag a wing when turning and that fucks your poo poo up!
  • Full throttle until you're going real fast-like.
    You can press Shitf + F to toggle your takeoff flaps down. I think Ctrl + F raises them, I forget.
  • Pull back on the stick to take-off.
    For future reference, you want all joystick movements to be gentle as possible. Some planes risk dragging their tail on the ground when taking off too aggressively.
  • Ctrl + G to raise your landing gear.
    Them's your wheels, dude.
  • Have fun crashing your plane over and over until you get bored of this.
    You can press Ctrl+E three times if you need to eject.

Change Loadout/Fuel:
  • You MUST be landed with your engines off and have your canopy open.
    That's 0 RPM. Ctrl+C toggles open/closes the canopy.
  • Alt + ' opens the loadout window:

  • Pick stuff.
    Actually using these weapons is a whole new :can:
  • Wait for it to load.
    You can check the progress by simply looking at your wings/fuel gauge. If you close the canopy or start the engines it will cancel the process and you'll likely be sitting there with an uneven load... which can be fun if you like goofing around with the FM.
  • Now go through the start up procedure again.
    It's not so bad once you get used to it.



edit: btw that startup guide basically applies to many of the other planes in FC3 except you don't normally need to toggle the electronics on because they're UFO's. Also many other UI controls are similar enough to figure once you learn one of them, like switching HUD modes.

Thief fucked around with this message at 21:06 on May 13, 2014

Meltdown321
Jun 5, 2004

A Great Supporter of Mounty Bob
I'd appreciate it if anyone could recommend a decent video tutorial for these or tutorial series, preferably. There was a stage where I could fly the Su-25T fairly well but like a sieve, it's all gone now.
I can't stand the in-game tutorials, i'd rather watch one one monitor whilst i practice on another.

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
I mean, its literally like 3 button combos to start the engine and then you just throttle up, though I do recall a good YouTube tutorial series that involved explaining the instruments and how to use taxi lights/radio take off requests and other stuff you don't actually need. I'll search for it.

edit - here it is:

https://www.youtube.com/watch?v=aZT878Rylhw

Covers startup, doohickey explanations, taxi and how to use the map/view controls.

quote:

Part 1: Engine Startup, Payload Management, Taxi to Runway
(This Video)

Part 2: Takeoff and Basic Maneuvers
http://www.youtube.com/watch?v=LPoFMh...

Part 3: Navigation Modes and Autopilot
http://www.youtube.com/watch?v=JKLO_P...

Part 4: Landing, Repair/Rearming, Shutdown Procedures
http://www.youtube.com/watch?v=MoDPIV...

Part 5: Countermeasure Systems
http://www.youtube.com/watch?v=iuASJM...

Part 6: Employment of Guns & Unguided Munitions
https://www.youtube.com/watch?v=AnLq0...

Part 7: Employment of Laser Guided Munitions
https://www.youtube.com/watch?v=gOWRz...

Part 8: Employment of TV Guided Munitions
https://www.youtube.com/watch?v=xoHXs...

Part 9: Employment of Anti-Radiation Munitions (Coming Soon!)
Part 10: Employment of Air to Air Munitions (Coming Soon!)

Thief fucked around with this message at 13:11 on May 13, 2014

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

Meltdown321 posted:

I can't stand the in-game tutorials, i'd rather watch one one monitor whilst i practice on another.

Oh. They're very clear/concise, except that they look like cutscenes from old LucasArts games for reasons I can't begin to understand.

These guides aren't strictly accurate 1:1, because Lock On has some slightly different control mapping than DCS, but it's really helpful for getting up in the air and getting basic avionics turned on: https://sites.google.com/site/zoomboy27/uts_su25t

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
:siren:Leo Shower's :airquote:guide:airquote: to the MiG-29:siren:

Note:- Keybindings are pretty standard across the board.


These words can be used for all versions of the MiG-29, that is the MiG-29A, MiG-29S and MiG-29G. The important differences between the three models is that the -29S has a slightly larger fuel tank, a better radar, ECM and can fit R-77 AA missiles. The -29A and -29G are pretty much the same, except the -29G has instruments measuring in feet and kts, as opposed to the Russian -29A which is in metres and km/h.

Russian planes are in metric, even some measurements in the MiG-29G



This is the cockpit. It doesn't have 6 degrees of freedom so visibility is actually lacking. The most critical instrument in the entire MiG-29 series is the fuel gauge. By looking at the instruments in red you can fly the plane, more or less. You will need to look at instruments and displays in yello to use the plane. The green instruments are kind of important but it's all peripheral nerd poo poo until you can fly it. Look at the FC3 manual for how the Radar Warning Reciever works, blah blah whatever.

The HDD will indicate your waypoints in NAV mode, in BVR it'll indicate your radar positioning and datalinked radar contacts if you have AWACS/EWR.


If you don't look at this image then you are dumb. Dumb dumb dumb :frogout:



This is BVR mode, by default it's the (2) key. This what it looks like with the radar (i key) on. One bar for bads, two bars for buds. Strobing means jamming and you better loving believe every Western tub has a loving jammer which is why we use IRST or EOS mode (o key). All you do is slew the designator (look up the keybindings, gently caress) to the contact and hit (enter). If you have english cockpit on like I do, Radar is indicated by an "I", while Thermal is a "T".

To read the radar or EOS, left and right indicate direction, while up and down indicate range. The picture above reveals that the friendly is dead ahead, at about 15km. The jamming fucker is slighty to the right, at less than 10km. Width is indicative of size, so 2 dots is more of a fighter sized target, while 4 dots is like a bomber. The size will vary in Thermal mode depending on target aspect.



This is almost exactly the same picture but using EOS or IRST. Note that both contacts appear hostile but HOLY gently caress CHECK TARGETS FIRST. Using this mode is how I usually fly the -29 because you do not transmit radar emissions, making it harder for the bads to shoot you down. Western planes MUST use radar to find you at BVR ranges while you can play ninja and use heat signatures.



This is what it looks like when you have locked onto a contact. Please note I have also confirmed the bad guy by activating my radar. If you acheive a thermal lock, have a "LA" (Launch Authorized) and are unsure, activate your radar. If the LA goes away it's a friendly, if not then blow it up. I don't know if it's realistic but somehow the radar's IFF thing can override the IRST thing which is pretty neat. I also am using R-73, which are your standard RU short-range IR AA missiles.


This is what it looks like when you kill something. You almost will never be this close.



This is what a friendly contact will look like when identifying via radar. Notice the lack of LA indicating you are stupid and are trying to shoot down a bud. For shame!


Conclusion
The MiG-29 is a short-ranged light fighter. It takes off, does whatever AND THEN comes back. It really can't afford to loiter and then light the afterburners, you will literally run out of fuel in minutes. And remember to watch the fuel gauge.



Recoome fucked around with this message at 22:40 on May 13, 2014

deck
Jul 13, 2006

mlmp08 posted:

I haven't messed around with Patriot systems in mission maker yet. Do they model Patriot shooting down your ARMs like a total rear end in a top hat?

Yes. Patriot, S-300, SA-15/Tor, (and probably some shipborne systems) will all attempt to kill incoming missiles, under some circumstances. Sometimes they're just like "gently caress it" and don't even bother.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Feedback on the guide is also appreciated tia.

Meltdown321
Jun 5, 2004

A Great Supporter of Mounty Bob

Thief posted:

I mean, its literally like 3 button combos to start the engine and then you just throttle up, though I do recall a good YouTube tutorial series that involved explaining the instruments and how to use taxi lights/radio take off requests and other stuff you don't actually need. I'll search for it.

Nice, thanks. Yeah, i can get the thing airborne and everything but I lack the knowledge on the finer aspects of the instrumentation so those vids are pretty handy. I had found that guy when I searched but you're never quite sure if these things are a waste of time, managed to take it off and land pretty well so far and learned a few things about the plane too, so thanks for that.

mlmp08 posted:

Oh. They're very clear/concise, except that they look like cutscenes from old LucasArts games for reasons I can't begin to understand.

Yeah, i've used them but i learn and remember better when I'm practising what I'm told. I have a two monitor set up so a video running concurrent to my flight really helps. Thanks for the link though, looks like a good quick look-up page.
Should these be added to the OP for anyone else looking for this stuff?

Comma Chameleon
Apr 30, 2008

Leo Showers posted:

Feedback on the guide is also appreciated tia.

As someone who doesn't own FC3 or ever flown in a fast mover I was able to understand quit a bit of that so well done i'd say. If anyone has questions on the ka-50 I can try and field those and might even try my hand at a cool tutorial post like Leo's.

Snaxx
Apr 5, 2009
That guide was pretty helpful. Thanks, Leo.

I've been dicking around in the Su-25T waiting for a sale, but July might be too far away.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I need to get back into this again. I've played around a few hours on the A-10 and I bought the Huey when it was on steam sale but never loaded it up. I may have to dig my TrackIR hat out of the closet and run through the A-10 Tutorials again so I can drop JDAMs on unarmored trucks because there is no kill like overkill. :black101:

Are there any good custom maps where I can loiter over a battlefield and strafe tanks with the A-10 machine guns?

Elukka
Feb 18, 2011

For All Mankind

Comma Chameleon posted:

As someone who doesn't own FC3 or ever flown in a fast mover I was able to understand quit a bit of that so well done i'd say. If anyone has questions on the ka-50 I can try and field those and might even try my hand at a cool tutorial post like Leo's.
I'm gonna ask an annoyingly big one: Where to start? :v:

There's a giant manual, there's all sorts of tutorials online (and in-game?), but what's the best way to get started? I know my way around flying a plane and some of the systems are familiar to me from the Su-25T but I've never really flown choppers before.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Also if anyone who is unfamiliar with the series wants a good primer for the kind of silliness you can get into with a turbo realistic flight sim, check out the Giant Bomb Flight Club videos they did on the series.

Huey
P51-D
Warthog
Black Shark 2

The Huey video is probably the funniest one in the series, but they are all pretty good in their own way.

The pilot in the above videos published his notes on the A-10 and can be had here if you want some reading material and want to be able to run through startup without using the shortcuts.

Vahakyla
May 3, 2013

Leo Showers posted:

Feedback on the guide is also appreciated tia.

It's okay.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Leo Showers posted:

Feedback on the guide is also appreciated tia.

The helmet mounted sight is amazing for close range combat, which is what you typically want to be doing since F-15s and Su-27s will kill you easily in BVR. I like the Mig-29 because you can stay low inside the mountain ranges and pop up only when you're close enough for a short range attack with heat seekers. It's also stupidly easy to use, since you don't even have to turn on your radar/IRST except if you want to look for targets.

Vahakyla
May 3, 2013
I greatly enhanced the OP and included your great guides into it, Leo and Thief.

Das Butterbrot
Dec 2, 2005
Lecker.

Vahakyla posted:



UH-1H Huey,

this classic helicopter is for you if you hate yourself are a badass :c00l:

INTJ Mastermind
Dec 30, 2004

It's a radial!
Great job on the Mig-29 guide. Just a quick addition on how to identify friendly targets. This also applies to the Su-27 / 33 as well.

hobbesmaster
Jan 28, 2008

Don't listen to him, the F stands for "Fire"

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true?

INTJ Mastermind
Dec 30, 2004

It's a radial!

DeathSandwich posted:

I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true?

The weapons systems on the A-10C are really there to make your life easier. TAD improves situational awareness and allows you to see the locations of friendlies, and to pass off targetting information between wingmen. And the TGP is a huge improvement over the prior method of handheld image stabilized binoculars that were used on Desert Storm and Kosovo. There's nothing forcing you to use the computers either. You can turn off the TAD and TGP and you're basically flying a A-10A.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

DeathSandwich posted:

I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true?

I own A-10 and Ka-50 and I can confirm both of these. The Ka-50's weapon systems are dead simple and you even get a cool head-mounted targeting and automatic target tracking system you can operate with a TrackIR or hat switch that shows you your locked target, range, and direction on a little black-and-white TV monitor on the instrument panel but flying it is basically a giant middle finger straight from Boris Yeltsin. The A-10 is really easy to fly and very stable but it's got the best in American avionics and you'll need to read the 100-page manual to figure out how to do anything other than drop your bombs on the ground and kill yourself. I should reinstall DCS and hook my joystick back up.

MrOnBicycle
Jan 18, 2008
Wait wat?
I like flying the KA-50, except when my noob rear end sometimes (always) gets me into vortex ring state and I crash.

MrOnBicycle fucked around with this message at 19:54 on May 13, 2014

cormac
Dec 18, 2005



DeathSandwich posted:

I remember at some point someone described the A-10 and the KA-50 as logical opposites in that the A-10 is a breeze to fly, but working the targeting computer/slew is kind of a pain, whereas the KA-50 is an unholy nightmare to fly, yet the weapons systems are a breeze to operate. Does that assumption tend to hold true?

The black shark is tricky to fly until you figure out that the trim system is actually more like an autopilot. Once you can use the trimmer properly, you can fly quite easily. It will even follow a route for you, and maintain a hover once can get the helicopter travelling slow enough.
This video explains the KA50 trimmer really well:

https://www.youtube.com/watch?v=aH4tSiU7TCE

I found the Black Shark much easier to learn than the A10, as while I can fly around in the A10 without crashing, I don't have a Hotas and can never remember the keyboard shortcuts for all of the controls. This makes using the weapons other than the gun next to impossible. The KA50 wepons are really simple though, and you only need to remember a handful of keystrokes.


The Huey and Mi-8 are pigs to fly and while the weapon systems are fairly simple, they are also fairly crappy against anything with armour, and are also unguided so they're wildly inaccurate. The P-51 is easier to fly than the helicopters but has similar rudimentary weapons and is useless against anything with defensive capabilities. All three can be a lot of fun to fly though, and the huey can carry slingloaded cargo now, although I've never managed to hover long enough to pick it up.

Dark_Swordmaster
Oct 31, 2011
Some problems I noticed with the OP:

1) Some typos

2) The picture of the Huey still has the rotor attached

TerminalSaint
Apr 21, 2007


Where must we go...

we who wander this Wasteland in search of our better selves?

cormac posted:

The P-51 is easier to fly than the helicopters but has similar rudimentary weapons and is useless against anything with defensive capabilities.

The P-51 should be a lot more fun when DCS WWII: Europe 1944 comes out.

Dandywalken
Feb 11, 2014

Uhhhhh this is Whiskey Dick 420 how copy

Uhhhhhhhhh say again this is Whiskey Dick 420 how copy

When I play DCS, all my pilot jargon is expressed in Busta Rhymes lyrics.

Dandywalken fucked around with this message at 22:04 on May 13, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Triggerhappypilot posted:

The helmet mounted sight is amazing for close range combat, which is what you typically want to be doing since F-15s and Su-27s will kill you easily in BVR. I like the Mig-29 because you can stay low inside the mountain ranges and pop up only when you're close enough for a short range attack with heat seekers. It's also stupidly easy to use, since you don't even have to turn on your radar/IRST except if you want to look for targets.

Yeah, I considered putting that in but it's pretty self explanatory. The HMS is amazing however and it makes the Russian fighters extremely deadly in a closer range fight.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
I did a mission in the Su-25T. It has been a long time since I've flown it and I'm rusty.
On top of that it now has a 6DOF cockpit that isn't as easy to use as the previous one. It have also tanked the game performance it seems.

My AI wingmen did all the work and then I landed.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I actually prefer the 6DOF as I can move my head around to spot ground targets/wingmen/bads.

Adbot
ADBOT LOVES YOU

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
I don't have trackir.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply