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Pornographic Memory
Dec 17, 2008

The Shortest Path posted:

Why can inserters not take pipes out of a box? I'm trying to set up a engine assembler and it doesn't take pipes out.

Do you:
1. Have your inserters facing the right way?
2. Have an inserter that will remove finished products?
3. Have inserters to feed in the other necessary parts?
4. Have your assembler actually set to make engines?

Also, make sure your assembler is the right type. Engines need 3 parts so you need to use the blue assemblers.

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metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
This game is scratching my sperg itch more thoroughly than anything outside of modded Minecraft. I see we have a bunch of the usual suspects for this style of game in this thread, too.

gently caress that stupid mission that requires 2500 armor piercing rounds though, that's just tedious.

I tried to expand to grab that semi-functional iron mining base to the NW and I would get attacked like every 30 seconds. I tried creeping forward with turrets, but I can't seem to get in range of the nests without getting shot to hell by those worms (I think). I started up a peaceful freeplay instead, so I can focus on my pretend factory instead of constant waves of annoyance, am I missing out on anything worthwhile in the campaign?

metasynthetic fucked around with this message at 21:17 on May 13, 2014

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


metasynthetic posted:

gently caress that stupid mission that requires 2500 armor piercing rounds though, that's just tedious.

I haven't gotten to that point so I can't feel your pain, but as they say "If you hate it, automate it".

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

Ruzihm posted:

I haven't gotten to that point so I can't feel your pain, but as they say "If you hate it, automate it".

It's more getting access to the resources to finish it that annoys me. Also, the fact that I guess it's supposed to introduce the train system, without explaining a drat thing about it. I tried watching some youtube videos but they're full of the usual intolerable WACKINESS that takes 10 unedited minutes to explain something that should take 30 seconds.

Optiquest
Feb 8, 2004

Is there any trick to keeping a steady supply of plastic and batteries? Is the logic system worth using? Trying to figure it out but I'm not sure if you just set it up based on what you want in a box or if whats in the box enables/disabled the smart movers?

LordSaturn
Aug 12, 2007

sadly unfunny

Optiquest posted:

Is there any trick to keeping a steady supply of plastic and batteries? Is the logic system worth using? Trying to figure it out but I'm not sure if you just set it up based on what you want in a box or if whats in the box enables/disabled the smart movers?

The main thing is that you can't move liquids besides crude oil without piping them around, so make sure your refinery/chem plant is near your production lines, so you can bus-belt iron and copper into your battery machines and coal into your plastic machine. As far as getting them to their consumers, I'd probably use drones for that. But batteries and plastic get consumed slowly enough that I usually just hand-carry them in...

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

metasynthetic posted:

am I missing out on anything worthwhile in the campaign?

Not really, it's noticeably unfinished at this point; the tips are very sparse, and the whole thing stops only halfway into the research tree.

Speaking of which, someone on their forums threw this neat little tool together - click the icons and it tells you what all you need researched to be able to build/unlock a particular item/research. It's especially useful for a lot of the middle stuff since weird codependencies mean there's things you can unlock for construction before you've researched something else that's one of the required ingredients :downsgun:

The devs have noted that the ingame tech tree is bad though, so I've got hope this won't be necessary forever.

Renaissance Robot fucked around with this message at 21:58 on May 13, 2014

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
Yes I think their plan is to make an actual tech tree showing you how you can progress, not just a research screen.

Optiquest
Feb 8, 2004

Decided to just use robot slaves to bus stuff in and out of the refinery. Thinking an alaskan pipeline back to the main base might be easiest for expansion?




e: protip: Use multiple cars for armor and equip a rocket launcher to take out bases.

Optiquest fucked around with this message at 22:17 on May 13, 2014

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
In one of my games I had an oil field of 15 (!) oil spots, and I pumped them into barrels and trained them back to my main base/refinery, then trained back the empty barrels. I was super stoked that I got it to work, and it kept me in plastic/batteries until the end of days.

If you do Alaskan Pipelines, use an electric pump every so often, that kicks the speed of the fluid up a ton and makes sure the pressure on your refineries is always high. Otherwise you end up with all your pipes at 9.9 oil and your refinery just being a lazy jerk.

metasynthetic posted:

It's more getting access to the resources to finish it that annoys me. Also, the fact that I guess it's supposed to introduce the train system, without explaining a drat thing about it. I tried watching some youtube videos but they're full of the usual intolerable WACKINESS that takes 10 unedited minutes to explain something that should take 30 seconds.

The trains were pretty intuitive, but you do have to actually work towards them before your iron runs out which the game doesn't push you hard enough towards. Basically, Trains can only go forward (while automated, you can personally drive them backwards) so make loops on the end of your lines to turn them around. Line up inserters so that the cargos fill on one side and empty on the other- they are treated just like chests.

You don't need signals unless you are putting two trains on one track. Just have two stations, 'here' and 'there', list them both on the train's schedule, make your loops, and hit go. Load a chest with coal aligned with the engine at one stop- engines use coal so slowly that one iron/steel chest will keep them running for hours and hours without maintenance (you can hook up a conveyer feeder if you like, I guess).

I personally love how intuitive everything is, this is the first "manage crazy complex systems" games I've ever played where I haven't had to have my nose in the wiki- I don't think I've ever looked anything up at all besides if combat could be easier. Even things I was sure would be bastards (ie, robotics) turned out to be plop-and-go.

Evilreaver fucked around with this message at 23:19 on May 13, 2014

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.

That's a nice find, I've added it to the OP.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Evilreaver posted:

The trains were pretty intuitive, but you do have to actually work towards them before your iron runs out which the game doesn't push you hard enough towards. Basically, Trains can only go forward (while automated, you can personally drive them backwards) so make loops on the end of your lines to turn them around. Line up inserters so that the cargos fill on one side and empty on the other- they are treated just like chests.

You don't need signals unless you are putting two trains on one track. Just have two stations, 'here' and 'there', list them both on the train's schedule, make your loops, and hit go. Load a chest with coal aligned with the engine at one stop- engines use coal so slowly that one iron/steel chest will keep them running for hours and hours without maintenance (you can hook up a conveyer feeder if you like, I guess).

I personally love how intuitive everything is, this is the first "manage crazy complex systems" games I've ever played where I haven't had to have my nose in the wiki- I don't think I've ever looked anything up at all besides if combat could be easier. Even things I was sure would be bastards (ie, robotics) turned out to be plop-and-go.

If you're lazy like me you can avoid building loops and still have the AI drive the train backwards by adding a locomotive to both ends of the train, facing in opposite directions.

TheBlackVegetable
Oct 29, 2006

Evilreaver posted:

I personally love how intuitive everything is, this is the first "manage crazy complex systems" games I've ever played where I haven't had to have my nose in the wiki- I don't think I've ever looked anything up at all besides if combat could be easier. Even things I was sure would be bastards (ie, robotics) turned out to be plop-and-go.

I think that's what makes the game so compelling, you cant easily make a mistake that costs you the game but its always challenging you to improve your factory - the game is phenomenally well designed

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Basic tip for early spawner clearing (typically 1-4), use about 20/spawner armour piercing rounds instead of the normal kind. The normal kind is good only for protection and helping out your defensive towers/walls. Clear the initial pool of biters from the area, approach a spawner and hose it down. Keep your cursor pointed in the general direction but closer to you so that biters that spawn will get targeted and shot down automatically. This will work up until medium biters start spawning more than one in a pool.

You can clear small worms similarly and edge out spawners that are far enough away from the bigger worms so you can hit them without getting shot in turn. Get steel armour for essentially infinite protection against the small biters.

I Greyhound
Apr 22, 2008

MusicKrew Dawn Patrol

metasynthetic posted:

This game is scratching my sperg itch more thoroughly than anything outside of modded Minecraft. I see we have a bunch of the usual suspects for this style of game in this thread, too.

gently caress that stupid mission that requires 2500 armor piercing rounds though, that's just tedious.

I tried to expand to grab that semi-functional iron mining base to the NW and I would get attacked like every 30 seconds. I tried creeping forward with turrets, but I can't seem to get in range of the nests without getting shot to hell by those worms (I think). I started up a peaceful freeplay instead, so I can focus on my pretend factory instead of constant waves of annoyance, am I missing out on anything worthwhile in the campaign?

Alternatively to the other suggestions, the laser turrets have longer range than the small worms. You can't build new ones (on that level), but you can reclaim the ones from the former inhabitants.

Retro42
Jun 27, 2011


LordSaturn posted:

The main thing is that you can't move liquids besides crude oil without piping them around, so make sure your refinery/chem plant is near your production lines, so you can bus-belt iron and copper into your battery machines and coal into your plastic machine. As far as getting them to their consumers, I'd probably use drones for that. But batteries and plastic get consumed slowly enough that I usually just hand-carry them in...

Honestly not trying to self-promote here. But figured I would share.

My Mod

Really nothing fancy, just adds barrels for all the vanilla oil products. Absurdly useful for logistic networks if put together right. If any intrepid goon wants to build on this go right ahead.

Stevefin
Sep 30, 2013

So I decided to pick this game up as it looked pretty cool. however



What am I doing wrong? the mine won't mine cause the steam engine is not making steam, and the boilers won't boil even though they have water and I have dumped coal in

Hagop
May 14, 2012

First one out of the Ranger gets a prize!
The train mission is one of the best they have so far. It should be approached as follows.

Restore the ore line, train drop off point, and steam power.

Setup up a basic red/green line.

Beef up main base defenses.

Research high tension wires then go for the train techs.

While researching train tech run power, guns, walls out to the iron base. Rebuilt it into a fortress.

When train tech is finished rebuild the track line and make a train that is <engine][cargo][cargo][engine> automating it should be simple if you fully repaired the existing track.

Repeat for cooper base (much harder use iron base as template).

Expand main base to make mission requirements while juggling keeping the defenses solid at all 3 bases.

If it is taking to long build more processors. The trains can move about 1800 units of ore every 2-3 minuets so you should not be capped on input.

Optiquest
Feb 8, 2004

Stevefin posted:

So I decided to pick this game up as it looked pretty cool. however



What am I doing wrong? the mine won't mine cause the steam engine is not making steam, and the boilers won't boil even though they have water and I have dumped coal in

Put 2 pipes at the end of your engine and see if there is hot water or water at all flowing through the engine.

Optiquest fucked around with this message at 05:31 on May 14, 2014

Joda
Apr 24, 2010

When I'm off, I just like to really let go and have fun, y'know?

Fun Shoe
Picked this game up after my inner sperg got annoyed over watching Sips being exceedingly inefficient at running his base. It takes the best elements of Settlers, TTD and tower defense games and makes it into one of the most addictive games I've played in the past many years.

I love how you track down bottlenecks and other inefficiencies by literally walking along your production lines to see what conveyor belts are lagging behind. This game is so well thought out.

Is anyone else having issues with sound on Linux (Elementary OS?) For some reason all sound is around a second or a half behind.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

Hagop posted:

Research high tension wires then go for the train techs.

You can actually leave pylon research until a bit later, if you cannibalise what remains of the south line to repair the north. Just helps get things rolling a little quicker.

Stevefin posted:

So I decided to pick this game up as it looked pretty cool. however



What am I doing wrong? the mine won't mine cause the steam engine is not making steam, and the boilers won't boil even though they have water and I have dumped coal in

Your miner is facing the wrong way. See that orange blob at the top? That's the output. It mined one lump of coal and then stopped because nothing carried it away. Just hover your cursor over the miner and tap R twice, that'll turn it around so it's lined up with your belt.

Stevefin
Sep 30, 2013

Renaissance Robot posted:

Your miner is facing the wrong way. See that orange blob at the top? That's the output. It mined one lump of coal and then stopped because nothing carried it away. Just hover your cursor over the miner and tap R twice, that'll turn it around so it's lined up with your belt.

Ah that worked. It kinda needs to make it clearer to which way is input/output

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
There's a triangle-arrow displayed when you're placing the plans, but once it's down, that's it. Unless you pick it up again, anyway.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
I'm on the level where you have to build the plane, and I'm getting my poo poo pushed in by Big Biters. Even armour piercing rounds have little effect, and I just used up my last rockets on a wave that had 5 big, several mediums and a few smalls.

What's my best strategy for survival?

Filthy Monkey
Jun 25, 2007

Stevefin posted:

Ah that worked. It kinda needs to make it clearer to which way is input/output

Elfface posted:

There's a triangle-arrow displayed when you're placing the plans, but once it's down, that's it. Unless you pick it up again, anyway.

Press alt. It shows what each factory is making too.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

Breetai posted:

I'm on the level where you have to build the plane, and I'm getting my poo poo pushed in by Big Biters. Even armour piercing rounds have little effect, and I just used up my last rockets on a wave that had 5 big, several mediums and a few smalls.

What's my best strategy for survival?

In the woods to the southeast and northwest there are crashed ships containing a bunch of laser turrets and explosives. Those should do you until you can research laser turrets to build more. The southern one is undefended, but the northern one is behind a bunch of worms, so watch out. Also don't forget to be building your walls at least three blocks deep, since big biters can damage things over the top of single walls.

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib

Joda posted:

Picked this game up after my inner sperg got annoyed over watching Sips being exceedingly inefficient at running his base.

THis is what got me to buy it too after he had made 2 episodes. I knew of the game before from this thread and another video and well, he is terrible at the basics of games. I mean, I still watch his videos sometimes because they can be amusing but stuff like Prison Architect, read the tooltips! you are playing the game all wrong.


Anyway, his videos seem to be helping the game a bit because I've seen a few people on these and other forums talking about it now.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Renaissance Robot posted:

In the woods to the southeast and northwest there are crashed ships containing a bunch of laser turrets and explosives. Those should do you until you can research laser turrets to build more. The southern one is undefended, but the northern one is behind a bunch of worms, so watch out. Also don't forget to be building your walls at least three blocks deep, since big biters can damage things over the top of single walls.

Oooh! Are the Laser Turrets significantly better at killing heavily-armoured enemies than armour-piercing rounds then? I can develop a perimeter, but I suppose after a while the power you need to fuel them will start attracting more biters through pollution.

pedro0930
Oct 15, 2012
In that level you can also build efficiency module and solar power to cut down your energy consumption and pollution. Also, laser turret doesn't consume much energy until it starts firing

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Medium and Large Biters have damage reduction to physical of 4 and 8 respectively, so your AP rounds are going to be doing 1 and 1/5 per shot. They have no resistance towards lasers so they'll be taking the full 5 damage. Even with laser turrets reduced shooting speed it will do more DPS to those two enemies.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

Breetai posted:

Oooh! Are the Laser Turrets significantly better at killing heavily-armoured enemies than armour-piercing rounds then?

Very much so, yes.

quote:

I can develop a perimeter, but I suppose after a while the power you need to fuel them will start attracting more biters through pollution.

Not really. They get power priority but only draw when they're firing, so as long as your system can supply around 12MW for 10-20 seconds it's all gravy. More turrets will draw more power, obviously, but won't have to fire for as long to kill any given group of biters; in fact more turrets should actually use less energy, since the big biters have quite rapid health regeneration, so the quicker you can overwhelm that the faster they'll die.

e/ The accumulator bank that level starts you off with can supply a maximum of 8.1MW for a little over 16 seconds, so yeah.

Renaissance Robot fucked around with this message at 14:38 on May 14, 2014

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Breetai posted:

Oooh! Are the Laser Turrets significantly better at killing heavily-armoured enemies than armour-piercing rounds then? I can develop a perimeter, but I suppose after a while the power you need to fuel them will start attracting more biters through pollution.

3 deep walls and clustering your guns(at least 5) at the point in the wall the wave hits at are the important parts, I did it with just AP rounds, which I think have the same base damage as lasers.

*edit: apparently I should refresh threads.

Who knew this game had damage types.

Hagop fucked around with this message at 14:51 on May 14, 2014

Colonel J
Jan 3, 2008
This game is so awesome, I put in about 6-7 hours over three days and I rarely play games. I've been sticking to free play and have been able to get my factory to output enough beakers to supply about 12 labs but the setup is very ugly and unreliable so once again I'm going to tear it all down and resetup. I find the challenge of not looking up the best strategies very rewarding, but it involves a LOT of head-scratching. It's really hard to hold myself back so I don't study all the cool factories you guys post. Would playing the missions spoil the chalenge by just showing me the most efficient setups?

Filthy Monkey
Jun 25, 2007

Nah, you aren't shown anything amazingly efficient in the missions. It might give you some ideas, but don't expect it to be perfectly tuned. Go ahead and try them.

And yes, the game is awesome. Just started a new map myself. Low on easily accessible coal, but a lot of oil. Just switched over my boilers to using solid fuel.

Hagop
May 14, 2012

First one out of the Ranger gets a prize!
The train mission has a fairly cool pre-electric ore smelt setup, but that is all I can think of.

Rent
Jul 20, 2004
Steal the warm wind tired friend
Havent played this game in awhile, and re-doing the campaign to get used to it. Problem with inserters: what am i doing wrong, why won't this guy insert any fuel?

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Does the boiler have 5 coal already? If the boiler isn't needed it wont run, and wont be using fuel to need to be refilled.

Retro42
Jun 27, 2011


Rent posted:

Havent played this game in awhile, and re-doing the campaign to get used to it. Problem with inserters: what am i doing wrong, why won't this guy insert any fuel?



One of the big un-mentioned caveats to inserters is that they fill up the target to a point. Meaning ONLY 5 coal instead of a full stack. Also, boilers will only be fired up if one can keep the water temp high enough. Meaning only the first will be active if it's the only one needed.

Short answer: Not inserting fuel because it doesn't need to right now.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
And as has been said recently, if the engines don't need the heat, they'll basically shut the boilers down so they won't load. Chances are you aren't using but a fraction of your capacity.

Energy generation (especially steam) is much muuuucch deeper than it seems. I got into a thing in one of my early playthroughs where I realized that everything was moving at like 1/3 speed because I was overtaxing the system. I went back to my boiler array and see that the temp is fine at the boilers, but there's not enough water in the engines. So I make a few pumps (pain in the rear end) and put them down near my water source. Problem is, it's not enough. So they pump a little and my energy waves upwards. My other poo poo sucks up the juice and that saps the pumps' power, so energy flags. The other poo poo shuts down. The pump gets more energy, the water and the energy comes back. Lather, rinse, repeat. I had a perfect power starvation sine curve going on in power management.

Took me awhile to sort it all out. But I was impressed that it was a much deeper system than it appeared at first glance.

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LordSaturn
Aug 12, 2007

sadly unfunny

Overwined posted:

And as has been said recently, if the engines don't need the heat, they'll basically shut the boilers down so they won't load. Chances are you aren't using but a fraction of your capacity.

Energy generation (especially steam) is much muuuucch deeper than it seems. I got into a thing in one of my early playthroughs where I realized that everything was moving at like 1/3 speed because I was overtaxing the system. I went back to my boiler array and see that the temp is fine at the boilers, but there's not enough water in the engines. So I make a few pumps (pain in the rear end) and put them down near my water source. Problem is, it's not enough. So they pump a little and my energy waves upwards. My other poo poo sucks up the juice and that saps the pumps' power, so energy flags. The other poo poo shuts down. The pump gets more energy, the water and the energy comes back. Lather, rinse, repeat. I had a perfect power starvation sine curve going on in power management.

Took me awhile to sort it all out. But I was impressed that it was a much deeper system than it appeared at first glance.

Are you using electric pumps to force water into your system? Just, like, run multiple parallel chains of engines and boilers.

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