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Captain Oblivious posted:I've literally never played an Obsidian game I didn't like. I am not worried. I just meant maybe it won't come out at all!
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# ? May 19, 2014 17:47 |
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# ? Apr 26, 2024 20:54 |
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MinionOfCthulhu posted:I just meant maybe it won't come out at all! Well I have never played any Obsidian game that didn't come out.
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# ? May 19, 2014 18:21 |
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I have. It was pretty fun. An underrated gem in my opinion.
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# ? May 19, 2014 18:21 |
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The Sharmat posted:I have. It was pretty fun. An underrated gem in my opinion.
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# ? May 19, 2014 18:24 |
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Just got done with an eight hour session of gently caress You Suck My Dick, I gotta say it's one of the best games I've never played.
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# ? May 19, 2014 18:33 |
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Did you try the Suck Harder mod? It brings things much closer with Sawyer's original vision.
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# ? May 19, 2014 18:46 |
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Lotish posted:Did you try the Suck Harder mod? It brings things much closer with Sawyer's original vision. When I tried the beta of that, it changed the system from modified 4E to modified FATAL. No thanks!
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# ? May 19, 2014 19:14 |
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Pretty sure that's a different mod. It's not jsawyer.snm.
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# ? May 19, 2014 19:23 |
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xthetenth posted:Pretty sure that's a different mod. It's not jsawyer.snm. Looks like he's been hanging out at loverslab...
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# ? May 19, 2014 20:03 |
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Has anything been said on the policy of respawning enemies? I'm up to Chapter 4 in BGEE at the moment and it's a massive pain in the arse. You can't rest at all in the Gnoll Fortess because your recovery will be interrupted by blood-thirsty smurfs. BG2 was far better than the first game since there's a lot less trash combat and you could clear out areas completely, giving more satisfaction than any level-ups.
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# ? May 19, 2014 21:51 |
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Inspector Gesicht posted:Has anything been said on the policy of respawning enemies? I'm up to Chapter 4 in BGEE at the moment and it's a massive pain in the arse. You can't rest at all in the Gnoll Fortess because your recovery will be interrupted by blood-thirsty smurfs. BG2 was far better than the first game since there's a lot less trash combat and you could clear out areas completely, giving more satisfaction than any level-ups. Enemies don't respawn to attack you during rest. Don't know about anything else related to respawning.
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# ? May 19, 2014 21:54 |
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Drifter posted:I'm just trying to figure out what peak debt meant when he said they cut off Star Citizen after they went to 300%. Because it makes no loving sense, given that they had a full length run and ended at over 400%. Maybe he just picked the wrong words, so I was just trying to get clarification and being nonconfrontationally polite about it. Star Citizen was originally asking for $500k. A nice little indie budget that will keep a couple people occupied for a year. When they hit $2m (300% more than what they originally asked for) Kickstarter stopped accepting any additional money because it frankly makes no sense overfunding a project by that much. The Star Citizen developers then made their own website and collected the next $41m through Paypal. It was only once they bypassed Kickstarter that things went completely off the rocker (a virtual towel for only $1m!), the Kickstarter people were quite reasonable about how much money they'd let people invest. Inspector Gesicht posted:Has anything been said on the policy of respawning enemies? I'm up to Chapter 4 in BGEE at the moment and it's a massive pain in the arse. You can't rest at all in the Gnoll Fortess because your recovery will be interrupted by blood-thirsty smurfs. BG2 was far better than the first game since there's a lot less trash combat and you could clear out areas completely, giving more satisfaction than any level-ups. The opposite, where you take an 8 hour breather anywhere in the middle of an enemy keep is a little silly too though. Always pisses me off when my pen&paper players try something like that
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# ? May 19, 2014 21:54 |
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peak debt posted:Star Citizen was originally asking for $500k. A nice little indie budget that will keep a couple people occupied for a year. When they hit $2m (300% more than what they originally asked for) Kickstarter stopped accepting any additional money because it frankly makes no sense overfunding a project by that much. I don't understand, they were collecting money up until the last day, according to kicktraq. There was no period of stopping, either. Are you sure they didn't either already have a funding site established prior to kickstarter or build the payment stuff on their website because other people couldn't use normal kickstarter payment methods?
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# ? May 19, 2014 22:01 |
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peak debt posted:Star Citizen was originally asking for $500k. A nice little indie budget that will keep a couple people occupied for a year. When they hit $2m (300% more than what they originally asked for) Kickstarter stopped accepting any additional money because it frankly makes no sense overfunding a project by that much. The Star Citizen developers then made their own website and collected the next $41m through Paypal. It was only once they bypassed Kickstarter that things went completely off the rocker (a virtual towel for only $1m!), the Kickstarter people were quite reasonable about how much money they'd let people invest.
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# ? May 19, 2014 22:03 |
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peak debt posted:Star Citizen was originally asking for $500k. A nice little indie budget that will keep a couple people occupied for a year. When they hit $2m (300% more than what they originally asked for) Kickstarter stopped accepting any additional money because it frankly makes no sense overfunding a project by that much. The Star Citizen developers then made their own website and collected the next $41m through Paypal. It was only once they bypassed Kickstarter that things went completely off the rocker (a virtual towel for only $1m!), the Kickstarter people were quite reasonable about how much money they'd let people invest. Star citizen wanted $2m at the beginning. The kickstarter goal was only part of their whole goal, they needed to develop star citizen. I don't think kickstarter ever stoped a campaign because of overfunding. Double fine only asked for $400k and have gotten 3 334 203, 833% of their goal.
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# ? May 19, 2014 22:49 |
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I wonder how many times conflicts become a race between two factions to get the Bleak Walkers on their side first, even if they aren't interested in actually going to real legit war with the other faction and only want the BWs at a deterrent from further aggression or as a petty threat. ("Oh yeah? Well we've got the Bleak Walkers and we're not afraid to use 'em! How do you like that!?") Do the Bleak Walkers tolerate this kind of behavior, or do they eventually turn on those who abuse their services?
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# ? May 19, 2014 22:54 |
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Moreover, I wonder if the Bleak Walkers are at all discriminatory in who they offer their services to? If they are ideologically dedicated to peace by any means necessary, are they wary of siding with the warmonger for fear of fostering further expansionism and accompanying warfare? Where, if anywhere, do they draw the line?
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# ? May 19, 2014 22:56 |
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I doubt the Bleak Walkers are invincible, though.
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# ? May 19, 2014 23:05 |
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I can see a pretty interesting movie or short story being made of the Bleak Walkers being called into a tense standoff as two forces wish to take over a city important to both. Their presence is hotly debated until finally someone makes the mistake of setting them loose. They square their shoulders and go to work, but the more compassionate of the generals object as people and property on both sides of the conflict will be lost, and knowing they cannot be recalled, turn their own forces on them, and the whole thing turns into a meat grinder of epic proportions as the Bleak Walkers ultimately stand by their ideals and reconcile the two forces by becoming the force that unites them. You could throw a romance in there where a local girl connects with one of the youngest members of the order, first swooning over him for his passion and prowess, and then trying to understand him and why he choose what he does, and then he and the rest of the Walkers get the order to exterminate everything and it all goes to poo poo as their star crossed romance ends in tragedy.
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# ? May 20, 2014 02:26 |
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Lotish posted:I can see a pretty interesting movie or short story being made of the Bleak Walkers being called into a tense standoff as two forces wish to take over a city important to both. Their presence is hotly debated until finally someone makes the mistake of setting them loose. They square their shoulders and go to work, but the more compassionate of the generals object as people and property on both sides of the conflict will be lost, and knowing they cannot be recalled, turn their own forces on them, and the whole thing turns into a meat grinder of epic proportions as the Bleak Walkers ultimately stand by their ideals and reconcile the two forces by becoming the force that unites them. You could throw a romance in there where a local girl connects with one of the youngest members of the order, first swooning over him for his passion and prowess, and then trying to understand him and why he choose what he does, and then he and the rest of the Walkers get the order to exterminate everything and it all goes to poo poo as their star crossed romance ends in tragedy. Yeah but it'd end with either the two sides that made up being annihilated anyway, or the Bleak Walkers being defeated which kinda defeats the mystery around them. You can't even have a "and the Bleak Walkers' hearts grew three sizes that day, and they quietly withdrew in the face of this heartwarming friendship" since their entire MO is that they don't give a poo poo about that kinda thing once the door's open.
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# ? May 20, 2014 02:43 |
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This was in response to the comment "They're not invincible." And they're not. They're a powerful force, but they can be defeated. And they'll stand their ground to the last man. I disagree that defeating them in battle would defeat their mystery; it emphasizes that they are mortal but their principles transcend the fear of death and know no surrender. Hell, it might even make them more intriguing to some people simply because they never backed down, leading to renewed numbers.
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# ? May 20, 2014 02:50 |
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Lotish posted:This was in response to the comment "They're not invincible." And they're not. They're a powerful force, but they can be defeated. And they'll stand their ground to the last man. I disagree that defeating them in battle would defeat their mystery; it emphasizes that they are mortal but their principles transcend the fear of death and know no surrender. Hell, it might even make them more intriguing to some people simply because they never backed down, leading to renewed numbers. I feel like every "victory" against the Bleak Walkers would end up being pyrrhic in nature anyway. As cliche as localized force that is recognized as a natural disaster is, I feel like it's a concept that hasn't been explored to its fullest. Or rather it's ripe for exploring.
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# ? May 20, 2014 03:05 |
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FauxGateau posted:I feel like every "victory" against the Bleak Walkers would end up being pyrrhic in nature anyway. As cliche as localized force that is recognized as a natural disaster is, I feel like it's a concept that hasn't been explored to its fullest. Or rather it's ripe for exploring. Yeah I feel like in the end a defeated Bleak Walkers are just going to call to mind a different proverb. "It is well that war is so terrible, lest we should grow too fond of it"
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# ? May 20, 2014 03:07 |
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Are the Bleak Walkers 100% paladins? Do they have auxiliaries and non-paladin rank-and-file? Considering paladins are said to have special souls and the implication that they're overall somewhat uncommon, that there would be a significant number of like-minded paladins to outfit what seems like a large mercenary army seens unlikely. The other paladin orders seem somewhat more decentralized.
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# ? May 20, 2014 04:15 |
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Lotish posted:This was in response to the comment "They're not invincible." And they're not. They're a powerful force, but they can be defeated. And they'll stand their ground to the last man. I disagree that defeating them in battle would defeat their mystery; it emphasizes that they are mortal but their principles transcend the fear of death and know no surrender. Hell, it might even make them more intriguing to some people simply because they never backed down, leading to renewed numbers. How does that work though? The way I understood it, the Bleak Walkers can't have ever been defeated since they will fight to the last man until they've won or been annihilated. You can't really say that it was only a section of the Bleak Walkers either, since if a company of them is defeated then that means there are still people alive on the other side of the conflict, so steps must be taken to fix that oversight. So if they ever lost, that would be the end of the Bleak Walkers since them losing means they all died. Since there are still Bleak Walkers at the time of the game, they must never have lost.
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# ? May 20, 2014 04:22 |
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AnonSpore posted:How does that work though? The way I understood it, the Bleak Walkers can't have ever been defeated since they will fight to the last man until they've won or been annihilated. You can't really say that it was only a section of the Bleak Walkers either, since if a company of them is defeated then that means there are still people alive on the other side of the conflict, so steps must be taken to fix that oversight. So if they ever lost, that would be the end of the Bleak Walkers since them losing means they all died. Since there are still Bleak Walkers at the time of the game, they must never have lost. Depends on how they are hired. If you can only hire the entire Bleak Walkers order all at once, then it means they've never lost. More likely is that you hire a company (or some other sized chunk) of them and if they get killed you'll have to pay for some more.
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# ? May 20, 2014 04:34 |
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I am going to play one grim motherfucking Bleak Walker when this thing finally comes out.
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# ? May 20, 2014 04:38 |
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chiefnewo posted:Depends on how they are hired. If you can only hire the entire Bleak Walkers order all at once, then it means they've never lost. More likely is that you hire a company (or some other sized chunk) of them and if they get killed you'll have to pay for some more. I guess what I don't grock is, if a company of Bleak Walkers loses (dies) in a battle, and that's that, doesn't that mean the bell has been unrung, to borrow rope kid's expression? The way I'd envisioned it was that if a company of Bleak Walkers is defeated, then the Bleak Walkers send even more troops to end the battle even more crushingly, because that's literally what they believe in. It kinda takes away from the mystique of a terrifying band of killers for hire who will give no quarter in battle, if the answer to that is just to defeat them.
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# ? May 20, 2014 04:40 |
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AnonSpore posted:I guess what I don't grock is, if a company of Bleak Walkers loses (dies) in a battle, and that's that, doesn't that mean the bell has been unrung, to borrow rope kid's expression? The way I'd envisioned it was that if a company of Bleak Walkers is defeated, then the Bleak Walkers send even more troops to end the battle even more crushingly, because that's literally what they believe in. It kinda takes away from the mystique of a terrifying band of killers for hire who will give no quarter in battle, if the answer to that is just to defeat them. But... not really? If you participate in enough battles, you're eventually going to lose (or underperform) a few. A group that can stay strong despite setbacks is better than a group that always win, at least in a narrative sense.
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# ? May 20, 2014 04:54 |
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Also some of the most well known battles in history are about a group of people who did really well against impossible odds but still lost.
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# ? May 20, 2014 08:01 |
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AnonSpore posted:I guess what I don't grock is, if a company of Bleak Walkers loses (dies) in a battle, and that's that, doesn't that mean the bell has been unrung, to borrow rope kid's expression? The way I'd envisioned it was that if a company of Bleak Walkers is defeated, then the Bleak Walkers send even more troops to end the battle even more crushingly, because that's literally what they believe in. It kinda takes away from the mystique of a terrifying band of killers for hire who will give no quarter in battle, if the answer to that is just to defeat them. There's also the fact that when they do win, they don't just rout the enemy, they chase every last one of them down and kill them and everyone hanging around them. It's one thing to take on a force knowing that if it starts to go bad at least you might be able to escape, but if you take on the Bleak Walkers you need to be drat sure you'll win.
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# ? May 20, 2014 10:19 |
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Clever Spambot posted:Also some of the most well known battles in history are about a group of people who did really well against impossible odds but still lost. Could you write an interesting game where at the end you have to lose without it feeling like... Fallout 3's original ending?
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# ? May 20, 2014 13:22 |
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Does Magran have a Paladin order as well to serve her? Please say yes, Mr. Sawyer- I don't need to know any details, just that there is an order of Paladins who are dedicated to explosions
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# ? May 20, 2014 13:38 |
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peak debt posted:Star Citizen was originally asking for $500k. A nice little indie budget that will keep a couple people occupied for a year. When they hit $2m (300% more than what they originally asked for) Kickstarter stopped accepting any additional money because it frankly makes no sense overfunding a project by that much. The Star Citizen developers then made their own website and collected the next $41m through Paypal. It was only once they bypassed Kickstarter that things went completely off the rocker (a virtual towel for only $1m!), the Kickstarter people were quite reasonable about how much money they'd let people invest. The towel thing is, you know, a joke. Mordaedil posted:Could you write an interesting game where at the end you have to lose without it feeling like... Fallout 3's original ending? Spec ops: the line.
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# ? May 20, 2014 13:41 |
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Mordaedil posted:Could you write an interesting game where at the end you have to lose without it feeling like... Fallout 3's original ending? Pyhric victory wasn't FO3s problem, the contrived deathtrap in the final moments was the issue. Fredrik1 posted:Spec ops: the line. Also Dark Souls is a good example, if only for its economy of narrative letting you fill in your own value for your final action.
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# ? May 20, 2014 14:17 |
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zedprime posted:Also Dark Souls is a good example, if only for its economy of narrative letting you fill in your own value for your final action. If you die at the end of Dark Souls you chose the wrong ending
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# ? May 20, 2014 14:34 |
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I have a question regarding Scripted Interactions. Is the PC always the character who "interacts" with the world through Scripted Interactions, or does it work for whichever character you have selected ? Also for group actions such as "Climb a cliff", "Swim through an underground tunnel" and "Jump over a Bridge", does the one character's check count as a pass for the whole party, or is each individual character's attribute or skill checked individually?
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# ? May 20, 2014 14:42 |
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Mordaedil posted:Could you write an interesting game where at the end you have to lose without it feeling like... Fallout 3's original ending? Planescape Torment doesn't exactly end well for the player character, but it avoids it feeling cheap.
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# ? May 20, 2014 15:03 |
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dog kisser posted:If you die at the end of Dark Souls you chose the wrong ending I feel like it might have been harshly criticized if it was outright stated too, but then again, the entire narrative of Dark Souls is intentionally depressing. That is one of it's strengths. I suppose it really can be done.
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# ? May 20, 2014 15:39 |
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# ? Apr 26, 2024 20:54 |
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DatonKallandor posted:Planescape Torment doesn't exactly end well for the player character, but it avoids it feeling cheap. It doesn't end well per se, but on the flip side it doesn't feel like a LOSS either. At least I didn't feel like that when I played it. The original Mass Effect 3 ending on the other hand... (not that the extended version was much better). Oh wait, that was supposed to be an ending where you win. My bad. It was kind of hard to tell back then
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# ? May 20, 2014 15:52 |