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Nuclearmonkee
Jun 10, 2009


Game is fun but laser turrets really did seem to trivialize things to an amazing degree and once you have them biters can't do poo poo. Slap down power, a few turrets and some walls and you can resist basically infinite biters. If you stick to guns and stuff instead you really do have to be careful and can easily get murdered. It also applies significantly more resource pressure and makes you have to do cool things like having to include an ammo car on your train that restocks outposts with things like bullets and land mines. With laser turrets it was literally slap down 5, wall them and their power pole in a box and ignore until you no longer need them there. At most you will need to set up some drones with repair thingies to keep the walls patched up.

Also solar is for wimps :colbert:. Let them come.

Also dear god I should not be allowed to operate motor vehicles.

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Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
I hope they add vehicle modding in the future like with the power armor, like a cowcatcher that reduces damage taken from running things over.

Pornographic Memory
Dec 17, 2008
I've lost more cars than I care to admit to running into trees. Many, many trees.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Pornographic Memory posted:

I've lost more cars than I care to admit to running into trees. Many, many trees.

This game really needs roads that 'grip' the car's steering. You can steer off a road, but driving along it will autosteer for you so you don't swerve all over the gently caress and knock all your power pylons over each way, like I do. I wonder if that can be modded in?

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Road acts like a railroad that you can hop on and off of?

Pornographic Memory
Dec 17, 2008
If you're going between "owned" territory anyway just hop a ride on a train :v:

Kenlon
Jun 27, 2003

Digitus Impudicus
I've found that rather than having a single bus, it's better to have two: one with basic material inputs (iron/copper plates, stone, bricks, plastic, steel) and one parallel to it carrying processed goods. Put room for about twelve factories between each bus, and it's much simpler to route in general.

Filthy Monkey
Jun 25, 2007

That would certainly be good at making it more square shaped.

I think that as you get better at layouts, you tend to move away from bussing products, and instead producing them where they are needed. Take plastic for example. The only thing you are likely to automate with it is advanced circuits. It doesn't make much sense to centrally bus plastic, expanding the width of your bus.

Iron and copper plates are basically a lock for your bus, and should be on your fastest available belt. I would probably also bus the basic electronic circuit using a fast belt, since you use so god damned many of them once you get to tier 3 and beyond. I think that beyond those three a just-in-time production philosophy is very viable, where you put the needed factory on the spot.

And who busses stone? Seriously.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum


So basically make sure you aren't on an island before spending 20 minutes starting up

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN


Note to self: Do not run after your train excitedly because you might have set it up correctly, especially if it might swing around and splatter you.

Kenlon
Jun 27, 2003

Digitus Impudicus

Filthy Monkey posted:

And who busses stone? Seriously.

Completionists. :colbert:

Fajita Queen
Jun 21, 2012

Deadmeat5150 posted:



Note to self: Do not run after your train excitedly because you might have set it up correctly, especially if it might swing around and splatter you.

You turned on autosaves every five minutes, right?

...right?

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

The Shortest Path posted:

You turned on autosaves every five minutes, right?

...right?

Yes. Yes I did. And thank goodness for that.

Filthy Monkey
Jun 25, 2007

Trying a game right now where there is zero easy access to coal. Figured it might be a fun challenge. There is coal on the map, but it requires me to go through a nest. What I do however have is a number of trees to chop down, and easy access to numerous oil wells.


My goal has been to make a minimalist wood-powered setup as I rush to oil processing, so I can power everything via solid fuel.

My tech list is going automation->steel processing->oil processing. I just handcrafted 50 green flasks, while I set my factory to make red flasks. Keeping things really small until I can get solid fuel coming, as handfeeding wood sucks.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Evilreaver posted:



So basically make sure you aren't on an island before spending 20 minutes starting up

You have everything you need, turn that island into a fortress that would make any evil genius weep with envy. :colbert:

You're going to run out of stone. :smith:

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass
Can't wait until we get those worldgen keys in 0.10, a lot of people seem to be getting really cool map scenarios and it bugs me that there's no real way for me to get at them :(

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
A pretty cool way to do multiplayer in this would be to have players on separate maps, competing to fill an order of a certain number of components first, and only able to attack each other indirectly (launching asteroids at each other, or making the wildlife more aggressive, or stuff like that.)

Rapner
May 7, 2013


Are there any good guides to how to set up the big gorgeous bus driven factories that I see posted here?

I'm trying to decipher them from the screenshots but you can only zoom in so far before everything becomes a blob.

Nuclearmonkee
Jun 10, 2009


All bases should look like Beijing on a particularly bad day.

Gotdammy
Feb 17, 2014

Rapner posted:

Are there any good guides to how to set up the big gorgeous bus driven factories that I see posted here?

I'm trying to decipher them from the screenshots but you can only zoom in so far before everything becomes a blob.

I have a close-up pic somewhere on page 3. It's a bit more convoluted than necessary, but it gets the point across.

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Rapner posted:

Are there any good guides to how to set up the big gorgeous bus driven factories that I see posted here?

I'm trying to decipher them from the screenshots but you can only zoom in so far before everything becomes a blob.

Do my zoomed in screen shots from

http://forums.somethingawful.com/showthread.php?threadid=3629545&userid=0&perpage=40&pagenumber=11#post429838812

help?


The basic principle is mats move left to right in a tight main buss of belts. When you want to make something new you spit the mats belts you need for it and have the new branches move perpendicular to the main bus until you get above or below the main bus. The belts your branch cross get sent underground. Then you pull mats off this branch below or above the main bus and process them and add the result to the main bus in a new belt.

*edit: if you use the one belt per mat and one lain left empty for merging like I do. It helps if you make sure that the lain that has the mat is always the same one, and that it is the side that your processing will happen on.

So all my main bus travels left to right and has the mats on the bottom of each belt. So all my processing is done below the main bus.

Hagop fucked around with this message at 15:13 on May 21, 2014

Pornographic Memory
Dec 17, 2008

Hagop posted:

Do my zoomed in screen shots from

http://forums.somethingawful.com/showthread.php?threadid=3629545&userid=0&perpage=40&pagenumber=11#post429838812

help?


The basic principle is mats move left to right in a tight main buss of belts. When you want to make something new you spit the mats belts you need for it and have the new branches move perpendicular to the main bus until you get above or below the main bus. The belts your branch cross get sent underground. Then you pull mats off this branch below or above the main bus and process them and add the result to the main bus in a new belt.

Did you use a mod to make the underground section of the steel belt go so far?

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Pornographic Memory posted:

Did you use a mod to make the underground section of the steel belt go so far?

I do have a mod for that but, all the undergrounds in those screen shots are regulars.

If you mean the iron belt in screen shot two, its two different underground sections.



belt enter under under exit belt enter under exit.


edit:

Wrong!!!!

Yes that is a mod

To do it with out mods just push the steel belt one more over to the right and have it loop back into place after the circuit boards do.

Hagop fucked around with this message at 15:25 on May 21, 2014

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I admit I prefer to have my clusterfuck bases rather than clean efficiency driven ones. Makes the game more difficult for me.

In other mew I finally have a train loop working to bring plastics from one side of my base to the other and return with circuit boards!

Grey Elephants
Jul 23, 2013
Is there a way to easily clearcut a forest early on? I got a map with iron, copper, and coal all right next to each other but they're all right in the middle of a jungle, so getting infrastructure around them is a pain in the rear end.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Shoot it up with your weapon of choice. Hover over a potential target (trees, in this case) and hold down C. In the case of shotguns and flamethrowers, just press space. They aren't too concerned about having targets.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Grey Elephants posted:

Is there a way to easily clearcut a forest early on? I got a map with iron, copper, and coal all right next to each other but they're all right in the middle of a jungle, so getting infrastructure around them is a pain in the rear end.

Flamethrower! :flame:



I think I got lucky with a starting position.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass
What settings did you use for that :stare:

Delamore
Jan 11, 2008

Monocle Man
How do you deal with all green power at night? Is there a way to store solar power for later?

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass
Accumulators. They can seem pretty expensive at first, since getting battery production going takes quite a bit of effort, but after that you'll be laughing.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Deadmeat5150 posted:

Flamethrower! :flame:



I think I got lucky with a starting position.

Big water!

Germstore
Oct 17, 2012

A Serious Candidate For a Serious Time

Peeg vater.

Drone_Fragger
May 9, 2007


Also the best anti-forest weapon are basic grenades. They clear forest like no one's business.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

Gotdammy posted:

Which is kind of sad, really. There ought to be tanker cars for trains and forget barrels entirely.

Developer Roadmap posted:

Factorio 0.12
  • Working Multiplayer.
  • Oil extension (boiler for oil, oil wagon).
  • Fight revisit (balancing, tank, more enemies variety, ...)
  • Proper tech tree.

:neckbeard:

They're spending most of 0.11 sussing out multiplayer though, so I'm expecting this to take a while. Still, yay!

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
Has anyone been following development prior to this thread? How long do they take between patches, how soon is multiplayer? :f5:

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
This game is refreshingly fun and unique and already surprisingly well designed. It definitely scratches that old OTTD itch in a way that doesn't disturb the scar from scratching that old OTTD itch too much. :(

Boogalo
Jul 8, 2012

Meep Meep




Is it strange I'm looking forward to horribly broken and buggy first implementation multiplayer? Playing with a friend is great, but half the fun turns into seeing how spectacularly things break while they develop it.

Renaissance Robot
Oct 10, 2010

Bite my furry metal ass

Evilreaver posted:

Has anyone been following development prior to this thread? How long do they take between patches, how soon is multiplayer? :f5:

This time last year they were on 0.4.1/0.5, and updates have been fairly frequent if somewhat irregular since then. The recent publicity push and their graphics man being on [sort-of] holiday are slowing things down at the minute.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
I really really hope multiplayer has a team option.

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Boogalo
Jul 8, 2012

Meep Meep




Overwined posted:

I really really hope multiplayer has a team option.

My guess is it will be co-op similar to minecraft at the start. Anyone connected can interact with everything. Competitive modes would come later.

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