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Archonex posted:The real problem is that gameplay wise the game is basically X2: Frontier all over again. The older X series games had a lot of crucial stuff missing on both the gameplay and functionality end of things. Each release made the game more user friendly and added more stuff that people like the series for in. I just want to go ahead and say that X2 was my favorite, and I was immensely disappointed by the design designs in the X3 series, so X Rebirth being a smouldering turd is very disappointing.
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# ? May 24, 2014 17:11 |
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# ? Apr 25, 2024 03:27 |
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Eruonen posted:I believe you can cap it, but it's extremely hard to do and uses some glitchy stuff. Google a guide. Yeah, it was an Aran: http://roguey.co.uk/x3ap/help/guides/aran/ Any tips on training marines in X3AP? The dumb argon commander guy keeps comming me and breaking my SETA, it's really dumb.
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# ? May 24, 2014 17:34 |
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I'm giving AP a go with only the bonus pack to see if I can get some of the achivements and it occurs to me that I don't really know how to pilot anything larger than an M3. I steer corvettes like they're big fighters and I don't think that works so well. Well, I suppose it does for the Springblossom, my favourite ship from Terran Conflict, but I took the Argon start and the Terrans hate me so I don't know how I'll ever get one.
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# ? May 24, 2014 17:45 |
Dr Snofeld posted:I'm giving AP a go with only the bonus pack to see if I can get some of the achivements and it occurs to me that I don't really know how to pilot anything larger than an M3. I steer corvettes like they're big fighters and I don't think that works so well. Well, I suppose it does for the Springblossom, my favourite ship from Terran Conflict, but I took the Argon start and the Terrans hate me so I don't know how I'll ever get one. M6es (at least some of them) can be flown straight up like an M3++, it's only when you start veering into M7/M1/M2 territory that you need to do things differently and learn to broadside.
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# ? May 24, 2014 17:54 |
A common trap for M6s is to load them up with the best weaponry possible for their class, but unless you've got one of the supercorvettes like the Springblossom, their reactor generally won't be able to handle it. I find that the best way to use an M6 as your personal ship is to load it with light weapons like PACs and use it as an anti-fighter gunboat, with some AI wingmen as escort. Again, unless you're in a Springblossom, you're rarely going to be able to punch above your weight in a corvette.
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# ? May 24, 2014 19:17 |
3 posted:A common trap for M6s is to load them up with the best weaponry possible for their class, but unless you've got one of the supercorvettes like the Springblossom, their reactor generally won't be able to handle it. I find that the best way to use an M6 as your personal ship is to load it with light weapons like PACs and use it as an anti-fighter gunboat, with some AI wingmen as escort. Again, unless you're in a Springblossom, you're rarely going to be able to punch above your weight in a corvette. This is good advice. When I'm loading up a non-Terran M6, the heavy guns go up front and I just slap PACs in the turrets for M4/M5 harrassment and missile defence. Loading up on HEPTs in all turrets is a good way to wind up barely able to fire.
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# ? May 24, 2014 20:31 |
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I just found a thing on X Rebirth. I come out of one of the highways near Wrecksville to find: Just a huge loving fleet of Raiders. I decided to tag along behind them because they were leaving Wrecksville, so I slipped in behind them and just followed. Then I was pressing buttons because I'd forgotten the hotkeys and lobbed a set of missiles at them, so they promptly turned on me, chased me back into the stations and destroyed me.
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# ? May 24, 2014 20:53 |
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Note that Plasma Burst Generators are ridiculously strong in AP for some reason, having lower energy drainage than even PACs and dealing off-the-wall broken damage at the right range. Go for an M6 that can load like 8 of those in the front and you will demolish anything that isn't an M1/M2. Just be extremely careful with them in populated sectors. They're pretty much the reason pirates are such a sizable threat in AP. I was flying a Centaur loaded with 8 PBGs before I got my terran rep up enough to buy/equip a Springblossom. The centaur actually killed things way faster than my 8 M/AM launcher springblossom (although at 300% the speed I decided to stick with the springy)
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# ? May 24, 2014 20:59 |
Office Thug posted:Note that Plasma Burst Generators are ridiculously strong in AP for some reason, having lower energy drainage than even PACs and dealing off-the-wall broken damage at the right range. Go for an M6 that can load like 8 of those in the front and you will demolish anything that isn't an M1/M2. Just be extremely careful with them in populated sectors. They're pretty much the reason pirates are such a sizable threat in AP. 'sup fellow firebreathing Centaur buddy. Once I discovered the joys of the PBG I never looked back. They're hilarious, shield and hull wither like chaff the moment your ship unloads.
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# ? May 24, 2014 21:08 |
Isn't it so powerful because its AoE hits the target with each collission, delivering several times the damage?
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# ? May 24, 2014 21:50 |
Eruonen posted:Isn't it so powerful because its AoE hits the target with each collission, delivering several times the damage? Yeah, same reason Paranid shockwave guns were terrifyingly overpowered in X2 (before they were made capital-only guns in X3+). Because it's not a regular projectile, every moment the flame/shockwave is passing through the target, it's doing damage. PSGs scale dramatically in power when used against larger ships for this reason, though PBGs have a short enough range to mitigate that effect somewhat. It's also really easy to accidentally hack off system security if you use either in a crowded sector
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# ? May 24, 2014 22:26 |
3 posted:It's also really easy to accidentally hack off system security if you use either in a crowded sector This happens to me whenever in-system security has M5s and M4s swarming around targets I'm trying to kill. It's not my fault they're too stupid to avoid the GIANT loving SPACE FLAMETHROWER
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# ? May 25, 2014 01:11 |
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Is it just me, or do the station maintenance bots look like Cambot?
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# ? May 25, 2014 01:15 |
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x rebirth's stations would look more impressive if they had gone back to the same docking animations (and thus station interiors) from x:btf. I have no idea why that was removed, but I really miss it. The argnu and wheat farms were pretty cool to visit.
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# ? May 25, 2014 01:18 |
JuffoWup posted:x rebirth's stations would look more impressive if they had gone back to the same docking animations (and thus station interiors) from x:btf. I have no idea why that was removed, but I really miss it. The argnu and wheat farms were pretty cool to visit. I really miss the original X:BTF docking stuff too, it added another layer of immersion although the station interiors often seemed larger from within than they were without. They were also often a source of hidden crates if you poked around a bit.
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# ? May 25, 2014 01:21 |
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Office Thug posted:I found an un-targettable Goner Ozias in one of the unfocussed jump sectors and I'm wondering if there's anything you can do with it? Get the salvage command script. http://www.tecsg.co.uk/scs/scs411.zip Latest version. In fact, there is a small chance SCS will spawn another aran, aka a mobile repair ship. I have a bad habit of reloading until I get one. staberind fucked around with this message at 07:24 on May 25, 2014 |
# ? May 25, 2014 04:16 |
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Get out of your ship near the untargettable Aran and hit it with your repair beam. It will go hostile and then you can send marines in to capture it, I believe there's actually no chance they can die too.
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# ? May 25, 2014 05:06 |
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X2 was my favorite for sure, I've had some real trouble getting in to X3 for some reason. Mostly I can't stand the cockpit being gone and I miss the little things like actually flying inside a station to dock. I know there are cockpit mods for x3 but all the ones I have tried seem really poor quality (hud elements not lining up or being squashed), is there one for AP that is good? I guess I really just need to get used to the way X3 if I want to enjoy it.
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# ? May 25, 2014 14:07 |
X3:AP is my favorite. Yeah, it misses some of the flavor stuff (cockpits you could get from mods if you really want) from X and X2, but I feel it's the most polished and content-rich game in the series by far.
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# ? May 25, 2014 14:52 |
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Yeah I'm a loving idiot. This game (Rebirth) is boring the piss out of me. Alternatively, since i brought it up the first time, buy transistor. I had goosebumps all the way playing that game, it's so loving beautiful and great and I still haven't beaten it yet because I allowed Egosoft to rob me of my 25 dollars and time because, again, I am an idiot. I am so much of an idiot that I will try to give this another chance, and probably get some mods that will make this an easier time. Fargin Icehole fucked around with this message at 16:49 on May 25, 2014 |
# ? May 25, 2014 15:38 |
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Lunimeow posted:X2 was my favorite for sure, I've had some real trouble getting in to X3 for some reason. Mostly I can't stand the cockpit being gone and I miss the little things like actually flying inside a station to dock. I know there are cockpit mods for x3 but all the ones I have tried seem really poor quality (hud elements not lining up or being squashed), is there one for AP that is good? Maybe I just never really adjusted to the controls, but fiddling with the mouse in X3 irritates the living poo poo out of me. I feel like the lack of cockpits also dampens the sense of ship progression as well. Climbing into a battleship for the first time and seeing this giant bridge in front of you was pretty awesome. In X3 it's just "ok I move slower now, awesome"
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# ? May 25, 2014 16:42 |
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I have got to say, I have been messing around with the voice commands and they are really awesome. Just being able to say what I want instead of remembering a hotkey is really nice and it's really simple to add new macros. I went ahead and grabbed the cockpit mod in the OP and it seems like they fixed it, it looks pretty nice now. Honestly I'm just having a blast setting up all these voice macros I haven't even really started playing the game yet.
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# ? May 25, 2014 18:03 |
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On reflection, sod playing without mods. It's been something like a year since I last played so I'm not sure what's still good and what's not being updated any more, but I'll find a way I suppose. XRM looks neat but I'm not sure if it's one of those "rebalance" mods that's more of a "make everything a pain in the rear end" mod.
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# ? May 25, 2014 18:47 |
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Last time i played X3:AP i was running around in a M3 within a carrier. I would dock, be in the docking bay, order the carrier around, launch and dogfight with the rest of the M3s. But for some reason when i'm trying this now i automatically go into the bridge of the carrier instead. I have no idea how i managed staying in the fighter back in the day. Any ideas?
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# ? May 25, 2014 19:15 |
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Any chance of getting the list of mods in the OP updated? Or is there a recent one somewhere that someone can link to?
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# ? May 25, 2014 22:22 |
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Are you looking for links to the actual mods or mod suggestions? I just reinstalled AP recently and downloaded like two dozen mods/scripts that I always use and I think the links in the Egosoft scripts/mods thread still worked for almost everything, with the exception of like one or two scripts/libraries. It's actually pretty impressive given that some of them haven't been updated in like 4-5 years.
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# ? May 25, 2014 22:50 |
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Suggestions mainly, though links to for any obscure ones wouldn't hurt. Last playthrough I used most of the main ones (EST, CAG, CODEA, MARS, etc.) but that was before Rebirth came out. I've seen a bunch of mods mentioned since then so I'm wondering what mods people like to play with that aren't in the OP. I ask about a list mostly because I am lazy.
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# ? May 25, 2014 22:57 |
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Honestly between the main list and the additional posts with suggestions underneath it, they pretty much cover all the "good" ones. The only major one that's not on there is XRM, but since that's an overhaul mod it's kind of hard to give a blanket recommendation on it. Also 'OK Traders' has taken over for EST for me as my go-to trading script. It's way more efficient/effective than EST seems to be, to the point where it almost feels like cheating because my traders simply go and start constantly trading rather than sitting around on Standby... and taking a dozen hours to level up. Other than that the same saying holds true for AP now as it did years ago: Play the game and then when something bothers you, get a mod/script to fix it. I can upload my folder of 30+ scripts/mods that I use if people don't feel like tracking everything down.
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# ? May 25, 2014 23:50 |
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Well, ESTs sitting on standby was a major gripe I had last playthrough, so thanks for the suggestion.
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# ? May 26, 2014 00:02 |
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One thing I haven't seen OKtraders do is buy themselves a jumpdrive or equipment. Did I have a setting wrong, or am I just impatient?
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# ? May 26, 2014 05:32 |
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VDay posted:Honestly between the main list and the additional posts with suggestions underneath it, they pretty much cover all the "good" ones. The only major one that's not on there is XRM, but since that's an overhaul mod it's kind of hard to give a blanket recommendation on it. Also 'OK Traders' has taken over for EST for me as my go-to trading script. It's way more efficient/effective than EST seems to be, to the point where it almost feels like cheating because my traders simply go and start constantly trading rather than sitting around on Standby... and taking a dozen hours to level up. Please do!
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# ? May 26, 2014 06:34 |
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VDay posted:Honestly between the main list and the additional posts with suggestions underneath it, they pretty much cover all the "good" ones. The only major one that's not on there is XRM, but since that's an overhaul mod it's kind of hard to give a blanket recommendation on it. Also 'OK Traders' has taken over for EST for me as my go-to trading script. It's way more efficient/effective than EST seems to be, to the point where it almost feels like cheating because my traders simply go and start constantly trading rather than sitting around on Standby... and taking a dozen hours to level up. I do like what to see what the best mods are for just fixing the base game since there's no unofficial compilation patch like the Bethesda games. Ex. The Bounce mod for reducing ship collisions.
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# ? May 26, 2014 09:38 |
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Some memorial day stuff got in the way, but here's my collection of stuff: X3 AP Scripts I think most of it is already in the OP, but together I consider this a pretty solid X3 AP+ experience that you can probably use to figure out what other mods/scripts you want. Almost everything in here either works in the background or is optional and has to be "turned on" in one way or another so a new player isn't suddenly bombarded by a dozen new mechanics. For example both OK Traders and EST is included, so it's up to you to try and see which one you like better. The stuff with asterisks next to it are libraries that at least one mod/script needs in order to work, so just install all of those no matter which mods you're picking just to be safe. Full list and brief description of the stuff inside:
To install everything here, simply use Plugin Manager. 'Install Package' will install anything ending in .spk while 'Install Archive' will automatically install any zip files for you. When you start the game for the first time it'll hang for a bit while everything loads/activates. Once you're actually playing, change your pilot's name (P->M) to 'Thereshallbewings' without the quotes. The game should hang for a second again as the script editor turns on. Once that's done fly to the closest station, save your game, and then load it right back up. This should load the delayed install mods like Complex Cleaner and MARS. MARS also has a timer built in before it installs, so if it doesn't pop wait about 5 minutes and then try saving/loading again. There are two main ways that you activate/enable/use mods/scripts in the game. Go into Options->Control->Interface and at the very bottom you'll see a bunch of your mods and the various options that you can assign a hotkey to. Make sure you set something up for Plugin Configuration (I use Shift+*), as that lets you config a lot of the more complex mods. For more detailed info on the scripts, to get more, or to look up instructions on how to actually use some of them just search for the script/mod in the Egosoft Script/Mod Megathread. I included a copy of X3 Editor just for my own convenience sake. You shouldn't really need to use it for anything but it's nice to have in case you decide to change something in a mod.
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# ? May 26, 2014 22:56 |
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VDay posted:SPACE! SPACE! SPACE! mods This is amazing, so using bounce, com range, MARS and Mosquito. I'll worry about trader and station oriented stuff if I even make it that far. Thank you so much for putting all this in one convenient spot, along with the nice quick explanations. Now to learn how to use plugin manager (and the game in general ) finally. EDIT: Every .zip/.rar had "These files failed to install. scripts/delete/Delete old Basic Salary Scripts.bat" pop up... for basically everything, including that old basic salary scripts thing. I'm assuming this is because there IS no old versions of these for me because I'm starting fresh? Section Z fucked around with this message at 01:01 on May 27, 2014 |
# ? May 26, 2014 23:33 |
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VDay posted:Some memorial day stuff got in the way, but here's my collection of stuff: You're a hero, thanks!
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# ? May 27, 2014 01:01 |
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Section Z posted:EDIT: Every .zip/.rar had "These files failed to install. scripts/delete/Delete old Basic Salary Scripts.bat" pop up... for basically everything, including that old basic salary scripts thing. I'm assuming this is because there IS no old versions of these for me because I'm starting fresh? Crap I totally forgot that happened to me as well when I was first installing them and I don't remember what I did to resolve it. Do you get any errors in-game? Does stuff fail to load/initialize?
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# ? May 27, 2014 01:27 |
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VDay posted:Crap I totally forgot that happened to me as well when I was first installing them and I don't remember what I did to resolve it. Do you get any errors in-game? Does stuff fail to load/initialize? I have done nothing really so far beyond the game start, ship name change to Therewillbewings (almost missed that, thank goodness for reading comprehension ), dock and save. I've since quit and restarted (to change video settings). So far the only "errors" are messages that pop up on game load- (had to reference screenshots, since the messages do not stay in the message log it seems). "For this version of the Pilot Union Libraries version 3.9.00 or higher has to be installed!" And I do not think THIS is a bug, just it letting me know MARS is turned on. "MARS fire control system. Script updating to version 525 . Game / Mod installation detected : Vanilla. Reading Laser Data File : 7040" Got the plugin manager light set to Modified mode, not vanilla. I have not attempted to use MARS stuff or set any new hotkeys except to set Bounce, turn on bounce, then put Shift+T back to nearest enemt because looking at the controls reminded me that either there is no way to put controls back to Defaults if I forget, or there is but it's hidden to my newbie eyes. EDIT: Oh, there are the default controls. On a profile list after I saved some default controls in case I installed the whole pile from your lovely collection, but I only have a small number of things enabled. code:
I'm writing off the game spitting me out of the military station 90 degrees around it from the actual docking bay to just the game being weird. EDIT: The Argon military keeps asking for help in Treasure Chest, while I'm the only guy trying (and failing after taking a chunk with me) to deal with the Swarm of Xenon hanging out in the sector right before it, by their military station. It's like I never left, Though really I should have just flown AROUND them I know what my problem is. I need to become pals with the Split ASAP. Shields will only slow me down, MORE GUNS! EDIT Two: How do I get the game to stop performing the non shift commands, when using shift commands? Even the default keybinds are giving me issues. Shift+F to match target speed, that sounds useful in comba-oh wait, it opens the "Press F for Freight window", every single time it matches target speed. Section Z fucked around with this message at 07:54 on May 27, 2014 |
# ? May 27, 2014 02:07 |
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I was getting an error for 6 of the scripts saying required libraries were missing, upon closer inspection they all required the Befehlsbibliothek library. I already had it installed so I decided to reinstall it, now I am error free. E: Is there any way to get SETA to turn itself off less? Or actually is there a way to open the steam overlay without turning SETA off? Lunimeow fucked around with this message at 12:45 on May 27, 2014 |
# ? May 27, 2014 11:51 |
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Lunimeow posted:I was getting an error for 6 of the scripts saying required libraries were missing, upon closer inspection they all required the Befehlsbibliothek library. I already had it installed so I decided to reinstall it, now I am error free. If a menu is open with SETA on and you alt-tab or do the overlay it should stay on. I use the "r" menu or stock exchange usually.
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# ? May 27, 2014 14:55 |
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# ? Apr 25, 2024 03:27 |
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Nice modpost! I stuck the info in the venerable mod-section of the OP.
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# ? May 27, 2014 17:11 |