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Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:
The Adra Dragon sounds like a tough cookie.

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Random Hajile
Aug 25, 2003

epitasis posted:

Quest for Glory games ruled hard and it's too bad the Coles' kickstarter looked awful.
If you haven't already, check Heroine's Quest out on Steam. Free to play, and it gets the QFG formula down pretty drat well.

grrarg
Feb 14, 2011

Don't lose your head over it.

Sensuki posted:

Sure, but (way) more than $1.5M in a few months is A LOT more from Early Access than I expected at least. These revelations have brought forward this notion.
I don't get the connection. Delay release to milk Early Access money? That is crazy.

Obsidian appears to be on track for a holiday release, if not earlier.

Super No Vacancy
Jul 26, 2012

Random Hajile posted:

If you haven't already, check Heroine's Quest out on Steam. Free to play, and it gets the QFG formula down pretty drat well.

Thanks, will do. What genre are the QfG games, anyway? Like history's best-blended CRPG and point-and-click /adventure.

a slim pixie
Dec 29, 2008

an earworm burrowed into my frontal lobe

grrarg posted:

I don't get the connection. Delay release to milk Early Access money? That is crazy.

Obsidian appears to be on track for a holiday release, if not earlier.

Wasteland 2 and Divinity: Original Sin did it because they needed to. inXile's mentioned in Torment updates how they didn't expect Wasteland 2 development to last this long, and Original Sin's original release date was February.

Sea Otter
Oct 9, 2012

rope kid posted:

Priests have at least one damage-inflicting spell available at every level. Priests also do not have to prep spells but, like druids, have all spells of a given level available all the time (assuming they still have casts/rest for that level).
And, IIRC, although spriests don't have a special attack like wizard's blast, as their character level advances, their lower level spells can be cast without the per-rest/encounter restriction.

Maybe, I phrased it badly but, when I asked about possible offensive spells for a priest, rope kid didn't sound willing (I made it clear that I don't even dream of replacing the wizard class). However, I spotted some offensive spells in update 78. I'm not complaining, though.

I won't argue against each class has its clear role and, personally, I tend to like specialist characters and I'm most likely to stick to a support priest. However, some room for versatility makes the chemistry between character build and party composition interesting, IMO.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

epitasis posted:

Thanks, will do. What genre are the QfG games, anyway? Like history's best-blended CRPG and point-and-click /adventure.

I think they're the only ones that CAN be called "Point and click adventure", since stuff like King's Quest was more a straight puzzle game than anything else. Not much adventure, unless you count the ability to die as making it adventurous.

e: Seriously don't even get me started on QfG I will talk until the heat death of the universe.

Agean90
Jun 28, 2008


Do it do it

Super No Vacancy
Jul 26, 2012

As far as I know QfG also innovated character importing into future games too so a direct forebear of Infinity Engine games. Totally on topic.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

epitasis posted:

As far as I know QfG also innovated character importing into future games too so a direct forebear of Infinity Engine games. Totally on topic.

I'm pretty sure there were RPGs who'd done this before. Not that I could remember what their names are at the time!

Prism
Dec 22, 2007

yospos

evilmiera posted:

I'm pretty sure there were RPGs who'd done this before. Not that I could remember what their names are at the time!

Wizardry 1 --> 2. You actually had to import into the original version of 2 as it wasn't tuned for a new party. It assumed you were at least level 12. (Later versions let you make a new party if you had to.) You could then continue to import into Wizardry 3 from either of these previous games.

Wizardry 1 came out in 1981, Wizardry 2 in 1982, and Wizardry 3 in 1983. If there's anything older that did it, I can't think of it.

Prism fucked around with this message at 23:51 on May 27, 2014

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:

grrarg posted:

I don't get the connection. Delay release to milk Early Access money? That is crazy.

Why? I wouldn't be surprised if to the majority of backers, the most important thing is that the game is the best it can be, rather than release on time. If they want to take an extra couple of months for some polish (fix up quest content, bug fixing, animation/FX polish) I'm totally up for that.

However perhaps making the deadline for the holiday sales period is a better decision sales wise, I'm not sure.

frajaq
Jan 30, 2009

#acolyte GM of 2014


What kind of weapon do Paladins use in this game? Are they shield and sword or can I go two-handed something ala Retribution from WoW

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




frajaq posted:

What kind of weapon do Paladins use in this game? Are they shield and sword or can I go two-handed something ala Retribution from WoW

I don't think there are any weapon/class restrictions except for very specific things like only wizards can use their tomes or whatever.

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:

frajaq posted:

What kind of weapon do Paladins use in this game? Are they shield and sword or can I go two-handed something ala Retribution from WoW

You can use anything.

http://pillarsofeternity.gamepedia.com/Weapon

Paladins are apparently best played in close proximity to other party members due to their close range auras. So you can play them in the front line with the melee characters or in the artillery lines with your wizard, cleric, ranger etc

This game also encourages the rotation of equipment due to the different strengths and weaknesses of each damage type relative to the amount of armor (DT) enemies have. A Sword (which uses the best of slashing or piercing damage types) should be pretty good right up until the heaviest armors, where you may need to keep a crushing weapon (such as a mace) in reserve.

Sensuki fucked around with this message at 10:52 on May 28, 2014

prometheus12345
Oct 4, 2013

Sensuki posted:

This game also encourages the rotation of equipment due to the different strengths and weaknesses of each damage type relative to the amount of armor (DT) enemies have. A Sword (which uses the best of slashing or piercing damage types) should be pretty good right up until the heaviest armors, where you may need to keep a crushing weapon (such as a mace) in reserve.

I'm not sure you should attack people with plate armor with crushing weapons. Rope kid only mentioned a weakness for shock for plate armor. Mail Armor on the other hand has a large weakness against crush.

What damage type is a dagger, pierce or slash?

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:
Crush not good against plate?!?!?!

The old thread (unavailable due to the database being down) had plenty of examples.

The system may have changed overall but from what I remember, Crush is the best damage type no matter what when the DT values start getting higher. Now effectiveness vs armor seems to play into weapon speed as well with slower weapons being more effective against armor.

There used to be a system whereby a 'weight class' was used. Slashing was best against no or low armor. Piece was best against medium armor and Crush was best against heavy armor, but overall damage vs DT did play a part as well.

prometheus12345
Oct 4, 2013
from the old thread:

quote:

That's old info. Let me give you the NEW DEAL.

A character's DT is primarily determined by whatever is equipped in his or her body slot. I.e., we're using "regular" D&D-style slotting, so helmets, gloves, booties, etc. affect different, non-DT things.

That outfit or armor has a base Damage Threshold. Based on the type of outfit or armor that it is (e.g. mail, plate, leather), it has percentage modifiers to that base DT vs. specific damage types. For example, mail is always stinky against Crush, so its Crush DT modifier may be -25%. Plate is always bad against Shock, so its Shock DT modifier may be -50%.

Let's take standard mail armor and standard plate armor. I'm making these values up as I go along. Mail has 8 DT and plate has 12 DT. Against Crush, that same suit of mail has 6 DT. Against Shock, that plate has 6 DT.

Now suppose you find a suit of fine mail and a suit of exceptional plate. The fine mail has 10 DT and the exceptional plate has 16 DT. The mail still has -25% Crush DT and the plate still has -50% Shock DT, so their Crush and Shock values are 7.5 and 8, respectively (and yes, we do track decimal values).

Added damage from properties like Burning or Shocking are always compared to a fixed percentage of the target's DT (I think it's 25%), modified by the base type's weaknesses (if any).

So, let's take that suit of plate again. It has 12 DT, -50% Shock (6 Shock DT). You hit a plate-wearing enemy while wielding Godansthunyr, a unique war hammer that has the Shocking property. You do 22 points of Crush or Pierce damage (whichever the target is more vulnerable to -- that's a property of war hammers). Plate is not vulnerable to either, so that 12 gets subtracted right off and you do 10 points to the target. BUT WAIT. The Shocking property does (again, made up) 30% of the inflicted damage as Shock damage. That's 6.6 Shock compared to 25% of the plate's DT (3), but that is further reduced by the plate's inherent vulnerability to Shock (-50%), leaving a measly 1.5 points of Shock DT. 6.6 - 1.5 = 5.1 Shock damage is inflicted on the target.

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:
Can you view the old thread? I can't.

Anyway, perhaps it is now fully based on weapon damage and vulnerability, which would indicate favoring two-handed weapons against high armor.

I wonder if a Mace is still better than a Sword vs Plate if you're going Sword and Board.

edit: Daggers are Slash, Stiletto pierce.

Sensuki fucked around with this message at 13:26 on May 28, 2014

prometheus12345
Oct 4, 2013

Sensuki posted:

Can you view the old thread? I can't.

No I can't view it, I don't have the archive upgrade. I have saved most old quotes from Rope kid in a document.

Bongo Bill
Jan 17, 2012

prometheus12345 posted:

No I can't view it, I don't have the archive upgrade. I have saved most old quotes from Rope kid in a document.

It's just as well; archives are down.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Plate is least resistant to Shock damage, but if you're going to use melee weapons, estocs, stilettos, and maces all have DT negation and are usually your best bet on occasions where the target's DT is uniform against the physical damage types (Slash/Crush/Pierce). In both models (original and current), two-handed weapons are best when DT is really high. If DT is really high and the DT has no physical vulnerabilities (like plate armor), estocs are the most efficient.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

prometheus12345 posted:

What damage type is a dagger, pierce or slash?
Daggers are Slash and have an inherent Accuracy bonus. Stilettos are Pierce and negate a portion of DT.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Sensuki posted:

I wonder if a Mace is still better than a Sword vs Plate if you're going Sword and Board.
Generally yes due to the mace's DT negation. Swords and maces do the same damage and attack at the same speed. The benefit of a sword is "Best of Slash/Pierce" where they do damage against the type that the armor is weakest against. If both Slash and Pierce DT on the target are equal (and equal to the base DT), the sword doesn't really have a benefit. In those circumstances, a mace will almost always be better.

E: In case anyone was wondering, maces are extremely good against anyone in mail. Crush is mail's worst damage type and maces negate DT on top of that. With a mace against standard mail the target has close to 0 DT.

rope kid fucked around with this message at 16:23 on May 28, 2014

Blotto Skorzany
Nov 7, 2008

He's a PSoC, loose and runnin'
came the whisper from each lip
And he's here to do some business with
the bad ADC on his chip
bad ADC on his chiiiiip
Here's to hoping there's a Rogue Talent to do a Mordschlag per encounter and switch up the damage type for a longsword to Crush against a chosen enemy

SurrealityCheck
Sep 15, 2012
How do polearms function? Like axes/stabbing weapons with longer reach?

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:

Otto Skorzeny posted:

Here's to hoping there's a Rogue Talent to do a Mordschlag per encounter and switch up the damage type for a longsword to Crush against a chosen enemy

Haha there's actually a word for that, cool.

Fuschia tude
Dec 26, 2004

THUNDERDOME LOSER 2019

Sensuki posted:

Haha there's actually a word for that, cool.

Oh yeah, the murderstrike was a very important maneuver in medieval combat training. :black101:

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

SurrealityCheck posted:

How do polearms function? Like axes/stabbing weapons with longer reach?
Pikes have long reach which is really great. Pollaxes do best of Slash/Crush.

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:
Update is out:

https://www.youtube.com/watch?v=ak52BLOFyuo

http://forums.obsidian.net/topic/66254-update-79-graphics-and-rendering/

A wild Aloth appears!

That scene looks really Baldur's Gate-y.

Which district is First Fires on the map?

Sensuki fucked around with this message at 18:21 on May 28, 2014

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Literally just pleasured myself to this update.

Fair Bear Maiden
Jun 17, 2013

Gyshall posted:

Literally just pleasured myself to this update.

You have huge issues. I submit to the thread that we should perhaps talk about them and ignore the update.

J/k, the update looked really good.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.


Obsidian must have really good air conditioning. It's summer, and Adam Brennecke is wearing a leather jacket indoors.

I am really happy with how far character rendering has come. The characters fit in the scene really well as opposed to the first shots we saw of 3D characters on 2D backgrounds.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
So how "Behind closed doors" is PE at E3? IS this like, "Press credentials and a reserve list" closed doors, or "Wait in line for a few hours to be let in a dozen or so at a time" closed doors?

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:
Will the difficulty be toned down at E3 for press noobies

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


It's great to see how far 2D graphics have come, and with greater clarity than the old IE games. I doubt we'll ever have lost in total nightmares like the Underdark or the Forest of Tethir.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


That's a really nice update. The game reminds me of a more modern TOEE which is good.

Also cloaks :toot:

Sea Otter
Oct 9, 2012
The official wiki would be a good starting point to save some questions. The info revealed here seems to be already reflected/corrected, too (Nice job, thanks!).

As for the update, I wonder if it is due to my ignorance or not but what is supposed to be contrasted between the upper and lower right images (both tagged as "Ambient Only") in the "ambient before and after" section? I'm not sure but shouldn't the upper right image be tagged as "Ambient system off. Directional lights off"? :confused:

I tend to find 3D graphics in this type of games ugly, failing to match hand-painted pictures but, indeed, the devs seem to be making good efforts on naturally meshing 2D and 3D elements. Hopefully, it won't cost much resource, though.

BTW, is that "wild" Aloth part supposed to be doing demonstrating dynamic cloth animation, which may explain the adjective? :raise:

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


I'm not 100% on this, but I think that the wild Aloth part is because during the kickstarter there was concept art of a character named Aloth, who was then not mentioned until now.

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AXE COP
Apr 16, 2010

i always feel like

somebody's watching me

Sea Otter posted:

BTW, is that "wild" Aloth part supposed to be doing demonstrating dynamic cloth animation, which may explain the adjective? :raise:

It's a pokemon joke.

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