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Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


Welcome to NyarlathoTech! It's like CthuluTech, but without all the rape and misogyny, and about 75% less awful metaplot! Ettin started the original NTech games (as well as a primordial IRC NTech game) since he spent so much time complaining about CTech.

As someone who's been playing in the NTech games for a while, and helped out a bit with building it, I've decided to run an NTech game of my own. However, rather than using a modified version of the DFRPG game, we'll be using the recently released Atomic Robo rules as a base. You can get them from RPGNow, and I suggest you do, since they're awesome.

THE ASHTON FOUNDATION

In this game, characters will be members of the Ashton Foundation, a non-profit named after the re-discoverer of modern magic. Today's Ashton has four missions: researching the occult sciences, advising the NEG in occult matters, promoting awareness of the occult, and searching for occult relics around the world. Your team focuses on the last. Your job is to travel all over the world tracking down loose occult items, secure places of occult power, and recover lost arcanotech from accidents, before any weird cult or mad wizards get their hands on them. Along the way you also have to deal with fringe science oddities and alien schemes - essentially anything in the Mythos.

The Ashton Foundation is an NGO with deep pockets and some governmental support, and recruits from all walks of life. However, for various reasons active members of government agencies (military, OOI, etc) can't work for them directly. Former government personnel are pretty common and the Foundation has good relations with government agencies overall. Additionally, since the Foundation is based out of Miskatonic University it's had connections to various secret societies, and through them has established a loose alliance with the Soul Network in recent years.

Keep that in mind when coming up with a character - otherwise just about anything goes!

If you have questions, you can ask them here, PM me, or hit me (or Ettin for broader NTech background) up on SynIRC in #redhandofdoom or #persona.

Recruitment will run until 8PM Eastern on Saturday, June 7th! Looking for 4-5 players. I'm holding a spot for Ettin per his request.

:siren: Please, no apps from current NTech players. Looking to get some new blood in for these games. After some consideration and lobbying, I will allow current NTech player apps, but be aware new players get priority and you need to make something different from your current character! :siren:

CHARACTER CREATION
Character creation will proceed as normal per the Atomic Robo rules - any of the listed methods will work. ick three Modes, one at +3, on at +2, and one at +1. Pretty much any of the example Modes can work, and you can make up your own with the rules from the book. In an upcoming post I will include some example Modes for special character types from NTech, though here's two common ones right here, plus the list of skill sbeing used. The Science Mode will be used unchanged.

Skills
Athletics
Burglary
Combat
Contacts
Deceive
Empathy
Notice
Physique
Provoke
Rapport
Stealth
Systems
Vehicles
Will

Systems — hacking and advanced computer use, costs 1

Hacker (9)
Athletics
Contacts
Deceive
Notice
Stealth
Systems

Occult (3)
Fields of magical study (Lores) are picked up just like Science! All unimproved Lores are lumped under a Mythos skill.
Notice
Will

RULES QUESTIONS

I want to be a wizard, how do I make that happen?
You'll want to have it as part of your high concept, and you may want to make a Wizard Mode. Actually casting spells will just be using a Lore skill to create aspects, or handled with a tweaked version of Invention using magical Lores for bigger rituals, or summoning things, or making artifacts. Using magic to fight - to throw fireballs and so forth - is just part of Combat. Stunts and especially Mega-Stunts will help too.

What about tagers? Do tagers still do a skill switch?
To keep things simple, no. Tager changes will be built as a modified version of a Hardware Mega-Stunt. All Tager transformations should have the Flaw "Vulnerable to Stross Numbers." Then you get some Stunts and Mega-Stunts that you can only use when you switch into your Tager form. You may want a Mode to go with the Tager form as well. Check out the Beast, Dinosaur, and Mutant Modes for examples, as well as stunts a Tager might like.

You mentioned Invention, will Brainstorms make an appearance?
Yes.

Comrade Gorbash fucked around with this message at 03:24 on Jun 18, 2014

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Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
NYARLATHOTECH SETTING
Background largely supplied by Ettin!

The year is 2120. Here’s what the world is like:

The Occult
Modern occult research started in the 2020s when people started seriously looking through the eldritch tomes Miskatonic had filed away. Most of the early pioneering work was done by the Ashton Foundation, who developed the Dimensional Engine (a source of effectively limitless energy) and a few other magitech devices. They're called arcanotechnology these days.

Arcanotechnology (aka technosorcery) tends to be more popular than “regular” (“ritual”) sorcery. There’s just something about the fabric of reality being manipulated by an unthinking machine instead of a human mind that makes people more comfortable. Cybermancy (sorcery through software and apps) is harder but doable.

Magic is heavily regulated by the government. They require arcanotechs and sorcerers to be licensed and get periodic psychiatric assessments, suppress information about beings like Cthulhu, spread misinformation to keep the public believing comforting lies about how magic works, and give harsh penalties for breaking even minor occult laws.

Other Technology
Everyone and their dog has cheap, fast wireless internet now, and with micro-chips embedded in everything the Net is everywhere. Everyone is assumed to have their own personal data pad (a flexible, stretchable device which serves as a laptop, smartphone, locator, holo-projector, etc), a way to perceive augmented reality and basic computer knowledge.

Medical science is doing great. Health care is free, more illnesses are cured, and the human lifespan has had a few decades tacked on. Human augmentation has advanced a lot — if you’re rich you could basically become a brain in a robot if you wanted. Magic can do a lot of what science can’t, but it’s heavily regulated, expensive and dangerous, and nobody trusts it anyway. A lot of the latest research has been into nano-medicine and how it could replace arcanotherapy.

Nanotechnology is starting to change things, but the NEG regulates that too. Most people can print basic food and clothing for free, but need to shop for the rest. The government and major corporations use it for large-scale manufacturing.

Spave travel exists! Mars is colonised, and people rely on sublight ships to get around. There are arcanotech interplanetary communications nodes, but for most people it is like dial-up in space. On Earth it's probably not important.

Politics
Most of the world is a member of the New Earth Government. The NEG is like a stronger United Nations, formed in the early 2070s as a union of economic blocs that had formed over the previous decades:

• APTO (Atlantic-Pacific Treaty Organisation): the US, UK, Canada, Japan, Australia, New Zealand and Others.
• NERU (new European-Russian Union): The EU + Russia (except the UK, who wanted stronger ties with America)
• SEAA (South East Asian Alliance): China + ASEAN
• AEF (Arab-Eurasian Federation): Arab League + some Western/Central Asian nations
• RSA (Republuc of South America): Central/South American nations
• SAL (South African League): Eastern and Southern African nations

The New Earth Government formed as a reaction to some major cult wars, the discovery of the Mi-Go, and a lingering feeling that Earth was alone in a hostile universe. It’s a shaky alliance sometimes — someone threatens to leave every decade or so, and nations are still more likely to cooperate in their old blocs than as a united Earth — but so far, it’s holding.

Ashton Foundation
The occult pioneers. Their early work is based on the 2020s work of Miskatonic student Annabelle Ashton, who dug up forgotten tomes from the university's restricted section while researching an odd WikiLeaks release about a 1920s expedition to a plateau near Tibet. After she went mad, Miskatonic’s board of trustees gathered funding from APTO grants and private investors to form the Foundation that bears her name.

Today's Ashton has four missions: researching the occult sciences, advising the NEG in occult matters, promoting awareness of the occult, and searching for occult relics around the world. Whether you're an arcanotechnician, a science communicator or an action sorcerer, Ashton wants you!

Cults & Opposition Organizations
Cults are like weeds in the Cthulhu Mythos, they pop up everywhere. Here are some!

Children of Chaos
Aspects: Cult Of The Crawling Chaos; Nothing Personal, It's Just Business; More Money, More Problems
The Children of Chaos are a cult of Nyarlathotep. Their home is the corporate world — they infiltrate companies to steal their secrets and run a cloud of seemingly unconnected IP management companies, non-profit associations, private education, R&D and media companies to collect money for secret cult projects.

Their main enemies are the Eldritch Society, who devote their existence to shutting the Children down. As the cult is decentralised, the NEG is largely unaware of their existence. Ashton has been informed by the Society, but doesn’t know how big they are, or that they know a ritual to turn most of their members into monstrous Dhohanoids.

Disciples of the Cold Ones
Aspects: Sciencultists; They Called Me Mad!; Agents In Every Institution
A group of scientists, scholars and libertarians who worship a group of beings they believe exist beyond the edge of the universe. Their goal is to infiltrate as many academic institutions as possible to steal research and “open everyone’s minds to the truths of the universe”. They’re also good at manipulating smaller cults. Really have it in for Ashton.

Empty Skies
Aspects: Humanity Should Stay On Earth; Don’t Trust Arcanotechnology; Remember When We Wrecked Tokyo
A group that believes humanity is not supposed to be out among the stars. They focus on attacks on space colonies and spaceports, but don't like arcanotech in general. Though some members worship Shub-Niggurath, the majority are politically and ideologically motivated. It's a terrorist organization rather than a cult. While they don’t work with the Green Fury, they do sometimes attack the SEAA’s space elevator Tenchu. In 2047 they blew up a portal to Mars created by the Japanese corp Toku Heavy Industries, which devastated most of Tokyo. Neo-Tokyo hates these guys.

Green Fury
Aspects: "Iä! Shub-Niggurath!"; Gorilla Warfare; Use Their Science Against Them!
An ecoterrorist cult of Shub-Niggurath who aim to reclaim Earth for their mother goddess. They are a major threat in the southern hemisphere, where they have amassed small armies of hijacked mecha and stage guerrilla attacks on industrial centers. Their current goal is to find a way to collapse the space elevator in Brazil.

Xanthic Storm
A mid-21st century cult. Launched an world domination attempt that failed through a combination of bad timing, infighting, and plain old incompetence. Held out in mountain ranges for years, especially the Andes and Rockies, but was most successful in Asia. They took over a big chunk of the Himalayan Plateau and hold onto it for five years, and even managed an offensive that forced Shanghai and Chongqing to evacuate before a lack of air support and a surprise alien bombardment ended them in 2065. Offshoots of the cult still exist. Xanthis splinter groups have terrible PR, even for cults, and spend as much time fighting each other over orthodoxy and politics as anything else. They usually end up as cannon fodder or shock-troops for more competent cults.

Government Agencies
The Foundation often finds itself working along side governmental agencies, though not always happily.

Office Of Occult Intelligence (OOI)
Aspects: Semper Occultus; For Our Eyes Only; Protect At Any Cost
The magic police of the NEG. They deal with occult crimes, police the occult black market where possible, and try to protect the NEG from monsters and the cults that summon them. The OOI do good work, but that sometimes requires disappearing people to detention facilities, shutting down Ashton projects, and hoarding artifacts. Be careful when messing with them.

The Foundation generally has a cordial relationship with the OOI, but their competing mission statements put them at loggerheads regularly. Fortunately, the Foundation has a lot of influence and a great public image that helps shield them from too much official ire.

Arcanotechnology Regulatory Comission (ARC)
Aspects: Health & Safety; Drowning in Red Tape; Better Now Than After It Explodes
The ARC is the civilian regulatory agency that oversees use of arcanotechnology throughout the NEG, especially in industrial and medical applications. Their job is to avoid major occult incidents by establishing rules and standards everyone has to follow. ARC has a big job, and generates a lot of bureaucratic red tape, but anyone sensible who's dealt with the occult understands why they exist.

ARC gets along well with the Foundation, and often relies on it for subject matter expertise. The Foundation's labs also act as one of the accredited underwriting facilities to test new products destined for civilian use.

Japanese Self-Defense Force (JSDF)
Aspects: Mahou Shoujo; Demon Cannon Girls; More a Brand Name Than a Military Unit
Originally the Japanese military, the JSDF's conventional forces were absorbed directly into the APTO unified command a long time ago. Its continued existence as a separate, though much reduced, agency depends entirely on a unique unconventional force the Japanese pioneered - the so-called mahou shoujo, or magical girls. Equipped with Hakurei produced wands that bond with its wielder (but only girls and women) and arcanotech enhanced uniforms, the magical girls are both one-woman air wings and idols who provide a terrific PR boost.

The shelf life of magical girls on active duty tends to be pretty short, and the Foundation is a common post-deployment job placement choice.

Corporations
Hardly a complete list. The Foundation does have special relationships with two large corporations.

Toku Heavy Industries (THI)
Aspects: Building Japan's Tomorrow Today; Wonders Of Engineering; Remember When We Rebuilt Tokyo
THI is an arcanotechnology and large-scale engineering firm. It’s a bit like a Japanese Ashton Foundation, but with a focus on practical applications of arcanotech and no government funding. Most of their early work was based on reverse-engineering occult relics or expanding on existing theories, but now they're on the cutting edge of space travel, mecha and a few other tech-heavy fields.

These days, THI is a sometimes-ally and sometimes-friendly rival of Ashton. They have their own action division, Project MAHO, which competes with Ashton in ruin discovery and excavation.

Uller Corporation
Aspects: Profit Motive; Occult Corner Cutting; Too Big to Fail
Initially, the Foundation was directly involved in developing and producing arcanotechnology. It wasn't long before this threatened to subsume the Foundation's intended role, so the production areas were spun off into a new corporation. The Uller Corporation licensed Ashton's patents are very favorable rates and handled all the corporate and industrial aspects for bringing them to market. Over time, though, Uller became very profit motivated, and its government connections shielded it from playing by the rules. Eventually there was a messy divorce. Uller is now a very large and wealthy company, but with a reputation for ruthlessness, corner cutting, waste dumping, profit seeking, and generally being a bad actor in the industry. Think an occult Monsanto.

The Foundation sees Uller as a black mark on their own record, a clear example of how power and privilege can corrupt. Worse, becasue of their attitude Uller is prone to being infiltrated by cults or having divisions go rogue. Reorganizations and firings after these incidents never seem to really solve the institutional problem.

Allied Groups
Non-government or corporate groups that the foundation works with routinely.

Miskatonic University
Aspects: Ex Ignorantia Ad Sapientiam; Ex Luce Ad Tenebras; Major Ivy League; A Small Sacrifice for Knowledge
The second oldest university in Massachusetts, Miskatonic long had a reputation for a connection with the occult, going back to when it was training Protestant clergy. In the 19th century this primarily meant it was a leader in archaeology, history, and astronomy, with strong physics and computer departments developing in the 20th. It's had a long rivalry with Harvard, and more recently with MIT (especially after it became MIT&M). The arcanotechnology revolution started at Miskatonic, with Annabelle Ashton. The Foundation also started at Miskatonic, and it still has very close ties with the University. In fact, the main offices are still located in Arkham.

Diogenes Club
Aspects: Better Living Through Omniscience; Manners Must Adorn Knowledge; Collections and Connections
The Diogenes Club is a gentleperson's club for learned men – scholars, sages, wizards, scientists, professors, Miskatonic alumni, anyone with an interest in learning and a love of silence. That is all they are. In no way have they ever been a brain-trust for the British government. They most certainly do not dabble in dark magic, communication with extradimensional beings, or robbing tombs. And definitely not after those activities became both highly regulated and politically incorrect.

The Club really is more a Club than a secret society nowadays anyways, though their members do have connections in the Underground and with the Soul Network, and is the densest collection of exceptional occult minds - outside of the OOIs Catacomb Personality Simulator Project, anyways.

In a number of ways the Club is an amateur prototype for the professional Foundation. Membership in the Club is common among researchers and experts employed by the Foundation.

Soul Network
One of the big conceits in the original NTech was the Soul Network — a support network of secret societies dedicated to protecting humanity from the Mythos in ways even the OOI fears to. The OOI would disappear them if they had any leads, but don’t even know most of them exist.

They are known to some of Ashton’s high-ups, and they trade information sometimes. Those in the know keep their mouths shut — Ashton’s mission statement is at odds with the OOI’s secrecy, and the two groups sometimes swap information to their mutual benefit. Ashton maintains plausible deniability, so most employees don’t know about the Network and many Network members employed by Ashton haven’t told anyone. In general, Ashton PCs can also be Soul Network PCs, but keep in mind only people who can keep a secret are allowed to know and Network members will have to be discreet about it.

The main Network groups are:

Eldritch Society
Aspects: Monsters With The Hearts Of Men; Death To Dhohanoids; Failure Is Not An Option
The Eldritch Society were formed by Children of Chaos defectors who discovered a different ritual that allows them to turn into Tagers — humans that can change into monsters rather than monsters that can assume a human shape. They’re mostly embroiled in their shadow war with the Children, but will respond to any Network beacons in the area where they can.

The Society has shared information about the Rite of the Sacred Union with the Foundation as a security measure to help prevent infiltration by dhohanoids.

G://0st
Aspects: Buffer Overflow Protection; Boot Up Or Shut Up; I Thought What I'd Do Was, I'd Pretend I Was One Of Those Deaf-Mutes
Ghost is a network of occult-minded hackers who unofficially police the Net against magical threats in their spare time. They usually act as mission control and go-betweens for the rest of the Soul Network. G://0st started in the 2090s as strcpy(c,get_c()), a group formed by a burned agent and a rogue agent from OOI's Public Security Section 6 counter-cyberterrorism department, so the two groups play cat-and-mouse with each other a lot.

Ghost and the Foundation have a testy relationship, since the group targeted Foundation servers and databases when it was formed. The Foundation does not allow Ghost members in its IT departments, but will tolerate them in other roles.

Shinigami
Aspects: Mage Slaying Soul Reapers; 10,000 Years Of Rules; Destroy All Monsters
A group of mage-killers originally based in classical Japan; they moved to the Dreamlands for protection and have only recently started appearing in any great number. They venture into the world to slay Mythos creatures, crush wizards who go too far in the dark arts, and harvest their souls. (They do not tell outsiders what they do with the souls.)

The Foundations discovered and forgot about the Shinigami several times since it was founded. Because of this, and because Ashton employs a number of wizards, the groups view each other suspiciously. However, recently they've had productive joint ventures dealing with Dreamworld centric issues.

Wolf Lodge
Aspects: Nodens Is A Pretty Cool Guy; Hunts Mythos Creatures; Doesn't Afraid Of Anything
This hunting club was founded in America centuries ago, and the mundane creatures of Earth got boring after the first two. The Wolf Lodge hunt the creatures of the Mythos not out of enmity, but for the incomparable rush. They tend to die or go crazy more often than the others, but now that many of its members are followers of Nodens and even draw power from him that’s starting to change. They have no real enemies, but lately they’ve discovered trips to South America to shoot at the Green Fury are super fun.

The Foundation really does not get along with the Lodge at all. The Foundation sees the Lodge as meddlers who get in the way of dealing with monster clean up problems, or poachers going after creatures that should be conserved. The Lodge sees the Foundation as unsporting in its methods of dealing with monsters, and misguided in its conservation role. The Foundation will not employ Lodge members directly, but might rarely hire them as independent contractors.

Various Groups
Most of these aren't really organizations so much as categories, plus the every mysterious Mi-Go.

Para-Psychics
Some people are born with mental powers! Most PPs have one kind of power — telekinesis, telepathy, cryokinesis, dream projection, retrocognition, etc. PPs have to get registered with the government, and are required to wear a badge if their powers are dangerous or invasive. There’s a slightly higher rate of para-psychics born on Mars for some reason.

The Foundation employs a fairly large number of para-psychics, in part because its government connections make it easier to get a job there than in most other places.

Akathar
Space drow The Akathar were created by the Yith and buried in the Great Sandy Desert a millenia or twenty ago, as backup bodies in case of emergency. Decades ago some Yith escaping an unknown catastrophe activated them and decided to ask the NEG for somewhere to hang out in exchange for some tech.

The akathar most people know are their mostly-human space drow children. Being raised in human communities with no culture beyond mysterious grandparents who never leave their homes unless they have high-level behind-the-scenes government jobs is weird, but they manage. Even most akathar don’t know their alien creators came from the future.

Mi-Go
The Mi-Go first introduced themselves to the public in 2065 by lasering the Storm’s command to stop them summoning an Ancient One. It was this event that convinced the world that banding together under the NEG might be a good idea. They are mysterious and alien. The NEG made the Charon Treaty with them (an agreement to stay out of each other’s business), but nobody trusts them and there’s usually some saber-rattling every few years or so.

Comrade Gorbash fucked around with this message at 17:14 on Jun 1, 2014

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
More information, though Soul Network centric for the moment, here.

FLUFF QUESTIONS
Mostly taken from Ettin's thread.

Did the Cubans still get kicked out to make way for the special not-not-elves?
No that was dumb. We can work out something like it if you have an idea for a Cuban character though!

Gorbash, would you be opposed to taking a page out of The Laundry or Hellboy?
Do it.

Am I anime enough?
Your heart knows the answer.

Muslims!
CthulhuTech's fluff on Islam is stupid and racist, so we are ignoring it. Instead, here's a cool thing MorsRattus wrote:

<MorsRattus> Also, Ettin, as for what is going on with Islam: I would actually imagine, like, very little in the way of change
<MorsRattus> Since Islam has already explicitly got room for creatures that are neither angel nor human
<MorsRattus> so aliens just get slotted, theologically, into the same slot as 'jinn'
<MorsRattus> okay, bam, we done, they can be muslims if they want

Do Nazzadi still lack a nudity taboo?
No creepy bits!

hey gorbash your post doesn't explicitly say rape camps are out
No creepy bits!

Intelligence agencies!
This post listed CthulhuTech's intelligence agencies and some of their subdivisions; swap "OIS" with "OOI" and you should be good.

Isn't the Ashton Foundation a thinly veiled version of Tesladyne from Atomic Robo?
I didn't think it was veiled at all. In seriousness, the Foundation isn't as action-oriented as Tesladyne (you just work for the part that is action oriented) and has about 80% of the resources.

Aren't there giant robots in this setting?
Yes!

>"Everything here is absolutely true with no omissions or surprises" should I be suspicious?
I never said that.

Comrade Gorbash fucked around with this message at 07:13 on May 31, 2014

devilmaydry
Sep 3, 2012

I only take special jobs, if you know what I mean.
I think I will make a person.



Vincent Rhodes


What, you guys going on a little field trip? The labs been boring as all hell and the cities been kinda quiet... Lemme in on the action.I promise to do my homework as long as I can kill something big!

===============================
Field Report: Personal Notes( from 4 years ago, file has been moved Subject 0 archives)

This kid we found at the scene was a handful. Although, I don't think I should call it a kid.

Took 15 men with specialized equipment to take him down, and that's only because we were expecting mythos-creatures on the scene. We found jack and squat besides some strange kid leaving the scene, when he decided to attack us. he way he did it... I can't tell if he's human or not, but the special research division is taking a crack at him right now.

The kid didn't kill anybody though... I guess that's something to think about... While they treat this broken leg of mine.

===============================
Subject 0: Background Check

Subject 0 has no traceable family history from what we can tell. Before he was found and recruited by the Ashton Foundation, he grew up by moving from foster home to foster home, each one suffering rather terrible fates in the end.

Does the subject simply attract mythos-creatures and other oddities? Why would this be the case? Whatever the reason, Subject 0 has developed highly honed survival instincts and skills.

===============================
Subject 0: Preliminary Investigations

Subject 0 has the unique ability of harmonizing with mythos-entities and devouring their vitality. While the subject exhibits a change in ability for a short while, he reverts back to his standard abilities of wielding his sharp, tendril like, appendages, along with the standard abilities of super strength and extreme resilience.

There are many unknown variables at play with Subject 0. He completely absorbs mythos creatures, but his mass doesn't change unless he explicitly wills it to. It is hypothesized that his body is connected to a pocket dimension or some other alternate reality... but all attempts to examine his body with technology has failed so far. His body is, as of right now, a black box. In order to collect more data, I recommend entering Subject Zero into the Occult Artifact Recovery branch.

================================

quote:

"Hey, you new here? I'm the resident super-weirdo if ya need anything. Kinda stuck on-site when there aren't any missions but uh, it's fine I guess. Food's good! Hey, what field do ya specialize in? Think you can help me with my homework? In exchange I'll even tell you what my deal is. You look like you wanna know."

"See, since as long as I can remember... I've had this strange power. I can kill mythos-beings and absorb them to power up. So I guess I'm a natural monster killing machine. Obviously, the Ashton people have been trying to study me, and I've been told my power is really dangerous, 'uncontrolled and untested' they say. But, if it makes me feel like this inside, it sure as hell can't be ALL bad. It wasn't always as STRONG as it is now, though... For a long while I had to run from the things that went bump in the night. Hell, your average Joe and Jane don't know poo poo about what goes on around them, it was fun keeping THAT one secret growing up."

"But, now that I'm with the Ashton Foundation, I've been able to think about the attacks that've been happening around me, and with the Foundation's resources and books and things, I think there's a weird cult that's following me around causing poo poo. I haven't really talked to others about it yet, besides you, and you look like you're the awkward quiet type that won't tell nobody. Anyways, I'm still working on putting some piece together, but SOMEONE has to know something about whatever the gently caress I am."

High Concept: 16 Year old Mythos-Entity
Mythos Harmonization Syndrome: Subject 0
Life-Long Survivalist
A Life lived in Secret
Omega Aspect: Investigating the Cult Harassing Him
_____________________________________

Modes:

Good: Mythos-Harmonization Syndrome(10)
Body Horror(3+3), Physique(1), Mythos-Harmonization(2), Provoke(1)

quote:

Body Horror
Create an Advantage: Vincent modifies his body in order to enhance his movement, or strength.
Overcome: Overcoming obstacles by utilizing his bladed tentacles to cut through them, manipulate them, or go over them.
Attack: Attack using his bladed tentacles or other morphed appendages.
Defend: Defend using bladed tentacles or via natural regenerative resilience.
Create an Advantages: Manipulate tentacles in unique ways to put them into a prime position to strike at others or trip them up.
____________________

Mythos-Harmonization
Create an Advantage: Vincent manipulates the abilities of a mythos creature in some way.
Overcome: Vincent inherently knows or notices things about spells, artifacts, or creatures with a mythos-based origin.
Overcome: Vincent is able to mitigate the effects of other mythos-creatures or spells.
Defend: Defend against occult magic

Fair: Survivor(9)
Combat(2), Notice(1+2), Contacts(1), Burglary(1), Will(1+1)

Average: Intrigue!(11)
Athletics(2), Burglary(1), Deceive(2+1), Contacts(1), Notice(1), Stealth(2+1)

Skills:
pre:
		Mythos-Harmonization Syndrome (+3)		     Survivor (+2)		        Intrigue!(+1)
Superb (+5)	              Body Horror

Great (+4)	                                                         Notice

Good (+3)	Mythos-Harmonization, Provoke, Physique	      Contacts, Burglary, Stealth, Will

Fair (+2)				                                 Combat                          Decieve

Average (+1)							                                        Athletics
								
Stress

Physical: [1][2][3][4] Mild/Moderate/Severe

Mental: [1][2][3][4] Mild/Moderate/Severe


Stunts

Mega-Stunt: The Abyss Blinked: Vincent is himself a Mythos-entity. Because of this, he's fear-proof, but at a cost. Vincent also gains a +2 to provoking things he should normally be scared of.

I'm Surrounded. That Simplifies Things: Gain a +2 to Body Horror when outnumbered by opponents in the same zone as you.

Mega-Stunt: Bio-Mega Level Defenses: Vincent is extremely resilient to damage, and is guarded by bladed tentacle like appendages with reflexes so fast they might as well be autonomous. Because of this, he is Bullet-Proof, but weak to electromagnetic waves(lasers), and he has Armor:2 to everything else.

Mega-Stunt: A Thousand Branching Knives: Vincent knows how to make use of his instantaneously growing extremities quite easily, and gains a +2 to creating advantages using these appendages. He also deals Weapon:2 damage when using Body Horror to attack.

Eat it's Heart, Gain it's Powers!: After defeating or dealing a physical consequence to a Mythos-creature, Vincent can create a new stunt that lasts for the rest of the scene. This stunt can have 3 stunt benefits, I have to give one Fate Point to the GM for every stunt benefit after the first one.

Stunt Benefits=8, 8-5=3 GP to the GM

devilmaydry fucked around with this message at 03:30 on Jun 2, 2014

Takanago
Jun 2, 2007

You'll see...

Mali Sasithorn

Some people have a plan for their life; they seem to know exactly what they want to do from the day they are born and have everything thought out. Those assholes. Mali is not that kind of person. Growing up in southeast asia, she just found herself taking a series of short-lived lovely minimum-wage jobs after high school. She wasn’t really doing much with her life.

This all changed when she happened to get caught up in the middle of a high-stakes robbery. Initially taken as an impromptu hostage, she ended up helping the robbers get away. This was the start of what would become a beautiful life of crime.

It was great. Just the right amount of stress, just the right amount of excitement, and more than just the right amount of money. Mali would soon become an expert in the arts of breaking into places and getting away with their valuables. While there were some rough spots here and there, with police, betrayals, and close calls, things proceeded relatively smoothly until one certain job.

It didn’t seem to bad. Sure, it was a high-security warehouse, and sure, the client seemed shady as all hell. None of that had ever stopped her before. But the loot was nothing like anything she had handled before: a strange, magical skull. There was something wrong with it. Definitely something wrong with it. Wrong in ways that made absolutely no sense. People went crazy over that thing.

Suddenly finding herself caught in a storm of curses, madness, and violence, Mali simply skipped town with the artifact. She looked all over for any kind of answer that would explain that thing. While she didn’t find that, she did gain some background knowledge in occult artifacts and found her way to the Ashton Foundation.

Now she is a professional artifact hunter, putting her criminal skills to use in seeking out the strange and magical. And while she has left behind her life of crime, every now and then something from that pops up again in her life. After all, she never did pay back all those people...

Aspects

Concept: Professional Thief Turned Artifact Hunter
Intrigue: A Bit of a Criminal History
Action: Pretty drat Reckless
Occult: Insatiable Curiosity
Omega: Mountain of Debt

Skills:
pre:
		Intrigue (+3)			Action (+2)			Occult (+1)
Superb (+5)	Burglary, Stealth, Notice

Great (+4)	Athletics

Good (+3)	Contacts, Deceive		Combat, Provoke, Vehicles

Fair (+2)					Physique

Average (+1)									Mythos, Will
Improvements: Specialize Burglary(3), Notice(3), Focus Combat(1), Provoke(1), Vehicles(1)

Stress
Physical OOOO
Mental OOO

Stunts

Stunt: Lucky Shot
+1 to attack or create an advantage with Combat when using a firearm

Stunt: Parkour Expert
+2 to overcome physical obstacles in an urban setting with athletics.

Stunt: False Resolve
Use Deceive instead of Will to defend against mental attacks from humans.

Stunt: Sometimes Brute Force is the Answer
+1 to Overcome or Create an advantage when using Physique to physically break something.

HARDWARE: Otherworldly Skull (2 Benefits) (that might get some cool name I but I am not very good at Lovecraftian lore)
-Function: A Big Rad Magic Skull
-Flaw: Cursed As Hell

-Vessel of Fear and Madness
The magic power stored inside the skull can overwhelm the hearts of the weak with great fear and rage. +2 to overcome with provoke when wielding the skull, or +4 with a cost.

-Magic Skull-Flail
In a pinch, the skull can be swung on its magical chain like a flail. Weapon:2 or Weapon:4 at a cost.

Total Stunt Benefits: 6

Takanago fucked around with this message at 02:09 on Jun 11, 2014

Ettin
Oct 2, 2010
Li Wu


Li lived in Neo Hong Kong from the day she was born to the day she left Hong Kong Occultechnic to study postgrad at Miskatonic, so she's used to its high-tech atmosphere - she's got a custom e-spellbook, a spare datapad, AR contacts, the works. Behind the high-tech facade, Li is a trained sorceress who's obsessed with uncovering ancient tomes and turning them into Miskatonic-approved bookmarked e-books.

Her interest in the occult black market of the Arcane Underground began in NHK, when she was mugged for a book she'd borrowed from her astronomy professor. Desperate to avoid getting in trouble, she went looking for places that sold occult tomes - and discovered her natural charm, magical know-how and quiet aura of beautiful menace made it easy for her to deal with the Underground. Now, as one of Ashton's approved reclaimers, she puts those talents to use scouring the Underground for tomes when she's not out in the field.

Concept: Dangerous High-Tech Sorceress
Occult: Collector Of Ancient Secrets
Banter: Even Criminals Don't gently caress With Me
Black Market: Veteran Of The Arcane Underground
Omega: "Secretly" A Huge Dork

Skills:
pre:
		Occult (+3)		Banter (+2)		Black Market (+1)
Superb (+5)	Archaeology, Notice

Great (+4)	Will

Good (+3)	Mythos			Contacts, Deceive

Fair (+2)				Provoke, Rapport

Average (+1)							Athletics, Combat,
								Stealth
Weird Mode (Black Market): Intrigue but for the more dangerous Arcane Underground. Athletics, Combat, Contacts, Deceive, Notice, Stealth. Costs 10.
Improvements: 6 points left.


Stunts/Mega-Stunts
Can't Be Worse Than Wade–Giles: Any time Li encounters an occult language she could have reasonably studied, she can understand it — and speak it, where possible. If she spends a fate point, she can do so perfectly. Otherwise, the GM reserves the right to introduce symbols that don't properly translate.

The One Abridged Book Of Hsan: Li can use this book to get +1 to Archaeology or Mythos Cults during a brainstorm.

Signature Aspect: Collector Of Ancient Secrets

Technosorcery: When Li creates a ritual with more than one mega-stunt, she can ignore one of its catches as long as she can get a strong wireless connection to use her sweet phone apps.

Stress
Physical OO
Mental OOOO

Ettin fucked around with this message at 16:21 on Jun 7, 2014

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Hyun-Ae Hekmatyar



At 23, Hyun-Ae was the youngest person to ever take the post of Southwest Regional Sales Director for Uller. The native Austinite rocketed up the corporate ladder after being hired out of a summer internship. The fact that she never completed her degree program was constantly overshadowed by her otherworldly sales numbers and unimaginable profit margins, and she soon found herself in a corner office in their Houston headquarters.

Unfortunately, she threw one too many people under the bus in an attempt to nab her next promotion and suddenly found herself under formal investigation. The charges were coming out of the woodwork: securities fraud, corporate espionage, extortion, tax evasion, collaboration with sanctioned entities, embezzling, insider trading. The list was unending. While everything was completely true, the fact that her business practices were too unethical for Uller Corporation came as a surprise.

She was faced with a terrible choice: face indictment and go to court, or take a generous severance and retirement package.

The story never hit the news and Uller's stock prices never so much as thought about taking a dip. Enraged by her betrayal, Hyun-Ae went to the Ashton Foundation and offered to inform on her former colleagues in exchange for a chance to undermine the corporation. She was immediately placed in a field-management position in the acquisitions department with only a minor pay cut.

Concept: Ex-Uller Executive Arcanotech Dealer
CREAM: Tactically Acquired, Certified Pre-Owned
Hacker: The Ballmer Curve
See: Attached (1)
Banter: Ill Communication like Ma Bell
Omega: I'm Tellin' Ya'll It's SABOTAGE

pre:
               CREAM (+3)               Hacker (+2)          Banter (+1)

Superb  (+5)   Contacts
               
Great   (+4)   Rapport, Empathy,        Systems
               Will, Notice, Burglary   
Good    (+3)   Arcanotech Appraisal,    Deceive
               Mythos
Fair    (+2)                            Athletics, Stealth
                                         
Average (+1)                                                 Provoke
               
Weird Mode (CREAM): Get the money. Dolla dolla bill ya'll. Contacts (1), rapport(1), will(1), empathy (3), burglary (1), notice (1), mythos (1?). 9 Points.
Improvements: Specialize Systems (3).


Stunts/Mega-Stunts:

Shell Games like Enron: +2 to Deceive when utilizing an advantage created with the Systems skill.

1%: Once per session, Hyun-Ae can throw an out of control party and enters the scene with two stacks of $100 bills with which to slap people with.

Severance Package: When retreating from combat or a confrontation, Hyun-Ae can steal one piece of personal hardware from the enemy by spending a fate point and succeeding on a burglary roll.

Ms. Johnson: Use Contacts in place of Combat during a pre-meditated attack.

Intergalactic: Absolutely knows more people/creatures/beings than anyone else (Contacts), but at a cost; use Contacts in place of Mythos to identify/know a supernatural being. (+1 FP to GM's Reserve)

pre:
Stress:
Physical $$$
Mental   $$$$
         ¢¢$$

Atlatl fucked around with this message at 03:38 on Jun 4, 2014

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Will be applying when I get home.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
After some consideration, I will open this up to current NTech players with the following caveats:

Non-NTech player apps get priority! I'm going to look at those first before I look at any current player NTech apps when making picks.

Current NTech players should make a different type of character than what they have in their current game. If you're playing a shinigami already, make something else. I imagine most of you would anyways, but I'll make it explicit.

Mitama
Feb 28, 2011

YOU'VE NOW OPENED THE FLOODGATES, GORBASH.

Gonna put up a shinigami, I believe. Gimme a bit to work this out.

K Prime
Nov 4, 2009

Ponponkonā 4


Once, there was a mid-level Shinigami named Ponponkonā who got caught up in some bad business and captured by a bunch of assholes. Said assholes proceeded to experiment on her and do some very weird things. Like take her DNA, and make a bunch of clones.

The first few clones were straight- no changes. Even her memories were kept. Eventually, though, one escaped and caused some chaos for her wicked captors, so they decided that the 4-series clones would be... different.

Only the abilities of the mind were important, reasoned the scientists. So why not just grow a head, slap it on a cyborg frame, and boom, completely controllable. If they get uppity, override the body, no muss, no fuss. A net reduction in production time as well as a great savings in blood.

Of course, the day Ponponkonā 4 was supposed to go active something went wrong in the system, and the body failsafe overrides didn't work (almost certainly someone got fired over that one.) Ponponkonā 4 promptly fled, with only a confused series of incomplete memories and a huge, huge headache to her name.

She fled halfway across the world, becoming an urban legend of sorts in much of Asia, before her cyborg body started to break down. Luckily, the Ashton Foundation found her before anyone more malicious. They offered employment, something resembling a normal life, and a home. How could anyone refuse?

Right now, she's still learning what it means to be her own person, trying to form something out of a half-there past that she didn't actually experience and a present that leaves her constantly confused. The only thing she knows for real: She's very good at slicing up dangerous enemies.

That's a useful talent to have.

Concept: Illegal Cyborg Ninja Shinigami Clone
Action: RULES OF NATURE
Cyborg Shinigami: Savior Machine
Intrigue: Backstab Zandatsu
Omega: Seeking Her True Self

Skills:
pre:
		Action (+3)		C. Shinigami (+2)		Intrigue (+1)

Superb (+5)     Athletics

Great (+4)	Combat, Notice	         Blink,
                  Physique            	
Good (+3)	Provoke, Vehicles	 Stealth
			            

Fair (+2)				 Systems                         
								    

Average (+1)							        Burglary, Contacts 
                                                                            Deceive
Weird Mode: Cyborg Shinigami Blink, Stealth, Systems, Athletics, Combat, Physique
Weird Skill: Blink (Overcome, Defend, Create Advantage)
Improvements: Specialized Blink (3)


Stunts

gently caress It, Parry It!: Ponponkonā is Bulletproof as long as she has her sword. Note: It must be her sword- no other will work.

Paid in Spines: Ponponkonā may remove a mild consequence or clear a physical stress box upon taking out a worthy robotic or cyborg opponent.

Miss Divine Wind: Ponponkonā is absolutely faster(Athletics) than any normal human, but only in a predictable path.

Recursive Assistance: Each failure on a Systems roll adds +1 to Systems until Ponponkonā succeeds.

Camo Field: Ponponkonā may spend a fate point to replace an ally's stealth roll with her own.

Stress
Physical OOOO
Mental OO

K Prime fucked around with this message at 03:58 on Jun 2, 2014

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Not feeling it, good luck.

Sax Battler fucked around with this message at 20:03 on Jun 7, 2014

Kaja Rainbow
Oct 17, 2012

~Adorable horror~
How cool are you with someone who knows relatively little about Cthulhutech (I've only read a bit of the FATAL and Friends reviews) applying? I'm pretty familiar with FATE at least.

Also, I'm thinking of playing a Tager. Specifically one where the ritual went imperfectly (and that'd be part of their Concept aspect), leaving them with occasional transformation mishaps and the odd bout of alien instincts. But I don't know how well that works conceptually.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Kaja Rainbow posted:

How cool are you with someone who knows relatively little about Cthulhutech (I've only read a bit of the FATAL and Friends reviews) applying? I'm pretty familiar with FATE at least.
Totally okay with this!

Kaja Rainbow posted:

Also, I'm thinking of playing a Tager. Specifically one where the ritual went imperfectly (and that'd be part of their Concept aspect), leaving them with occasional transformation mishaps and the odd bout of alien instincts. But I don't know how well that works conceptually.
This sounds great as well. I would note that just being a tager has some bleed through of mindset from the alien thing you're bonded with, but a warped or partial binding would be an interesting character idea for sure.

Siivola
Dec 23, 2012

Edit: Moved to page two.

Siivola fucked around with this message at 14:30 on Jun 29, 2014

Mitama
Feb 28, 2011

Princess Shirona of Celephaïs


*heel click*

A Dreamlands native, Shirona lived in the fabulous yet pastoral city of Celephaïs for a good part of her life, daughter to the immortal King Kuranes. She easily could have lived in royal decadence forever, but she never felt content to live in the dreams of others when she could have her own. And given how she wasn't going to inherit the city for maybe another million years, what else was going to do with her life?

Shirona struck out on her own and traveled the dream world as some sort of wandering knight-errant. Save people, fight monsters, stop bad magic from leaking in the waking world, that sort of thing. Her power as a lucid dreamer ran pretty wild though, the sort of power one would expect from her peerage. Her journey literally cut a swath into the land, and left scars bad enough that they couldn't be dreamed away so easily.

The Order of Shinigami found her in Ulthar. A wizard tried to channel the psychic power of its cat inhabitants for a black ritual. She leveled the wizard in return into a huge crater that tore a good chunk of the city apart. The Shinigami quickly recruited her right after that, if only to take that loose cannon and channel her to causes that really matter.

She currently works with Ashton not only as a representative for the Order, but as the company's consultant for Dreamlands knowledge and relics. She also helps recover artifacts for them, which suits her fine as evil wizards and monsters usually come attached to those things. Shirona spends a lot more time in the "waking world" these days, absolutely fascinated with a reality that adheres to quaint concepts such as "the laws of physics", "causality", and "the democratic process".

· Aspects ·

Concept: Knight-Errant from the Dreamlands
Shinigami: Relic Hunter, Mage Slayer, Notorious at Both
Princess: Noblesse Oblige
Action: Do the Impossible
Omega: Stranger in a Strange Reality

· Skills ·
pre:
		Good (+3) Shinigami	Fair (+2) Princess	Average (+1) Action

Specialized			
		
										   

Focused		Great (+4):		Good (+3):	  			
		Athletics, Combat,	Provoke, Contacts,
		Notice, Physique,	Rapport
		Will, Dreamlands Lore
Shinigami Mode (9 pts): Athletics, Combat, Dreamlands Lore, Notice, Physique, Stealth, Will
Princess Mode: Renamed Banter Mode.
Dreamlands Lore Skill (Overcome, Create Advantage) (0 pts): An Occult skill that demonstrates knowledge of the Dreamlands and Dreamlands-related artifacts.


· Stunts/Mega-Stunts ·

Soul Relic - Dreamshaper (2 benefits):
· Function: Dream Matter Folded Into Shinigami Steel
· Flaw: A Beacon for Cat Spirits
· Masterwork Bastard Sword: Add +1 to Combat while in melee, Weapon: 2.
· Schrödinger's Cut: On a success with style with a physical attack, Shirona can spend a Fate Point to slightly alter one of the target's aspects to her advantage (with a free invoke). An Eldritch Society Wizard, for example, could turn into a Eldritch Society Mage Dropout in a single stroke. This only lasts briefly (at least one round) before reality reasserts itself over the paradox.

Absolute Territory (2 benefits): Wherever Shirona stands, the strange laws of the Dreamlands hold sway and protect her. When invoking an aspect to create an obstacle, Shirona gets a +2 bonus to the difficulty of that obstacle. Once per scene, she can also roll against a Great (+4) obstacle using Dreamlands Lore to subtly change the name of an existing scene aspect to her benefit (and gain a free invoke).

Don’t Lose Your Way: Shirona has a semi-conscious awareness of where she's needed most. She can spend a Fate Point to appear in a scene she wasn't in already, no matter how improbable it may be.

Lucid Dreamer: Shirona can use Dreamlands Lore in place of any other skill during a brainstorm, especially if her reasoning calls for dream logic.

Reality Is A State Of Mind (2 benefits): Fearproof against mental attacks, but weak to forces originating from the Dreamlands. Shirona can use Will to create an advantage through meditation or focus when she have a moment to breathe and concentrate.

(Total benefits: 7 - 5 = 2 fate points to the GM’s reserve.)

· Stress ·
Physical OOOO
Mental OOO

Mitama fucked around with this message at 02:37 on Jun 18, 2014

Mile'ionaha
Nov 2, 2004

I know FATE, a little, but this looks a bit different than what I’m used to.

Still, I was saying just the other day ‘boy, I remember that one fun Cthulhutech Tager game I played at GenCon, I wouldn’t mind playing some more of that’.

Assuming I can manage the creative load of another game, what do I need to get started?

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Mile'ionaha posted:

I know FATE, a little, but this looks a bit different than what I’m used to.

Still, I was saying just the other day ‘boy, I remember that one fun Cthulhutech Tager game I played at GenCon, I wouldn’t mind playing some more of that’.

Assuming I can manage the creative load of another game, what do I need to get started?

You'll probably want to get a copy of Atomic Robo. It's available as a PDF on RPG Now for a good price. Otherwise hop on IRC, there's plenty of people around to help!

Takanago
Jun 2, 2007

You'll see...
I posted my thing. Might futz with it a little bit some more but I've already mucked around with her a bunch since I started making the character. No idea right now what a cool name for a crazy magic skull would be, though.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
fiddy's crystal skull

give head or get dead
Feb 16, 2010



Still fiddling around with skills/stunts. WIP!

Also can anybody explain how skills are bought? I understand how they link to modes but cannot for the life of me work out the points/skills system!

EDIT 1: Thanks Kai Tave!
EDIT 2: These skills look good at the moment before i improve individual ones?
EDIT 3: Third time reading character generation and it just clicked
Edit 4: And Finished! Yell at me if anything looks wrong :v:
Kiski Eini



The addiction started off small. Replacing a finger with a cyborg one allowed a precise compact laser to be installed, allowing for a lightweight and portable method of cutting through display cases and the odd conventional lock. Upgrades then got more ambitious: turning his entire hand into a grappling hook, enabling rappelling down buildings and climbing onto the roof of aforementioned buildings.

The addiction evolved in other ways too. Going into homes and stealing jewelry became mundane and petty. Governmental agencies were the next step up. The OOI hadn't even realized that a magical artifact had gone missing until a day later.

This crime spree had come to a end when a Ashton building was scoped as the next victim. Everything was going well until Kiski tripped a ward attempting to drop through a skylight. A mysterious benefactor in the foundation was able to keep this illicit break-in internal, and as part of the 'we wont send you to rot in a cell' agreement, Kiski is now a official member of the Ashton's Foundation acquisition squad, putting the techniques he has built his body for to the test.

Concept: Reformed Robotic Rogue
Intrigue: Nothing is safe!
Cyborg: Human army knife
Action: Always have an escape plan
Omega: Something to Prove

Skills:
pre:
		          Intrigue(+3)		Cyborg(+2)		Action(+1)

Superb (+5)       Notice

Great (+4)	 Stealth, Athletics,                        
                              	
Good (+3)	Burglary, Contacts,            Combat, Physique
                            Deceive	                                  

Fair (+2)				        Systems                        
						

Average (+1)	                                                         Provoke, Vehicles
                                                                                 
Weird Mode: Cyborg Athletics,Systems, Stealth, Combat,Physique

Stunts

Suprise Round +2 to rolls against enemies that don't know where Kiski is
Time for my secret weapon! Spend a Fate point to declare i have a modification to assist in a situation
Armed And Dangerous Left hand acts as a silenced weapon 2 that cannot be disarmed.
The Next Big Heist +1 to Burglary during a brainstorm

Stress
Physical [][][][]
Mental [][]

give head or get dead fucked around with this message at 02:09 on Jun 6, 2014

Kai Tave
Jul 2, 2012
Fallen Rib

Big Nothing posted:

Still fiddling around with skills/stunts. WIP!

Also can anybody explain how skills are bought? I understand how they link to modes but cannot for the life of me work out the points/skills system!

Skills in Atomic Robo have a cost value equal to [NUMBER OF APPLICATIONS] minus 2, so a skill with 3 applications (it can create advantages, it can defend, it can overcome obstacles) costs 1 point. Bundling up a bunch of skills and tallying the combined point values gives you the cost of a mode.

Then if you have any leftover points after you've picked your modes you can use those points to further tweak your skills in the following manner:

-You can raise a trained skill to a focused skill for 1 point.
-You can raise a focused skill to a specialized skill for 2 points.
-You can raise a trained skill to a specialized skill for 3 points.

Now when you tally up your modes some skills are going to wind up focusing and specializing as a result of having the same skill in multiple modes. So if you have Combat in your +3 mode and in your +1 mode as well, you take the highest value (in this case +3) and raise it by 1, so your total Combat will be focused at +4. If you wanted to raise it an additional 1 with your bonus points it would cost you 2 points to take it from focused to specialized at +5.

That help?

Dynamics
Sep 8, 2006

I'm da man!
Lian Feng, The Butcher

Thirty years ago, as The Butcher


Modern times


Born to a pair of Xanthic Storm fringe cultists, Feng was weened on fighting and warfare. She served as a shock trooper in the many attempts to retake the ruins of Shanghai when she was just a teenager, and as the targets and causes changed Feng did not. She became known as The Butcher, a ruthless soldier who survived countless feuds between the cults who would enlist her services to fight the others. But just when she became the premiere cultist mercenary, her name on the lips of anyone worth a drat in the secret wars, The Butcher vanished.

Gone for nearly two decades, there were countless rumors as to what happened. Some said she was betrayed by her own Green Fury soldiers during an assault on the Moon, others that she found a new employer deep in the hidden cosmos. The stories ranged from the mundane to the truly outrageous, but the truth of it was unknown to most.

Feng started seeing ghosts. Or more specifically, the ghost of a girl she had assumed she killed as collateral damage. The ghost never spoke, nor did it do anything to hinder Feng. It simply followed, serving as a reminder to just how much pain and suffering she had caused in her warring years. She wandered across the SEAA territories, seeking a way to resolve her bloodied past and find a new way.

So many years later, The Butcher emerged as a new person. Trained in the mundane martial arts and foregoing the cursed technology of modern times, Feng sought a way to give the spirit of the girl, and herself, peace. She was offered what seemed like goodly work with the Ashton Foundation, along with a vague assurance that there might be a way to bury The Butcher forever. As a reminder, she still wears the bloodied peace and smiley face pins.

Concept: Ruthless ecoterrorist turned haunted monk
Aesthetic: Monk in the Digital Age
Action: I don’t need a gun (anymore)
Banter: The Butcher Lives!
Omega: I See Dead People

Skills:
pre:
		Ascetic (+3)		Action (+2)		Banter (+1)
Superb (+5)	

Great (+4)	Will, Combat, Athletics, 
                        Notice, Physique

Good (+3)	Natural Lore		 

Fair (+2)				Provoke, Vehicles

Average (+1)							Contacts, Deceive, Empathy, Rapport 
Weird Mode (Ascetic): Occult but with a little kung-fu to complement an array of natural magics. Will (1), Natural Lore (1), Combat (2), Athletics (2), Notice (1), Physique (1). 8 Points.
Improvements: 4 points left.


Stunts/Mega-Stunts

Gaia is pretty neat guys… Guys? If Feng continues to refuse using technology that involves electronics to help herself or convinces a companion to do so, she gains/maintains the Centered aspect. This aspect can be freely invoked once per scene to boost her physical prowess. Falling to temptation and using things like a cellphone will replace Centered with the Wavering aspect, which can be freely invoked once per scene by the enemy. Spend a fate point to reapply Centered after invocation, so long as Wavering isn’t in play.

Like the Wind: So long as Feng is Centered and conscious, her movement cannot be hindered by any means.

Natural Order: If Feng is facing an opponent using firearms, mecha, or other unnatural technology, spend a fate point and succeed a Natural Lore check depending on the type of enemy. If successful, her fists are considered Sledge Hammers and deal Weapon:X damage. Where X is the magnitude of success. If Centered, you may invoke the aspect to avoid spending a fate point.

Haunted: If Feng spends a fate point and takes a round to observe her surroundings, or more specifically the girl spirit that follows her, The Butcher might be given a clue as to the nature of the place. Reveal hidden scene aspects with words/letters omitted in the description.

Stress
Physical OOOO
Mental OOOO

Dynamics fucked around with this message at 18:55 on Jun 7, 2014

Emerald Rogue
Mar 29, 2013
This sounds like fun - I've always wished Cthulhutech wasn't such a miserable pile of creepy nonsense. I think it's done! My basic idea is an ordinary college graduate who stumbled across an illicit Tager binding ritual and wound up bonded to a juvenile extradimensional monster. Named Violet. Please let me know if anything is really obviously wrong with my concept or process. I have elected to leave my last stunt slot open, to be decided during play - I can do that, right?


Madeline Knapp, Violet and their combined form

Concept: My Invisible Friend Is Terrifying
Good Mode: Juvenile Tager Host (9)
+Aspect: Infant Predator
Average Mode: Banter (9)
+Aspect: The Girl Next Door
Fair Mode: Action (9)
+Aspect: College Athlete
Omega: Little Lost Tager - Where's Mom?

Skills:
pre:
		Juvenile Tager Host(+3)		Banter(+2)		Action(+1)
Superb (+5)	

Great (+4)	Athletics, Combat, Notice
                Stealth, Optic Warp
Good (+3)	   	                   Provoke	 

Fair (+2)				   Contacts, Deceive, Empathy   Physique
                                           Rapport, Will

Average (+1)							        Vehicles  
Weird Skill: Optic Warp
The little lost Tager pup can bend light around itself to achieve a variety of useful effects.
Overcome: Bend light to make something invisible or make others see things that aren't there.
Create Advantage: Distract an opponent with illusory enemies, attacks or obstacles.
Attack: Photon beams. ZZZAP!
Defense: Actually standing three feet to the left of where you're shooting.

Mega-Stunt: Tager Transformation
Function: Symbiotic Monster Suit
Flaw: Vulnerable to Stross Numbers
Mega-Stunts: 4 Benefits
+Photon Blast: Weapon 2 when using Optic Warp to attack.
+Razor Tentacles: Weapon 2 when using strength to attack.
+Alien Flesh: Armor 2 against physical harm.
+Apex Predator: Absolutely sneakier than any human (Stealth), but at a cost.

Stress:
Mental: OOO
Physical: OOOO


ASHTON FOUNDATION FILE 14-04-06 ALPHA
SUBJECT INTERVIEW TRANSCRIPT

Begin audio recording. This is Dr. Henry Sidgwick, Ashton Foundation research supervisor. The time is 9:46 AM on November 3, and I am conducting a follow-up interview with Madeline Knapp regarding last week's event, documented in file 14-04-06.


"Oh! Um, I didn't know this was being recorded. Do I have to say something now?"

Nothing to worry about, miss - this is just standard procedure for these interviews. I'd like to ask you some more questions about last week's incident, now that you've had some time to recover.

"Okay, sure. Um, where should I start?"

Wherever you think is appropriate. We have a decent timeline established now, so I'm interested in your perspective.

"Well, I guess I should start when I heard the chanting or whatever? I was coming home from work at the restaurant and I decided to take that stupid shortcut through that old industrial park because I was cold and tired and didn't really want to wait for the bus, you know? Anyway, it usually seems really quiet back there - kinda creepy, actually - so I noticed the noise right away. I thought someone was singing or had a radio on or something at first, like a homeless person or something? I kept walking, but I kept hearing the noise, and I realized it was a bunch of people chanting ... something. Like those monks, but I don't think it was in Latin or whatever."

Definitely not. Did you recognize anything about the chant? Familiar words or sounds? Did you smell anything unusual at the time?

"What? What kind of a - wait. I did smell something weird. It was like ... metal, maybe? And grapefruit. Really strong, just a couple of seconds before that wall exploded."

Interesting. You were very close to the building when that happened. How are you recovering?

"Really well, actually. I thought there would be some bruises or something today, but they've all cleared up. I've looked rougher after lacrosse games in college."

That's good to hear. What happened next?

"Well, once I picked myself up - I'm not sure how long I was on the ground - I saw something moving around near me, kind of under the rubble? There was a lot of dust, so I didn't get a great look at it, but it was tiny. Like, I thought that it must have been a cat or a puppy that was living in the building. I went to clear off the rubble so I could see if it was hurt, because I love animals and I couldn't just leave some poor little scared critter stuck in that mess. That's about when that weird guy came out and - "

I'm sorry to interrupt, but can you describe this person?

"Um, sure. He was really tall and skinny with a bald head, and I think he was pretty old. He had wrinkles, you know? The first thing I noticed was that he looked really hurt, blood on his face and arms. He came from inside that building, so I guess he got caught in whatever blew up that wall. Then I saw that he was wearing this weird looking robe. I think they were yellow, but it had a lot of dust on it. He staggered out of the building, saw me with ... whatever it was, and yelled 'Give it back to me! It has to be hidden, or she'll come for it!'"

You're certain that's what he said?

"Yeah, it stuck in my head because it was such a weird thing for somebody to say, you know? I mean, the guy looked half dead and he's freaking out about his cat? I mean, Violet isn't a cat, but I didn't know that at the time, right?"

Violet? You gave the entity a name?

"Well, yeah. She follows me everywhere now, so I figured she should have a name. At least so she knows who I'm yelling at when she chews up the furniture. Isn't that right, you little creep?"

I'm sorry? Is ... is Violet here now?

"Um, yes? I told you she follows me everywhere, although I guess most people can't see her because of that funny light trick she does. I really can't keep her locked up or anything. She just gets out somehow when I'm not looking. So I stopped trying. She's lying by your right foot, by the way. Don't worry, she doesn't really seem to be able to do much of anything without my help. She's pretty friendly, too."

Security, please initiate a precautionary level four lockdown of this wing. Um. What ... what happened next? After the man yelled at you?

"I told you she's fine, but whatever. Anyway, Violet jumped right into my arms! Really startled me, since I thought she was hurt and all. The extra eyes and tentacles were also a surprise, looking back on it. Then ... it's kind of a blur. I remember bits and pieces, really. The clearest thing was the guy in the robes - he tried to hit me and totally whiffed! I mean, it was like he thought I was standing somewhere else! The next clear thing I remember was that older guy in the suit helping me down from a fire escape - I think he said his name was Agent Marcus? I saw the guy in the robes on the ground with a big hole burnt right through him. That sounds awful, and it's something I should feel awful about, but ... I didn't. And I still don't. I feel satisfied, somehow. Isn't that terrible?

Not necessarily, miss. It's an understandable reaction, given your circumstances. By the way, have you given any thought to Agent Marcus' offer?

"What, the field research internship with your foundation? Yeah, I think I'll try it for a while. I mean, I don't know why you would want a communications major for a research position, but it's definitely more interesting than waiting tables."

END TRANSCRIPT

Emerald Rogue fucked around with this message at 17:31 on Jun 9, 2014

Kaja Rainbow
Oct 17, 2012

~Adorable horror~
Seeing as how there're plenty of applicants and I've got other stuff to spend the time on, I won't be applying.

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?


Agent "Agent" Cain

Cain wasn't always an agent for the OOI. There was a while there where he'd had a good life. Years and years ago, he'd been a soldier. DEVGRU Indigo Squadron, one of the real badasses with a file that was more black bars than pages. You know, the kind they make videogames about with all of the gunfighting and none of the horror. And like all soldiers do, he met a nice girl, he settled down. He went to war for six months at a time, came back with a couple of new scars, and had cookouts with the wife and kid the rest of the time.

Nothing's ever perfect though. Cults ruin everything. It had started like any other day - taking the kid to school, dropping the wife off at work, the usual. But on their way to the school, a major intersection was blocked by what looked to be street performers giving the world a show.

It wasn't until it was too late that the play's nature was revealed - "The King In Yellow." And around the time it clicked to the soldier that he'd been briefed on this kind of terror attack, the bombs planted in the area went off.

There's a hidden clause in the recruitment contract for Special Forces units these days. Basically, if your biological tissues match a certain profile, and the government wants you badly enough, that whole "dying" thing isn't exactly part of the deal.

And that's when Cain woke up, on a well-lit table with a bunch of robotic surgeons grafting new limbs onto burnt, destroyed flesh.

The briefings were easy, the indoctrination wasn't hard. "Say goodbye to the Navy, son, you're with the OOI now." And so he was - a black-ops cyborg with the Special Activities Office, recovering classified intelligence, capturing artifacts that man was not meant to touch, and eliminating threats to the NEG.

A lot of threats. After the fourth stronghold of Cold One cultists, he began to wonder if they'd had this plan for him all along - a life without peace, always fighting another threat, another war.

Around that time, he got new orders. They'd been quietly given over a cup of coffee, as opposed to the over-excited analysts and folders full of satellite imagery.

"You're going to work with the Ashton Foundation," she said coolly. She took her coffee black, and the chain around her neck was standard US ID tags. They shared a past, Cain and this mysterious woman. "They need the backup. They've got some good men and women in their ranks, but no one as...uniquely qualified for operations as you."

He was on the plane later that night, OOI analysts and attaches giving askew looks at the SAO cyborg in their precious first class section of the flight.

Since then, he's slowly gotten used to the lax lifestyle the Foundation affords. It almost reminds him of how easy life was when he wasn't on deployment with DEVGRU, "fragging the fish-men" as some at the Foundation would call it. There's not much in the way of discipline or regulation among his colleagues, but he doesn't mind too much - after all, innovation is valued in covert operatives, and Foundation members are nothing if not...innovative. Yeah, that's the word. That wasn't the word the first time somebody hacked his cyber-eyes to blast really strange Japanese cartoons into his skull, but that's the word now.

He has, however, picked up a reputation for being able to beat most of the more athletic members of the Foundation at paintball and VR warfare. This may or may not have anything to do with the increase in attempted pranks against him, but it IS hard to prank someone who's been trained most of his life to be extremely aware of everything and who has cybernetic reflexes to back it up.

pre:
Agent Cain

Concept Aspect: Cyborg Veteran Turned Secret Agent

Mode (+3): Cyborg
Athletics, Combat, Notice, Physique, Provoke, Vehicles

Mode (+2): Spy
Athletics, Burglary, Contacts, Deceive, Notice, Stealth

Mode (+1): Banter
Contacts, Deceive, Empathy, Provoke, Rapport, Will

Mode Aspects:
Cyborg: Never Asked For It, Gonna Use It Anyway

Spy: The Fifth Freedom

Banter: *unknown*

Omega Aspect: "Cain, Cursed By God? What does that even MEAN?"

Skills:
+5: Combat
+4: Athletics, Provoke, Notice
+3: Contacts, Deceive, Physique, Vehicles
+2: Burglary, Stealth
+1: Rapport, Will


Stunts:

Die Another Day: Cain's a slippery one.  In a physical 
conflict, he can spend a FATE Point to concede even after 
he's rolled his defense.

Did You Check The Body?: Cain is also a survivor that
would make cockroaches look like the dodo.  As long as he's
not being directly observed and there’s a reasonable way to 
leave, he can spend a fate point to disappear from a scene. 
Once he has left the scene, he can reduce a consequence one 
level (severe to moderate, moderate to minor, minor to gone). 
He cannot reappear until the next scene at the earliest.

Cyborg Enhancements: Cain's cyborg body has numerous 
benefits.  He's immune to toxins and heavily-armored, but 
his systems are extremely vulnerable to being hacked.  
(Toxinproof, Armor:2 against everything else, but vulnerable
to hacking)

One-Man Strike Team:  Cain's used to fighting in 
secret cult hideouts, underground networks of tunnels, 
and labyrinthine dungeons used for nefarious purposes.  
When in extremely tight quarters such as the above, he 
gains +2 to Combat rolls and Weapon:2 in melee range.

Tempus Rimeblood fucked around with this message at 11:52 on Jun 5, 2014

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?
Well, I've been working on this sheet for a while. Might as well put it down now and edit in a full backstory later.

Lyssa Mandeford, aka Melissa M. Monteforde-Ingrams, aka deadmanlaughing

Summarized background:
-Two years ago began campaign of vigilante justice against the rich and powerful of the North Atlantic Arcology
-Six months ago was captured by police
-Five months and three weeks ago was bailed out by her rich and powerful parents and was handed off to her weird Uncle Herbert at the Ashton Foundation where she hopefully won’t ruin the family reputation more.

Full-length background:
“So you want the deadmanlaughing story, huh? How it started, how it ended, and everything that happened in between? Well, you came to the right place. You wanted the real story, and now you’re going to get it.

“The first thing you need to know is that it’s way too easy to create a new identity in this society. I mean, I’m just a rich girl that wanted a clean break from her family. It should not have been as easy to create Lyssa Mandeford as it was. Their security is a goddamn disgrace, let me tell you. I’ve seen laptops with better security, and… Okay, I’m getting off-topic now. Where was I…

Oh, right. So, I was on the ferry to the North Atlantic Arcology thinking about how easy it was to do all that. That made me think about how I’d barely get a slap on the wrist if I did get caught, just because my parents paid off half the representatives in NERU. Still, it’s not like I could do anything to do about it.

But then I realized… I totally could do something about it. I had a completely blank slate, I knew all the important security protocols, and I’ve lived with the 1% long enough to know where all the bodies were buried. I could do some actual good here. It’d be risky, and it’d only be so long until I’d get smacked down, but I could do something. That night, deadmanlaughing was born.

I don’t think I need to tell you all the stunts I’ve pulled as deadmanlaughing. Drained a few bank accounts, kicked some teeth in, aired all the dirty laundry I could, I honestly just did whatever sounded good at the time. You wouldn’t think that if you listened to the news, though. They thought I was a criminal mastermind trying to destroy the whole arcology. Now, I’m flattered that they thought I was that great, don’t get me wrong. but eventually that’s just slander. So I decided to just, you know, hack into their stream and give my side of the story. That really was the beginning of the end, in retrospect. The police couldn’t just keep sweeping me under the rug after that one.

Long story short, they caught me. Broke a few ribs in the process, but it’s not like I wasn’t expecting police brutality at that point. I also expected to get questioned 24/7, because I was public enemy number one. What I didn’t expect was my father busting into the interrogation room to pay my bail and brush all of this under the rug. Which was complete bullshit, by the way. I did the crimes, I should have done the time. But nooo, it would have “looked bad for the family”. For gently caress’s sake, I changed my name to get away from that poo poo.

Anyway, not much happened after that. I sat in a hospital bed for a month, then my parents shipped me off to work for Uncle Herbert at the Ashton Foundation. They said it was so I could “do something useful with those talents of yours”, but we all know they just want Uncle Herbert to keep an eye on me for them. Still… As far as multinational NGOs go, the Ashton Foundation is one of the better ones. If I’m going to be stuck here, I might as well help where I can.”

Alpha: Rebel With Entirely Too Many Causes
Hacker: Everyone Important Is Online
Vigilante: It's Not Wrong If They Deserve It
Banter: If It’s Worth Doing, It’s Worth Being Seen Doing It
Omega: Sullying The Family Name

pre:
		Hacker (+3)		Vigilante (+2)		Banter (+1)
Superb (+5)	Contacts, Systems

Great (+4)	Athletics, Deceive,
                Notice       

Good (+3)	Stealth		        Provoke, Will,
                                        Combat
Fair (+2)				

Average (+1)							Empathy, Rapport 
Vigilante Mode: Athletics, Combat, Contacts, Notice, Provoke, Will. 8 points.
4 points remain for improvements
-Specialize Systems, -3
-Focus Combat, -1


Stunts:
Electrostatic Grapple: +1 to overcome an obstacle with Athletics for climbing up or down it, and +1 to create an advantage with Combat by entangling someone in the spool of electrified wire tied to your wrist.
Such Wonderful Toys: Use Systems in place of Electrical Engineering when Inventing
XuX: When you leave your mark behind to let everyone know who did this, you can use Provoke to make a mental attack against whoever finds it.
My Ultimate Weapon: Weapon 2, and +1 to create an advantage with Deceive by convincing people that it can't just be a club.
System Sweep: Use Systems in place of Burglary when casing a location as long as you can compromise it’s existing electronic security systems.

Physical: [][][]
Mental: [][][][]

Lurks With Wolves fucked around with this message at 19:01 on Jun 7, 2014

Emerald Rogue
Mar 29, 2013
I probably should have asked this question prior to making a Tager character, but whatever. What the heck is a Stross Number, and why are Tagers vulnerable to them?

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Emerald Rogue posted:

I probably should have asked this question prior to making a Tager character, but whatever. What the heck is a Stross Number, and why are Tagers vulnerable to them?

I have three answers to this.

An unhelpful answer:
I re-checked the notes and logs and it should be Stross Primes, my bad!

A pedantic, in character answer:
To explain Stross Primes, I first need to explain a bit about how magic works in this setting, and also about tagers.

Magic is effectively a form of very complex math built out of information theory, and intersecting with exotic physics.

In the old days, traditional magic was done by rule of thumb. Certain strange things were observed to happen, and sorcerers mucked about until they could replicate those strange things, or do stranger things. 90% of what they did was pointless cruft, but with no basic understanding of natural laws or systematic approach to test their ideas, it was the best they could do. The big breakthrough by Ashton herself was applying modern theory, math, and experimentation to figure out what parts were actually important and then building off those tenets.

Basically, it's a function of the many worlds hypothesis. There are lots of different universes, with different physical laws than our own. You can power magic by tapping into energy from these places, by causing the wall between worlds to weaken enough that local physics are modified or overcome by the physics of those places, or by summoning the weird inhabitants of those places to our world. You can do this with high order math because, as some really smart physicists figured out, everything is information, and if the calculations you were doing were of the right kind and the right complexity it caused echoes in other places, where the difference between information-as-data and information-as-mass-and-energy wasn't quite as sharp. Combine that with control over electromagnetism, and bam, industrialized magic.

Modern wizards are a lot better at all this than old school ones because they actually have a theoretical understanding of what they're doing, so they're a lot more efficient. When they want a hand of glory, they don't sneak out to a gallows at midnight with a silver sickle. They place an order for a gross lot of humane, cloned, vat grown polydactyl monkey paws with Hakurei, and a kit with pliers and wire and shatter resistant mirrors off of Amazon. Then there's computational sorcery, where you run rituals on high-powered computers, making all of the elements completely virtual, and avoid the dangers of being personally involved. It's less powerful, but generally safer. This is the basis of most arcanotechnology. Most wizards do a bit of both. Technomaners are special because they also use both but combine it in really unorthodox ways (they cast spells by chanting programs, and write programs by using virtual ritual objects, it gets weird).

Now, tagers are made by summoning a particular class of demon or spirit from another universe and binding it to a person with a secret ritual. As a result, tagers are partly supernatural, which means they have a part that dips into this realm of super-complex math.

This is where the Stross Primes come in. Back in the early days of modern magic, people were summoning dangerous things left and right, largely by accident. Unfortunately only a small number of people understood magic well enough to deal with such things. Even more unfortunately, during an outbreak those people tended to be at ground zero, and thus dead or worse by the time the incident really got going.

Gwen Stross, a colleague of Ashton's, came up with a brute force solution to this problem. She took what was a very effective banishment ritual and converted it entirely into a fiendishly complex formula, which she then ran through ridiculously powerful super computers by inputting random variables. Out of this you get a sequence that seems to represent a number from another universe - its all mind-bendingly complicated and beside the point. What's important is that the output sequence can be represented by a unique pattern, either a eye-watering fractal, or as a wave modulation in sound or light, that's also rather unsettling to experience. More importantly, these things hurt summoned creatures, badly. The fractal could be inscribed onto physical weapons (or, once nanomanfacturing took off, built into the molecular structure of a weapon). Thus were born an effective class of anti-supernatural weapons anyone could use.

The down side is that each pattern is a one off. For certain technical reasons, you can't just use the same pattern over and over again. So they became known as Stross Primes, after their inventor and the fact that each one is unique. Cries from mathematicians that primes don't work that way went unheeded. Because of the computational requirements, facing a Stross Prime weapon is pretty rare, but any serious anti-occult unit will have at least one kept in storage.

Stross Prime weapons are particularly useful against tagers because their hybrid nature usually makes them resistant to the standard forms of attack. They're part supernatural, so regular bullets and such don't do the job. On the flip side, their mortal half protects the bound spirit from pure magical assault, providing an anchor when someone tries to banish or mess with them. Physical Stross Prime weapons, though, attack both ways at the same time. They disrupt the bond enough that the supernatural weaken for a moment, allowing for a physical attack to cause real damage.

As a note, while just displaying a Stross Prime fractal or playing a Stross Prime sound or light show can gently caress up a purely supernatural being, they just make tagers really uncomfortable.

Lastly, an out of character explanation:
When Ettin was putting together the NTech games, they used the DFRPG rules and in that game all supernatural toughness powers needed a Catch that bypasses them. Because one of the inspirations for NTech is the Laundry Files series, the math = magic link had already been established, so it made sense that some sort of silly math thing would work as kryptonite for tagers. I suggested calling them Stross Primes as a callout for the Laundry Files' author, Charles Stross. So there you go!

Comrade Gorbash fucked around with this message at 23:15 on Jun 5, 2014

Emerald Rogue
Mar 29, 2013
That explains it! Thanks, Comrade Gorbash, for reminding me that I need to read more of the Laundry Files.

ChrisAsmadi
Apr 19, 2007
:D


Maximilian “Max” Stanford

Aspects: Guardian of the Downtrodden; Hothead Frontier Mechanic; Bearer of Lux Custos; Memories of a Misspent Youth; And Into The Fire...

Skill Modes:
Mechanic (+3) [9]: Athletics, Deceive, Notice, Physique, Rapport, Vehicles
Knight (+2) [9]: Athletics, Combat, Empathy, Physique, Provoke
Misspent Youth (+1) [9]: Athletics, Burglary, Contacts, Deceive, Notice, Stealth
Bonus [3]: Specialize Combat.



Stunts:
Leather Jacket (Personal Hardware): Armour: 1; +1 to Rapport when trying to impress someone.
Duck And Weave (Athletics): If Max succeeds with style on an Athletics defense, he may choose to move a single zone.
Grease Monkey (Vehicles): Max may use Vehicles as if it were a Science skill with respect to Vehicles.
Lux Custos (Personal Hardware x2): Weapon: 2; +1 to Combat Attacks vs Supernatural Foes; May spend a FP to bypass supernatural immunities for a scene.

Aspects:
Concept Aspect: Guardian of the Downtrodden
Mode 1 Aspect: Hothead Frontier Mechanic
Mode 2 Aspect: Bearer of Lux Custos
Mode 3 Aspect: Memories of a Misspent Youth
Omega Aspect: And Into The Fire…

Background:

Ashton Foundation
Partial Record of Prospective Hire Interview
12th December, 2119
Subject (S): Maximilian “Max” Stanford, 23, Alaska.
Interviewer (I): Mishkal Pavel, Regional Analyst, North Western Region, APTO


S: “Whoa, fancy place you Ashton folks have got here, Mishkal. Bit too much chrome, though, mate. So how’s this interview work? Y’all paid for me to get flown down here, so I gotta figure that y’all want something, right? It’s the sword, ain’t it?”

I: “Perceptive, Mr Stanford, We…”

S: “Call me Max. Mr Stanford was my old man, and me and him never got along much. Too many beatings, especially after my mom died.”

I: “Noted. Max, you are entirely correct - your sword, along with your actions in the last few months were indeed what brought you to our attention. Might I ask how a mechanic in Alaska ends up with an angelic blade?”

S: “It was a night a few months back, in September. I was making a run out to Rufus’ hunting shack, since his lovely old beater truck had broken down again for the third time that month. Pitch black, the dead of night, navigating pretty much from memory and my tow truck's lights. And then out of nowhere this fireball falls out of the sky, right into the middle of the goddamn track. I swerved and drat near broke my neck. Still, figured I had to check it out, so I grabbed the shotgun - never know when there’s gonna be a bear, after all - and check the crater out. Despite everything, there wasn’t no fire, even. Just a golden light and some sort of song - like one of those songs in Church. And right there, in the center, a skeleton’s hand on the hilt, was the sword. Lux Custos. So I took it. Thought I’d keep it safe, maybe.”

I: “How did you go from finding a sword in the ground to fighting the local monsters, Max?”

S: “Oh, I’ve always fought for the underdog. Even back when I was a kid on the streets of Baltimore, avoiding my old man when he was drunk, I always fought for the underdog. It’s how I ended up in Alaska. Ended up running after some local crime bosses put a hit on me for picking fights with their dealers. But here I was, with some real power and some real threats to fight - not just junkies or bullies, man, but actual monsters. It’s like the sword was pushing me to do it, to protect people. So I did. I fought vampires, zombies, even a yeti or two - stuff I didn’t even understand. Sure, it was scary, but it was like… I’ve got the sword, I can do this, y’know? Because it was the right goddamn thing to do, and someone had to do it, or more people would die. So hire me if you want, Mishkal, but you’d better not try and stop me from fighting the good fight.”

I: “Interesting…”

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Just under 7 hours.

e X
Feb 23, 2013

cool but crude
Albrecht ‘Spange’ Spangeberg


High Concept: Brawl and Brains
Panzerschreck: Peace Through Superior Firepower
Action : Can’t Outsmart Bullet
Occult: I studied two semesters at the University of Ingolstadt
Omega: I Could have Been A Contender


pre:
		Panzerschreck (+3)		Action!(+2)		Occult(+1)
Superb (+5)	Combat, Physique

Great (+4)	Notice, Will,
                Provoke       

Good (+3)
			        
                                        
Fair (+2)                                      	Athletics               Mythos
			                        Vehicles    

Average (+1)							 
Panzerschreck: Combat, Notice, Physique. Will Provoke (6)
Improvements: Combat, Physique, Mythos (7)
Points: 30 -6(Panzerschreck)-9(Action) -3(Occult) -7(Improvements) = 5


Stress:
Physical: () () () () () ()
Mental: () () ()

Stunts:

Strong As Hercules: When you try to accomplish seemingly impossible feats through pure strengh, you can add +2 to your Physique roll.
Wesentlich eloquenter in Deutsch: You get a +2 to Mythos rolls if it relates to your native language or mythology.
Large and Loud: You can use Physique instead of Provoke to intimidate someone.
Wolverines!: You can spend a fate point to force an opponent to pay attention to you.


Megastunt, Equipment: Big Lizzy

Big Lizzy is the special issue heavy chaingun developed by the NERU military for armored vehicles. Not that it stopped Albrecht from carrying it around with him.

Function: Heavy Duty Anti-Vehicle Weapon
Flaw: Slow and Heavy

Benefits:

+2 to Combat rolls when shooting at a target.
Weapon: 2 or Weapon: 4 at a cost.
After a successful attack, it automatically creates the boost ‘Pinned Down’ on target, that can be used by anyone.

8-5 = 3 additional Fate Points for the GM.

e X fucked around with this message at 23:14 on Jun 8, 2014

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
And that's a wrap! I will have picks up soon, and the game thread tomorrow.

There may be an additional announcement as well.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
First, thanks to everyone who has applied! There were numerous great applications to pick from. You certainly didn't make it easy on me. For those of you who don't make the cut, stick around for an announcement later.

And now, the moment you've been waiting for. Our finalists are...

Mali Sasithorn (Takanago)
Li Wu (Ettin)
Hyun-Ae Hekmatyar (Atlatl)
Agent "Agent" Cain (Tempus Rimeblood)
Madeline Knapp (Emerald Rogue)
Princess Shirona of Celephaïs (TurninTrix)

Welcome to the Special Circumstances Response Team of the Ashton Foundation! You are the globetrotting adventurers the Foundation calls on for its most intractable and strangest missions. I will be posting further information here for you tonight and tomorrow. We'll be leveraging some Atomic Robo rules, including creating a Division for you with skills like AR does with Tesladyne. Additionally, if you have any questions for me, feel free to bring them up. The game thread will be going live tomorrow afternoon or evening.

In the meantime, please also post impressions for your fellow characters.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Faction information!

The Ashton Foundation is a faction with a Resources Mode (Average [+1]). You each will have two points to improve its skills (Armory, Intel, R&D, and Transport) but keep in mind it costs double to do so! You'll want to look into pooling points.

The Foundation has the mission statement Expanding the Frontiers of Arcanotechnology. The Foundation's goal is to improve arcanotechnology, support its adoption by humanity, and protect the public from its misuse. It also has the pressure The Known Unknown, representing the Foundation's expertise in occult matters, but also the danger of delving into the occult, even by experts. If anyone has suggestions for a second pressure, I am happy to take them.

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?
Cain will throw his points in for +2 to Intel. Knowledge wins wars, equipment can be procured on site.

IMPRESSIONS:

Personal Log Entry 005, Agent [REDACTED] Cain

Curious place, Ashton. Easy enough to get settled in though, and it's always fun seeing the so-called security personnel try to challenge the new guy at VR sims or paintball. FNG hazing only works when the FNG's untrained, guys.

Anyhow, I seem to have been placed in the Special Circumstances Response Team. Not surprising, I had a feeling this was gonna be my posting, or something like it. I've had some time to meet the other members of the team, and my initial reports are as follows:

Li Wu. A tech-based mage, using tablets as spellbooks. Fairly accomplished caster, too. Extremely viable if paired with mechanized units, myself included. Nothing like some do-it-yourself arcanotech for short spurts of time. Seems...personable, if a bit of a professorial type. Perceived asset viability: Excellent in a supporting role, combat capabilities untested as of yet.

Madeline Knapp. An example of Unit Designation: Tager. Extremely untested, and appears to have slight instability - constantly talking about an invisible friend named "Violet." Very raw, this one - why was she augmented in such a way? Perceived asset viability: Good, even running on instinct.

Hyun-Ae Hekmatyar. I don't like this one. A slimy corporate exec. I wonder if she can tell I've performed disposal operations on people just like her for collusion with Mythos entities and cults. People like that would sell their own mothers if there was a buck in it to be had. No other viable skills, either - she looks to be a pencil-pusher, content to hide behind a stack of cash and let other people pull the trigger for her. Perceived asset viability: Extremely poor, detriment and liability to unit. Risk of collusion: Extreme. Advise extreme OPSEC around asset. Also: note subject's constant substance abuse. Letting someone operate under as many illicit chems as she does is bad for the operation and puts lives in danger.

Mali Sasithorn. I like this one. In another life, she could have been OOI or DEVGRU. She's got that raw drive to survive that some assets lack, and is more than capable of handling herself. The relic...concerns me. Melee weapons aren't viable when taking on certain designations of Mythos beasts, my after-action report on Operation [REDACTED] notwithstanding. Perceived asset viability: Excellent.

The Princess. To borrow a phrase from Master Chief [REDACTED] back in the Indigo days, 'Hell and damnation.' I don't know what she's capable of. I don't know if she's actually royalty. The 'Shinigami' organization isn't something I was briefed on, that was way above my pay grade. But for all her friendly exterior...hell and damnation, she has ME on edge. Perceived asset viability: Unknown, likely excellent.

Tempus Rimeblood fucked around with this message at 15:45 on Jun 9, 2014

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Now, the special announcement for I promised for everyone else...

:siren: There will be a second game. :siren:

Due to the high level of response, and that after reviewing my notes I realized I had two plot threads that really weren't compatible that I wanted to explore, I am in the planning stages for an Ashton Foundation 2 game. I will be re-opening recruitment for that game in about two weeks time, after I have a chance to make sure Ashton Foundation 1 is up and running on all cylinders. Anyone who has already apped can extend their application to this game, and will get a benefit in that I will happy to help go over why your app didn't make the cut for Ashton 1 and how to make it better for Ashton 2. Anyone who would like to apply an entirely new character is welcome to.

For Ashton 2, the setting will be a bit different. Ashton 2 will be a branch office based on Mars, the main colony there. Their adventures will take them to other places in the solar system, but probably not to Earth.

I will post more when I am ready to begin the recruit for Ashton 2. Remain vigilant!

EDIT: In regards to helping out with apps, I will be focusing on Ashton 1 first, so I'll be most able to do that once the recruit re-opens.

Comrade Gorbash fucked around with this message at 02:13 on Jun 8, 2014

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
https://www.youtube.com/watch?v=XY5KTVA_2ys

TWO WEEKS TO MARS

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Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Mali: She's my kind of people, you know? The kind I used to hire and work with all the time. Matter of fact, I'm pretty sure I hired her to get that skull she's carrying around. It was just a setup to get the regional logistics director fired so I could get one of my boys in his place. So, uh... Small world, right? We just hashed out the job over voice, so I dunno if she recognizes me at all. I ain't gonna say nothin' though.

Madeline: My number one murderbeast. Her kitten - pet thing, creature - whatever - gives me the creeps. Her tager form isn't too easy on the eyes, either. When I can see it, I mean. Other than that, she's cool.

Li Wu: Look at this girl, thinking she's all hard and poo poo 'cause she can find a fence or two in the NHK. Heh. For real, though, she's alright. I just don't get the whole front she's trying to put up.

Agent: Dude's, like, super professional. Still rocks the raging high and tight even though he's in civ-land now. I get the feeling he doesn't like me much, or maybe it's the fact that I'm the supervisor here, but he tends to have a stick up his rear end all the time. Haters gonna hate. Not like I gotta invite him to any parties, anyways.

a fuckin real life princess: I can't deal with this royalty nonsense. Like, this is America. I don't play that game, man.

I'm down for Transportation.

Atlatl fucked around with this message at 04:01 on Jun 8, 2014

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