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Deadmeat5150 posted:So I started a new game and holy poo poo I started on an almost island. There's just a thin,as be eight wall wide, strip of land connecting me to the mainland. The space I have to expand in is enormous too. I share the island with a biter nest, though, so I'm not totally safe. But I'm drat close! You should share your map/save if you have one near the start. I love island maps. Rhonyn Peacemaker posted:I could just make an island for ya'all based on my map? I don't know how i quoted you instead of the person who i intended. And then wrote a reply I need to stop playing Factorio. But by all means share your save, its always nice to see how people do stuff!
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# ? Jun 10, 2014 03:27 |
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# ? Apr 20, 2024 00:11 |
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Phobophilia posted:What's a good design and ratio of solar panels and accumulators, that is also compatible with the steam engine-smart inserter trick? I like to have substation in the middle, surrounding it with accumulators, then run this three‐wide strip of accumulators to the edge of the substation’s range. A two‐wide strip of solar panels goes on either side of the accumulator strip.
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# ? Jun 10, 2014 03:33 |
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UberJumper posted:You should share your map/save if you have one near the start. I love island maps. Nowadays you can just share the map string. Play->Load->Map Exchange String
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# ? Jun 10, 2014 03:37 |
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What am I doing wrong in using oil wells? I make a pipeline from wherever the well/well cluster is, route it into holding tanks, and from that into refineries. However, I think on this map I have at least 15+ oil jacks dumping into the pipeline system, and I'm lucky if just one oil refinery is running at a given time. I looked at the output on each jack, and summing em up there should be more than one refinery running at once.
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# ? Jun 10, 2014 05:19 |
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Morning posted:What am I doing wrong in using oil wells? I make a pipeline from wherever the well/well cluster is, route it into holding tanks, and from that into refineries. However, I think on this map I have at least 15+ oil jacks dumping into the pipeline system, and I'm lucky if just one oil refinery is running at a given time. I looked at the output on each jack, and summing em up there should be more than one refinery running at once.
I'm sure there's more, but I can't think of them off the top of my head E: IMO it's 'Just Good Practice' to have a pump at origin and endpoint of oil lines longer than, say, one screen, though usually unneeded. It's not like they're expensive. EDIT: I'm going to be starting the Legacy game in LP today around 1-ish EST. PM me or reply there or here or anywhere really if you want to be put on the list for the game Evilreaver fucked around with this message at 10:28 on Jun 10, 2014 |
# ? Jun 10, 2014 05:32 |
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Evilreaver posted:EDIT: I'm going to be starting the Legacy game in LP today around 1-ish EST. PM me or reply there or here or anywhere really if you want to be put on the list for the game I would love to be in on this, but what will be responsible for besides playing the game? As my creative writing skills are cold putrid garbage that no one should be exposed too.
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# ? Jun 10, 2014 14:00 |
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Evilreaver posted:
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# ? Jun 10, 2014 14:40 |
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Morning posted:I went through and double/triple checked everything, nothing. I'll try adding the pumps and see what happens in a minute or two What is the pipe pressure at the first piece of pipe that is getting oil from all wells, just before the crude storage tank, just after the crude storage tank, just before the refinery both water and crude, and at each of the refineries outputs.
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# ? Jun 10, 2014 15:03 |
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Hagop posted:I would love to be in on this, but what will be responsible for besides playing the game? As my creative writing skills are cold putrid garbage that no one should be exposed too. If you really can't write at all, take a handful of screenshots and caption them ('green science done', 'new pillbox'), and I'll write it up for you. I'm super easy and love writing.
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# ? Jun 10, 2014 16:38 |
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I'll give it the old college try but feel free to fail me and substitute your own.
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# ? Jun 10, 2014 16:48 |
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I'm so bad at this game, but I was up until 1:30 last night playing it.
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# ? Jun 10, 2014 16:54 |
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LP Thread up! http://forums.somethingawful.com/showthread.php?threadid=3642000
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# ? Jun 10, 2014 17:30 |
Evilreaver posted:If you really can't write at all, take a handful of screenshots and caption them ('green science done', 'new pillbox'), and I'll write it up for you. I'm super easy and love writing. What's your opinion on streaming my turn? Hypothetically.
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# ? Jun 10, 2014 21:08 |
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President Ark posted:What's your opinion on streaming my turn? Hypothetically. That'd be cool with me; multimedia is usually excellent in legacy games. The DF games especially spawned a lot of good fanart. E: Also the LP thread is separate for a reason, I don't wanna jam up this thread Evilreaver fucked around with this message at 21:20 on Jun 10, 2014 |
# ? Jun 10, 2014 21:13 |
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Welp, my base and sphere of influence has become so large that I've created myself a royal train to carry me around my base, complete with sidings at various points where I can pull over and turn around. I've covered my entire sphere of influence with pillboxes that include a Roboport and a Radar dish, packed in a perfect grid that gives me complete logistics coverage. I've got 200 Roboports and 175 Radar dishes.
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# ? Jun 11, 2014 23:10 |
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FISHMANPET posted:I've got 200 Roboports and 175 Radar dishes.
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# ? Jun 12, 2014 00:19 |
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I started a game with enemy bases set to High, Big and Good. It was really touch and go in the beginning when the biters would eat through my walls and I was putting turrets up on an ad-hoc basis. Turret creeping worked for a bit but eventually the biter bases were too huge and it got really dicey. I had fun getting a shotgun, piercing ammo, a car and going Mad Max on biter bases but it was only possible to do in clear areas. I kept doing spot checks and finding walls hanging on with 20 HP left. I sunk so many hours into this game and is the best $20 I have spent.
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# ? Jun 12, 2014 01:53 |
I'm still trying to work my way through the New Hope campaign, figure I may as well have as much spoonfed to me as possible before diving in for real. I'm on level 2 and what seems to be the winning condition is to amass 2500 piercing rounds, 1500 steel plates, 3000 iron and copper plates, etc. and "Get the supplies into your and car inventory". Which would make sense, since that's way too much poo poo to fit into my own inventory. Only problem is, the materials aren't counted if I put them into the car, nor in my desperation to make sense of things, a train cargo car. They only count when I have them on my person, and I can't carry them all at once. Is there even a level 3 I'm missing, or should I call it quits and start a random map? Also I'm curious: do the biters scale up based on total active production facilities, total materials mined/produced, or just time spent on the map?
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# ? Jun 12, 2014 10:34 |
MonkeyforaHead posted:I'm still trying to work my way through the New Hope campaign, figure I may as well have as much spoonfed to me as possible before diving in for real. I'm on level 2 and what seems to be the winning condition is to amass 2500 piercing rounds, 1500 steel plates, 3000 iron and copper plates, etc. and "Get the supplies into your and car inventory". Which would make sense, since that's way too much poo poo to fit into my own inventory. Only problem is, the materials aren't counted if I put them into the car, nor in my desperation to make sense of things, a train cargo car. They only count when I have them on my person, and I can't carry them all at once. Is there even a level 3 I'm missing, or should I call it quits and start a random map? They only count while you're in the car.
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# ? Jun 12, 2014 10:43 |
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MonkeyforaHead posted:"Get the supplies into your and car inventory" If you enter the car (with the Enter key) your inventories will be combined for purposes of that count. quote:Also I'm curious: do the biters scale up based on total active production facilities, total materials mined/produced, or just time spent on the map? Shintaro posted:Here is some (rather rough) calculated/experimental data and rules of thumb for people who care:
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# ? Jun 12, 2014 10:43 |
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Sooo... 11 Iron mines with 16 electric furnaces all with maximum tier 3 speed upgrades. They output to express belts via fast inserters that unify to two single belts that go into chests, then back out to 7 belts. This provides a near unlimited source of iron for all my assemblers running at full-tilt. 3 full steel chests of tier 1-3 science packs, meanwhile, the next expansion where i start auto-fabing engines and all the fun stuff. Can't wait. Oh yeah: Pollution is out of control.
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# ? Jun 12, 2014 19:18 |
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I like to "control" my pollution via an artificial forrest composed of laser towers. In my current gameI have copper wire fabs running as fast as blue belts can take them to feed circuitboard fabs. Having some serious issues just getting the wire out of the way of the output inserters though. I think I'm going to have to make parallel series of these things - not sure what else I can do. I really hate the mid-game back-and-forth between expansions I'm starting to think I just have to make double-track the standard and use trains for personal transportation. The car is just a deathtrap inside a busy base. Or just hold out for robot legs I guess, though I think trains without cargo are still quite a bit faster? I'm trying to automate logistics bot and laser turret construction but its taking for ever since i have to keep going between expos. And my bottleneck is now oil which means I have to make yet another expansion - beh. Can you unload oil barrels with fabs directly adjacent to the train station or do you need to queue the full barrels and empties for processing between deliveries? Long range pipes are a PITA and not reusable for non-oil things.
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# ? Jun 12, 2014 21:50 |
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You could unload directly into the assembler to empty the barrels, but it'd be more efficient to go train car > chest > assembler so your train doesn't spend much time unloading at the depot. Also, an oil well is never exhausted, it just goes to .1 output per second, in theory if you get enough crude oil you can sustain quite a bit of petroleum production even with wells producing that little.
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# ? Jun 12, 2014 23:04 |
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I run oil field to tanks to refineries to tanks to chem plants. Then express belts. This eliminates the need for oil barrels. It also allows for a shitload of oil in reserve since the field pumps faster than the refineries and chem plants consume the material.
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# ? Jun 12, 2014 23:07 |
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It's sad but true that longass oil pipes are more material and time-efficient than training barrels. I felt pretty great getting a back-and-forth setup working, but it was a hundred times more complicated than a pipe.
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# ? Jun 12, 2014 23:17 |
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Evilreaver posted:It's sad but true that longass oil pipes are more material and time-efficient than training barrels. I felt pretty great getting a back-and-forth setup working, but it was a hundred times more complicated than a pipe. It is also crazy low threat compared to a train, which may as well say "Eat Me" on the side of it.
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# ? Jun 12, 2014 23:25 |
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Mr. Wynand posted:I like to "control" my pollution via an artificial forrest composed of laser towers. At the stage you're at, with a stable base and mass production feasible, your top priority should really be getting Power Armour 2 up and running. Prioritize speed over firepower. This is because it makes everything so much faster (you're not quite as fast as a train but you don't waste time dicking around with set routes and can travel as the crow flies), and because mobility is absolutely mandatory mid-to-late game where you need to clear out massive nests of Big Biters. My power armour was this: You move lightning fast, only (slowly) drain power from batteries when moving and firing, have great shield protection, and 2 turrets is more than enough to take out Medium and Small Biters - Big Biters are too much of a pain in the rear end to take care of generally without kiting them to a laser tower forest anyway (which your speed allows you to do).
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# ? Jun 12, 2014 23:35 |
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I'm finally taking the fight to the Biters with just Power Armor Mk1, a single exoskeleton with some laser turrets and batteries and a fusion reactor, and, more importantly, destroyer and distractor capsules. You use the destroyer capsules because they will prioritize anything that gets close to you, and do a shitload of damage, and distractor capsules for sheer spam since they don't count against your follower limit. The only really scary thing is worms and even then it's just a matter of being careful to stay out of their range while combat drones go to town on them.
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# ? Jun 13, 2014 01:37 |
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Poison also works pretty well against worms I've found, especially because they're pretty cheap.
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# ? Jun 13, 2014 02:19 |
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Evilreaver posted:Nowadays you can just share the map string. Play->Load->Map Exchange String I don't see this option...
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# ? Jun 13, 2014 02:53 |
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On the load menu E: It has to be a .10 map though, .09's will be greyed out.
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# ? Jun 13, 2014 03:16 |
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Ahh. I never upgraded to .10 because I heard it was crash-tastic Edit: tell me where to share it and I will just give you my savegame thus far.
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# ? Jun 13, 2014 04:32 |
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Rhonyn Peacemaker posted:Ahh. I never upgraded to .10 because I heard it was crash-tastic PM'd
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# ? Jun 13, 2014 05:01 |
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Ugh, 83 hours into my game and it freezes now a couple minutes after I load from save.
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# ? Jun 13, 2014 05:39 |
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I had the same/similar thing a couple of times, try backing up your saves and deleting the whole "Factorio" folder in Roaming (There's a link to it in the Factorio game folder).
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# ? Jun 13, 2014 11:12 |
On the final stages of my first game assembling the Rocket Defense now. Aaagh, bottlenecks on circuit boards
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# ? Jun 13, 2014 14:21 |
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does .10 give it a real graphic?
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# ? Jun 13, 2014 14:38 |
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Yep, they added new graphics for quite a few things including steam engines and inserters
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# ? Jun 13, 2014 18:21 |
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Pornographic Memory posted:destroyers That really is the only thing you need. Destroyers are insanely strong. (well, bring poison for worms, but that's it). It's probably fine to just stuff your power armour full of legs, maybe a token shield in case you get trapped but destroyers will pretty much take care of all the damage output you could possibly need to take out a nest. Rhonyn Peacemaker posted:It is also crazy low threat compared to a train, which may as well say "Eat Me" on the side of it. I thought biters don't normally attack rail tracks (hence why I find rail still worth it over belts - they definitely like to gnaw on belts). Also a moving train will just steamroll over biters so I'm not sure why you'd ever have issue with them getting attacked. Repair bots will patch up any scratches while unload at your main station.
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# ? Jun 13, 2014 18:33 |
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# ? Apr 20, 2024 00:11 |
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Mr. Wynand posted:I thought biters don't normally attack rail tracks (hence why I find rail still worth it over belts - they definitely like to gnaw on belts). Also a moving train will just steamroll over biters so I'm not sure why you'd ever have issue with them getting attacked. Repair bots will patch up any scratches while unload at your main station. If a train isn't going full tilt, big biters can (and definitely will) grab onto it, stop it, and start chowing down.
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# ? Jun 13, 2014 20:02 |