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Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Renaissance Robot posted:

If a train isn't going full tilt, big biters can (and definitely will) grab onto it, stop it, and start chowing down.

I usually have a 270 degree turn next to a pillbox next to my stations, so that the train is going full tilt along two sides of the pillbox to scrape any attackers off. They never have the opportunity to attack the train, the pillbox can fend for itself, and there's the occasional bug-splat. Everyone wins!

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Pornographic Memory
Dec 17, 2008
Is the beta patch savegame compatible? I'd like to upgrade, but I've got a game going here where it's pretty much inevitable that I'm going to win, it's just going to take some time.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
It will upgrade your game to .10, so you won't be able to go backward after you've played, but you can keep playing.

In other news, reinstalling didn't fix my freezing problems, so time to go back through my auto saves (they're all in dropbox, so I can go backwards) and see if I can find a save that isn't broken.

Phobophilia
Apr 26, 2008

by Hand Knit
Alright. I can't make any drat sense of this trick.

My steam engines are still turning on at the beginning of night, and my accumulators aren't discharging at the beginning of the night:


The sensor accumulator. The inserter feeding into the sensor chest sits isolated outside the main network.


Just one of my accumulator farms:


Here is my sensor.



What gives? What am I doing wrong?

Platystemon
Feb 13, 2012

BREADS

Phobophilia posted:

What gives? What am I doing wrong?

See if changing the inserter on the left to a normal (yellow) one fixes the problem.

Phobophilia
Apr 26, 2008

by Hand Knit
Hmm that might work. Now that I think about it, the sensor might be oversensitive and is going to be sending a red wire signal so even when the sensor accumulator hasn't run down and shut off the isolated inserter.

goatsestretchgoals
Jun 4, 2011

Phobophilia posted:

Hmm that might work. Now that I think about it, the sensor might be oversensitive and is going to be sending a red wire signal so even when the sensor accumulator hasn't run down and shut off the isolated inserter.

In my setup, I turned the inserter putting stuff back in the box to the side, filled up the belt, removed all remaining wood in the box, and set the power plant on condition to zero in the chest. Both inserters are fast, so if the main network is running below power, the main network inserter will slow, and eventually the separate network inserter will outstrip the main network one, and cause the extra power to kick on (if you wanted some always on steam but with more steam power in reserve).

E: I r gud at reading comprehension. I never understood how the accumulator trick worked either, it seems like it would feed both networks if it was being charged by the main. In my setup, I had two entirely separate power networks, the outside one being overpowered so it would always run at full speed.

goatsestretchgoals fucked around with this message at 03:04 on Jun 14, 2014

Sarrisan
Oct 9, 2012
This mod may change my life.

https://www.youtube.com/watch?v=C4mZ8GIO2hA

Morning
Aug 10, 2008

Holy poo poo, that is amazing.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Phobophilia posted:

What gives? What am I doing wrong?
I think you need to put one block of wood inside the chest.

Here is an old video explaining the trick:
http://youtu.be/OCgX_n150Xc?t=15m
I get distracted halfway through, the explanation resumes here:
http://youtu.be/OCgX_n150Xc?t=26m40s

Phobophilia
Apr 26, 2008

by Hand Knit
I've worked it out. I had one block of wood. Unfortunately, that means that in the steady state, that single block of wood will spend most of its time outside the smart chest. That means the smart chest will be constantly sending a signal to the smart inserters, and so they'll be active even when the accumulators are full.

The solution was to put ~10 or so wood inside the smart chest. I had a fast inserter both extracting and inserting wood into the smart chest. That way, in the steady state, there was approximately 5 or so wood inside the smart chest, and that kept the smart inserters off.

It idea was that once the accumulator ran down, the inserting inserter would turn off, and the wood would pile up on the transport belt, and once the smart chest wood ticks down to zero, the smart inserters would receive an on signal.

Unfortunately, I've yet to stress the the system, to see if the main network would even have enough power to shift coal into the boilers and fire up the steam engines once the accumulator runs down. I went a tad overboard with accumulator blueprints.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Phobophilia posted:

Unfortunately, I've yet to stress the the system, to see if the main network would even have enough power to shift coal into the boilers and fire up the steam engines once the accumulator runs down. I went a tad overboard with accumulator blueprints.
Just add a lot of lamps to the isolated circuit if you want a stress test.
If you have lots of accumulators outside you will probably even want several accumulators for the coupling, otherwise your steam engines will turn on too fast.

Terebus
Feb 17, 2007

Pillbug

Phobophilia posted:

I've worked it out. I had one block of wood. Unfortunately, that means that in the steady state, that single block of wood will spend most of its time outside the smart chest. That means the smart chest will be constantly sending a signal to the smart inserters, and so they'll be active even when the accumulators are full.

The solution was to put ~10 or so wood inside the smart chest. I had a fast inserter both extracting and inserting wood into the smart chest. That way, in the steady state, there was approximately 5 or so wood inside the smart chest, and that kept the smart inserters off.

It idea was that once the accumulator ran down, the inserting inserter would turn off, and the wood would pile up on the transport belt, and once the smart chest wood ticks down to zero, the smart inserters would receive an on signal.

Unfortunately, I've yet to stress the the system, to see if the main network would even have enough power to shift coal into the boilers and fire up the steam engines once the accumulator runs down. I went a tad overboard with accumulator blueprints.

I haven't tried this yet but I thought the point was to have the smart chest system attached to the accumulator system so that it would be active while the accumulators had enough power but once the accumulators ran out of power they would also stop powering the inserter putting things into the smart chest, making it empty and that would toggle the green inserters on. You would have the green inserters on their own separate grid powered by a few steam engines so you wouldn't have to worry about the electrical demand from them.

Phobophilia
Apr 26, 2008

by Hand Knit

tonberrytoby posted:

Just add a lot of lamps to the isolated circuit if you want a stress test.
If you have lots of accumulators outside you will probably even want several accumulators for the coupling, otherwise your steam engines will turn on too fast.

Oh, that's clever, so you can force an early shutdown, and fire up the steam engines before the accumulators drain.


Terebus posted:

I haven't tried this yet but I thought the point was to have the smart chest system attached to the accumulator system so that it would be active while the accumulators had enough power but once the accumulators ran out of power they would also stop powering the inserter putting things into the smart chest, making it empty and that would toggle the green inserters on. You would have the green inserters on their own separate grid powered by a few steam engines so you wouldn't have to worry about the electrical demand from them.

In other words a constant backup power source, keeping it from melting down like Fukushima. I'll try to integrate that into the design.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

It's interesting how much you need coal, I started a new map with 0.10 and only had access to about 700 coal, fortunately I had a few good oil fields so I rushed to research Oil processing. When I placed my first pump jack I had mined all the coal and had about 100 in a box, between then and getting Fuel handling I ran out of coal and had to chop down and burn trees for power because I wasn't producing enough solid fuel yet. I've only now started researching logistics 1 because I couldn't afford it before.

khy
Aug 15, 2005

When do I stop using boilers and steam engines for my electrical generation? Like what's the next step up?

Also do I ever get furnaces that operate using electricity instead of coal?

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

khy posted:

When do I stop using boilers and steam engines for my electrical generation? Like what's the next step up?

Also do I ever get furnaces that operate using electricity instead of coal?

Could you not be assed to look ahead in the tech tree?


1) Whenever you want.
2) yes.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

khy posted:

When do I stop using boilers and steam engines for my electrical generation? Like what's the next step up?

Also do I ever get furnaces that operate using electricity instead of coal?
There are only two steps in generation. Steam and Solar power.

There are electric furnaces. They are even relatively early in the tech tree.

khy
Aug 15, 2005

Gibbo posted:

Could you not be assed to look ahead in the tech tree?


1) Whenever you want.
2) yes.

The tech tree is large and confusing. If it was laid out in a somewhat more friendly manner, such as lines going from research to research, it would be significantly easier to navigate and browse.

I was actually going through and browsing it while waiting for research since it takes a fair while to complete research BUT the game pauses while you peruse the research pane.

tonberrytoby posted:

There are only two steps in generation. Steam and Solar power.

There are electric furnaces. They are even relatively early in the tech tree.

I guess the fact that both steel and stone furnaces have a 'power consumption' stat confused me into believing they actually worked on electricity. When I got steel furnaces I was disappointed to see that they required fuel. But thank you very much for the information.

I'm currently using a boiler setup similar to the one in the OP. It works great but it's not as efficient as I'd like. How can I make my steam electrical generation more efficient?

khy fucked around with this message at 18:36 on Jun 14, 2014

Sunblood
Mar 12, 2006

I'm a freakin' blur here!

khy posted:

The tech tree is large and confusing. If it was laid out in a somewhat more friendly manner, such as lines going from research to research, it would be significantly easier to navigate and browse.

I was actually going through and browsing it while waiting for research since it takes a fair while to complete research BUT the game pauses while you peruse the research pane.


I guess the fact that both steel and stone furnaces have a 'power consumption' stat confused me into believing they actually worked on electricity. When I got steel furnaces I was disappointed to see that they required fuel. But thank you very much for the information.

I'm currently using a boiler setup similar to the one in the OP. It works great but it's not as efficient as I'd like. How can I make my steam electrical generation more efficient?

To maximize efficiency of your steam power, hover over the generators and check the water temperature. It should be at or very near 100. If it's lower than ~90, you may need more boilers per generator. That's about all you can do with steam.

Once you get Solar and Accumulators, you can slowly start doing more and more with solar panels instead of dirty boilers.

MS Paint
Sep 21, 2007
Probation
Can't post for 10 years!

khy posted:

The tech tree is large and confusing. If it was laid out in a somewhat more friendly manner, such as lines going from research to research, it would be significantly easier to navigate and browse.

I was actually going through and browsing it while waiting for research since it takes a fair while to complete research BUT the game pauses while you peruse the research pane.


I guess the fact that both steel and stone furnaces have a 'power consumption' stat confused me into believing they actually worked on electricity. When I got steel furnaces I was disappointed to see that they required fuel. But thank you very much for the information.

I'm currently using a boiler setup similar to the one in the OP. It works great but it's not as efficient as I'd like. How can I make my steam electrical generation more efficient?

The most efficient boiler configuration is a water pump->14 boilers->10 steam engines.

I throw in a tank between the boilers and the engines as that gives me a short term buffer if there is a fuel disruption, power drops slowly, rather than suddenly. Since lower temperature water has a hard time reducing the overall temperature of a 100 degree tank of 2500 units of water. As it is used up and replaced with new water, yeah, it drops, but not before I can rectify the problem.

If you build a loop, like I do in my designs, you can get wings of boilers spread away from your coal or solid fuel feeding belt, which can give you as little as 20 or several hundred steam engines, depending on the space you want to dedicate. I currently am running about 100.

I will attempt to post my savegame later, so you all can jump in, if you want. Learn the ropes in a safe environment with a not completed, but sorta done tech tree and a production line setup.

goatsestretchgoals
Jun 4, 2011

khy posted:

The tech tree is large and confusing. If it was laid out in a somewhat more friendly manner, such as lines going from research to research, it would be significantly easier to navigate and browse.

http://davemcw.com/factorio/tech-tree/

You can click on technologies or items, and it will show you all prereqs for it.

goatsestretchgoals fucked around with this message at 19:39 on Jun 14, 2014

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams

bitcoin bastard posted:

http://davemcw.com/factorio/tech-tree/

You can click on technologies or items, and it will show you all prereqs for it.

Doesn't include Robot Follower Count 20, voted 1

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

FISHMANPET posted:

Doesn't include Robot Follower Count 20, voted 1

While I haven't done the math completely, I think the Follower line is more expensive than the entire rest of the tree combined. If it isn't, it's very close.

EDIT: Running the numbers, plus or minus my errors,

pre:
                   Red       Green      Blue       Purp    Totals
Full Tree        21,745     20,675     13,725     10,950   67,095   
Followers Only   19,615     19,615     19,465     19,000   77,695
                 ------     ------     ------     ------   ------
Totals           41,360     40,290     33,190     29,950  144,790

A handful of techs have strange costs (Looking at you, Military 4) and I tried to accommodate them as best I could, but the red/green numbers are just going to be off a few hundred.

Edit: I've been meaning to do this math, too:

Purple Sci is 1/10 of an artifact. What's the least you can spend to max out the above? Call it 30k purple science, nice round number.
You can get Prod2 Modules and put four in your Sci factory, improving output to +24% without spending artifacts. You also put these in your labs.
Your first purple tech, of course, is Prod3 Modules.

I'm not completely sure of the breakpoints, so I'll just do it straight mathematically:
Prod3 is 300 sci, with Prod2 x2 (+12%) = 264 purple needed which is 27 artifacts (+24%) = 20 Artifacts, give or take 1 depending on rounding.

Now we make exactly 4 Prod3 modules, since they cost artifacts to make. +4 Artifacts, which can't be module-boosted.

The strategy is to make all the science first, then take the 4 Prod3 modules and put them in 2 labs, and have only those two labs work because they are the most productive.

30k science done in labs with 2 Prod3's is 24000 total science needed, or 2400 unboosted artifacts, which is 1440 Artifacts

For a grand total of 1464 Artifacts.
Get between 2-12 artifacts per spawner, call it 6 average I guess, so a mere 244ish spawners.

EDITEDITEDIT: Pretty sure Productivity doesn't work just like that, straight mathematically, but I don't know the formula so this is as close as I can get.

Evilreaver fucked around with this message at 21:02 on Jun 14, 2014

khy
Aug 15, 2005

Blargh. I am enjoying the game but I feel like I'm doing everything so shoddy and inefficiently that I keep restarting.

boo_radley
Dec 30, 2005

Politeness costs nothing
Gears for the gear god!

Loren1350
Mar 30, 2007

khy posted:

Blargh. I am enjoying the game but I feel like I'm doing everything so shoddy and inefficiently that I keep restarting.

If by "restarting" you mean "tearing up entire sections of your construction and rebuilding them," you're doing it right.

khy
Aug 15, 2005

Shintaro posted:

If by "restarting" you mean "tearing up entire sections of your construction and rebuilding them," you're doing it right.

By 'restarting' I mean 'getting frustrated and just starting all over from scratch'. Like I'll get frustrated because I have too many iron plates and not enough gears, so I build a gear factory and suddenly it swings around 180 degrees and becomes not enough plates and too many gears. And I try to balance it out and my base becomes a colossal mess and I get frustrated because I have conveyors going in bizarre directions to try to get around the horrible layout I have, and I can't figure out what's going where.

I need to get better at using splitters and things to even out my production.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA
Every base I build things spread out farther and farther, and every base it turns out I didn't spread things out far enough.

Also I keep maxing out blue belts for really important lines like gears or green CPUs - I think I need to start building those in contingeous series. Now that I have logistics/construction bots is really fun/easy to just flatten huge portions of the base and "refactor" as it were (za-zing).

Caconym
Feb 12, 2013

khy posted:

By 'restarting' I mean 'getting frustrated and just starting all over from scratch'. Like I'll get frustrated because I have too many iron plates and not enough gears, so I build a gear factory and suddenly it swings around 180 degrees and becomes not enough plates and too many gears. And I try to balance it out and my base becomes a colossal mess and I get frustrated because I have conveyors going in bizarre directions to try to get around the horrible layout I have, and I can't figure out what's going where.

I need to get better at using splitters and things to even out my production.

Another tip is to decentralize production of intermediaries like gears and wires.

This is my current setup in a peacful sandbox just to see what it really takes to make module 3 production run at something close to 50% effiency. :science:
In the bottom you can see that I have more circuit factories than I can supply with a double blue belt of copper, so I had to splice in another one with a shitload of blue tunnels and splitters.

khy
Aug 15, 2005

Caconym posted:

Another tip is to decentralize production of intermediaries like gears and wires.

This is my current setup in a peacful sandbox just to see what it really takes to make module 3 production run at something close to 50% effiency. :science:
In the bottom you can see that I have more circuit factories than I can supply with a double blue belt of copper, so I had to splice in another one with a shitload of blue tunnels and splitters.



As much as I have enjoyed the game I don't think I have the patience for THAT.

MS Paint
Sep 21, 2007
Probation
Can't post for 10 years!

khy posted:

As much as I have enjoyed the game I don't think I have the patience for THAT.

I hate pictures like that. Everytime I see a picture like that, it makes people go "gently caress this game".

Also, the total lack of substations means you see wires all over the goddamn place, makes it look cluttered.

Platystemon
Feb 13, 2012

BREADS
Small (or medium; it rarely matters) electric poles are the best because you can fit them in the gaps between inserters.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


Rhonyn Peacemaker posted:

Also, the total lack of substations means you see wires all over the goddamn place, makes it look cluttered.

That's funny, when I saw that screenshot I was admiring his relatively neat and not-wasteful arrangement of electric poles compared to my setups. :allears:

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams

This is art and anyone who disagrees is just wrong.

President Ark
May 16, 2010

:iiam:

khy posted:

By 'restarting' I mean 'getting frustrated and just starting all over from scratch'. Like I'll get frustrated because I have too many iron plates and not enough gears, so I build a gear factory and suddenly it swings around 180 degrees and becomes not enough plates and too many gears. And I try to balance it out and my base becomes a colossal mess and I get frustrated because I have conveyors going in bizarre directions to try to get around the horrible layout I have, and I can't figure out what's going where.

I need to get better at using splitters and things to even out my production.

Also, don't try to balance your production. If you don't have enough of something, just keep adding more sources of it. If that eats up the inputs for it, then go and add more of those. And so on and so forth.

This isn't Anno 1404/2070.

Morning
Aug 10, 2008
You also can never have enough gears. You'll end up finding down the line that you honestly need several sub-factories pumping them out to even think about keeping up with demand.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

President Ark posted:

Also, don't try to balance your production. If you don't have enough of something, just keep adding more sources of it. If that eats up the inputs for it, then go and add more of those. And so on and so forth.




This. At one point I was genuinely considering transporting green circuits by train from multiple dedicated sub-bases because the demand for them is so freaking high that fast conveyers weren't cutting it.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
In my 85 hour game (that is now unplayable because it freezes my computer) I found an area with a lot of iron and copper, so I built a massive circuit plant and shipped those in my train, rather than having to build them in my base. Same with gears. I was also in the process of shipping in plastic and batteries when the game broke.

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Phobophilia
Apr 26, 2008

by Hand Knit
What's a good ratio of copper wire assemblers to circuit board assemblers?

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