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People are pretty pissed about the revealed fighter character sheet for Next! Once per battle he can heal himself for a small amount! ~*~ New things I got from looking at this sheet: 1. Either humans don't get a bonus language, or backgrounds no longer provide a combination of 3 tools/languages, since he only has 3 languages and one (non-class) tool. 2. Second wind heals per short rest. This seems pretty extreme and strongly favors certain playstyles over others. Basically, until you get to high levels, fighters don't need any outside assistance (or much time) to heal them. They can just sit around for a few hours using second wind every hour. 3. Action Surge refreshes on a short rest now. 4. It takes quite a while to get that proficiency bonus bumped up to +3. Other than the specific description of Position of Privilege, there appears to be nothing else rules wise here that we haven't already been told. I'm really thrown by #2 though.
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# ? Jun 19, 2014 03:41 |
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# ? Apr 28, 2024 05:21 |
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FIGHTERS KILL THINGS. OVERPOWERED. ~*~ Gut reaction - Action surge is OP - fighter gets a whole extra action, at 5th that means 4 attacks in one round. Oh well. Expect a lot of multiclass fighters, I guess.
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# ? Jun 19, 2014 03:43 |
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Having an option: literally the same as forcing someone to play only one way and then calling them racist afterwards NO I'M NOT PROJECTING ANYTHING ~*~ The problem with this entire playtest is you have people saying pink houses are the best because they personally like pink, and that they feel entitled to force that upon everyone else, despite the fact that pink houses are extremely rare. (For now) They feel compelled to state how accommodating they are to your preferences by telling you if you don't like the pink they are putting on your house, that you are free to paint it over with white on your own dime afterwards. (But trust them, you'll really really love pink after a while!). Many people don't like damage on a miss, including several members of the design team. Since they all worked on 4th edition, I guess andrew will think they're stuck in 1974? Because whatever's modern is always right and better, and my preferences are better than yours, and pink is going to be the new white because one neighbourhood decided to try it. Meanwhile, 1/2 the people moved out of that neighbourhood or painted their houses different colors afterwards. That town is now a ghost town that buses don't even stop in. But pink is a great idea for everyone, and that town's problem wasn't that it had too much pink, but not enough. Also, if you don't like it, you're a fossil and probably a bigot too.
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# ? Jun 19, 2014 04:39 |
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ProfessorCirno posted:I want magic to feel magical and the first step to doing that is to make the mundane seem physically and logically possible. Because the first word I use to describe adventurers who don't use magic is 'mundane.' "What, you just slaughter dozens of creatures a day without sustaining any real lasting harm? Fuckin mudblood get away from me you goddamn mundane" For content: quote:I suppose the reason the wizard/fighter balance breaks down is because the DM is too easy on the party. You have the harry the players, put them in dangerous situations, throw big monsters at them non-stop, so that casters do run out of spells. Players just assume they'll get a good night's sleep every night, and have a peaceful hour in the morning over biscuits and coffee to prepare their magic. Bah! What is this, Continental Breakfast & Dragons? Put them in a goblin filled dungeon where every moment is filled with peril and spells are precious commodities to escape otherwise deadly situations, and monsters don't take breaks at night just so your wizard can get his shut eye. I don't even get eight hours of sleep a night and I'm just some guy, not a legendary hero being pursued by the forces of darkness. Because all of this will only serve to make casters cast spells and none of this will harm the other party members
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# ? Jun 19, 2014 05:17 |
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What about the way humans just get +1 to all their stats? KaiiLurker posted:To me it is the opposite, now I feel like never playing a single human again, I don't feel like I can relate to them anymore. To me is as if every human became a freak, like an ability score version of the uncanny valley.
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# ? Jun 19, 2014 14:12 |
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quote:Quick question for everyone else...
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# ? Jun 19, 2014 15:46 |
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I didn't know about this character until now but I have to say I'm impressed with how Paizo handled it. Of course they were just pushing an agenda: quote:The question is: Is Paizo pushing a pro-LGBT agenda on it's customers with the inclusion of a lesbian coule (one of whom was born a male).
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# ? Jun 19, 2014 17:59 |
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Healing surges: Literally my one issue with D&D.quote:I am also disturbed.
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# ? Jun 20, 2014 01:03 |
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I've never scared someone but I've been banned from describe the effects of the Rite of Cleansing in two circles. Two because they intermingle. To set this up, the characters in the Nagah( WtA) game were completely attentive; I had them enraptured by the events and I decided to give a base kinda flat description. had the player roll a couple of times to grit his teeth and ride through the pain. I talk about the taint being burned out of him and he jokes, Better burned the taint out of me than off of me. I lost it in the best way. I lock eyes. Stare into his soul. I begin to tell him how truly painful it is in the best human words possible. I ask him to imagine not being able to move but you feel everything around you including your own body. A faceless person cuts open your chest, cracks your ribs.... That went on for 10 minutes with the players in complete silence. Got VERY descriptive in the torture on the heart alone. We took a break and I was asked by all player present to never do that again. When I moved to the next group at the same time, one of the players were with me and asked me never to repeat that again. It was a highlight of that game and one of creepiest things I very spoke in a game.
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# ? Jun 20, 2014 05:18 |
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I also am not really interested in any experience where combat time and non-combat time are somehow treated differently. I don't like effects that allow you to do things when you are fighting, but not when you aren't. You end up with the bag of rats, or having fist fights with your buddies to activate your abilities. I understand that some people play D&D in a more narrative style and those issues don't come up, but I play it simulationist and I need there to be a mechanical reason such things won't happen. I treat hit points in such a way that I'm okay with small amounts of non-magical healing or buffering, but not enough to go from 0 to max in a day or so. (I'm obviously not using the default of fully healing overnight.) From that perspective, I'll try to explain why Second Wind doesn't work, as written. 1. If a fighter can self-heal 1d10+level hp between hour long short rests, and short rests aren't limited, he can heal himself back to full hp in a day or less (usually much less), without any need for overnight healing. This needs to be somehow addressed in combination with slower healing modules, or fighters have a unique ability to spit on the slower healing module. "Haha slower healing, take Second Wind!" 2. Even without the game experience I'm going for, it ends up putting wounded fighters into an exclusive situation where they can benefit from multiple short rests in a row, while other classes (unless something major has changed) can't. That can be annoying in play. "Okay guys, we should probably rest for 4 hours so the fighter is back to full hp," or "hey guys, can we take another short rest? My fighter needs a bit more healing." ---- I... I don't think that's what people mean when they say 'simulationism' dude.
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# ? Jun 20, 2014 07:34 |
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Why help a cowardly paladin? Let him suffer the wrath of excommunication. He knows what he was doing, even if he wouldn't admit it. He'd have slunk off out the back door of the dungeon while the lich was chewing on his chewy squishy team mates in a couple rounds. Such a player deserves not only excommunication from his church, but a permanent banishment and blacklist from receiving aid from that church, communicated instantly to all high priests of the order. This is the right and proper way to deal with such a player. You must judge a man by his actions, and his actions proved he was not worthy of the name "paladin", and probably never was. Or could be. Fighting to protect the weak is nothing when you are safe behind your armor and confident of your own survival and success. It only matters when you must risk your own life to protect others. That is the essence of the class, and what makes it a special sight to behold. As a DM I would have resurrected him via his god on the spot after the battle was won if he had died valiantly. Instead, he chose wisely and this example (and many others) proved exactly what our point was, that not all paladins are created equal, some barely deserve the title, some deserve it fully, but when the moment of truth comes, if you chicken out (from the safety of your doritos strewn table no less), then it's on you. It's just a character. A noble death is worth more than a coward's life, that's the code I'm talking about. Live every day as if it's the perfect day to die, if it's in the service of others and of your god. That's truth. And why many players can't properly understand the essence of it. Some can't even accept their characters dying valiantly while fighting a terrifying undead beast. True bravery and true grit are only present in the face of near certain doom. That's why Han Solo was totally awesome. He did what needed to be done to win, despite insane odds against him. He didn't even want to know them, he boldly did what he thought was best. And he didn't even believe in an all powerful force looking out for his soul after life, unlike paladins who are pretty sure there's a place for them. Only, the irony is, it's contingent on them earning their right place in the heavens. If I were a D&D god and my champion fled like a fearful rabbit while his robe wearing comrades did the dirty work, and he died, I would refuse his entry into my kingdom of the afterlife and let his soul roam in purgatory for a long, long time while he contemplated why he was there. Then I would give him a choice, go back into his mortal coil and redeem himself, or remain lost forever.
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# ? Jun 20, 2014 08:31 |
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How about some antigrog? The Hitcher posted:A fortnight of previews of the forthcoming edition of the One True Game has culminated in the release of a sample character sheet and a picture of some goblins. Almost immediately, several role-playing messageboards were “critically hit” by dozens of protests.
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# ? Jun 20, 2014 14:37 |
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Jack Daniel;6317744 posted:You know, the more that I think about humans getting +1 to all ability scores, the more I think I might just ditch racial traits as a concept altogether and let backgrounds handle that conceptual space for the players. (I think the Dragon Age ttRPG did something similar.) For some reason someone suggests Savage Worlds or Fate Core, which puzzles me because this dude is clearly groggy. Jack Daniel;6317779 posted:No, you may not.
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# ? Jun 20, 2014 16:03 |
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Everyone told me 5e was going to be just like 4e so you're right, I won't play it. Based on the first playtest package I thought otherwise, but I now stand corrected. I have to wonder how many other major abilities/mechanics in 5e would make General Cluster.... blush.
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# ? Jun 20, 2014 21:30 |
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So there's a leaked EX3 Charm that rewards you with magically powerful influence over someone after loving them (minimum 3 minutes). There's the expected back and forth, with the inevitable "if no sex, then why sword" bullshit.quote:I suspect you've lost tell odd the conversation, but we're talking about how a charm actively rewards rape. It's one thing to recognize this and go "oh, that's totally not what we meant; here's a quick fix on the firm of a single additional word." You just made the hammer harmless while keeping its function. Is another to call people who noticed the perverse incentive psychopaths and give no indication that you'll change it. "Man, the child beating glitch is still in! This in no way reflects on my skills as a designer!" Not actually grog, I'm pretty sure, though certainly poorly written. Still, I'm not crazy am I? It's pretty clear this guy is just saying "ensure the thing doesn't incentivize abuse with a simple fix." Right? Well, here's Holden's response! Holden, developer of Exalted posted:This is one of the weirdest, creepiest posts I have ever read, and I've been hanging out on Exalted fora for over 10 years now. Jesus. Oh, also… Holden, developer of Exalted posted:We mostly avoid clauses of that sort because we don't like to imply that our customers are insane sociopaths who would need that kind of thing made explicit. Holden, developer of Exalted posted:I dunno, these threads serve a helpful purpose in letting me know who not to get onto elevators with at conventions. Holden, developer of Exalted posted:Why did they become a bad idea now, and not ten years and two editions ago when this effect first made its debut, to no fanfare or objections of any kind whatsoever? And here's a nice swirl of grog and anti-grog: quote:
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# ? Jun 21, 2014 06:28 |
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TVTropes, where Pathfinder removed save-or-suck.quote:The key difference between Pathfinder and 3.5 in regards to this trope is that the classes of Pathfinder have a better combat balance overall, so the Fighter doesn't have to worry about being outshone by the Druid's animal companion. In combat, a straight-up Pathfinder Fighter is a terror. The unofficial tiers in 3.5 and Pathfinder don't rank combat power but the ability to get things done. Once combat has ended and the diplomacy, problem solving, magical item creation, exploring, and so forth have begun, the Fighter might as well go grab a soda while the magic-using classes have plenty to do.
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# ? Jun 21, 2014 10:18 |
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quote:LFQW is a terrible, terrible meme. edit: from the same thread quote:Personally I've never had a problem with wizards becoming powerful at higher levels. I mean, they're frickin' wizards! The idea that wizards hide behind the fighters at low levels and tell the fighters to stand back and let them handle the big monster at higher levels is part of the genre. It's how it's supposed to be and I never understood why anyone complained about it, much less WotC actually responding to those complaints by changing the game. Seriously, just think of wizards in fantasy. Junior wizards generally are lucky if they can get off a single effective spell. Old wizards, on the other hand, have everyone quaking in their boots. "Don't mess with him, he's a wizard!" This is a significant and pervasive trope in fantasy fiction. Go and read The Dying Earth and tell me that those wizards aren't "quadratic" and they only have a handful of spells! Tell me the last time Conan said, "What a wizard? No problem, let me get my sword." Anyone who complains about this idea is clearly unfamiliar with the very source material that spawned D&D. The "quadratic" wizard isn't a design flaw, it's a feature. If you want to be quadratic too, then play a wizard, but remember not everyone can be the wizard, you'll have to take turns. Nancy_Noxious fucked around with this message at 13:10 on Jun 21, 2014 |
# ? Jun 21, 2014 13:00 |
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Very minor-key grog, but worth memorializing here IMHO. Hey the giant kickstarted Guide To Glorantha is about to come out! It's back from the printers and starting to ship to backers, and they made enough money on the KS that they were able to print up a bunch of extra copies for people who weren't able to participate in the kickstarter, and they'll be selling them and cons and on their webpage as soon as they finish shipping all the kickstarted books. How does that make you feel, grog? Darran posted:So why should anyone take part in a Kickstarter with you again?
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# ? Jun 21, 2014 16:38 |
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Why have a passive aggressive DM when you can cut out the passive part.publisher's blurb posted:Book of Dirty Tricks (OGL) Endgeist review posted:
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# ? Jun 22, 2014 01:56 |
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Attacking doesn't tire you or cause loss of combat effectiveness, therefore Second Wind stating that HP is stamina is a non sequitur that is just a rationalisation for people who hate clerics and wanting mundane characters to have a natural regeneration ability for purely power gaming reasons.
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# ? Jun 22, 2014 03:28 |
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I have had the pleasure to play games with a lot of GM's, I have had the chance to play pick up games at GenCon, DragonCon, and Origins.... we are in definitely in the minority..... it's easier for us to strip out some rules then for rules monkeys to add them in... personally I rather change the fighters second wind power to something like a dodge/parry mechanic where the fighter can attempt to parry an attack, maybe at the sacrifice of an attack. (maybe a static bonus to full defense actions?) Regardless, they have to design the game to.... and I hate to say this.. the lowest common denominator heck I would argue that D&D is not the best system for our kind of GM'n.... but I started with D&D and it feels familiar to me.... but as a game designer I'm not above tinkering
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# ? Jun 22, 2014 03:44 |
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You have it backwards. A harpy doesn't have 31 hit points because it's CR 4; a harpy is CR 4 because it has 31 hit points. The game stats (hit points, strength score, maneuverability, etc) all have explicit in-game meaning, and the meta-game stats like CR are only descriptive of. Is it inconsistent for a harpy to have more hit points than an ogre? Not necessarily, because hit points have a lot of factors to them. It wouldn't even be inconsistent if harpies had higher strength than ogres, because chimps are stronger than humans in spite of being smaller - there are a lot of reasons for why something might be strong or weak, even though strength itself is fairly well defined. It's just saying, that whatever this these stats mean - whatever the reality within the game world that is being reflected with these stats - they are consistent. What you seem to be confusing for inconsistency is actually just verisimilitude. There are tons of things within the game world, even discounting the elves and dragons and whatnot, that don't follow the laws of reality. They don't follow the complicated laws of our reality, or the story logic from any particular novels. But they don't have to be. Adherence to outside sources is not a requirement for internal consistency.
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# ? Jun 22, 2014 10:43 |
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quote:Forgotten Realms is to roleplaying what Twilight is to vampire stories. quote:I agree with Nute and Ingmar. 4th ed didn't feel like the FR because it was originally defined as a bunch of places that are surrounded by unknown wilderness specifically made so you could set whatever you wanted in there if you were making a campaign. FR on the other hand has the entire world mapped out completely, (with incredibly nonsensical geography I might add,) along with every possible major NPC (who are mostly a bunch of Mary Sues based on authors' game characters). It was very clearly based on copying Tolkien at first and then piling everything and the kitchen sink on top of that, and then filled to overflowing with their own awesome (not actually very awesome IMO, I'm sorry) characters. It's decent as a source of "Hey, here's every possible idea we could come up with!" but not as something that you would try to do anything with. To be fair the Tolkien thing is true I guess Reene fucked around with this message at 11:25 on Jun 22, 2014 |
# ? Jun 22, 2014 11:21 |
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Reene posted:or highly regimented nation of anarchist pirates or something else ridiculous. But The Scar was amazing so... --------------- Stretch goal #12 at $16,000: The Xcrawl Swimsuit Edition will finally be realized. When Xcrawl: Sellout! was published years ago, astute readers noticed a fun feature hidden in the cover illustration: a magazine pinned to the wall in the background of the image, showing the beautiful X-crawler Oni in a swimsuit on the front cover. It’s time for Oni to finally get the airtime she deserves. At this stretch goal, all printed copies of the Xcrawl core rulebook will ship with a dust jacket showing Oni in a swimsuit. Inside the dust jacket will be the “normal” Xcrawl rulebook. PDF backers will receive a PDF version of the art. It’s the Xcrawl Swimsuit Edition!
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# ? Jun 22, 2014 12:15 |
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The whole LfQW debate appears all over the D&D Internet space with views naturally varying by board prejudices. If we look at D&D across the spectrum of editions even in 1st edition there came a point where the wizard was probably flat out the most powerful character. Over time, however, many of the checks and balances on wizard power have eroded so that wizards (and indeed other spell castes such as Druids) become more powerful more quickly. Then came 4E which fixed LFQF, no question. The thing is, however, if LFQW was always part of the game, and the game was immensely popular for the duration of that run, was LFQR such a problem? I would argue that for many it wasn't so 4E fixed something that didnt need fixing.
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# ? Jun 22, 2014 15:04 |
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sweet fluffy jesus this guy The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it. It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us. Not only are they aware of that Second Wind restoring HP lies along the fault line of this HP divide, they actually made them Temp HP then switched it back! As if we wouldn't notice. If there's an alternate Second Wind in a sidebar, I'll eat my words. But I am 99% sure there won't be, because the designers don't actually see the problem with it. Because they are all of a certain generation and you need only look at their resumes to see where their design skills were learned. This is either laziness, incompetence, or hubris on their part. Do they think everyone's going to hop on board 5th edition where they try to force incompatible visions of what the game is, to work together? They were supposed to enable these things through optional rules. Now no matter what slow healing module they print in the DMG, we can't get rid of Second Wind at the same time, as they are probably sprinkling such "gems" a little here and there, to be cute like it's some kind of DS mechanic easter egg hunt. HP as stamina is just as ridiculous to many of us as HP as inspiration. Using the word "abstract" doesn't inherently make any argument correct. The idea that only the last 1 HP or 1 hit's worth of HP lost is the only injury is not what the rules say, it's not even what the 4th editions rules say is happening as you're taking damage. Below 50% your character is bloodied and has visible signs of injury. If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to. I deal 1, 2, 3, 4, 5 damage, or 5, 4, 3, 2, 1. Are all those attacks equally powerful? Is the 5 HP attack worth more than the 1 depending on the order they were dealt? HP as stamina or inspiration until it crosses below 0 puts all attacks other than the final one as meaningless. A 200 HP dragon being pelted by arrows, gets whittled down to 5 HP by all kinds of damage and blasts, but we're supposed to believe that only the last 5 HP attack is the only one that could possibly have hurt it? It's not what the rules say, it's not how gamer fans of any edition preference actually play the game. A dragon takes damage, and all HP are treated as equal. Meaning each and every point of HP is part injury, part something else. Otherwise the order of attacks matters, and only the very last is the real one that made any connection. That is not how the game works or is narrated. You can narrate it the way you like, but even in 4th edition HP below 50% clearly shows injuries narratively speaking, injuries which are recognizable at distance by opponents and allies alike. If you are narrating HP loss below 50% as having zero meat component, you are simply not playing by the rules and I have no interest in debating other people's pet houserules because they are irrelevant.
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# ? Jun 23, 2014 01:05 |
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Dwarf's dude is insane in that he's foaming at the mouth at the sight of anything that could ever be connected to 4e. My dude is insane in that he's been damaged by "simulationism" and believes the D&D world is real and observable in all aspects a'la Order of the Stick, and that this is the intended way to play. ~*~ If it's consistent, then it's predictable to the degree that the variables and the rules are knowable. Hit points (and hit dice) are a complex variable, involving multiple components, which we lack the knowledge of how to separate. It's like, an ogre might have 29 hit points, where HP(o) = M(o) + S(o); and a harpy might have 31 hit points, where HP(h) = M(h) + S(h). We can see HP, but M and S are individually unobservable. Just because something is unknown, that doesn't mean it's inconsistent. ProfessorCirno fucked around with this message at 02:40 on Jun 23, 2014 |
# ? Jun 23, 2014 02:37 |
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quote:OK, I'm sorry. I know this topic has been done to death. But that's kind of the point. People still go on about GNS and it's time someone came out and said it. quote:If GNS is dead it is because the majority of people who talk about it have, like you, never bothered to actually learn what it is. quote:On the contrary, I have read Ron Edwards' original essay and wasted hours of my life reading c**p about GNS online and thinking about and analysing it.
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# ? Jun 23, 2014 02:57 |
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quote:We’ve been working on this monster for almost 2 years, and we can’t wait to get it in your hands. Over the next few weeks, I’ll be sharing more info leading up to August. quote:It uses a lot of Pathfinder, but you can play it standalone. The boxed set includes an appendix of the cornerstone feats and spells from the Pathfinder RPG. If you have access to the Pathfinder Bestiary, that'll be a handy tool to add more monsters to your game, though. Luckily, like all of the Pathfinder RPG rules, it's free and legal online at http://paizo.com/pathfinderRPG/prd/index.html
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# ? Jun 26, 2014 02:05 |
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LET'S DO THIS poo poo. People are CRAZY MAD about Fighters in DDN being able to heal an exceptionally small amouny of damage each battle. ~*~ This is not abstract for me. The game I'm playing, we have a halfling fighter. We have this system of way portals that we can use for short or long rests that are like teleport zones through a high magic world. Now, without a cleric, we can just jump in there, spend three or four hours instead of one each time, and our fighter never needs a Cure Wounds spell cast on him. Ever. This means no matter how you narrate HP loss, the fighter is like a troll whose wounds disappear quickly, while the rest of the group just sits there, bleeding and bandaged up. This means my ranger won't ever have to cast Cure Wounds on the fighter. That's stupid. This is game breakingly bad for our campaign. Our fighter will now almost always be at max HP after rests, short or long, no matter what. Because Second Wind doesn't have a hard limit on it. Terrible game design here. They built a limited healing system and bypassed it for fighters. Pure facepalm.
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# ? Jun 26, 2014 02:15 |
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quote:Okay, so your worst case scenario is the Cleric casting their spells more productively? It means the fighter is at max HP more often while receiving zero external healing, yet having taken (roughly) the same amount of damage. Waiting for this to sink...in
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# ? Jun 26, 2014 02:21 |
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The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it. It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us. Not only are they aware of that Second Wind restoring HP lies along the fault line of this HP divide, they actually made them Temp HP then switched it back! As if we wouldn't notice. If there's an alternate Second Wind in a sidebar, I'll eat my words. But I am 99% sure there won't be, because the designers don't actually see the problem with it. Because they are all of a certain generation and you need only look at their resumes to see where their design skills were learned. This is either laziness, incompetence, or hubris on their part. Do they think everyone's going to hop on board 5th edition where they try to force incompatible visions of what the game is, to work together? They were supposed to enable these things through optional rules. Now no matter what slow healing module they print in the DMG, we can't get rid of Second Wind at the same time, as they are probably sprinkling such "gems" a little here and there, to be cute like it's some kind of DS mechanic easter egg hunt. HP as stamina is just as ridiculous to many of us as HP as inspiration. Using the word "abstract" doesn't inherently make any argument correct. The idea that only the last 1 HP or 1 hit's worth of HP lost is the only injury is not what the rules say, it's not even what the 4th editions rules say is happening as you're taking damage. Below 50% your character is bloodied and has visible signs of injury. If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to. I deal 1, 2, 3, 4, 5 damage, or 5, 4, 3, 2, 1. Are all those attacks equally powerful? Is the 5 HP attack worth more than the 1 depending on the order they were dealt? HP as stamina or inspiration until it crosses below 0 puts all attacks other than the final one as meaningless. A 200 HP dragon being pelted by arrows, gets whittled down to 5 HP by all kinds of damage and blasts, but we're supposed to believe that only the last 5 HP attack is the only one that could possibly have hurt it? It's not what the rules say, it's not how gamer fans of any edition preference actually play the game. A dragon takes damage, and all HP are treated as equal. Meaning each and every point of HP is part injury, part something else. Otherwise the order of attacks matters, and only the very last is the real one that made any connection. That is not how the game works or is narrated. You can narrate it the way you like, but even in 4th edition HP below 50% clearly shows injuries narratively speaking, injuries which are recognizable at distance by opponents and allies alike. If you are narrating HP loss below 50% as having zero meat component, you are simply not playing by the rules and I have no interest in debating other people's pet houserules because they are irrelevant.
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# ? Jun 26, 2014 02:22 |
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quote:I expect there'll be pages of advice in the DMG about switching around default healing assumptions, and I'm sure both Second Wind and magic healing will be addressed. At least, I can't imagine they wouldn't be. I can. Second Wind is a clear victory for your playstyle over mine, and I don't see them offering any alternatives for controversial stuff that exists in Basic D&D, because it's supposed to be part of the assumed core of the game and you can't get any more core than a level 1 basic fighter. Put it this way, if there is an alternate Second Wind in the DMG, it would be like them admitting they deliberately chose (which they did), a controversial mechanic for the most basic class of the game which has caused endless debate since the 4e era, as a giveaway to fans of that game to get them on board and buy the books, over the objections of others who have very good reasons to, because HP aren't stamina in D&D. D&D doesn't model stamina in a round by round fashion, never has and never will. It's too boring to even contemplate how tired someone is after 6 seconds of combat or why, if they are incredibly tired after such a short time, are they out adventuring and not in a retirement home for ageing adventurers, or why aren't they taking a -1 penalty to hit after each round of combat. Or why you can swing your sword arm all day but it's only when the giant's hammer hits you squarely on the head do you get tired (because you can now use Second Wind to restore that lost "stamina")
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# ? Jun 26, 2014 02:24 |
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This attitude is the problem. The use of terms like "modern" etc... Personally I believe all you are doing by not presenting options is funnelling the new gamers over to Pathfinder. Lots of those new gamers are just like me. It's not a grog vs modern debate at all. It's purely a playstyle preference debate and it's about a game. I guess when Pathfinder buys the D&D name from Hasbro after there hasn't been a new edition for twenty years, you'll realize how silly it is to claim it's all about tradition like your take on hit points is objectively better than anyone elses IN A GAME.
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# ? Jun 26, 2014 02:26 |
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Actually after at most a half of a long rest, your party fighter will probably be at full HP, without having spent a hit dice. Meaning tomorrow his hit dice will be maxed up, and he'll have them in his back pocket just in case. No worries here. He's so tough, not only does he not have time to bleed, he doesn't even need to bandage himself since his wounds close automatically. Grittiness is slain. Verisimilitude is gone. This is mechanically like the dwarf's minor action second wind ability from 4th ed, upgraded to be surgeless. When you look at it that way, yeah, wtf were they thinking. They took all this playtest data about hit dice then completely skip it for fighters only.
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# ? Jun 26, 2014 02:28 |
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If you think it's heroic to imagine fighting dragons and giants and beholders and none the damage your character takes over the campaign is a wound, then go ahead. That's not the way people play the game or how the game is narrated, and it's not actually what the rules say are happening as your HP goes closer and closer to zero. When you go below half HP you have injuries and are bleeding. Read the rules, it's right there in black and white. Hit points have always represented, in some fashion, and at some levels, actual wounds. Otherwise the action doesn't mean anything. And Cure Wounds doesn't cure wounds. And dying of a lethal, fatal injury is only a result of one hit instead of possibly dozens of minor ones. Play the game how you like, but what you're saying is untrue, I wish people would stop re-uttering complete fabrications on this website as if they won't be called on it. You will be.
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# ? Jun 26, 2014 02:29 |
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The answer to why it's popular is, of course it would be popular, with players. Because it's a power gamer giveaway. Those things tend to be popular. Taking powers away or nerfing tends to be less popular, but it is the right thing to do anyway. Sometimes doing the right thing isn't popular, and that's why if they were only considering the popularity of surgeless healing for fighters, I or anyone else could have told you it would be.
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# ? Jun 26, 2014 02:30 |
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Funny, because that's exactly the amount of respect afforded the simulationist and rationalist playstyles on this and other forums. With complete mockery and belittlement. In short, you get what you give. I'm fine with other people's playstyles being supported, even ones I view as irrational or ridiculous or absurd, in the DMG only. But things like fighters getting free regeneration or perfect hit rate, should not be the default. I don't want your anchovies on my pizza, thanks. Add it to your own, only.
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# ? Jun 26, 2014 02:34 |
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Do you really believe that you or anyone labors under "cursed dice?" Because if you think you are, you are suffering from delusion, and not merely an affinity for absurd game rules that break the narrative, and that's rather troubling.
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# ? Jun 26, 2014 02:35 |
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# ? Apr 28, 2024 05:21 |
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quote:My participation the last few days has brought unto me a revelation! I like DoaM so much that if it is a core, unremovable, too firmly lodged in to easily house rule out concept *, I will buy 5e! This thread is baiting and should be closed. Reported for forum disruption.
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# ? Jun 26, 2014 02:37 |