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pun pundit posted:Disco Infiva, you better edit that comment quick or all your cred in this thread will be gone, as it makes it obvious to everyone that you haven't played BG2. Your internet rep is on the line here! Oh no, not my internet rep! EDIT: New page so reposted for ontopic: Furism posted:
fuck off Batman fucked around with this message at 18:26 on Jun 21, 2014 |
# ? Jun 21, 2014 18:23 |
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# ? Apr 25, 2024 10:12 |
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Starting a "Rope Kid Take the Egg" petition, wherein we compel Rope Kid to record his character taking the egg and showing what happens when he does. Live accompaniment by Third Eye Blind
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# ? Jun 21, 2014 18:57 |
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Since Rope Kid has not taken the egg, there have been over 6,000 deaths in the United States alone.
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# ? Jun 21, 2014 19:05 |
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Furism posted:The part I highlighted is a very good point, I think. I always hate being forced a 1H Sword when my Dwarf is more of an Axe-wielding guy. Being able to take a party members unique gear and then kill them off is my favorite thing to do in games that allow it.
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# ? Jun 21, 2014 19:07 |
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quote:There is no other "player-facing" stratification of items like you might find in Diablo II/III or World of Warcraft.
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# ? Jun 21, 2014 19:16 |
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I think he means scaling of item types. So like in Diablo 2 you start with a handaxe, then graduate to using a battle axe, then military pick, then war axe, etc. in those games there is generally no reason why you would stick with a battle axe when a war axe is available - save for really rare uniques, a higher tier is always better than a lower tier. Even D&D did this, mechanically - in 3.5 a Falchion is gonna be better than most anything else, from a mechanical standpoint, and in 2E you'd be an idiot to specialize in daggers when there were other edged weapons to be trained in. What they're doing with POE is distinguishing between different types of weapons while avoiding a hierarchy. A club is not just a lovely mace, etc. this allows a broader range of mechanically acceptable character builds. They did a similar thing with New Vegas as well, with things like the cowboy perk making revolvers and lever-actions viable even as "better" weapons became more available. If you're a Game of Thrones fan you can think of it this way: the Mountain / Viper duel would make a lot more sense in PoE than in traditional D&D. The min/max damage potential of their weapons don't matter nearly as much as the skill and strategy they're used with. In D&D that fight would be a no contest. Basic Chunnel fucked around with this message at 19:34 on Jun 21, 2014 |
# ? Jun 21, 2014 19:29 |
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That's what I took it to mean yeah. Nothing annoying like in Dragon Age Origins where if you get Warden Commander Armor when you're level 9 it's not as good as if you'd looted it when you're level 18. Aggravating poo poo like that.
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# ? Jun 21, 2014 19:35 |
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Basic Chunnel posted:What they're doing with POE is distinguishing between different types of weapons while avoiding a hierarchy. A club is not just a lovely mace, etc. this allows a broader range of mechanically acceptable character builds. They did a similar thing with New Vegas as well, with things like the cowboy perk making revolvers and lever-actions viable even as "better" weapons became more available. Which was the best thing ever because even if I was wearing BoS power armor (even though I eventually put on Ranger armor because that was way more thematic) like hell was I going to equip laser rifles and miniguns on my Wasteland Cowboy. Though I did have an anti-material rifle because Deathclaws exist and I'm not an idiot.
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# ? Jun 21, 2014 19:37 |
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I like that you'll be able to add enchantments and such to unique items. If you bothered at all with smithing or enchanting in Skyrim any items you crafted yourself were ridiculously superior to almost anything else the game gave you, meaning the ultimate sword of god-slaying got tossed into a pile in favor of the generic elven sword you just whipped up and threw a 1pt stamina absorb/sec enchantment on.
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# ? Jun 21, 2014 19:39 |
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Captain Oblivious posted:That's what I took it to mean yeah. Nothing annoying like in Dragon Age Origins where if you get Warden Commander Armor when you're level 9 it's not as good as if you'd looted it when you're level 18. (I know there aren't those armor types in DAO, but I'm illustrating a point here)
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# ? Jun 21, 2014 20:01 |
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Wezlar posted:Yeah, or I want to make my Mage wield Crom Fayer but I need to multiclass for that poo poo?! I'm sure you mean dual-class.
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# ? Jun 21, 2014 20:07 |
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Basic Chunnel posted:I think he means scaling of item types. So like in Diablo 2 you start with a handaxe, then graduate to using a battle axe, then military pick, then war axe, etc. in those games there is generally no reason why you would stick with a battle axe when a war axe is available - save for really rare uniques, a higher tier is always better than a lower tier. Even D&D did this, mechanically - in 3.5 a Falchion is gonna be better than most anything else, from a mechanical standpoint, and in 2E you'd be an idiot to specialize in daggers when there were other edged weapons to be trained in. 3E this was only an issue because wildly different weapons belonged to the same Slashing/Crushing/Piercing classes? Jackard fucked around with this message at 20:31 on Jun 21, 2014 |
# ? Jun 21, 2014 20:22 |
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Because sometimes you like the idea of a character running around with a hatchet hacking people up but if hatchets are lovely garbage at level 20 because ultra-axes have replaced them then your cool idea becomes something crappy. Your example is kind of disingenuous because there are plenty of weapons in the same "class" that are far more different than a dirk and a dagger.
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# ? Jun 21, 2014 20:45 |
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Combat build is a valid arena of player choice and there's no imminent justification for why a dude weilding a morningstar sans enchantment should have the better of a dude wielding a mace sans enchantment, all other things being equal. If I want my ranger character to be a woodsman who uses a short bow and a handaxe, that should be a distinct and viable character built. He might not have the pure damage potential of a guy wielding a long bow and a weighted battleaxe, but he'll Hit more often and might rack up damage more quickly in smaller increments against lightly armored enemies.
Basic Chunnel fucked around with this message at 20:58 on Jun 21, 2014 |
# ? Jun 21, 2014 20:47 |
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Nightblade posted:I'm sure you mean dual-class. What if he's a half-elf, huh?
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# ? Jun 21, 2014 20:56 |
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Fungah! posted:What if he's a half-elf, huh? If he's already a mage then he can't multi-class, can he?
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# ? Jun 21, 2014 21:00 |
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UrbicaMortis posted:I'm disappointed there's no 'poke with stick' option. Everything should have a "poke with stick" option. Mostly for comedic effect, but if it works just once it'd be worth it.
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# ? Jun 21, 2014 23:08 |
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Eddain posted:Everything should have a "poke with stick" option. Mostly for comedic effect, but if it works just once it'd be worth it. If D&D has taught me anything it's that "poke it with a (ten foot) stick" is almost always the smartest option.
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# ? Jun 21, 2014 23:35 |
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Now I want a personality trait "Overly Cautious" that makes it so "poke it with a stick" is an option for every action you can take.
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# ? Jun 22, 2014 01:32 |
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Eddain posted:Now I want a personality trait "Overly Cautious" that makes it so "poke it with a stick" is an option for every action you can take.
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# ? Jun 22, 2014 01:38 |
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Bioware: "You wanna poke what?" "A ten foot dick? Stick? Why do we want a stick?" "Can we get some concept artists in here?" "Guys, marketing's come back and reported from the field. We're gonna need a character with a big dick. It's what the fans are clamoring for. Gaider's just gonna pull up some of his old material and tweak it, but it's mostly plot and dialog complete at this time." Drifter fucked around with this message at 01:45 on Jun 22, 2014 |
# ? Jun 22, 2014 01:40 |
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"A beautiful woman approaches, a come-hither look in her eye." --Buy her a drink. --Tip hat. --Poke with a stick. --"Poke" with a "stick."
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# ? Jun 22, 2014 01:46 |
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I was following this a year ago, but haven't kept up lately. Is there any chance this could end being ported to tablets. I realize the game isn't near release, but still curios
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# ? Jun 22, 2014 01:53 |
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Drifter posted:Gaider's just gonna pull up some of his old material and tweak it
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# ? Jun 22, 2014 02:15 |
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f1av0r posted:I was following this a year ago, but haven't kept up lately. Is there any chance this could end being ported to tablets. I realize the game isn't near release, but still curios Nothing has ever been stated that makes that sound likely at all, except that the Unity engine is sometimes used in mobile games.
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# ? Jun 22, 2014 02:25 |
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f1av0r posted:I was following this a year ago, but haven't kept up lately. Is there any chance this could end being ported to tablets. I realize the game isn't near release, but still curios You know, I somehow got the impression that this was going to be designed to work with tablets, maybe I got it confused with shadowrun?
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# ? Jun 22, 2014 02:49 |
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The enhanced BG1/BG2 editions had tablet versions. I think early on ropekid mentioned they tried running PE on a Win8 tablet and it ran ok.
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# ? Jun 22, 2014 03:47 |
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Eddain posted:Everything should have a "poke with stick" option. Mostly for comedic effect, but if it works just once it'd be worth it. Soon the "poke with stick" run will take its rightful place amongside the "low intelligence" and "evil" runs.
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# ? Jun 22, 2014 10:32 |
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I wish there was a .gif form of those text screens that showed off the animation.
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# ? Jun 22, 2014 10:46 |
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Mr.Pibbleton posted:You know, I somehow got the impression that this was going to be designed to work with tablets, maybe I got it confused with shadowrun? Shadowrun was the one designed to work with tablets.
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# ? Jun 22, 2014 11:25 |
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I think I remember that at some point they tested a build on a tablet for shits and giggles and found that it actually worked pretty well. But a tablet port was never in place for the KS, and KS promises always come first. If demand is high enough I imagine they might mull a port over after everything else is done. The tablet market is pretty massive.
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# ? Jun 22, 2014 11:38 |
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I've gotten a more or less similar impression with BC. Personally, I'd like Obsidian to go for something like BGEE than MMO or something else if they really need to increase the denominator of their possible customers. I saw InXile's Bard Tale port for tablet quite successful, but seem to have underestimated the possible issues to realize the port. Some people explained to me, "It's not as easy as you may imagine, noob."
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# ? Jun 22, 2014 15:02 |
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chiefnewo posted:Shadowrun was the one designed to work with tablets. Me too, only html5. Paging rope kid. Also one of the options on the egg cutscene should be to make an omelet
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# ? Jun 22, 2014 17:15 |
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Gyshall posted:Also one of the options on the egg cutscene should be to make an omelet Providing the 'Hearty Breakfast' perk, giving Constitution +10.
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# ? Jun 22, 2014 17:40 |
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Eddain posted:Everything should have a "poke with stick" option. Mostly for comedic effect, but if it works just once it'd be worth it. "You have encountered a sleeping Ur-Bezalor. The demonic lord of the pits of hell, he who conquers all life, and the architect of all evil." 1. Give a rousing speech to your allies in preparation for a fight. 2. Sell your soul to Ur-Bezalor in exchange for power. +2 Evil 3. Sell a party members soul to Ur-Bezalor for more power +10 Evil 4. Convince Ur-Bezalor evil isn't really all it's cracked out to be, and he'd be much happier as an investment banker. [18 Charisma] 5. Poke him with a stick.
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# ? Jun 22, 2014 17:45 |
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Rookersh posted:"You have encountered a sleeping Ur-Bezalor. The demonic lord of the pits of hell, he who conquers all life, and the architect of all evil." >Poke him with a stick. "Ur-Berzalor, who wasn't truly asleep, lets out a loud purr, thanking you for scratching that unreachable itch of his." +5 Good, 1000 gold.
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# ? Jun 22, 2014 22:45 |
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coffeetable posted:
I probably didn't make my question clear. I was wondering if those particular slides continue on for a few 'pages' with multiple decisions building into a final result, or if they were simple one-shot 'You choose this and this happens The End'.
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# ? Jun 22, 2014 22:46 |
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They're usually multi-stage interactions. And yeah we ran it on a Win 8 tablet a long while ago but haven't tried anything like that since. The default UI/button mappings are all one button-friendly but can be remapped in options.
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# ? Jun 23, 2014 03:39 |
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quote:Update by Josh Sawyer, Project Director
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# ? Jun 26, 2014 03:14 |
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# ? Apr 25, 2024 10:12 |
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I like how in Frenzy mode the Barbarian's meters all disappear. I wouldn't really feel that reckless if I saw my character drop low in health, but if I don't know how low he is I'll just keep him fighting.
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# ? Jun 26, 2014 03:53 |