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I like the differentiation between knight and peasant weapon proficiency on fighters. Gonna stab some rear end in a top hat nobles to death with a long, sharpened stick
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# ? Jun 26, 2014 04:52 |
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# ? Apr 25, 2024 06:51 |
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The blunderbuss is a peasant weapon too Wonder who this world's Sam Colt is.Eddain posted:I like how in Frenzy mode the Barbarian's meters all disappear. I wouldn't really feel that reckless if I saw my character drop low in health, but if I don't know how low he is I'll just keep him fighting. Me too! Besides, gameplay and story integration is never a bad thing.
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# ? Jun 26, 2014 04:57 |
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Forums back up and this thread going strong. I'm so torn. I want to pre order to get all the extras but...pre ordering is scary and such a big commitment. What is the verdict on that and the final price? Also when is the official release date?
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# ? Jun 26, 2014 05:28 |
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Jastiger posted:Forums back up and this thread going strong. No official release date but it's coming out before the end of 2014. I preordered this during the Kickstarter and am actually getting a physical box, can't wait for it.
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# ? Jun 26, 2014 05:33 |
Wolfsheim posted:I like the differentiation between knight and peasant weapon proficiency on fighters. Gonna stab some rear end in a top hat nobles to death with a long, sharpened stick This image is oddly appropriate now. Gonna play as a peasant in my first run. No armor, peasant weapon proficiency, wielding a pitchfork if there is one, and choosing the most mocking dialogue towards every nobleman I see.
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# ? Jun 26, 2014 05:41 |
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How long can our character names be? This is important for my eventual Cloche Leythal Pastalia chanter run.
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# ? Jun 26, 2014 05:47 |
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Jastiger posted:Forums back up and this thread going strong. It was early bird 20$ during the Kickstarter and it's been inching up every so often. It's 35$ right now, I guess it'll end up around 40$. If you're still on the fence after all these updates then I'd just wait till like the beta and read people's impressions first. And yeah they said it'll release Winter 2014 cause that's when the money runs out.
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# ? Jun 26, 2014 06:14 |
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I got in on early bird when someone else upgraded late in the Kickstarter. Pretty happy about it! I think this is the only game I've really looked forward to in a long time.
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# ? Jun 26, 2014 09:46 |
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Jastiger posted:Forums back up and this thread going strong. If you're not sure you're into a modernized IE game with a rulebase that fixes all of D&D 2/3/3.5 flaws, then don't pre-order. If you even remotely want to play Baldur's Gate right now, then pre-order PoE.
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# ? Jun 26, 2014 14:56 |
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Wezlar posted:I got in on early bird when someone else upgraded late in the Kickstarter. Pretty happy about it! I think this is the only game I've really looked forward to in a long time. Might have been mine. I started at early bird, then got the $250 signed physical box. There is no other game (or Dev team) I would even consider spending that much on. It was my Christmas present two years early.
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# ? Jun 26, 2014 15:50 |
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Wolfsheim posted:I like the differentiation between knight and peasant weapon proficiency on fighters. Gonna stab some rear end in a top hat nobles to death with a long, sharpened stick
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# ? Jun 26, 2014 15:55 |
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I would like to play this game. Please hurry and finish. Thanks!
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# ? Jun 26, 2014 16:37 |
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What do the athletics and lore skills do anyway?
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# ? Jun 26, 2014 16:45 |
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rope kid posted:As a reminder, weapons are balanced relative to each other, so weapons like hatchets and quarterstaves are actually good in the right hands. A fighter can excel with "peasant" weapons just fine. I'm really glad to hear that. On top of doing weapon specialization by groups, it sounds like a great way to avoid a lot of the problems you often get with weapon specialization systems. (3.5e, "hope you didn't pick spears/daggers/clubs!" in BG2, etc)
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# ? Jun 26, 2014 17:15 |
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Octo1 posted:What do the athletics and lore skills do anyway? Athletics improves your ability to stuff nerds in lockers. Lore improves your ability to argue about RPG minutia on the Internet.
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# ? Jun 26, 2014 17:17 |
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rope kid posted:As a reminder, weapons are balanced relative to each other, so weapons like hatchets and quarterstaves are actually good in the right hands. A fighter can excel with "peasant" weapons just fine. Can we have some info on this, please? I gather that blunt weapons 'pierce' armour better than bladed weapons, for instance, but what disadvantages and advantages would a staff-wielder have versus a maceman, for example? I can definitely see the mace being more brute force (i.e. pure damage) while a skilled staff-wielder would be able to trip up an opponent, thwack them in the eyes (i.e. more status effects). Is something like this the case?
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# ? Jun 26, 2014 17:49 |
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rope kid posted:As a reminder, weapons are balanced relative to each other, so weapons like hatchets and quarterstaves are actually good in the right hands. A fighter can excel with "peasant" weapons just fine. What distinguishes axes and quarterstaves from the others mechanically (other than damage type)? On the wiki Hatchets, Battle axes and Quarterstaves are 3 of 5 weapons that we don't know the "feature" of yet (others are Greatsword and Rapier). Sensuki fucked around with this message at 19:12 on Jun 26, 2014 |
# ? Jun 26, 2014 18:58 |
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Male Man posted:Athletics improves your ability to stuff nerds in lockers. Lore improves your ability to argue about RPG minutia on the Internet. Ah yes. The ellusive "Muscle Nerd" class.
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# ? Jun 26, 2014 19:11 |
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Oh happy day, I can post again. And my first post shall be to say: Barbarians be balla.
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# ? Jun 26, 2014 19:53 |
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I'm sad there's no Warlord analogue (unless fighters get some leaderish abilities) but barbarians look fun as heck so I guess that will have to do.
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# ? Jun 26, 2014 20:02 |
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AXE COP posted:I'm sad there's no Warlord analogue (unless fighters get some leaderish abilities) but barbarians look fun as heck so I guess that will have to do.
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# ? Jun 26, 2014 20:36 |
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Furism posted:If you're not sure you're into a modernized IE game with a rulebase that fixes all of D&D 2/3/3.5 flaws, then don't pre-order. If you even remotely want to play Baldur's Gate right now, then pre-order PoE. I consider Baldurs Gate to be one of my absolute favorite gaming experiences of all time. Indeed....
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# ? Jun 26, 2014 20:45 |
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Fintilgin posted:I would like to play this game. Please hurry and finish. Naw, let them take their time. I'd rather the game was lengthy and bug-free.
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# ? Jun 26, 2014 21:06 |
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Congratz on the result of Group G, ropekid. I've gotten an impression that you aka Friendly Fire may be in a good mood today wishfully thinking at my end. Nice time to ask questions, I guess. How far are the players allowed to upgrade weapons through the crafting system? Can the players keep something like Applebane upgrade till the end or the upgradable range won't be that dynamic? If the answer is "yes" for the former, then, what would be the cost (penalty) for such dynamic upgrading? Having seen there is basically no limitation in using different weapons, but some bonuses for specialization, I became inclined to doubt the importance of the stash access limitation in tactical/strategic of equipment choice. Now I'm much informed about the system compared with the beginning of the project, as you used to point out, I began to feel the stash limitation pointless as much as the spell preparation of wizards in D&D games, which was translated into the grimoire swapping in PoE context. Likewise, couldn't the stash limitation be translated into a relatively minor penalty such as equipment swapping time. Otherwise, this might be ending up an example of nostalgia and democracy went wrong. Now you seem to have tested how the system actually works, how do you find the stash limitation at the current stage? Sea Otter fucked around with this message at 22:07 on Jun 26, 2014 |
# ? Jun 26, 2014 21:41 |
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Sea Otter posted:Congratz on the result of Group G, ropekid. I've gotten an impression that you aka Friendly Fire may be in a good mood today wishfully thinking at my end. Nice time to ask questions, I guess. man what
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# ? Jun 26, 2014 21:51 |
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Have we heard anything about the party AI? All the classes sound really cool, but reading about all the abilities, and the way the classes should position themselves in combat, i often get afraid that you have to micromanage the whole party in order to get any use out them.
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# ? Jun 26, 2014 22:01 |
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Sensuki posted:What distinguishes axes and quarterstaves from the others mechanically (other than damage type)? On the wiki Hatchets, Battle axes and Quarterstaves are 3 of 5 weapons that we don't know the "feature" of yet (others are Greatsword and Rapier).
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# ? Jun 26, 2014 23:55 |
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Sea Otter posted:How far are the players allowed to upgrade weapons through the crafting system? Can the players keep something like Applebane upgrade till the end or the upgradable range won't be that dynamic? If the answer is "yes" for the former, then, what would be the cost (penalty) for such dynamic upgrading?
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# ? Jun 26, 2014 23:57 |
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rope kid posted:Upgrading costs ingredients and, more importantly, money. You can keep upgrading an individual item. It will just cost a bunch of money and eventually you will hit the enchantment cap.
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# ? Jun 27, 2014 00:04 |
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I'm now wondering/imagining if earlier weapons have a higher enchantment potential, so if you focused all your money and resources on an early-game weapon you could take it straight through to the endgame as some uber-enchanted god-killer you've dumped everything into and it's still worthwhile.
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# ? Jun 27, 2014 01:34 |
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GetWellGamers posted:I'm now wondering/imagining if earlier weapons have a higher enchantment potential, so if you focused all your money and resources on an early-game weapon you could take it straight through to the endgame as some uber-enchanted god-killer you've dumped everything into and it's still worthwhile. Why the hell would you waste time enchanting an early weapon when your early hat options are right there? This is my Wide-Brimmed Yankee-Doodle Sombrero of Stealth and Piercing Damage + 18.
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# ? Jun 27, 2014 01:38 |
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rope kid posted:Like pikes, quarterstaves can attack from a greater distance. Hatchets grant a small amount of bonus Deflection, and battle axes do more damage on a Crit. I hope there's an update listing all the weapons and what they can do.
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# ? Jun 27, 2014 04:02 |
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http://pillarsofeternity.gamepedia.com/Weapon
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# ? Jun 27, 2014 05:05 |
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rope kid posted:Upgrading costs ingredients and, more importantly, money. You can keep upgrading an individual item. It will just cost a bunch of money and eventually you will hit the enchantment cap. theshim posted:So the model for PoE isn't the typical one of most RPGs where you end up swimming in cash with nothing to spend it on lategame? That always bugs me a little, I like when there are things to keep throwing money at. Drifter posted:Why the hell would you waste time enchanting an early weapon when your early hat options are right there?
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# ? Jun 27, 2014 05:53 |
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What if you had legendary items whose enchantments were faded and needed a massive cash infusion?
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# ? Jun 27, 2014 06:10 |
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Mr.Pibbleton posted:What if you had legendary items whose enchantments were faded and needed a massive cash infusion? Didn't realize magic items worked like the banking industry
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# ? Jun 27, 2014 06:26 |
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Mr.Pibbleton posted:What if you had legendary items whose enchantments were faded and needed a massive cash infusion? The "good" method would be to pay soul enchanters to revive the magic in your legendary equipment. The "evil" method would be to kill a bunch of people and use their souls to replenish the enchantments directly. Those souls would be eternally trapped within the item and sometimes you'd hear them cry out for release.
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# ? Jun 27, 2014 06:31 |
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rope kid posted:Like pikes, quarterstaves can attack from a greater distance. Hatchets grant a small amount of bonus Deflection, and battle axes do more damage on a Crit. Does the the deflection bonus of a hatchet stack with shields or a second hatchet?
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# ? Jun 27, 2014 12:26 |
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Eddain posted:The "good" method would be to pay soul enchanters to revive the magic in your legendary equipment. I think you'll find that the good, holy option is to hunt down demon summoners, defilers and general degenerates and fuse their souls into your gear as a portable purgatory. You are cleansing them through the fires of your belief. Only an evil man would pay someone to bind stray souls into their gear rather than use it to redeem the irredeemable.
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# ? Jun 27, 2014 14:44 |
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# ? Apr 25, 2024 06:51 |
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prometheus12345 posted:Does the the deflection bonus of a hatchet stack with shields or a second hatchet?
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# ? Jun 27, 2014 14:49 |