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TheSpookyDanger posted:from the way it's presented in the movies, the difference between summoning unnatural beasts to kill the protagonists via nebulous "computers" and magic seemed purely aesthetic Soft sci-fi tends to run like that. Instead of "It's magic. I ain't gotta explain poo poo," it's "It's nanomachines/radiation/dark matter/quantum mechanics. I ain't gotta explain poo poo"
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# ? Jul 1, 2014 19:20 |
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# ? Apr 25, 2024 15:36 |
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Xelkelvos posted:Soft sci-fi tends to run like that. Instead of "It's magic. I ain't gotta explain poo poo," it's "It's nanomachines/radiation/dark matter/quantum mechanics. I ain't gotta explain poo poo" yeah, in my mind i don't really separate sci-fi and fantasy based on the existence of magic existing for just this reason.
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# ? Jul 1, 2014 19:26 |
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Rexides posted:Having played "high (tolkein) fantasy" elfgames for years, I'd too like to see a new D&D built around something more interesting that "we have elves; but wait! We have both high aaaaaand wood elves!", but that would be a hard sell to new players. High and weed elves
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# ? Jul 1, 2014 19:27 |
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Fuego Fish posted:High and weed elves
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# ? Jul 1, 2014 19:28 |
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LFK posted:He gave us a lecture about having energy-drain-protection or someshit in your wallet all the time in case you pick up a prostitute and she's haunted. Not that preparedness ever mattered, since he found the idea of any sort of player metagaming so anathema to the game that he would never re-use monsters, and if he did he'd always throw in some "twist", so "metagaming" had bloated to include anything that might indicate the players know what the gently caress is going on. "Your players know that X is vulnerable to Y? Find some way to subvert that knowledge, making it useless or, even better, actively harmful! Punish them for solving your puzzles!" this is cool because you were really just being taught to quickly predict and fulfill the desires of your particular gm
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# ? Jul 1, 2014 19:32 |
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TheSpookyDanger posted:yeah, in my mind i don't really separate sci-fi and fantasy based on the existence of magic existing for just this reason. sci fi/fantasy used to be considered essentially the same literary genre. Hell make a new D&D that just goes full out with that, magic spaceships ahoy and ray guns and hippo men with flintlock pistols.
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# ? Jul 1, 2014 19:33 |
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sci-fi magic is way cooler than fantasy magic anyways
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# ? Jul 1, 2014 19:35 |
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Rulebook Heavily posted:sci fi/fantasy used to be considered essentially the same literary genre. i've loved spelljammer since i got that AD&D box set with the fold out map and the audio CD in middle school. it's my number one poo poo.
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# ? Jul 1, 2014 19:37 |
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Rulebook Heavily posted:sci fi/fantasy used to be considered essentially the same literary genre. i feel like this is what numenera was trying to do before it tripped over the "basically fantasy with nanomachines and weird poo poo instead of explicit magic" bit and never really got on its feet
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# ? Jul 1, 2014 19:39 |
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Rulebook Heavily posted:Hell make a new D&D that just goes full out with that, magic spaceships ahoy and ray guns and hippo men with flintlock pistols.
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# ? Jul 1, 2014 19:40 |
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01011001 posted:i feel like this is what numenera was trying to do before it tripped over the "basically fantasy with nanomachines and weird poo poo instead of explicit magic" bit and never really got on its feet i never checked out Numenera because i don't trust ol monte, is it really bad?
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# ? Jul 1, 2014 19:44 |
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zachol posted:I think it's fine if the default setting is cliche fantasy, that's what people expect when they go and buy D&D. I really enjoyed the simple evocative fluff of 4e it was just enough to get me interested but not so much it made my eyes glaze over.
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# ? Jul 1, 2014 19:45 |
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TheSpookyDanger posted:i never checked out Numenera because i don't trust ol monte, is it really bad? i like it and will defend parts of it but it pretty squarely falls into the same monte cook poo poo in other parts
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# ? Jul 1, 2014 19:46 |
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TheSpookyDanger posted:i never checked out Numenera because i don't trust ol monte, is it really bad? its exactly what youd expect from a fate-like storytelling system designed by a guy who got his career started by editing and contributing rules expansions to the rolemaster rpg and the setting manages to miss the point of vance and wolfe even worse than his world of darkness game managed to miss the point of the wod
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# ? Jul 1, 2014 19:49 |
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FMguru posted:and the setting manages to miss the point of vance and wolfe even worse than his world of darkness game managed to miss the point of the wod yeah this is more or less the original point i was trying to make
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# ? Jul 1, 2014 19:51 |
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Halloween Jack posted:Mystara and Spelljammer are the answer to everything wrong with D&D? Well grogs hate it, so Grogs are coincidentally about 95% of what's wrong with D&D as it happens
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# ? Jul 1, 2014 19:55 |
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I forget, wasn't Monte part of Next at the outset but left due to arguments and poo poo?
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# ? Jul 1, 2014 19:56 |
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Rulebook Heavily posted:Grogs are coincidentally about 95% of what's wrong with D&D as it happens Grognards hate it!
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# ? Jul 1, 2014 19:57 |
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The real problem is when the grogs are running the house, as they have done for most of D&D Like, why do you think grogs are so invested in 4e's imaginary "failure" to perform financially as an edition despite basically all the evidence either stating "it did fine or better" or "it didn't do any worse" at best? Because they are desperately afraid someone will figure out that leaving them behind is a good idea
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# ? Jul 1, 2014 19:59 |
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it turns out letting the inmates run the asylum was a bad idea, regardless of how happy it made the other inmates
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# ? Jul 1, 2014 20:01 |
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Halloween Jack posted:Fix D&D with this one weird trick, discovered by a stay-at-Holmes Mentzer
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# ? Jul 1, 2014 20:02 |
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Rulebook Heavily posted:The real problem is when the grogs are running the house, as they have done for most of D&D
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# ? Jul 1, 2014 20:05 |
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crime fighting hog posted:I forget, wasn't Monte part of Next at the outset but left due to arguments and poo poo? He was there for a month, which was long enough for him to write a L&L article about what should make a comeback where he opened with the example gender-based attribute penalties as an example, then ended 'But of course we won't do this (but what if we should?) You tell us!' Mearles posted a same-day apology and promptly scuttled the poll.
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# ? Jul 1, 2014 20:05 |
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01011001 posted:it turns out letting the inmates run the asylum was a bad idea, regardless of how happy it made the other inmates bad news, the walls are now covered in actual poo poo
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# ? Jul 1, 2014 20:06 |
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Ferrinus posted:this is cool because you were really just being taught to quickly predict and fulfill the desires of your particular gm He did slowly get better, though, after I yelled at him for an hour about moon logic after he went all explaining some NPC conspiracy that we'd missed. A bunch of people, who we had no reason to be suspicious of, were hiding stuff from us, and we didn't think to find out if we should think to find out if they were hiding something that we didn't know we were looking for in the first place. Just like the DM can kill everyone if he really wants to, if the DM wants to hide information from the PCs, the players will never even know there was a secret being kept.
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# ? Jul 1, 2014 20:07 |
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Chernobyl Peace Prize posted:good news, they redecorated and stayed well within the budget now? walls covered in poo poo has always been the state of this asylum. who are you to suggest otherwise
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# ? Jul 1, 2014 20:08 |
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Rulebook Heavily posted:The real problem is when the grogs are running the house, as they have done for most of D&D Rob Kuntz posted:With the advent and adoption of the concept of pre-made adventures the whole back-end “support” mechanism took upon a new meaning and form and one, by comparison, that flew in the face of TSR’s original vision for its role-playing game. Whereas there was at that point a solid corps of DMs creating their games from the ground up and doing so with great gusto, TSR succumbed to an opposite path of doing the “creating” for them with such adventures.
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# ? Jul 1, 2014 20:11 |
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TheSpookyDanger posted:i never checked out Numenera because i don't trust ol monte, is it really bad? Yes. Also, Sean K Reynolds teamed up with Monte Cook to make it. Numenera posted:Glaives are the warriors of the Ninth World. Glaives can wear heavy armor and wield massive weapons, or they can fight with light weapons and armor so they can move quickly.
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# ? Jul 1, 2014 20:11 |
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crime fighting hog posted:I forget, wasn't Monte part of Next at the outset but left due to arguments and poo poo?
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# ? Jul 1, 2014 20:14 |
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Numenera: In which one player uses a weapon and has armor, and the other makes reality their toy.
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# ? Jul 1, 2014 20:17 |
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01011001 posted:now? walls covered in poo poo has always been the state of this asylum. who are you to suggest otherwise feels like an asylum to me man
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# ? Jul 1, 2014 20:18 |
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Dr Pepper posted:Numenera: In which one player uses a weapon and has armor, and the other makes reality their toy. Woooah! Slow your roll there, tex. Wears armor, uses weapons, and can move fast, if s/he doesn't wear heavy armor. And, if your GM is nice, s/he might have an unlimited supply of 9-volt batteries in his/her backpack to keep his/her weapon turned on all day. Truly, this is class balance at its finest.
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# ? Jul 1, 2014 20:23 |
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Jack the Lad posted:Yes. Also, Sean K Reynolds teamed up with Monte Cook to make it. the wizard/not wizard divide isnt quite as bad as something like 3.5 because everyone's skillset is highly limited (you get two spells/maneuvers/tricks at level 1, one more at every level, max level is 6) but like...even from the getgo glaives get "you deal more damage" or "you're better at not being hit" and nanos get "you can do incredibly useful poo poo in combat and out" Dr Pepper posted:Numenera: In which one player uses a weapon and has armor, and the other makes reality their toy. more or less this
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# ? Jul 1, 2014 20:24 |
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also combat goes super fast so if you get purely combat buffs its really dumb. at least the supplement gave glaives some nice poo poo instead of loving nothing
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# ? Jul 1, 2014 20:26 |
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has anyone mentioned that your stats are also your hp in numenera and you spend the relevant stat (physical/mental/who cares) to use your powers so you burn from both ends playing the fighter, while virtually nothing does damage to your mental stat because i feel like that's also relevant here
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# ? Jul 1, 2014 20:27 |
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Chernobyl Peace Prize posted:has anyone mentioned that your stats are also your hp in numenera and you spend the relevant stat (physical/mental/who cares) to use your powers so you burn from both ends playing the fighter, while virtually nothing does damage to your mental stat the main thing there is that you have edge which reduces power drain. glaives start with edge in 2 stats and you will basically get 1/level. most might/speed powers cost something around your tier while intellect powers are almost always higher. that means you will basically be able to use powers from your concentrated might/speed stat free or nearly while intellect-users have to burn stat to use theirs, which means they have to boost their intellect pool to not bankrupt themselves, which means theyre sitting with gently caress-all for might of course out of combat this is virtually meaningless because nanos and jacks just simply have more verbs available to them and daily recoveries mean its the same old poo poo as far as that goes also the fun foci usually use intellect so, welp
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# ? Jul 1, 2014 20:35 |
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it's the worst game made by monte cook which is like beating catwoman at the razzies
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# ? Jul 1, 2014 20:37 |
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Father Wendigo posted:He was there for a month, which was long enough for him to write a L&L article about what should make a comeback where he opened with the example gender-based attribute penalties as an example, then ended 'But of course we won't do this (but what if we should?) You tell us!'
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# ? Jul 1, 2014 20:50 |
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Chernobyl Peace Prize posted:has anyone mentioned that your stats are also your hp in numenera and you spend the relevant stat (physical/mental/who cares) to use your powers so you burn from both ends playing the fighter, while virtually nothing does damage to your mental stat Things that have to happen before you make a check: commit to spending hit points to make it easier. Things that don't have to happen before you make a check: the GM actually tells you how hard it is. Yeah, turns out that rusty door in the buried shuttle from five civilizations ago was actually difficulty 1 to open because it was rusty and brittle! Hope you enjoyed the half your hit points you spent finding that out!
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# ? Jul 1, 2014 20:57 |
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# ? Apr 25, 2024 15:36 |
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theres literally a line in numenera like "the society of the ninth age closely resembles that of medieval europe, with kińs and castles and so on" and its like are you having a giggle there mate
Ferrinus fucked around with this message at 21:02 on Jul 1, 2014 |
# ? Jul 1, 2014 21:00 |