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mints
Aug 15, 2001

Living on past glories
Wasn't there some insane puzzle that needed you to consult the manual in Space Quest 6, but the manual was only included in the original release? Something about reconfiguring a Tricorder like device with IRQ and Dipswitches.

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Teriyaki Hairpiece
Dec 29, 2006

I'm nae the voice o' the darkened thistle, but th' darkened thistle cannae bear the sight o' our Bonnie Prince Bernie nae mair.

Lurkman posted:

There aren't rose-tinted lenses thick enough to make me look back at the Sierra games with any fondness.
I'd give anything to play some Mixed-Up Mother Goose.

Darthemed
Oct 28, 2007

"A data unit?
For me?
"




College Slice
Unreasonable Sierra adventure game copy protection? Here's the list of codes needed to board a flight at the airport in Leisure Suit Larry 5, which you would need to do after about five minutes of gameplay.

Kugyou no Tenshi
Nov 8, 2005

We can't keep the crowd waiting, can we?

mints posted:

Wasn't there some insane puzzle that needed you to consult the manual in Space Quest 6, but the manual was only included in the original release? Something about reconfiguring a Tricorder like device with IRQ and Dipswitches.

Not only that - the "solution" in the included book was itself a logic puzzle.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner
The most half-arsed was the Amiga game Hired Guns. It only seemed to ask one of 3 questions, one of which was a brute-forcable "How many planets does this particular solar system have?". One of the others was "What class is this planet?", a Star Trek inspired guess of "Uh, class M?" being the right answer.

Leelee
Jul 31, 2012

Syntax Error
This relates to the old copy protection placed on video games, but does anyone remember the little disc-shaped dials that would come with fantasy games- you had to line up certain symbols to get the code to play the game?

I remember also Wishbringer had feelies to go with it- you had to have the booklet on the magic items to continue the game.

Admiral Bosch
Apr 19, 2007
Who is Admiral Aken Bosch, and what is that old scoundrel up to?

Leelee posted:

This relates to the old copy protection placed on video games, but does anyone remember the little disc-shaped dials that would come with fantasy games- you had to line up certain symbols to get the code to play the game?

TIE Fighter had a similar system way back in the day; passcodes were on every page of the manual and you had to input one every time you started the game, or else the Imperial officer at the desk would stop you from picking a profile(IIRC). Eventually my brothers, or maybe my dad, somehow, in like 1995, tracked down a patch to bypass it.

aardwolf
Apr 27, 2013
When I was in primary school, my class figured out that the 1st word of the 1st paragraph of the 1st page of the Prince of Persia manual was probably "prince", and that we could keep hitting enter until that question came up on the single PC we all shared.

Serously Brøderbund, your copy protection was broken by nine year olds. What's up with that?

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

Darthemed posted:

Unreasonable Sierra adventure game copy protection?

I suspect this was made to deteriorate when photocopied.


aardwolf posted:

When I was in primary school, my class figured out that the 1st word of the 1st paragraph of the 1st page of the Prince of Persia manual was probably "prince", and that we could keep hitting enter until that question came up on the single PC we all shared.
I thought Prince of Persia had you drinking a potion with a letter that corresponds to the manual. It often meant playing Russian roulette if you didn't have it.

Back in the day kids would trade photocopies of codes for Leisure Suit Larry 2 where you had to check the photo ID for a phone number.


Colonel's Bequest had one of the most annoying. You got this.


And then had to do this:


Oh and talking about cracking copy protection back in the good old days, here's a tutorial about Prince of Persia.

Blue On Blue
Nov 14, 2012



It was pretty easy to just save/load until the mugshot of Bains came up

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I was looking for a picture of the code wheel from Jack Nicklaus Golf and found this charming thing:

Fozaldo
Apr 18, 2004

Serenity Now. Serenity Now.
:respek::respek::respek::respek::respek:

Admiral Bosch posted:

TIE Fighter had a similar system way back in the day; passcodes were on every page of the manual and you had to input one every time you started the game, or else the Imperial officer at the desk would stop you from picking a profile(IIRC). Eventually my brothers, or maybe my dad, somehow, in like 1995, tracked down a patch to bypass it.

I actually cracked Tie Fighter by using an editor on the exe and just deleting the password list. All I had to do was press enter and it would always acccept.

Mischievous Mink
May 29, 2012

Admiral Bosch posted:

TIE Fighter had a similar system way back in the day; passcodes were on every page of the manual and you had to input one every time you started the game, or else the Imperial officer at the desk would stop you from picking a profile(IIRC). Eventually my brothers, or maybe my dad, somehow, in like 1995, tracked down a patch to bypass it.

Was this only for the floppy version? I had the CD copy and never had to do that, at least that I can remember.

Lurkman posted:

There aren't rose-tinted lenses thick enough to make me look back at the Sierra games with any fondness.

King's Quest 6 will always have a special place in my heart, even if I had endless frustration with it when I wanted to replay it as a kid and the guidebook you needed to complete the copy protection cliffs was lost. The actual puzzles were very fair for a Sierra game!

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Most early CD games didn't have copy protection because the CD was enough. Unlike floppies, they were too large to share via bbs, and no one had a CD burner when they first came out.

OMGMYSPLEEN
Jul 12, 2009

Rawwwwhiiiiide
College Slice
I remember as a kid playing the original Wing Commander at a friends house, and saying how it's dumb that you had to answer a question at the beginning related to stuff from the instructions to start. His father looked at me and called me a dirty thief.

He said this while copying the floppies and make photocopies of the book.

He was a dick.

I do still remember that the max range of the Mass Driver cannons was like 1800 clicks or some crap. Restart till I got that question baby.

pants in my pants
Aug 18, 2009

by Smythe
Couple pages back, but I actually own one of those UMD porn discs. Sent to me c.2005 by a guy from IRC in exchange for some PS2 parts IIRC.

I guess it's technically nws, so I'll link to it. http://i.imgur.com/jA0bO93.jpg

It's pretty much standard pixelated Japanese porn as far as I recall, I don't have a PSP anymore. I'm pretty sure about half the scenes were shot in the back of a tiny hatchback.
Note the listed price, Y2310=roughly $25 at the time.

pants in my pants has a new favorite as of 04:28 on Jul 8, 2014

muike
Mar 16, 2011

ガチムチ セブン
rape rape date gently caress

Iron Crowned
May 6, 2003

by Hand Knit

WebDog posted:

Back in the day kids would trade photocopies of codes for Leisure Suit Larry 2 where you had to check the photo ID for a phone number.


The original, LSL 1 I had didn't have a copy protection, but it had an "age check." When you started a new game, it would make you answer the same 5 multiple choice questions, that were supposed to be above a child's knowledge.

The only two questions I remember at the moment are "What does IBM stand for?" and "how many kids were in the Brady Bunch?"

Collateral Damage
Jun 13, 2009

Or you could just hit alt-x to bypass the age check. :eng101:

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
I did like how if you put your age as 99 the game would quit claiming it's too risqué and would give you a heart attack.

tight aspirations
Jul 13, 2009

two forty posted:

Couple pages back, but I actually own one of those UMD porn discs. Sent to me c.2005 by a guy from IRC in exchange for some PS2 parts IIRC.

I guess it's technically nws, so I'll link to it. http://i.imgur.com/jA0bO93.jpg

It's pretty much standard pixelated Japanese porn as far as I recall, I don't have a PSP anymore. I'm pretty sure about half the scenes were shot in the back of a tiny hatchback.
Note the listed price, Y2310=roughly $25 at the time.

Japan doesn't have a word for "gently caress"?

ReidRansom
Oct 25, 2004


Iron Crowned posted:

The original, LSL 1 I had didn't have a copy protection, but it had an "age check." When you started a new game, it would make you answer the same 5 multiple choice questions, that were supposed to be above a child's knowledge.

The only two questions I remember at the moment are "What does IBM stand for?" and "how many kids were in the Brady Bunch?"

I remember one from one of the games about Bo Derek. I didn't know who she was or why she was a "10", but I knew that was the answer.

point of return
Aug 13, 2011

by exmarx

Jonathan Yeah! posted:

Japan doesn't have a word for "gently caress"?

In Japan, using English words at random makes you look cool.

RandomPauI
Nov 24, 2006


Grimey Drawer
This isn't so much a failed technology as it is a failed business. In the early days of CD's there were companies rented computer games and their manuals. They were sued, the courts ruled it illegal, and the industry collapsed.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

Back in the day of manual code and codewheel copy protection, :filez: came with a text file that had all the codes.

Or the game was properly cracked and you could enter anything.

AlternateAccount
Apr 25, 2005
FYGM

RandomPauI posted:

This isn't so much a failed technology as it is a failed business. In the early days of CD's there were companies rented computer games and their manuals. They were sued, the courts ruled it illegal, and the industry collapsed.

An independent video rental place here used to rent PC games. This was before online activation was a thing, so the only real obstacle was checking to see if the actual disc was in the drive.

GaryLeeLoveBuckets
May 8, 2009
The Bard's Tale 2 would let you play freely without copy protection until you gained a few levels. Then you'd have to go see a trainer and every few levels he'd ask you which city is furthest north or nearest to Thessalonica on the map that came with the game. It sucked because I borrowed it from a friend and had to call him in the middle of the night to dig out the box and spell some fantasy bullshit city name to me.

I got stuck when I rented StarTropics for the NES because of something similar. I don't believe it was supposed to be copy protection, more of a cool extra, but at one point in the game you find a submarine that's locked down. You need to tune the radio to the correct frequency to decode a message telling you how to make it work, but nothing in the game really tells you what that is or how to get it. I wandered around for hours on rented time looking for a clue and got a few references to dipping a letter in water, but couldn't figure it out and had to return it.

It turns out that the game came with a letter from your missing uncle, it looks pretty innocuous since he's just shooting the poo poo and saying "welp, here's a map. Love, Uncle Steve."



However, you take that letter in real life and dip it in water and it reveals a message in hidden ink:



Pretty cool and blew my mind when I first saw it!

The problem is that it's impossible to progress in the game if you can't get the right frequency. If you rented it or borrowed it from a friend, you're just stuck there unless you want to try 1000 different settings. If it was supposed to be a way to stop people from playing without buying it, it's pretty lovely at it since it doesn't ask you for it until about 6 hours into the game.

GaryLeeLoveBuckets has a new favorite as of 07:56 on Jul 10, 2014

FeatherFloat
Dec 31, 2003

Not kyuute
My dad and I ran into this problem with StarTropics back in the day when we rented it from the corner video store. The manual was long gone, to say nothing of the letter. So my dad sat there and keyed in codes until he got the right one. And then? To save everyone else the trouble, he took a permanent marker and wrote "the code is 747" on the plastic game case. Don't know if it actually helped anyone, but I hope that it did.

WickedHate
Aug 1, 2013

by Lowtax

RandomPauI posted:

This isn't so much a failed technology as it is a failed business. In the early days of CD's there were companies rented computer games and their manuals. They were sued, the courts ruled it illegal, and the industry collapsed.

Wait, what? Why? Isn't it just like game rentals?

GaryLeeLoveBuckets
May 8, 2009

FeatherFloat posted:

My dad and I ran into this problem with StarTropics back in the day when we rented it from the corner video store. The manual was long gone, to say nothing of the letter. So my dad sat there and keyed in codes until he got the right one. And then? To save everyone else the trouble, he took a permanent marker and wrote "the code is 747" on the plastic game case. Don't know if it actually helped anyone, but I hope that it did.

Your dad is awesome, I didn't figure the frequency out until Nintendo Power said gently caress it and just printed it because people kept throwing the box away. I had to rent it again to get past that part, and at that point the game actually gets a lot more fun.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

Kings Quest III made you type in several sentences worth of incantations when you made spells.

Pilsner
Nov 23, 2002

How about borrowing games on floppy discs at the library? I did that, and my 386 laptop got infected with all sorts of weird viruses. Good times; social engineering at work.

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

WickedHate posted:

Wait, what? Why? Isn't it just like game rentals?

No, because Congress is retarded.

http://www.copyright.gov/reports/software_ren.html

quote:

On December 1, 1990, President Bush signed into law the "Computer
Software Rental Amendments Act," an amendment of section 109 of the copyright
law, prohibiting the rental, lease, or lending of a computer program for direct
or indirect commercial gain unless authorized by the owner of copyright in the
program.


Because, see, First Sale shouldn't apply to computer software because those are Different, somehow.

Pilsner posted:

How about borrowing games on floppy discs at the library?


quote:

...for direct or indirect commercial gain...

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

RandomPauI posted:

This isn't so much a failed technology as it is a failed business. In the early days of CD's there were companies rented computer games and their manuals. They were sued, the courts ruled it illegal, and the industry collapsed.
I know in Australia PC games were rented out pretty commonly until on-line CD key verification became a thing. I know Australian copyright law is still pretty backwards in many parts - I think for a long time everyone was technically in breach of the law for taping TV shows, something that had to be removed once DVR started kicking in.

With Japan it's illegal to rent out games. This is something that apparently stemmed from the NES days when store owners would create their own bootleg copies to sell. So in 1984 recording groups lobbied for the copyright act to change and make it so games could not be rented out and cut down on rampant piracy.

However the ruling still allows copyright holders to give permission for titles to be rented out if they want to, such as SNK having a NeoGeo arcade machine that had a selection of cartridges and the Dreamcast was allowed to be rented out at stores.

The hard line on bootlegs and piracy were setup in response to the hoards of shovelware that dominated the early generation of home consoles. Konami sneakily subverted Nintendo's five games a year limit by creating spin off publishers.

Their hardliner attitude towards quality did bite them in the end as companies began to find it too restrictive, such as high production licence costs for the 64 or Nintendo defining the number of cartridges allocated to the licensee or being unable to port to competitors for two years.

The soft stance on voilence ended up being a sales boom for SEGA as Mortal Kombat pretty much defined that console in an era where the SNES was seen as "for kids" due to Nintendo's tough stance on censorship. They relaxed this largely in he 64 era once there were higher ratings and to better compete with Sony and Microsoft. However, Mortal Kombat II was released uncensored as a result.

Lowen SoDium
Jun 5, 2003

Highen Fiber
Clapping Larry
Even the Sega Genesis version of Mortal Kombat was censored. You had to enter the ABACABB blood code, or the DULLARD menu code to turn back on the blood and fatalities.

In general, Cheat codes are obsolete. Now games have unlocks and DLC to give you the same things that used to be secretes

Sham bam bamina!
Nov 6, 2012

ƨtupid cat

Lowen SoDium posted:

the ABACABB blood code
Was that seriously the code? That's beautiful. :allears:

Cage
Jul 17, 2003
www.revivethedrive.org

Lowen SoDium posted:


In general, Cheat codes are obsolete. Now games have unlocks and DLC to give you the same things that used to be secretes
This is terrible. GTA:SA has a shitload of cheats, probably over 60. Stuff like turning on riot mode, changing wanted stars, flying cars, making all the cars pink, any car your car touches will explode. GTA:IV had maybe 10 and they're just car spawning or weapons/armor.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Shovel Knight has like 350 cheat codes and they're all great.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Butt Mode in Shovel Knight is a thing of beauty.

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mrkillboy
May 13, 2003

"Something witty."

WebDog posted:

With Japan it's illegal to rent out games.

Back in the early-1990s I used to read a lot of imported British console magazines like Super Play and CVG (I live in Australia) and one thing that really really stuck out for me in the letters sections was that they'd always harp about how you couldn't rent out games in the UK and that it was illegal or forbidden or something. Also Nintendo apparently had something to do with it as well?

Anyone who remembers care to shed some light on this? A quick Google search seems to indicate that renting games in Britain is all kosher now but I'm just curious about the different situation back then, since adolescent me going to the video store and renting out Street Fighter II for the umpteenth time was a pretty regular thing I did back in the day.

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