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Dr Snofeld posted:I only ever seem to play the same sort of high-int, low-strength character in Fallout anyway. Which is a shame cos I've never really managed to get much use out of sneaking, or survival or things like that. Also a whole bunch of perks I've never really tried. Having done similar builds in FO3 and FNV, I can say doing the buffed up nincompoop build is a lot more fun than I thought it would be, and oddly a lot more efficient. Mainly because it's all melee and grenades or dynamite, but since you're dumb you just go wherever anyone tells you. "Go to New Vegas? Okay," proceed to run from Deathclaws and skirt along Black Mountain. Then I ended up having to do a bunch of quests I didn't know loving existed because I never needed to earn money to get to the strip, then like 4 hours later I have the chip and the smart tv-man in the shiny tower has his new robots. I just went where they told me, and beat in any faces along the way. Also Mr. Arcade is following me to make sure I don't hurt myself or something. Play simple, and things are oddly simple. It's satisfying in a different way compared to runs where you do a bunch of quests, get distracted, gain influence, etc.
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# ? Jul 7, 2014 23:02 |
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# ? May 21, 2024 16:46 |
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The first time I completed the game, I set out to do a cowboy survivalist type, one that might reasonably be expected to survive as a courier in the Wasteland, but he still ended up as a high-int guy with maxed science and power armour. Actually, what might be fun is a big tough lug with 3 Int, which is the threshold for the stupid dialogue options, and then the Intelligence implant would raise him to be almost sort of functional. And I'd name him Algernon. Dr Snofeld fucked around with this message at 23:25 on Jul 7, 2014 |
# ? Jul 7, 2014 23:16 |
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My preferred build is 10 Int, Str, and Luck for skill points, carry weight, and gambling, 1 perception because ED-E is a thing that exists, and 3-4 in the other stats to get the points I need. It works pretty drat well and I don't even care if it wastes three implants. It's also multipurpose, you can run any skillset viably on top of those attributes. Take Skilled to offset the initial low-attribute penalties and you're golden.
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# ? Jul 7, 2014 23:49 |
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razorrozar posted:My preferred build is 10 Int, Str, and Luck for skill points, carry weight, and gambling, 1 perception because ED-E is a thing that exists, and 3-4 in the other stats to get the points I need. It works pretty drat well and I don't even care if it wastes three implants.
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# ? Jul 7, 2014 23:54 |
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Playing on the computer has really made me realized how used to the PS3 controller I am; loving sucks in combat because my mouse moves too fast or slow. Now I have to go through all the hoops and ladders of getting the PS3 hooked up to the laptop, btw can someone tell me how that works?
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# ? Jul 8, 2014 00:07 |
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Paracelsus posted:Light Step and Better Criticals need 6 PER. I just keep an eye to the ground. Being honest, I don't remember what Better Criticals does, but having 10 luck helps a lot with crits already.
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# ? Jul 8, 2014 00:07 |
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razorrozar posted:Being honest, I don't remember what Better Criticals does, but having 10 luck helps a lot with crits already. I think going over 8 on any stat at character creation is a waste.
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# ? Jul 8, 2014 00:16 |
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Paracelsus posted:Crits do 50% more damage. If you're stacking +crit% effects, it's a huge boost in your damage output. Eh, maybe so. I'll gently caress around with other options on my next playthrough. The build I posted above is just what happens to work for me. I'll make a Case for starting with 10 Int though, the longer you have it the more skillpoints you have. I've actually managed to max every skill between that, Skilled, Educated, and Comprehension-boosted skillbooks.
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# ? Jul 8, 2014 00:22 |
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The best way to play NV is to go for what's fun. Then get an ending, start the game again, and try a different way, and get a different ending for the game.
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# ? Jul 8, 2014 00:24 |
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Light Step was such a load off my mind when I took it for the first time. I used to disdain it, the same way I disdained Animal Friend. But when I stopped having my kneecaps blown off because I looked in the wrong direction while exploring I really saw the merit of it.
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# ? Jul 8, 2014 00:25 |
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OldMemes posted:The best way to play NV is to go for what's fun. Then get an ending, start the game again, and try a different way, and get a different ending for the game. This is correct. NV is definitely one of the games I enjoy just playing through over and over roleplaying different character builds in. Since all the DLC came out I usually just do DLC stuff and House's quests since the DLC is so awesome.
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# ? Jul 8, 2014 00:28 |
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OldMemes posted:The best way to play NV is to go for what's fun. Then get an ending, start the game again, and try a different way, and get a different ending for the game. This is exactly what I do. There's a few things I always do, like take jury rigging and light step, but over all i try new stuff every time I play. Use only pistols was was a pretty fun way to go.
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# ? Jul 8, 2014 00:32 |
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One of the brilliances of its design is that despite what some people may say there's no one true dump stat...at most, just a dump stat for your preferred method of play. Almost everything has a use and even stats or skills you don't directly use often may have powerful skill checks during conversations or can unlock incredibly useful perks (Them's Good Eatin, for example). So yeah, you can roleplay who and what you are.
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# ? Jul 8, 2014 00:34 |
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Modern gamers do often have a very Min/Max approche to every game, which is unfortunate, because most single player games give the player the ability to play many different ways.
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# ? Jul 8, 2014 00:45 |
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I would say you absolutely need at least 7 charisma in order to pass the checks with the Boomer children. They're just so adorable. I've been replaying this after a long time away and I have forgotten how insufferable Daniel is in Honest Hearts. It's plain disgusting how he wants to keep them "innocent" like they're children or some cuddly animals. He has some bitchin' clothes though.
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# ? Jul 8, 2014 02:29 |
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I feel like Educated/Comprehension are unnecessary. My current character is like level 16, has 8 INT with no Educated/Comprehension, and I feel like she's already close to having whatever skill points I want her to have. Something along the lines of 100 Guns, 50 Sneak, 70 Repair, 75 Lockpick/Science, 80 Speech, 60 Medicine right now. Will be raising Barter next to 70 for Pack Rat and that's when my core build should be done. The rest (I'm playing with jsawyer so the level cap is 30) will be just a nice bonus.
Smol fucked around with this message at 15:48 on Jul 8, 2014 |
# ? Jul 8, 2014 15:41 |
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Smol posted:I feel like Educated/Comprehension are unnecessary. My current character is like level 16, has 8 INT with no Educated/Comprehension, and I feel like she's already close to having whatever skill points I want her to have. Something along the lines of 100 Guns, 50 Sneak, 70 Repair, 75 Lockpick/Science, 80 Speech, 60 Medicine right now. Will be raising Barter next to 70 for Pack Rat and that's when my core build should be done. The rest (I'm playing with jsawyer so the level cap is 30) will be just a nice bonus. 90 repair for Jury Rigging, though.
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# ? Jul 8, 2014 15:48 |
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razorrozar posted:90 repair for Jury Rigging, though. Sure, I don't consider it essential, but it's a nice convenience (and a money maker) when you can afford it.
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# ? Jul 8, 2014 16:21 |
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Plugging a PS3 controller into your pc is fairly difficult. The wired 360 ones are plug and play, but i dont know why youd want to. KB/M like god intended.
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# ? Jul 8, 2014 16:40 |
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What do you goons do when you've beaten the DLC and have maxed your characters? I find myself going around to a few spots with hostile NPCs and I kill off Legion assassin squads. Other than that I'm at a bit of a loss. In FO and FO2 random encounters kept things going for a while longer.Smol posted:Sure, I don't consider it essential, but it's a nice convenience (and a money maker) when you can afford it. It's one of my favorite perks. Weapons degrade so quickly that it really makes maintaining them less of a hassle, especially while trapped in a DLC zone.
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# ? Jul 8, 2014 16:46 |
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LLCoolJD posted:It's one of my favorite perks. Weapons degrade so quickly that it really makes maintaining them less of a hassle, especially while trapped in a DLC zone. Not to mention you can pick up an almost-broken but valuable weapon dirt-cheap, repair it with its common variants, and resell it.
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# ? Jul 8, 2014 16:53 |
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Jury Rigging is what I consider one of those most have perks no matter what your build is, it's just that good.
wafflemoose fucked around with this message at 17:14 on Jul 8, 2014 |
# ? Jul 8, 2014 17:09 |
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Starhawk64 posted:Jury Rigging is what I consider one of those most have perks no matter what your build is, it's just that good. Repair in general too. Since combat is not completely avoidable you want at least one skill that lets you kill things, and one skill that lets you replenish your weaponry in some way. After that you can go nuts with whatever build you want.
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# ? Jul 8, 2014 19:29 |
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Speedball posted:Repair in general too. Since combat is not completely avoidable you want at least one skill that lets you kill things, and one skill that lets you replenish your weaponry in some way. After that you can go nuts with whatever build you want. You need 90 for JR though so it's kind of a moot point by then. I usually max it anyway but it's probably not vital to do it.
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# ? Jul 8, 2014 19:37 |
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Starhawk64 posted:Jury Rigging is what I consider one of those most have perks no matter what your build is, it's just that good. Just out laziness I guess, sure. But money is so extremely easy to come by and the best equipment is easy to find other pieces in shops to repair from, so there's really little point. And once you have dead money you can get like 60 repair kits every 3 days.
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# ? Jul 8, 2014 19:59 |
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One of my favorite archetypes to play is "old timey gentleman". near max int and charisma, low per/str, medium end/luck. Get a mod that allows for more than 2 companions and get your posse while you drink fancy wine dodging bullets. Any fighting you do will be bareknuckled boxing. You cannot equip any weapons or military armor/power armor, monocle mod optional. What is the closest build to "John Wayne" I can make? Revolvers only, high PER, low int? high luck?
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# ? Jul 8, 2014 20:05 |
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COOKIEMONSTER posted:Just out laziness I guess, sure. But money is so extremely easy to come by and the best equipment is easy to find other pieces in shops to repair from, so there's really little point. And once you have dead money you can get like 60 repair kits every 3 days. If I didn't pump up repair I'd just end up pumping the less useful barter skill to get more money for sales, etc. To me, not having a character with repair skill is just a type of self-imposed hard mode. Mortimer posted:One of my favorite archetypes to play is "old timey gentleman". near max int and charisma, low per/str, medium end/luck. Get a mod that allows for more than 2 companions and get your posse while you drink fancy wine dodging bullets. Any fighting you do will be bareknuckled boxing. You cannot equip any weapons or military armor/power armor, monocle mod optional. As much as I like your style, I fear that the solo runs through DLC content would be difficult.
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# ? Jul 8, 2014 20:10 |
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LLCoolJD posted:If I didn't pump up repair I'd just end up pumping the less useful barter skill to get more money for sales, etc. To me, not having a character with repair skill is just a type of self-imposed hard mode. You can get repair skill without wasting a perk on jury rigging...
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# ? Jul 8, 2014 20:23 |
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Mortimer posted:One of my favorite archetypes to play is "old timey gentleman". near max int and charisma, low per/str, medium end/luck. Get a mod that allows for more than 2 companions and get your posse while you drink fancy wine dodging bullets. Any fighting you do will be bareknuckled boxing. You cannot equip any weapons or military armor/power armor, monocle mod optional. Do Jeff Bridges from the remake of True Grit, be a drunk one-eyed fat man! only use a .44 revolver
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# ? Jul 8, 2014 20:41 |
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COOKIEMONSTER posted:You can get repair skill without wasting a perk on jury rigging... I play with a perk each level mod, plus user-made perks, so no probs there. What can I say, I love Fallout perks. By the way, what bigot gave you that hateful red text under your name? I thought there were forum rules against attacks based on race or sexual orientation...this one even goes to gender. Prejudice hat trick?
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# ? Jul 8, 2014 21:18 |
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COOKIEMONSTER posted:You can get repair skill without wasting a perk on jury rigging... Jury Rigging is hardly a waste, though. It lets you convert bad, broken guns into durability status for better weapons or repair rare gear. Cleaner inventory, better gear condition, and cash. Not a waste.
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# ? Jul 8, 2014 21:43 |
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Jury Rigging also lets you repair unique/rare armors with more common armor, which is arguably more important-if your YCS/186 is low on durability, you can just use a WRK, but there's no equivalent item outside of mods for repairing, say, Joshua Graham's armor.
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# ? Jul 8, 2014 23:29 |
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Speedball posted:Repair in general too. Since combat is not completely avoidable Yeah it is
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# ? Jul 8, 2014 23:40 |
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Ehh, not in a totally enjoyable way.
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# ? Jul 9, 2014 00:42 |
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quote:Repair in general too. Since combat is not completely avoidable MrL_JaKiri posted:Yeah it is A guy with maxed stealth and speech could conceivably go through the entire game without firing a shot, but it would be an incredibly convoluted and gimmicky run. (and, IMHO, not much fun)
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# ? Jul 9, 2014 00:42 |
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It's really not that hard to just not piss anyone off until you hit the point of no return for the NCR/House/Legion split. I suppose animals, but you just need to avoid those till you get the Animal Friend perk. After that it becomes harder due to hit squads but not impossible. There are a lottttt of non-violence options in the game, although a pacifist run by necessity requires a lot of background knowledge so that you know which quests to avoid and where to stop certain ones. And now I need to do a pacifist run, bye.
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# ? Jul 9, 2014 00:55 |
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Pacifist Run is amazing. You'll use so many perks you never bothered with before and come up with new and inventive ways to complete quests no sane being would comprehend.
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# ? Jul 9, 2014 00:59 |
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I did a pseudo-pacifist run... 10 charisma, ran around with companions, let them do all the work. I managed Old World Blues with just the cyberdog you could make killing everything, did Dead Money with Dog, ED-E wracked up a ton of kills in Lonesome Road, and the various helpers in Honest Hearts all got a turn. It was certainly easier than a 'true' pacifist run.
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# ? Jul 9, 2014 01:13 |
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Combat isn't really 100% avoidable without specific knowledge of things like the locations of Viper Gunslinger attacks, or poo poo like that. In general, though, if you stay near the main roads, and civilized areas, you should be fine.
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# ? Jul 9, 2014 01:13 |
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# ? May 21, 2024 16:46 |
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KittyEmpress posted:I managed Old World Blues with just the cyberdog you could make killing everything Roxie can't leave the lab you make her in, though.
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# ? Jul 9, 2014 01:21 |