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I'm still waiting for a game where you get to play the campaign as Barry Burton.
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# ? Jul 15, 2014 13:17 |
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# ? Apr 23, 2024 10:26 |
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Jimbo Jaggins posted:I'm still waiting for a game where you get to play the campaign as Barry Burton. "Mash A to suggest you split up!"
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# ? Jul 15, 2014 17:45 |
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Jimbo Jaggins posted:I'm still waiting for a game where you get to play the campaign as Barry Burton. You only have six bullets, but they're really good bullets. Black August posted:There's also the fact that Chris and Jill have been exposed to so many different viruses and bitten/stabbed/chewed/slapped by so many horrors, that their bodies may as well BE Tyrant level superhumans. Seriously, I don't think even two hands is enough to tally up the number of viruses those two have suffered secondary exposure to. If one of them died they'd probably explode into a Lovecraft-level endboss. Chris: T-Virus. That's about it. He's not in Liansheng when the C-Virus is released and the Plagas in RE5 still require direct implantation, so just being around one isn't enough for infection. Jill: T-Virus, whatever T-Virus offshoot the Nemesis hit her with in RE3, and the T-Abyss, which she vaccinated herself against. Honorable mention for the P90 superdrug. She's also got some kind of Cadillac immune system. Leon: T-Virus, whatever side effects you get from having an incinerated Plaga floating around in your bloodstream, drat close to C-Virus. Claire: T-Virus. There's also a conventionally available T-Virus vaccine, which at least Claire takes onscreen at one point in the Degeneration movie.
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# ? Jul 15, 2014 20:15 |
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Wanderer posted:You only have six bullets, but they're really good bullets. Especially against living things.
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# ? Jul 15, 2014 21:47 |
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SolidSnakesBandana posted:Especially against living things. Actually, that was referring to the grenade launcher's acid rounds. Didn't Jill get some kind of vaccine for the T-virus during RE3 too?
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# ? Jul 16, 2014 01:17 |
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Son Ryo posted:Didn't Jill get some kind of vaccine for the T-virus during RE3 too? No one's quite sure what she got. Carlos gave it to her and she got better, which is good, because it had a better than even chance of being grape Kool-Aid in a test tube.
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# ? Jul 16, 2014 01:26 |
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Wanderer posted:You only have six bullets, but they're really good bullets. Was I the only one disappointed that Sherry didn't have a few abilities from her G-Virus infection? I mean, besides that cutscene healing.
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# ? Jul 16, 2014 04:56 |
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ImpAtom posted:
Didn't Ada and Krauser have to get plagas in order to earn Saddler's trust? (and Ada somehow just removed it later?)
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# ? Jul 16, 2014 05:15 |
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Blackheart posted:Didn't Ada and Krauser have to get plagas in order to earn Saddler's trust? (and Ada somehow just removed it later?) A lot of people seem to think that, but it's not how the plot works out. RE4 goes out of its way to mention that being infected with a plaga also causes a human to become psychotic. If Krauser had been infected, he wouldn't have his free will anymore and trust wouldn't be an issue, but he also wouldn't be anywhere near as useful to Saddler. Saddler hires Krauser, who's posing as a mercenary, to kidnap Ashley. Krauser goes through with it because he's actually working for Wesker, and his goal is to steal a sample of the master plaga, which is what Salazar and Saddler use to control the Ganados. (He also says to Leon that, if Leon hadn't shown up, Krauser was going to gently caress Saddler's plans up on his way out the door.) Saddler doesn't give Krauser the chance to steal the sample, however, so Krauser's forced to call for backup. That's Ada, who shows up on the scene and, instead of employing any kind of cover identity with the cult, befriends Luis. That's how she learns so much about the parasite, and it's also why Luis goes back to secure a sample of the master plaga. Luis thinks Ada's some unspecified government agent who's specifically there to destroy the cult. Ada eventually decides to leak news of Ashley's location to the American government. Her plan, as she mentions at one point in the Separate Ways minigame, is to wait until the Americans show up and use them as a distraction, and if they manage to take down the cult in the process, that's a bonus. What she isn't expecting is that the Americans A) only send one guy and B) it's Leon. (Remember, he's just in the village at the start of the game to chase down an anonymous tip, not invade the place.) Since he's Leon, however, Ada decides it's good enough to be getting on with. TerryLennox posted:Was I the only one disappointed that Sherry didn't have a few abilities from her G-Virus infection? I mean, besides that cutscene healing. I was expecting her to have some kind of rapid stamina regeneration, yeah. I'll say one thing, too: the more I think about it, the more it would totally loving suck to acquire a healing factor before you hit puberty. There's some body horror they didn't touch on.
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# ? Jul 16, 2014 05:50 |
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One thing I always wondered was how come the very first Zombie in Resident Evil could take 3 shots from Barry's handcannon to the face but it practically one hit kills everything else in the game.
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# ? Jul 16, 2014 17:10 |
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Mr. Fortitude posted:One thing I always wondered was how come the very first Zombie in Resident Evil could take 3 shots from Barry's handcannon to the face but it practically one hit kills everything else in the game.
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# ? Jul 16, 2014 17:28 |
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Most of the S.T.A.R.S. members were killed by that one super-zombie before we got to the mansion. But nothing can stand up to Barry Burton.
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# ? Jul 16, 2014 17:32 |
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Forrest got iced by the birds. What the gently caress, Forrest, I didn't even know those fuckers did damage
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# ? Jul 16, 2014 17:50 |
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Forrest was mortally wounded inside the mansion, but made it outside to the balcony to die. The birds pecked his corpse before Jill/Chris/Barry found him.
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# ? Jul 16, 2014 17:53 |
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ImpAtom posted:Chris canonically has never actually been infected I think. All those bites/monster impairments/whatever are written off as "not actually happened." I think he and Claire are the only regularly reoccurring characters to avoid a virus infection though. Must be the Redfield genes.
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# ? Jul 16, 2014 18:38 |
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Did I totally imagine this or did one of the games (CODE: Veronica? Or Wesker's Report?) explain that something like only 10% of humans are susceptible to t-virus infection, which is how the player characters can get bitten a billion times without turning?
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# ? Jul 18, 2014 18:26 |
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Akuma posted:Did I totally imagine this or did one of the games (CODE: Veronica? Or Wesker's Report?) explain that something like only 10% of humans are susceptible to t-virus infection, which is how the player characters can get bitten a billion times without turning? I thought that was an RE5 thing, where only 10% (or however much) would get Wesker powers from the T-Virus. Everyone else gets zombie'd or turned into spaghetti.
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# ? Jul 18, 2014 18:30 |
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The GIG posted:Honestly, if there's a new game I half expect Jill to finally turn into an end boss creature from all the poo poo that's happened to her. But instead of going crazy and murdering people, she just shrugs and continues on like nothing is wrong. She turns into a giant fleshy sandwich.
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# ? Jul 18, 2014 18:38 |
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Akuma posted:Did I totally imagine this or did one of the games (CODE: Veronica? Or Wesker's Report?) explain that something like only 10% of humans are susceptible to t-virus infection, which is how the player characters can get bitten a billion times without turning? It's in Wesker's Report II. For some reason, while working with the T-Virus, Wesker has noted that roughly 10% of his research subjects are totally immune to the T-Virus for some reason or another, presumably genetic, and extrapolates that to all of humanity.
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# ? Jul 18, 2014 19:32 |
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PureRok posted:Atlus should make one. Do you want to spend the afternoon with Chris? (Check Social Link rank) Now that I think about it, Akihiko and Mitsuru from Persona 3 would fit right in with the RE cast.
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# ? Jul 31, 2014 21:36 |
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graboid posted:Do you want to spend the afternoon with Chris? Skip to 0:35
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# ? Jul 31, 2014 23:38 |
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What kind of present will you give Chris? [Egg] "Thanks"
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# ? Jul 31, 2014 23:53 |
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I was playing RE6 with a buddy who had never played before, on a PS3 instead of my usual PC, and man it's not hard to see why the game got such lackluster reviews when it came out. The controls just don't feel nearly as good, and I'd forgotten a lot of the mechanics and had to rediscover them just because the game refuses to tell you anything useful. It did lead me to finding out that any playable character can have Jake-levels of stamina regen by just laying down on their back, though. The loading screen tells you to stand still.
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# ? Aug 1, 2014 04:52 |
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Speaking of, apparently when you have to waggle the thumbsticks for a QTE you're supposed to use both of them? If only they did it like every other game and showed both thumbsticks.
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# ? Aug 1, 2014 06:30 |
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Geight posted:I was playing RE6 with a buddy who had never played before, on a PS3 instead of my usual PC, and man it's not hard to see why the game got such lackluster reviews when it came out. The controls just don't feel nearly as good, and I'd forgotten a lot of the mechanics and had to rediscover them just because the game refuses to tell you anything useful. Yeah the control scheme adapts pretty well to PC but as soon as you plug in a controller it begins to fall apart.
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# ? Aug 1, 2014 12:06 |
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Mr. Fortitude posted:Yeah the control scheme adapts pretty well to PC but as soon as you plug in a controller it begins to fall apart. Really? I thought it controlled really well with a controller. Main problem was the game didn't bother telling you anything about the controls or combat that was actually useful. Plus, even when it tries, it's usually unhelpfully vague. Like with a coup-de-grace, it just tells you that you can do them once enemies are stunned and they'll give you extra time in Mercenaries. Doesn't bother saying that you actually need to stun enemies twice to use one, or even how to properly stun enemies in the first place. I had to look up a few guides online to find out about all the mechanics in the game, and even then I found out a few things that they hadn't mentioned (like clicking the left stick in to roll, for instance). All worth it in the end though, since Mercenaries is incredibly good fun once you can control things well.
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# ? Aug 1, 2014 16:44 |
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So, yeah. There's a Resident Evil Remake "HD Remaster" coming out on everything but Wii U in 2015. But it looks kinda... bad? I dunno. The backgrounds are just upscaled from the Gamecube assets with a really terrible sharpening filter. http://www.capcom.co.jp/biohd/en/index.html
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# ? Aug 5, 2014 12:17 |
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Fereydun posted:So, yeah. I don't think it looks bad, but it's hard to judge from those screenshots. The way they handled the switch to 16:9 looks super weird, though. Either way, I'm glad they're at least trying; that's a game that definitely should not be lost to the ravages of time. It's cool that they're putting it out on PC too.
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# ? Aug 5, 2014 12:42 |
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I'm just excited to blast through it all with some achievements, they're always good in Resident Evil Games. Those images on the website look like they're using very lossy jpeg images. Probably why it looks like poo poo.
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# ? Aug 5, 2014 12:47 |
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Hakkesshu posted:I don't think it looks bad, but it's hard to judge from those screenshots. The way they handled the switch to 16:9 looks super weird, though. Either way, I'm glad they're at least trying; that's a game that definitely should not be lost to the ravages of time. It's cool that they're putting it out on PC too. Yeah, their solution to widescreen is really weird, isn't this what movies used to do? Pan and scan or something like that.
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# ? Aug 5, 2014 12:58 |
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Azubah posted:Yeah, their solution to widescreen is really weird, isn't this what movies used to do? Pan and scan or something like that. Yeah, looks like it. But now I'm thinking back and didn't the original RE or RE 2 have a few sections where the screen would pan up or down as you moved across it?
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# ? Aug 5, 2014 13:07 |
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Hakkesshu posted:Yeah, looks like it. But now I'm thinking back and didn't the original RE or RE 2 have a few sections where the screen would pan up or down as you moved across it? Yup. The stair scene they are mentioning is one of them.
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# ? Aug 5, 2014 13:22 |
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Fereydun posted:The backgrounds are just upscaled from the Gamecube assets with a really terrible sharpening filter. The backgrounds are actual real time 3d this time, if I'm reading the website right. This is great for the PC version, since you can upscale it forever and it won't look awful like the pre-rendered backgrounds do.
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# ? Aug 5, 2014 13:28 |
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Also I didn't notice it until now, but it says they're giving you the option of turning off the loving tank controls???Elliotw2 posted:The backgrounds are actual real time 3d this time, if I'm reading the website right. No, they definitely aren't. If that was the case they wouldn't have to do the aspect ratio fuckery.
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# ? Aug 5, 2014 13:29 |
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See, it says "non-static 3d models" and clarified that the original game used their "video background" technology. They're doing the aspect fuckery because they want to let you use the original camera script and be able to play in 4:3 mode fine. Most of the time when you use 16:9 aspect you have to crop some of the view area out, or you have to zoom the camera out since 4:3 is considerably taller. All of the game maps and scripts are designed around the 4:3 view area and you having to approach corners, and they don't want to completely redo all of that and change the game.
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# ? Aug 5, 2014 13:37 |
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Elliotw2 posted:See, it says "non-static 3d models" and clarified that the original game used their "video background" technology. They're doing the aspect fuckery because they want to let you use the original camera script and be able to play in 4:3 mode fine. Most of the time when you use 16:9 aspect you have to crop some of the view area out, or you have to zoom the camera out since 4:3 is considerably taller. All of the game maps and scripts are designed around the 4:3 view area and you having to approach corners, and they don't want to completely redo all of that and change the game. The "non-static 3d models" is referring to the characters/monsters. Redoing the video backgrounds in real-time 3D would basically be like making a whole new game.
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# ? Aug 5, 2014 13:40 |
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It specifically says "The environments come alive with detail thanks to resolution upgrades and non-static 3D models." The characters are already non-static 3D, considering that they move and you can extract them and they're not a flat picture.
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# ? Aug 5, 2014 13:44 |
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Elliotw2 posted:It specifically says "The environments come alive with detail thanks to resolution upgrades and non-static 3D models." The characters are already non-static 3D, considering that they move and you can extract them and they're not a flat picture. It's just vague/confusing writing. They couldn't possibly be recreating the backgrounds in real-time, do you realize how big an investment that would be for what is essentially a port? It's all upscaling and filters, let's not go nuts here. If they actually did it that way you can be drat sure they'd put up some more impressive screenshots that aren't the size of postage stamps. Don't get me wrong, I'm excited to play this, and I bet it'll still look good, but those backgrounds are never going to be natively rendered at 2560x1440. Hakkesshu fucked around with this message at 14:00 on Aug 5, 2014 |
# ? Aug 5, 2014 13:45 |
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It looks like the scaled the image to 1080p, added a sharpen filter, and then messed around with the contrast settings. I knew it was too much place hope in Capcom still having the master assets.
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# ? Aug 5, 2014 14:24 |
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# ? Apr 23, 2024 10:26 |
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gently caress yeah. Now they need to do the same to RE 2/3 and I can die happy.
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# ? Aug 5, 2014 15:20 |