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They posted some of the undefeated deck lists from the last two weeks of testing the 128's. https://hextcg.com/undefeated-decklists/
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# ? Jul 16, 2014 02:47 |
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# ? May 29, 2024 12:29 |
Thoom posted:There's nothing special for opening packs during Gencon anymore. So you have to actually attend to get the promos now or what?
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# ? Jul 16, 2014 02:48 |
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^^ There's one promo that you can only get by attending but I'm 99% sure it's just a sleeve. All the actual materially useful rewards will also be distributed in-game some way during the events in question.Thoom posted:There's nothing special for opening packs during Gencon anymore. Correct. They decided it wasn't a good idea to give people incentive to hold onto packs and chests for specific events, and thank God for that. I don't think they've given exact details on how the event stuff is going to be distributed but I'm sure we'll find out soon since GenCon is only a month away. Anyway, I'd definitely sell primals unless you also need a ton of rares for your playset. About the only way you'll get your value back is if you open an Angel or Vamp King, and the odds of that aren't great. I'm pretty sure that if you averaged the value of the pack out, it'd be pretty significantly less than the ~$18.50 or so in plat you can get for a primal.
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# ? Jul 16, 2014 02:50 |
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Zurai posted:^^ There's one promo that you can only get by attending but I'm 99% sure it's just a sleeve. All the actual materially useful rewards will also be distributed in-game some way during the events in question. Yep sleeves are in person only, everything else should be in the slots/ on the AH
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# ? Jul 16, 2014 03:14 |
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King Burgundy posted:They posted some of the undefeated deck lists from the last two weeks of testing the 128's. There is a lot of wild in there. I'm honestly shocked, I was sure wild was universally out of favor. Edit: Also, what the heck is "Diamond of Duty" ?
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# ? Jul 16, 2014 03:48 |
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Afgad posted:Edit: Also, what the heck is "Diamond of Duty" ? They list the socketed gems as cards for some reason. Diamond of Duty is either the swiftstrike or lifedrain gem, not sure which.
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# ? Jul 16, 2014 03:59 |
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Sigma-X posted:It's how this poo poo always works. I really enjoyed MODO's tabbed client, as you could buy/sell, chat, build decks, etc, spectate, or even play casual games during the downtime. +1, not being able to do anything (except chat with morons) when you're waiting in queue is p weak.
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# ? Jul 16, 2014 06:13 |
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King Burgundy posted:They posted some of the undefeated deck lists from the last two weeks of testing the 128's. Sigma and I were talking about these earlier and we both agree that A.) They are cherry picked to present a wide-open meta, and many of them are bad decks. B.) A fair few are sub-optimal versions of better decks One of the shocking things that these decks illustrate is how truly bad the average Hex player is. Given the similarity to Magic, a fair bit of the theory either carries over or can be translated relatively easily, which might make you assume that deck building would start a step up, but people play some really bad cards and manage to go 4-0. What that indicates to me is that they're playing a lot of other crappy decks. For instance, Replicator's Gambit is a fun card - I'll probably try it out in PvE for that reason. However, it is not a good card, particularly in a format with 0 tutors. It's the wild west right now, and all this list is telling me is that a lot of people are packing cap guns.
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# ? Jul 16, 2014 06:48 |
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Karnegal posted:However, it is not a good card, particularly in a format with 0 tutors. Darkspire Priestess. The Ascended, too, but of course that's not viable in constructed ATM.
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# ? Jul 16, 2014 07:20 |
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Zurai posted:Darkspire Priestess. The Ascended, too, but of course that's not viable in constructed ATM. Priestess still requires you to draw two of them, and you only have a 50% chance of tutoring. You could run Enforcers as well with the hope of replicating one of them to only need to draw one priestess, but then you're just replicating a lovely army that dies to heat wave/extinction without any benefit. Replicator's Gambit / War Machine, on the God Draw, is -1 card advantage to give you only a 20% chance of seeing the War Machinist over your next 10 draws, or 39% over your next 20 draws. Each turn you delay obviously increases this clock. Replicator's Gambit / Darkspire Priestess, on the God Draw, is approximately the same odds of naturally drawing the priestess, and it isn't until approximately 14 cards in that you are statistically guaranteed to draw another priestess (which may not be the right one, and only has a 50% chance of fetching the right one after that). It may be possible that Gambit+Darkspire Priestess is 8 cards in some sort of Blood/Sapphire deck that just sometimes randomly wins, but even then you're spending 1-2 turns and a card not accomplishing anything for a long shot that you might make a lot of creatures that may not even win you the game (a priestess stack does 9-12 damage on wipe, statistically). Gambit sucks poo poo. I've played about 5 games with Havoc's "Super Tuned and Optimized" replicator deck, which is pretty much the one posted there, and the reality is that it actually wins off of Mirror Knight giving you an infinite supply of dorks. Mirror Knight + Royal Falconer will give you +1 cards if they extinction those two on the table. It just out card-advantages the control decks and/or gets very, very lucky with its draws. If Gambit was a quick action it would be a lot stronger, as you could argue it didn't put you at a negative card advantage because you could play it in response to removal or combat. But it's a basic action, so it has no tricky ability to break even on card cost.
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# ? Jul 16, 2014 08:40 |
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Karnegal posted:Sigma and I were talking about these earlier and we both agree that It is definitely interesting that they chose to highlight weak decks deliberately, or decks that are clearly thrown together with what the person had in their collection. I do wonder however how many of these deck 'concepts' we suddenly start seeing a lot more of because of people being impressionable and hextcg.com still being the most visible platform for the meta that's establishing itself (despite other sites best efforts). I mean gently caress it right who needs a mana curve or removal spells when we can play decks that feature such superstar cards as Ivory Pawn & Relentless Corruption?
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# ? Jul 16, 2014 09:08 |
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I'm not convinced relentless corruption is all that terrible in a control mirror. I have it in my sideboard just for that. I'd never main deck it, but I see nothing wrong with it on the side board.
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# ? Jul 16, 2014 11:36 |
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Gross Dude posted:I'm not convinced relentless corruption is all that terrible in a control mirror. I have it in my sideboard just for that. I'd never main deck it, but I see nothing wrong with it on the side board.
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# ? Jul 16, 2014 11:42 |
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King Burgundy posted:They posted some of the undefeated deck lists from the last two weeks of testing the 128's. I'm surprised that the B/R Orc deck is basically the exact same as the Orc starter deck.
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# ? Jul 16, 2014 12:52 |
Karnegal posted:If you only need legendaries sell the packs. Hrm. I sat down and used Hacky's spreadsheet of market values to calculate average rate of return on a primal. Going by lowest-listed buyout prices, and presuming a value of 0 for every rare he's no longer tracking, which is probably fair, it looks like the average value of a Primal pack is still slightly more than the current market rate -- closer to something around 1900. This is probably due to 1) slight price inflation in the spreadsheet due to use of buyout pricing rather than lowest bid pricing, and 2) upticks in value for specific chase rares and legendaries. So the "real" value of a primal probably pretty close to market, surprisingly enough. Overall I think opening is probably the better idea long-term because presumably the legendary chests will have value. Edit: I now have a complete playset of Comet Strike! Woohoo! Despite that the value probably averages out because I got an extra Mirror Knight, Falconer, and a few other solid rares that I can probably sell off. Other legendary was Jadiim which I didn't have. I think at this point the only cards I don't have even a single copy of are Ozawa and Vampire King. Hieronymous Alloy fucked around with this message at 15:07 on Jul 16, 2014 |
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# ? Jul 16, 2014 13:20 |
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King Burgundy posted:They posted some of the undefeated deck lists from the last two weeks of testing the 128's. Heh, it looks like they listed basically every deck they could find that wasn't BD control. The first couple of 128s were SUPER bad tho. I went 3-1 with an awful deck because I played decks that were even worse. Once they opened it up for real and it stayed open more than like 2 tournaments, the decks improved a ton and the swarm of BD control got especially bad.
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# ? Jul 16, 2014 14:54 |
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Don't forget that the HexTCGPro Challenge Series is this weekend. If you don't have any points, like me, you'll probably have to win the thing to qualify for the Invitational, but it should be entertaining nonetheless. http://hextcgpro.com/july-may-challenge-series-announcement/ Like the professionals they are, they haven't actually posted a rules list in their announcement, but I'm pretty sure there are no reserves for this tournament. I'm either going to take my SD Humans, or a Comet Strike list. I just don't know how prevalent BD will be. I have to assume people are aware that everyone serious has beating it in mind when building.
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# ? Jul 16, 2014 15:03 |
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Vilgan posted:For "preying on control decks", if you were going to build one deck to beat the standard BD list what would it be? I'm quoting this because it's relevant for the HexTCGPro series that's due this weekend, so let's have a go at the theoretical BD killer, going off of a good suggestion by Tamba: Tamba posted:Maybe something with Wild/Sapphire? Assuming no sideboard, we have to main deck our outs against the deck, here's a basic shell I have, with the knowledge that we want to beat that deck specifically, in no particular order: Cerulean Mirror Knights - in the colours this is one of our best ways to offset a resolved Extinction, so it seems like an automatic include. Boulder Brutes - Probably the best straight up beat down creature we can play that we can give Hexproof Countermagic - No explanation needed given we need to disrupt them Buccaneer - The swiss army knife of the deck, and useful in just about any matchup Splinter of Azathoth - In my opinion one of the sleepers of the set. Triple sapphire threshold is a problem so playing this may require one or more copies of adaptable infusion devices. Oracle Song - Seems a sensible inclusion Time Ripple - Get those Angel of Dawns out of there, can allow us to recycle creatures in response to an extinction Nature Reigns - Solitary Exile & Soul Marble hate Turbulence - Vampire King & Angel of Dawn hate Possible inclusions: Eldritch Dreamer - Another hexproof threat, this time unblockable but not as good defensively Manti Elder Druid - A definite consideration as this can be used defensively and offensively, and allows us to re-use our Splinter oneshots Monkey of the Nine Tails - A possible alternative to the Elder druid, with the benefit of potentially transforming our early game buccaneers or howling braves into a bigger threat Crash of Beasts - Perhaps the answer is to go wide? This card at the very least allows us to get more than one relevant creature per card eventually, maybe the 2+ for 1 we need? Putting these ideas together into a 60 card concept could look something like: Champion: Wyatt the Sapper??? 4 x Cerulean Mirror Knights 3 x Boulder Brutes w/ Hexproof Gem 2 x Adaptable Infusion Device 2 x Oracle Song 4 x Countermagic 4 x Buccaneer 3 x Time Ripple 2 x Survival of the Fittest 4 x Crash of Beasts 2 x Nature Reigns 2 x Turbulence 2 x Manti Elder Druid 2 x Splinter of Azathoth 4 x Shards of Fate 11 x Wild Shards 9 x Sapphire Shards Link to deck stats etc This is of course ignoring the decks potential against other deck matchups, but we can always walk backwards from this shell until a happy middle ground is met. This may have issues getting past bigger creatures, in which case the Eldritch Dreamer may be the better choice here.
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# ? Jul 16, 2014 16:01 |
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Hieronymous Alloy posted:Hrm. I sat down and used Hacky's spreadsheet of market values to calculate average rate of return on a primal. Going by lowest-listed buyout prices, and presuming a value of 0 for every rare he's no longer tracking, which is probably fair, it looks like the average value of a Primal pack is still slightly more than the current market rate -- closer to something around 1900. This is probably due to 1) slight price inflation in the spreadsheet due to use of buyout pricing rather than lowest bid pricing, and 2) upticks in value for specific chase rares and legendaries. So the "real" value of a primal probably pretty close to market, surprisingly enough. Well, there are a couple issues with his prices (some of which he acknowledges in the table). He doesn't have an tracking software up, so when something is actually priced to move, it moves, and his once every 2-3 days check in doesn't really "see" those figures. I've had plenty of cards up at 10-20% below his prices not sell for days. So, when you bust an Ozawa, Cosmic Elder in your primal, you're probably not going to be able to turn around and sell it from the $5 his table claims. I think a realistic price for a pack's contents is probably $12-14. Also, you take a ding on the auction house when you sell stuff, so that's also lost profit. Again, if you're looking to fill out a collection, busting primals is great because drafts will fill out commons and uncommons. But if you're hunting or specific cards, you're better off just selling the primals and checking the AH every few hours until you can grab one at a reasonable price.
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# ? Jul 16, 2014 16:01 |
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I'm thinking the human inspire deck would have a good boost against BD running more Mirror Knights, along with Blessing the Fallen. I'm going to try and get a list up sometime tonight.LightReaper posted:I'm quoting this because it's relevant for the HexTCGPro series that's due this weekend, so let's have a go at the theoretical BD killer, going off of a good suggestion by Tamba: I like this. It has Countermagic, Crash of Beasts and Buccaneer, which can help deal with an early Gore Feast. I definitely think that will still be a rough matchup, though. Not much it can do against an active Soul Cavalry though, besides throw rhinos at it.
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# ? Jul 16, 2014 16:47 |
Hex LLC has filed a response motion to dismiss: http://forums.cryptozoic.com/showthread.php?t=37126 https://search.rpxcorp.com/lit/wawdce-200735
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# ? Jul 16, 2014 20:54 |
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Go RV! posted:Don't forget that the HexTCGPro Challenge Series is this weekend. If you don't have any points, like me, you'll probably have to win the thing to qualify for the Invitational, but it should be entertaining nonetheless. Also that motion to dismiss thing wouldn't show me the full text so I found this on the official forums; https://drive.google.com/file/d/0B7RX4PkvTeFTZVRaNWdoRVIyVDQ/edit?usp=sharing
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# ? Jul 17, 2014 02:40 |
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Thanks a lot HEX (turn 8)
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# ? Jul 17, 2014 07:00 |
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That's your own drat fault for playing Vulture.
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# ? Jul 17, 2014 18:00 |
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vulture/citizenry is a legit combo tho
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# ? Jul 17, 2014 20:17 |
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dongsbot 9000 posted:vulture/citizenry is a legit combo tho
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# ? Jul 17, 2014 20:25 |
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of course you'd rather play efficient cards than zombie vulture but if you spend your early picks picking removal over dudes then you just need some fat dudes to win the game after you shut their early threats down and zombie vulture isn't that bad at doing it. vulture's a lot better than most of the other options; the ground dudes (3/5, 4/2, 5/5 can't block, 3/3 exhaust on attack) all get bogged down by random chump blockers. im not saying the vulture is good and it doesn't always make the cut. basically every other dude in w/b with evasion is better (except for the 3/2 unblockable artifact), but if you need evasion, then he's worth playing.
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# ? Jul 17, 2014 20:32 |
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Yeah it must be nice when people pass you a pile of corpse flies. Sometimes the cards aren't that good and I'll take vulture over forgotten lord any day when I need to fill out the top of my curve.
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# ? Jul 17, 2014 20:32 |
The 3/2 unblockable artifact has won me a lot of draft matches, especially when you slap a blood aura on him.
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# ? Jul 17, 2014 20:40 |
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tbh paying six for a three power french vanilla dude is never that awesome
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# ? Jul 17, 2014 20:49 |
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dongsbot 9000 posted:tbh paying six for a three power french vanilla dude is never that awesome I think his appeal is highly contingent on how much evasion you have in your shards.
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# ? Jul 17, 2014 20:52 |
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dongsbot 9000 posted:tbh paying six for a three power french vanilla dude is never that awesome LightReaper posted:There are better combos than that, I would rather play a corpse fly than a vulture, or most creatures + noble citizenry over vulture. Vulture may be high power but without the noble citizen it falls over to everything in the air. Seriously guys, Vulture's not that bad. It's not a high pick, but it's got 4 power and it flies. It's fine. I've never been embarrassed to play it.
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# ? Jul 17, 2014 20:57 |
Karnegal posted:I think his appeal is highly contingent on how much evasion you have in your shards. That and how much lifedrain you have. One effective draft strategy can be evaders and buffs, using either Dimmid or Blood Aura for lifedrain. Infiltrating Bot can effectively fit into that. A reliable, murder-proof, six-life-point swing every turn wins games. Some Numbers posted:Infiltrator Bot costs 5. I think he's counting the activation cost Hieronymous Alloy fucked around with this message at 21:00 on Jul 17, 2014 |
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# ? Jul 17, 2014 20:58 |
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Some Numbers posted:Infiltrator Bot costs 5. I didn't dismiss the idea of playing him without merit, I did try using the vulture a bunch because yes it is an evasive threat but as mentioned above, there are too many better, cheaper cards that answer it easily. Maybe it's a playstyle preference, but with the way set 1 has panned out & the way A LOT of people draft (as many fliers as possible) it's too much of a liability to be in my eyes playable at the top of the curve. If you guys make it work, all power to you but I'd rather not play it at all and get another 2-4 mana creature as it has always underperformed for me. I don't think big dumb high power creatures is even the strategy blood even wants to be in, as Hieronymous Alloy alluded to - blood aura let's us get so much value from the many more reliable evasive threats blood has access to.
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# ? Jul 17, 2014 21:14 |
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what are all "the random 1 power fliers almost every color puts out there" sapphire has a couple of them that are mostly unplayable (1/3, 1/1, 1/1 mill) and the actually playable one isn't really a 1 power flier. if you are playing against sapphire, i would agree that zombie vulture is rather bad. if you are playing against zared, it's pretty bad. but it's playable in most other situations.
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# ? Jul 17, 2014 21:29 |
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LightReaper posted:I followed up my comment by saying I would play most cards over vulture. The sad truth is 1 toughness creatures need to be potent for me to play them, as things like bombsmith, sniper of gawaine, elimination specialist, and Zared Venomscorn (the most popular champion) are easy answers to what would normally at 5 toughness be your late game bomb. That's not even getting into the random 1 power fliers almost every color puts out there. I see wildly more Dimmid than Zared the farther into drafts I get. In that particular deck, the only other 5+ drop I managed to get was a single Rot Carrier. Well I could have put in Protectorate Sorcerer or Paladin of Naagaan, but both are significantly worse than Vulture. Here was a much better draft deck from today:
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# ? Jul 17, 2014 21:31 |
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dongsbot 9000 posted:what are all "the random 1 power fliers almost every color puts out there"
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# ? Jul 17, 2014 21:31 |
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did avalanche giant pan out for you there? i don't think it's really good, but i've never played one. edit: have a random deck i 3-0'd with in the last week (ft. zombie vulture) got some chores tonight fucked around with this message at 21:44 on Jul 17, 2014 |
# ? Jul 17, 2014 21:33 |
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dongsbot 9000 posted:did avalanche giant pan out for you there? i don't think it's really good, but i've never played one. Yeah, in once game he killed a lifelinked defender to allow me to win. He's just in this particular deck because I only ever need 5 resources and the rest are better used as fodder for him than building a second charge of Feather Drifting Down River. I wouldn't play him as readily in a mid-range or later deck
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# ? Jul 17, 2014 21:47 |
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# ? May 29, 2024 12:29 |
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dongsbot 9000 posted:vulture/citizenry is a legit combo tho 2 or 3 drop fliers with citizenry is a much better combo as it doesn't rely on Vulture who is the second worst flier. 2 or 3 drop creatures in general are a much better combo with citizen as very loving little deals with a 4/4 or 4/5 attacking on turn 4. Vulture is playable in certain decks but he is almost always the 23rd card. dongsbot 9000 posted:what are all "the random 1 power fliers almost every color puts out there" The 1/3 flier at 2 is incredibly playable in Sapphire. He is very similar in the fliers deck to Guard Dog, except he can receive a pump and become an aggressive flier. A 1/3 flier favorably blocks a number of 2 and 3 drops, including other fliers, and blocks without dying nearly every 2 and 3 drop in the format. He also blocks thunderbird all day, not that I'd pick him above thunderbird. He is very playable across a wide variety of Sapphire decks and becomes a very premium pickup with the +1/+1 champ or the +3/0 champ. I will play the 1/3 flier in sapphire over vulture all the time.
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# ? Jul 17, 2014 22:14 |