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Nostradingus
Jul 13, 2009

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

The PS Vita is my favorite handheld system of all time, but by god Sony needs to fix whatever the hell is holding back the rest of the PSOne Classics from being playable on it. I have all kinds of Crash Bandicoot games and Bomberman Fantasy Race and stuff that I can only play on my PS3, when apparently Europe has been able to transfer them to the Vita since like day one.

How is SCEA so godawful as a company? When the Vita came out, hundreds of PSOne Classics were available to play in Europe within days. SCEA instead decided to flip the switch on two games a week, if that, because they are a poo poo company run by poo poo individuals.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Nostradingus posted:

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

Motion controls can be great. For instance, Dragon Quest Swords was a lot of fun, and that poo poo was all about the Wii Remote. Corruption? Nope. The control setup felt buggy, gimmicky, and unnecessary. I'd much rather have used the Gamecube controller setup, but it wasn't an option.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Nostradingus posted:

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

At least hypernova doesn't drop your ability? You get it back after the hypernova section and generally I find them pretty fun to play though! Sometimes, they feel like they take a while because of how long some of the sucking in animations are.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Nostradingus posted:

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

Just touch the fruit without dropping your power, and you'll revert back at the end of the stage.

Polaron
Oct 13, 2010

The Oncoming Storm
Replaying Homeworld 2, an RTS from a few years ago, and jesus christ the enemy fleet scaling is completely over the top. It's basically punishing you for doing well and keeping your fleet alive from level to level. I'm pretty sure that it's literally impossible to complete the Guard the Hypergate mission if you come into it with a full fleet.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Motion control shooting in the Prime Trilogy is fantastic and a great incentive to replay the older games (again!) because it works just so well. I also really don't mind the waggle to open doors because of course they have to do that because ~**Wii**~ and Nintendo probably would have skewered them or something, and it so doesn't matter for doors.

The Lasso in bossfights, however, is terrible and a single failure because of it not registering correctly is already too much. I get why they put it in, but it's not forgiving enough, basically - could have been good if it didn't randomly fail. (eagerly awaiting tons of posts by people who never had a problem - it's fine, I also didn't have too many issues with it, but I watched a friend play and he just couldn't get it to work consistently and it was the worst thing. Maybe he didn't jerk enough :mmmhmm:)


RBA Starblade posted:

That first world boss fight where you have to blow up the three orbs and you don't really have the energy tanks to use hyper-mode consistently is one of the most frustrating and awful things I've ever done in a video game and pretty much the sole reason I never want to play Corruption again.
Yes.

Doctor Bishop
Oct 22, 2013

To understand what happened at the diner, we use Mr. Papaya. This is upsetting because he is the friendliest of fruits.
Basically, Nintendo making games in general that require use of their unreliable gimmick hardware with no alternative control options has been dragging a lot of their games down for a while now.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Polaron posted:

Replaying Homeworld 2, an RTS from a few years ago, and jesus christ the enemy fleet scaling is completely over the top. It's basically punishing you for doing well and keeping your fleet alive from level to level. I'm pretty sure that it's literally impossible to complete the Guard the Hypergate mission if you come into it with a full fleet.

Yeah, it's a pain. To get around it, I usually just scrap everything I can at the end of a mission and start the next one with very few ships, but a shitton of RUs. The AI seems to get ships based on the size and composition of your fleet at the start of the mission. If you have a billion dollars to spend on new ships at the start of a mission, the AI seems like it couldn't care less.

You can tweak it a bit further by exploiting the fact that it looks at your fleet composition--if you start a mission with a shitton of fighters but not much else, expect lots of enemy ships suited to dealing with smaller opponents. I'm sure you can see where I'm going with this :)

RyokoTK
Feb 12, 2012

I am cool.

RBA Starblade posted:

Trilogy's okay but when I heard it came with an art book and I got a lovely little postcard instead I was pretty pissed. Mandatory motion controls for Prime makings things more tedious than before too, and it removes some of the cool stuff like some of the X-Ray visor's effects and the rapid fire missile bug.

You can still do the rapid missiles in Trilogy. The only thing that's lame is they got rid of the easy Space Jump sequence break. :shrug:

That Fucking Sned
Oct 28, 2010

Simply Simon posted:

Motion control shooting in the Prime Trilogy is fantastic and a great incentive to replay the older games (again!) because it works just so well. I also really don't mind the waggle to open doors because of course they have to do that because ~**Wii**~ and Nintendo probably would have skewered them or something, and it so doesn't matter for doors.

The Lasso in bossfights, however, is terrible and a single failure because of it not registering correctly is already too much. I get why they put it in, but it's not forgiving enough, basically - could have been good if it didn't randomly fail. (eagerly awaiting tons of posts by people who never had a problem - it's fine, I also didn't have too many issues with it, but I watched a friend play and he just couldn't get it to work consistently and it was the worst thing. Maybe he didn't jerk enough :mmmhmm:)

Yeah, the motion controls worked great in the Trilogy versions of Prime 1 and 2, because they're only used for aiming, which is the Wii remote's best feature. It's not handled quite as well as Resident Evil 4, because in that game the analogue stick is used to pan left and right, while in the Prime games you need to hold the cursor near the edge of the screen. One of the big problems with the Wii remote was that aiming too far away from the screen will stop it from working, so it's still difficult to turn around quickly. It's like an analogue stick that stops responding if you push it too far in each direction.

It's weird how well Gamecube games like Metroid Prime, Pikmin, and Resident Evil were adapted to use the new aiming controls, but having the controller split in two doesn't feel that great for games like Super Mario Galaxy.

scarycave posted:

Been replaying Sonic 06 - I noticed that when you get hit, if you try to pick up a ring you'll push it away instead with the havok engine.
This is a bad thing because this game is more "combat focused" and likes to place enemies that you have to fight all over the place.
Also, I forgot you can't hit enemies by jumping any more for some reason.

"Speed segments" are also way worse than I remember (the first one anyways) and is probably the reason why I'm not to big on Unleashed.
My little brother also couldn't finish a level in battle mode because Silver couldn't get up.

Sonic '06 is easily one of the funniest games I've ever played, and I've been doing the hard versions of levels with my capture card to show off the incredible glitches. In the first boss, against the giant robot cat thing, doing a homing attack sent me flying off into the stratosphere. I've also managed to get myself stuck on walls and ceilings, and still able to walk around while upside-down.

If I really hated myself I'd buy the extra hard DLC.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Heavy Lobster posted:

I dunno, I quite liked such luxuries as "being able to look upward and move at the same time," personally.

It kept losing track of where the wiimote was and made aiming a general hassle.

quote:

You can still do the rapid missiles in Trilogy.

Really? I couldn't get it to go by alternating power beam and missiles.

RBA Starblade has a new favorite as of 18:35 on Jul 24, 2014

John Murdoch
May 19, 2009

I can tune a fish.
Prime 3 was actually the first Prime game I played, and it was...alright. What dragged it down for me though was the dumb as hell plot.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

That loving Sned posted:

Sonic '06 is easily one of the funniest games I've ever played, and I've been doing the hard versions of levels with my capture card to show off the incredible glitches. In the first boss, against the giant robot cat thing, doing a homing attack sent me flying off into the stratosphere. I've also managed to get myself stuck on walls and ceilings, and still able to walk around while upside-down.

If I really hated myself I'd buy the extra hard DLC.

It's really not as bad as people say it is - well, it is pretty bad but its entertaining and once you get the hang of things. Some of the missions are poo poo though. I was doing one with a "mathematician", who told me he was smarter than Einstein and was going to ask me a question - said question was to memorize numbers. These are the worst missions (bar Sonic's "trial" missions) because they tend to have three times as many loading screens.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Persona 3 FES: I bought this instead of Persona 3 Portable, mostly because it was way cheaper on the Playstation Store. Apparently one feature it lacks that P3P has is direct control of the other 3 of your party members, but I haven't missed it for the most part. Until now, when I'm at a high level and many party members have learned "(Element) Break" skills, which negate an enemy resistance to an element that they normally don't take any damage from. The AI is much too inclined to cast these skills, and they'll tend to do it on the enemies that are downed or have low HP, i.e. will not last much longer anyway. Mitsuru casting Ice Break was helpful in one boss fight, but when you're just dungeon crawling, it's a waste of MP.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I don't like STALKER SoC's escort mission. And gently caress the zombies in this game.

Febreeze
Oct 24, 2011

I want to care, butt I dont
Oh man looks like I'm late to the Prime chat but Prime 1 is basically my favorite game ever, I really liked Prime 2 but the dark world was just kind of boring. They didn't go far enough with it. It was just the light world with purple filters. The ammo system was dumb too. But it was still a good game. It really was just Prime 1 but harder. Also I'm in the gently caress the Boost guardian camp, I liked the spider guardian.

Prime 3 was a letdown. Most complaints have been addressed (gently caress THAT FIRST BOSS WITH THE ORBS HOLY gently caress) but one thing I haven't seen mentioned is the very segmented world. 3 planets, all small in scope compared to the first games, lots of extra long loading screens. I didn't mind backtracking in the first two because everything felt so well organized and cohesive. Prime 3 not so much. So many long obvious load screens.

PhrenzZ
Dec 26, 2012

StandardVC10 posted:

Persona 3 FES: I bought this instead of Persona 3 Portable, mostly because it was way cheaper on the Playstation Store. Apparently one feature it lacks that P3P has is direct control of the other 3 of your party members, but I haven't missed it for the most part. Until now, when I'm at a high level and many party members have learned "(Element) Break" skills, which negate an enemy resistance to an element that they normally don't take any damage from. The AI is much too inclined to cast these skills, and they'll tend to do it on the enemies that are downed or have low HP, i.e. will not last much longer anyway. Mitsuru casting Ice Break was helpful in one boss fight, but when you're just dungeon crawling, it's a waste of MP.

Just wait until Yukari chooses to cast Magaru instead of healing your MC on the final phase of the final boss and causes you to redo the entire hour or so long fight. Multiple times.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

RBA Starblade posted:

It kept losing track of where the wiimote was and made aiming a general hassle.

How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is.

If you were playing with the control scheme where you have to move the cursor all the way to the edges of the screen I think that's your problem.

Bussamove
Feb 25, 2006

PhrenzZ posted:

Just wait until Yukari chooses to cast Magaru instead of healing your MC on the final phase of the final boss and causes you to redo the entire hour or so long fight. Multiple times.

The moral of the story is "play P3P, then watch The Answer on YouTube". Or don't bother because the story of Persona 3 is self-contained and didn't need an epilogue.

Needless stories stapled on to updated versions of Persona titles is my thing dragging these games down. At least P3 had the decency to not shoehorn in an entire new character for it, unlike P4G.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Bussamove posted:

The moral of the story is "play P3P, then watch The Answer on YouTube". Or don't bother because the story of Persona 3 is self-contained and didn't need an epilogue.

Needless stories stapled on to updated versions of Persona titles is my thing dragging these games down. At least P3 had the decency to not shoehorn in an entire new character for it, unlike P4G.

Metis wasn't shoehorned?

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Action Tortoise posted:

Metis wasn't shoehorned?

Reread his post. He's talking about p4 golden with Marie who was a dumb addition to the plot.

Bussamove
Feb 25, 2006

Mokinokaro posted:

Reread his post. He's talking about p4 golden with Marie who was a dumb addition to the plot.

That's what I was getting at, yeah. Metis is at least only in The Answer, Marie smears herself and her stupid hat all over the rest of the game too.

That being said P4G is awesome because of everything else it has and has the best character, the fox Kanji.

It's the fox.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Didn't do Golden. Makes sense now.

And Chie was always the best.

maou shoujo
Apr 12, 2014

ニンゲンの表裏一体

That loving Sned posted:

Sonic '06 is easily one of the funniest games I've ever played, and I've been doing the hard versions of levels with my capture card to show off the incredible glitches. In the first boss, against the giant robot cat thing, doing a homing attack sent me flying off into the stratosphere. I've also managed to get myself stuck on walls and ceilings, and still able to walk around while upside-down.

If I really hated myself I'd buy the extra hard DLC.

Have you watched the SDA speedruns yet? They're hilarious, because every level is broken as gently caress and cram-packed with time-saving glitches. Sonic's and Silver's stories even have a very easy to perform game end glitch that lets them jump to story completion after just two or three stages. Shadow can do the game end glitch too, but he has to wait until over 2/3 done with his story.

I think Sonic '06 would have been a lot more popular with speedrunners if not for all those drat loading screens.

maou shoujo has a new favorite as of 21:32 on Jul 25, 2014

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

PhrenzZ posted:

Just wait until Yukari chooses to cast Magaru instead of healing your MC on the final phase of the final boss and causes you to redo the entire hour or so long fight. Multiple times.

This is why you pay close attention to what the final boss is doing and then change tactics as soon as it puts up one of its barrier moves.

A lot of the problems people have with the game can usually be mitigated with proper use of tactics, but it's kind of a dumb system. I can see where they were going with it, trying to make your team feel like actual teammates that get more efficient the better your relationship with them, but that doesn't actually translate to a fun gameplay experience.

The Moon Monster
Dec 30, 2005

Nostradingus posted:

People saying "This game has motion controls??? (dumps game in garbage)" is dragging games in general down.

e: oh hello new page. Uhhh, Kirby Triple Deluxe forces you to drop your power and use the new Hypernova ability in certain areas. I just want to be a ninja all the time.

Hypernova is cool one or two times, but it wears out its welcome long before it stops appearing.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

The Moon Monster posted:

Hypernova is cool one or two times, but it wears out its welcome long before it stops appearing.

It feels more like a cut-scene really. Heck, some of those mini-bosses you curb stomp with Hyper-Nova looked more fun to fight than some of the actual bosses - gently caress you frog guy.

In Sonic 06, there's ladders everywhere - but you can't climb them. I think I've jumped into them several times now on platforming impulse. Also, I really wish the game would be more forgiving with your score - it resets when you die, which seems to happen at random at times, most glitches can sort of be appeased by doing them a certain way, but occasionally the game will hit just kill you off for giggles. Or fling you around everywhere before launching you off the map for some reason.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Heavy Lobster posted:

How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is.

If you were playing with the control scheme where you have to move the cursor all the way to the edges of the screen I think that's your problem.

I think they were talking about the console losing track of it, not the poster themselves.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
For those who haven't played Bioshock: Infinite - it's a pretty fun game, especially if you can grab the version off Steam during a sale... But holy crap - those Handymen; whenever there's a segment with one around, it's just a royal pain in the arse to complete.

For those who haven't played Bioshock Infinite (an FPS) - the Handyman is a bit like the game's giant melee boss, which can leap in the air and land in very close proximity to the player, to then deal a really powerful melee attack which often drains your shield / health completely.

This wouldn't be so bad, if it weren't for the fact that each time the handyman lands somewhat close to you, the entire world dances around like if your character were stuck in some weird 70's disco club on boat off the southern horn of South America while high on Flintstone vitamins. Oh, and did I mention he could jump in the air and land next to you at any point, just because he feels like it? It's "Bounce" - "Entire world shakes so I can't get a feaken shot" - "Bounce" - "Here we go again, oh look thanks for the healthpack Elizabeth, I'm about to lose that all to his impending melee attack, wait let me shock him for a second, that might..." - "Bounce".

Lord help you if there's other enemies around, because forget trying to aim stright or anything - or why they aren't flying around all over the place thanks to this gorilla I have behind me. On Hard, pretty much jumping onto a skyline and jumping away for a split second seems to be the only way I can get a steady shot before it's disco fever.


(Oh, and the fact the game doesn't have quicksave / save option, as mentioned earlier on in the thread). Other than that, very enjoyable game.

cobalt impurity
Apr 23, 2010

I hope he didn't care about that pizza.

Guigui posted:

For those who haven't played Bioshock: Infinite - it's a pretty fun game, especially if you can grab the version off Steam during a sale... But holy crap - those Handymen; whenever there's a segment with one around, it's just a royal pain in the arse to complete.

For those who haven't played Bioshock Infinite (an FPS) - the Handyman is a bit like the game's giant melee boss, which can leap in the air and land in very close proximity to the player, to then deal a really powerful melee attack which often drains your shield / health completely.

This wouldn't be so bad, if it weren't for the fact that each time the handyman lands somewhat close to you, the entire world dances around like if your character were stuck in some weird 70's disco club on boat off the southern horn of South America while high on Flintstone vitamins. Oh, and did I mention he could jump in the air and land next to you at any point, just because he feels like it? It's "Bounce" - "Entire world shakes so I can't get a feaken shot" - "Bounce" - "Here we go again, oh look thanks for the healthpack Elizabeth, I'm about to lose that all to his impending melee attack, wait let me shock him for a second, that might..." - "Bounce".

Lord help you if there's other enemies around, because forget trying to aim stright or anything - or why they aren't flying around all over the place thanks to this gorilla I have behind me. On Hard, pretty much jumping onto a skyline and jumping away for a split second seems to be the only way I can get a steady shot before it's disco fever.


(Oh, and the fact the game doesn't have quicksave / save option, as mentioned earlier on in the thread). Other than that, very enjoyable game.

I was constantly spewing crows during any fire fight with more than 1 person and it feels like the game was designed with that in mind.

Taeke
Feb 2, 2010


Seriously, the handymen were tough, but nowhere as bad as you make them seem even without using crows. The fact that they can jump at you at any time and gently caress poo poo up just means you have to keep moving constantly and at high speed, and luckily there's this awesome rail system in place you can move around on, hop from place to place, and never even let him get near you.

Yeah, they're bulletspongy, but if you're playing it like a traditional FPS is playing it wrong. Use your surroundings, you didn't get that ralgrabber thingy just to brutally murder people with.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Taeke posted:

Seriously, the handymen were tough, but nowhere as bad as you make them seem even without using crows. The fact that they can jump at you at any time and gently caress poo poo up just means you have to keep moving constantly and at high speed, and luckily there's this awesome rail system in place you can move around on, hop from place to place, and never even let him get near you.

Yeah, they're bulletspongy, but if you're playing it like a traditional FPS is playing it wrong. Use your surroundings, you didn't get that ralgrabber thingy just to brutally murder people with.

It depends what difficulty you're playing on. I gave up on my 1999 Mode/Scavenger playthrough because of the handyman you have to fight during the huge battle at Fink's factory, they have so much HP that I used up all the RPG and Volley Gun ammo in the arena and drained all my mana using Murder of Crows to stun it and it still didn't die, and since when you die in that mode enemies come back at full health it was impossible to beat.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Polaron posted:

Replaying Homeworld 2, an RTS from a few years ago, and jesus christ the enemy fleet scaling is completely over the top. It's basically punishing you for doing well and keeping your fleet alive from level to level. I'm pretty sure that it's literally impossible to complete the Guard the Hypergate mission if you come into it with a full fleet.

It's not at hard as you think it is. You only have to secure one of the power sources to make it to the next level. The game is all about exploiting the Rock-Paper-Scissors dynamic of the game and making sure that the Vagyr BC cannot turn to bring it's Trinity Cannon into any fight. Once your bombers have taken care of the BC engines, you can put them on a bombing run on another ship and then turn back. Once you take care of the shipyard and the heavier ships, you can usually finish the rest of that level with ease. Barring that, you can build up a supply of platforms and throw them at the enemy for additional firepower or as a distraction. Just make sure you put their location near where the fighting is or it will be a waste.

I gave up on Sonic Unleashed after I started doing the sub-missions in each area and realized that some of them were next to impossible. I realize Sonic is 'Gotta go fast' but when you add precision platforming on water into the mix, it becomes next to unbearable. That and the latter half of the game was a trial and error life sink.

Rick_Hunter has a new favorite as of 18:48 on Jul 26, 2014

The Moon Monster
Dec 30, 2005

scarycave posted:

It feels more like a cut-scene really. Heck, some of those mini-bosses you curb stomp with Hyper-Nova looked more fun to fight than some of the actual bosses - gently caress you frog guy.

In Sonic 06, there's ladders everywhere - but you can't climb them. I think I've jumped into them several times now on platforming impulse. Also, I really wish the game would be more forgiving with your score - it resets when you die, which seems to happen at random at times, most glitches can sort of be appeased by doing them a certain way, but occasionally the game will hit just kill you off for giggles. Or fling you around everywhere before launching you off the map for some reason.

Godhand/Vanquish have the best videogame ladders. Instead of climbing them you just instantly jump to the other end.

That Fucking Sned
Oct 28, 2010

The Moon Monster posted:

Godhand/Vanquish have the best videogame ladders. Instead of climbing them you just instantly jump to the other end.

Resident Evil 4's the same, but only when going down. Leon even jumps down when the ladder's two stories tall, like the one in the clock tower in the village. If you've got Ashley with you, then you need to catch her as well.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Heavy Lobster posted:

How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is.

The wiimote isn't very good, and when I aimed left or right it'd go offscreen eventually and I'd have to recalibrate. I'd rather just play it with a standard controller.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?

...of SCIENCE! posted:

It depends what difficulty you're playing on. I gave up on my 1999 Mode/Scavenger playthrough because of the handyman you have to fight during the huge battle at Fink's factory, they have so much HP that I used up all the RPG and Volley Gun ammo in the arena and drained all my mana using Murder of Crows to stun it and it still didn't die, and since when you die in that mode enemies come back at full health it was impossible to beat.

I managed it by completely going against instinct and getting upclose and personal. I think it took four crows and a lot of bullets to the heart though.

DStecks
Feb 6, 2012

Transistor is one of the most inventive games I've played in a very long time, but holy poo poo what a clusterfuck of a story.

People who have played Transistor, could you please answer for me any of these questions:
-What did the Camerada want?
-What were the Camerada trying to do?
-How/why did the Process go rogue? If it was because the Camerada took the Transistor out of its cradle, why did they do that?
-Why is the identity of the Transistor presented as a mystery when Red knows exactly who it is? And it's not even a reveal of any kind?
-What exactly did the Camerada need Red's voice for?
-Why did killing Red's lover cause the Camerada to lose control of the Transistor?

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

DStecks posted:

Transistor is one of the most inventive games I've played in a very long time, but holy poo poo what a clusterfuck of a story.

People who have played Transistor, could you please answer for me any of these questions:
-What did the Camerada want?
-What were the Camerada trying to do?
-How/why did the Process go rogue? If it was because the Camerada took the Transistor out of its cradle, why did they do that?
-Why is the identity of the Transistor presented as a mystery when Red knows exactly who it is? And it's not even a reveal of any kind?
-What exactly did the Camerada need Red's voice for?
-Why did killing Red's lover cause the Camerada to lose control of the Transistor?

You missed a bit, but there is a lot open to interpretation. I'll break it down as much as I can remember.

The Camerata were maintenance workers who kept Cloudbuilt running and felt the city had gone stagnant. They knew how the systems of the city worked, so they built the Transistor. It's a device designed to collect the "data" of the most talented people in the city as well as an admin tool for Cloudbuilt itself. Their goal was to use it in a way to get the most talented people of every field to essentially run the city, creating a utopia (it's left unclear if it did have to actually KILL them to collect their data. Most of the people you encounter have died in other ways, usually by the Process.

The Process is the maintenance system of Cloudbuilt. When it goes crazy, it's essentially "factory reset" on the whole city and sees even the citizens as abnormalities to purge.

In Cloudbuilt, every citizen at one point goes through a process called Selection where they are assigned a job based on their talents. Red's lover has kept putting it off over and over again. The Camerata were after Red as one of the most influential artists in the city. Unfortunately their plan had two snags: Sybil, one of their members, had a stalker idol crush on Red and tried to warn her, and then Red's boyfriend blocked the assault, causing him to be Collected and her to only partially be (hence losing her voice.) It's kind of implied that due to him not already have a selected role, he defaulted to admin but has no idea what he's actually doing in the position. Basically, he wrested control of the Process from the Camerata but has no idea how to control it and somehow pushed it into the reset state.

There's really no reason for him to go unnamed, but the main mystery the game keeps about him is WHY he's different from the other people collected in the transistor.

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