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aerion111 posted:But unless I'm being hopelessly naive in trusting Granade, it seems he is simply going for 'realism' (as usual)
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# ? Jul 28, 2014 20:18 |
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# ? Apr 25, 2024 07:33 |
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Even from just a "realism" standpoint, it's a bit dumb that this isn't some sort of more-involved Dr. Frankenstein brain operation. Wouldn't your zombie suitcase still try to headbutt and kick or tackle you any time you actually got near it? "Welp, I can't bite or grab anymore, guess my all-consuming hatred of the living is gone now" Coding NPCs is hard, let's just have this stupid poo poo. On an unrelated note, it's sad that's there's Civil War revolvers in this game (two of them!) but no Civil War reenactor starting class. (I cheated together something similar and it was a pretty fun starting class) Cardiovorax posted:Nobody can be as unaware as that guy is pretending to be without being a literal child. There's already BDSM gear in the game, he knows what he's doing.
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# ? Jul 28, 2014 20:20 |
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For all the furry, gimp suit and shower guy stuff (which has no reason to be in the game other than someones sexual fantasy) this is being handled a little bit better than that. Granade is flat out saying that in order to do this you have to be a psychopath. I still think its weird and wrong and I'm sure that some people get off from having this in the game. I just don't understand why they went with such an extreme idea, why not make a little backpack for your dog to follow you around? Or hell, its the post apocalyptic future with robots why can't we make these guys? Nah, lets mutilate a zombie and call it our slave.
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# ? Jul 28, 2014 20:21 |
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Naked start and gimp suit I don't mind because, well, naked is good for gameplay as it makes sense to have a zero-item start, and dressing up in stupid outfits is fun in the post-apocalypse. But yeah Kev's being a deliberate idiot on that I think. Then again he's a deranged libertarian in his spare time so he's not exactly unused to selective ignorance.
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# ? Jul 28, 2014 20:23 |
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I'm down with mutilating zombies, that's what the game is for. Caring about deep psychological characterization in a roguelike is a retarded waste of effort. He could just have picked a better name, because in the modern Western world slave is pretty much synonymous with sex slave and that's icky.
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# ? Jul 28, 2014 20:25 |
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Drevoak posted:Granade is flat out saying that in order to do this you have to be a psychopath. quote:I really didn't like the "psychopath only" limitation, it just further reinforces psychopath as a super good trait to have. Edit: Yeah, military-style cargo bots would be a great reason to raid military outposts and a cool challenging thing to craft in addition to vehicles. The RC car stuff in the game is a good start to this sort of thing. Wonder how difficult coding a shopping cart that behaves like the RC cars would be. AceRimmer fucked around with this message at 20:28 on Jul 28, 2014 |
# ? Jul 28, 2014 20:25 |
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AceRimmer posted:Nope. Welp I read that wrong. Definitely not looking foward to the posts on the forums about people modding the game to have female zombie slaves.
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# ? Jul 28, 2014 20:32 |
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Drevoak posted:Welp I read that wrong. Definitely not looking foward to the posts on the forums about people modding the game to have female zombie slaves.
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# ? Jul 28, 2014 20:41 |
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Well, I weighed in. I don't think it's a terrible idea, I do think it should have some major morale drawbacks for non-psychopaths, but I think it's super weird that we'd get this before we get regular pack animals and robo pack animals. Later on, I imagine this will be expanded so if you do it to the larger zombies, like Hulks, you'll be able to use them as mounts. I don't know if such a thing would be responded to well here or if it be super creepy or if it would be a bit of both to be honest.
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# ? Jul 28, 2014 21:38 |
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GlyphGryph posted:Well, I weighed in. I don't think it's a terrible idea, I do think it should have some major morale drawbacks for non-psychopaths, but I think it's super weird that we'd get this before we get regular pack animals and robo pack animals. I think that would be cool, but not if it's called like, "Pony Slave" or something weird. It's just the implementation as it is, is a bit... kinky? In a bad way. someone used a good word earlier, fetishistic.
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# ? Jul 28, 2014 21:51 |
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I really don't see what the problem is with this. It's just something iconic they're stealing from The Walking Dead. Just keep the creepy fucks who want to customize their zombies away from it and I'm good with the idea.
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# ? Jul 28, 2014 22:08 |
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GlyphGryph posted:Well, I weighed in. I don't think it's a terrible idea, I do think it should have some major morale drawbacks for non-psychopaths, but I think it's super weird that we'd get this before we get regular pack animals and robo pack animals. Sticking a riding harness on a giant zombie and riding it around smashing things up is cool. Doing it with a buttplug up your arse is a bit odd. It's mostly a tone thing.
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# ? Jul 28, 2014 22:19 |
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OwlFancier posted:Sticking a riding harness on a giant zombie and riding it around smashing things up is cool. It would actually be much better if this sort of thing involved mad science brain surgery to avoid the "Black Knight problem" (https://www.youtube.com/watch?v=2eMkth8FWno&t=203s). Circutron posted:It's just something iconic they're stealing from The Walking Dead.
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# ? Jul 28, 2014 22:38 |
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AceRimmer posted:So how does this actually work in the source material? The zombies are too dumb to passively resist (cat-in-a-walking-harness style) or still try to ineffectually attack? Defanging monsters/zombies goes back a long way. TWD wasn't exactly the first instance of it by any means. It's never explicitly explained why but the two zombies stop attacking after a while. Presumably without jaws/arms and some latent emotional attachment they just gave up. At least that's what I remember from reading it several years ago. I'm still chiming in that dearming/riding a hulk is fine. But somewhere a line needs to be drawn once you start dressing it up and and strapping saddles/tinkle bells to them. The community has already demonstrated some bizarre fetishism so it's not undeserved criticism.
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# ? Jul 28, 2014 22:52 |
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quote:TOOT BOOT wrote on Jul 28, 2014 13:40:
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# ? Jul 28, 2014 23:43 |
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The actual real zlave submit was done by some other dude, so why is everyone proclaiming this is Grenada's thing now? He didn't even seem to be a fan of it in the original issue that was raised for the submit, so I don't know why he seems to be actively involved with it now. Plus, going through the issues, I don't see it (the original issue for zlaves) in the open or closed issue section, which means that it had to be actively deleted, which I find really suspicious. The original submitter didn't speak English very well, and he was a bit of an rear end to everyone too boot, but that doesn't mean it's ok to steal his submit from him. Yes I know that this is open source and by submitting it you give up all claims of ownership to it, but that doesn't make it right. The King of Swag fucked around with this message at 23:47 on Jul 28, 2014 |
# ? Jul 28, 2014 23:44 |
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I really don't think the zlave thing is some disgusting sexual thing that some nerd is furiously masturbating to. They're just ripping off what they saw in The Walking Dead TV show. Its a lovely idea that shouldn't be in the game sure, but I think a lot of you are reading way too far into it. E: woops, missed the page of posts saying the same thing I said. tweet my meat fucked around with this message at 23:48 on Jul 28, 2014 |
# ? Jul 28, 2014 23:45 |
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The King of Swag posted:The actual real zlave submit was done by some other dude, so why is everyone proclaiming this is Grenada's thing now? He didn't even seem to be a fan of it in the original issue that was raised for the submit, so I don't know why he seems to be actively involved with it now. Plus, going through the issues, I don't see it (the original issue for zlaves) in the open or closed issue section, which means that it had to be actively deleted, which I find really suspicious. hahaha I can't wait to watch that train wreck unfold.
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# ? Jul 28, 2014 23:59 |
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Sergeant_Crunch posted:I really don't think the zlave thing is some disgusting sexual thing that some nerd is furiously masturbating to. I would like to personally inform you that you are incorrect.
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# ? Jul 29, 2014 00:01 |
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Ok, apparently I'm an idiot and just didn't understand how Github's updated (as of last night?) issues section works; I found it: Zombie Slave [Zlave]; it wasn't deleted, just in a different section now.
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# ? Jul 29, 2014 00:11 |
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Sergeant_Crunch posted:I really don't think the zlave thing is some disgusting sexual thing that some nerd is furiously masturbating to. Cataclysm forums posted:Sweet! Not only that but we can have an easier zombie pen to keep zombies for RP purposes! AceRimmer fucked around with this message at 00:17 on Jul 29, 2014 |
# ? Jul 29, 2014 00:15 |
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All I can think about when imagining people who roleplay Cataclysm, whilst wearing tail buttplugs and gimp suits with their zombie slave is G.I. Jaws avatar. More cake, Mrs. Zombington? I'm still fine with mutilating a hulk if you have the cannibal or psychopath traits, but who knows where it'll lead with DDA.
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# ? Jul 29, 2014 00:24 |
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Personally I don't find it that disturbing, because while I'm sure some people will make it sexual, some people will make anything sexual. I'm sure most people thrilled with this are thinking more along the lines of The Walking Dead, which makes them a bit geeky, but I don't know about perverted. That said, I agree with others that having a doggy backpack or robotic packmule, or hell, a real mule would have been a much better option than zombie slaves. We wouldn't even need to worry about coming up with a better name than zlave, which is just loving horrible from both a creative and connotative angle. Taking us full circle back around to the conversation from the other day, none of this zlave or packmule stuff would even be necessary if we could just load smaller vehicles onto/into larger ones. What possible good is a zlave if you can just push around a shopping cart, and take it with you in your regular car when it's time to go?
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# ? Jul 29, 2014 00:37 |
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The King of Swag posted:That said, I agree with others that having a doggy backpack or robotic packmule, or hell, a real mule would have been a much better option than zombie slaves. We wouldn't even need to worry about coming up with a better name than zlave, which is just loving horrible from both a creative and connotative angle.
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# ? Jul 29, 2014 00:39 |
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AceRimmer posted:In a similar vein, it would be nice to have some cooler options like training/upgrading a random horse into an armored warhorse, and then exploding boomers with your lance in plate armor as Sir KillsYeZombiesALot. This except replace lance with flintlock carbine. Gonna dragoon the hell out of those zombies.
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# ? Jul 29, 2014 00:41 |
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The King of Swag posted:Taking us full circle back around to the conversation from the other day, none of this zlave or packmule stuff would even be necessary if we could just load smaller vehicles onto/into larger ones. What possible good is a zlave if you can just push around a shopping cart, and take it with you in your regular car when it's time to go? We don't fix problems in DDA, we just throw more poo poo at the wall and see what sticks. There's already a K9 Vest in the game and dog friends, it would be a more natural addition. But hey, Zlaves, amirite?
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# ? Jul 29, 2014 00:41 |
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Honestly, if getting zombies to work for you involved training them somehow rather than mutilation I don't think people would have much of an issue with them. Feed them animal meat (or maybe human meat from corpses you find) to keep them placid, that sort of thing. Plus maybe they should be able to play video games, Shaun of the Dead style.
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# ? Jul 29, 2014 00:41 |
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OwlFancier posted:This except replace lance with flintlock carbine. Gonna dragoon the hell out of those zombies.
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# ? Jul 29, 2014 00:45 |
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Excise the zlave poo poo, add cool robots.
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# ? Jul 29, 2014 00:52 |
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Thinking about it, if the exact same logic was applied to robots, you could have the option of "reprogramming" disabled bots and then repair reviving them. How cool would that be?
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# ? Jul 29, 2014 03:26 |
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Very, and it'd save time on trying to program decent NPC followers too, as it is neither surprising nor too problematic if your robot is a bit thick.
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# ? Jul 29, 2014 03:29 |
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GlyphGryph posted:Thinking about it, if the exact same logic was applied to robots, you could have the option of "reprogramming" disabled bots and then repair reviving them. How cool would that be? Just rip Xenocide off wholesale. Grab a robot chassis, slot in a motive system, tool, and appropriately reprogrammed CPU, and flick the switch. That'd be awesome.
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# ? Jul 29, 2014 03:31 |
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I'd really like to see more robotic enemies in general. It's the nearish future, unmanned vehicles of all kinds are on the rise. Having chicken walkers and robo-tanks at army bases should be common. It could also play into inter-monster hostility, watching a robotic soldier/tank fight zombies would make for exciting gameplay and make sense.
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# ? Jul 29, 2014 03:37 |
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It would also solve the issues that Granade and others have raised, about how/why are the zombies now docile that you've cut off their jaw/arms, and how do you make the procedure require high enough skills without being arbitrarily hard.
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# ? Jul 29, 2014 05:31 |
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Kevin Granade wants Zombie Slaves because he can't buy vibrators called vibrators in Alabama.
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# ? Jul 29, 2014 06:30 |
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Is it pretty possible in this to clear out a town permanently, and build a farm and live happily ever after by yourself? I got pretty far last I played, but my farm was just me and some water bottles that I'd distill/refill when it rained and I shot deer for meat with my bow while sleeping in a cabin I stumbled upon The post-apocalypse reorganization and attempts to reform society are what I think are pretty neat rather that romping around shooting zombies constantly. And the only way to do that is to build a farm, and defend it from stray wanderers etc. EDIT: haha is that Granade guy a dev? Jesus loving christ Dandywalken fucked around with this message at 06:44 on Jul 29, 2014 |
# ? Jul 29, 2014 06:38 |
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Dandywalken posted:Is it pretty possible in this to clear out a town permanently, and build a farm and live happily ever after by yourself?
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# ? Jul 29, 2014 10:17 |
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Anticheese posted:Excise the zlave poo poo, add cool robots. Better idea, excise the zlave poo poo, add cool pilotable robots.
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# ? Jul 29, 2014 10:26 |
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Cardiovorax posted:Somewhat. You can absolutely get rid of all the zombies in a town and they won't come back. This depends a bit on the spawn mode. In Static mode just kill all the zombies and they'll be dead. In Dynamic zombies will keep spawning, but if you kill enough of them (a lot) eventually the local spawn list will be depleted and you will have cleared the area out. Zombie animals will keep spawning either way though.
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# ? Jul 29, 2014 10:38 |
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# ? Apr 25, 2024 07:33 |
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The Lone Badger posted:This depends a bit on the spawn mode. In Static mode just kill all the zombies and they'll be dead. In Dynamic zombies will keep spawning, but if you kill enough of them (a lot) eventually the local spawn list will be depleted and you will have cleared the area out.
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# ? Jul 29, 2014 10:43 |