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Endorph
Jul 22, 2009

NotALizardman posted:

I feel like if SRW jacked the spellcard system, it would be a good way to handle things like Aldnoah.Zero while avoiding Z2's tendency to represent Lelouche's traps as screen-shaking and explosions.
To be fair, that's basically how Code Geass represented them too.

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TARDISman
Oct 28, 2011



NotALizardman posted:

I feel like if SRW jacked the spellcard system, it would be a good way to handle things like Aldnoah.Zero while avoiding Z2's tendency to represent Lelouche's traps as screen-shaking and explosions.

Lelouch was broken enough with his shield and commands without getting traps as well. Honestly I'm terrified of what'll happen to Code Geass units when they're used outside Z where Zero, Suzaku, and Kallen are all avatars of destruction.

TARDISman fucked around with this message at 01:19 on Aug 11, 2014

GimmickMan
Dec 27, 2011

Spellcards sound really cool to me because they're exactly the kind of thing I'd do to give boss fights a sense of pacing.

Welp time to look at how to get said games. I wonder how long until Steam starts accepting doujin software. :v:

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
I'd just appreciate SRW doing something to make boss fights a little more engaging than shotgunning finishers.

Also if you're going to play FMW1, note that it tries to emulate Touhou 6's extreme lack of resources. You are not going to be doing a lot of upgrading or purchasing skills, and the power curve is really low. I'd say it's a fairly tough game, though not for any bullshit reason.

Unless you're playing on Lunatic.

Lunatic is bullshit. :argh:

GimmickMan
Dec 27, 2011

A Portable is one of my favorite games in the series and I don't even think it is hard, so that sounds fine.

Even if the difficulty comes from restricting your options, it cannot be as bad as Impact.

e: In Impact you spend 90 of 100 stages with access to 50% or 30% of your units. This was your obligatory "gently caress Impact" post of the week. Thanks for reading.

Samurai Sanders
Nov 4, 2003

Pillbug
Speaking of that, I just read that Zun is going to start selling download versions Touhou games finally. I assume his restrictions on fan games are linked to those on his own games, so I wonder if that means one can buy the FMW games online sometime?

Davzz
Jul 31, 2008

GimmickMan posted:

A Portable is one of my favorite games in the series and I don't even think it is hard, so that sounds fine.
Well, A Portable's difficulty is honestly pretty front-loaded.

FMW1 is like... well, it gives you the resources of what you would expect to get from the first 1/3 of an SRW game. So enough PP to buy maybe 1 big money skill and upgrade your favourite units by around 4/5 bars in their key stat. But the mission difficulty on the other hand, scales up like... mmm, let's say around Alpha Gaiden's first appearance of the Ghost X-9.

Hokuto
Jul 21, 2002


Soiled Meat

Samurai Sanders posted:

Speaking of that, I just read that Zun is going to start selling download versions Touhou games finally. I assume his restrictions on fan games are linked to those on his own games, so I wonder if that means one can buy the FMW games online sometime?

I wish. I would love a legit way to buy FMW without going through some obscenely priced store like Himeya.

Huh, now that I'm googling it, it looks like Himeya shut down years ago during the onslaught of the strong yen. Rip in peace.

Davzz posted:

FMW1 is like... well, it gives you the resources of what you would expect to get from the first 1/3 of an SRW game. So enough PP to buy maybe 1 big money skill and upgrade your favourite units by around 4/5 bars in their key stat. But the mission difficulty on the other hand, scales up like... mmm, let's say around Alpha Gaiden's first appearance of the Ghost X-9.

It's worth mentioning that FMW1 has low caps on upgrades. 4-5 bars is about the max you can get before you move up to FMW2 where you can upgrade further.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
An SRW that had a cast list as weird and dumb as Heroine Chronicle?

...i mean does UX count

okay but for real we'd need things like Dinagiga, Ginguiser, Innocent Venus, Candidate for Goddess, and Kannazuki no Miko. Maybe throw in God Mazinger and Getter Robo Go for the entries nobody remembers. Oh and make absolutely sure that Gundam AGE is the forefront of the plot and delivered as intact and unchanged as SEED was in J.

Also Fei-Yen Miku returns but now with the rest of the Vocaloid cast!!!

Endorph
Jul 22, 2009

SRW Chronicle:

Shattered Angels
Vanguard Bandits
Voices of a Distant Star
Genesis Climber MOSPEDA
Blue Gender
Command and Conquer 3
Big Bad Beetleborgs
Star Musketeer Bismark

Getsuya
Oct 2, 2013

Gyra_Solune posted:

An SRW that had a cast list as weird and dumb as Heroine Chronicle?

...i mean does UX count

okay but for real we'd need things like Dinagiga, Ginguiser, Innocent Venus, Candidate for Goddess, and Kannazuki no Miko. Maybe throw in God Mazinger and Getter Robo Go for the entries nobody remembers. Oh and make absolutely sure that Gundam AGE is the forefront of the plot and delivered as intact and unchanged as SEED was in J.

Also Fei-Yen Miku returns but now with the rest of the Vocaloid cast!!!

We'd also need the kids from that anime about building Gundam models to take Di Gi Charat's place as the 'not a real anime, just an advertisement' selection. It's bizarre how badly Banpresto downgraded their line-up between Heroes Phantasia and Heroine Chronicle. They went from all but one of the series being super big hits most people would recognize to having all but one of the series being crap no one cares about.

How similar are the SD Gundam Generation G games to SRW, and are they worth playing? And if so, which one(s)?

Edit: Oh and SRW Chronicle would also need Bokurano to take Higurashi's place as the 'completely out of place among the others tone-wise' psycho horror selection.

Edit Edit: Kind of like Demonbane to UX.

Getsuya fucked around with this message at 01:30 on Aug 12, 2014

TARDISman
Oct 28, 2011



Getsuya posted:

We'd also need the kids from that anime about building Gundam models to take Di Gi Charat's place as the 'not a real anime, just an advertisement' selection. It's bizarre how badly Banpresto downgraded their line-up between Heroes Phantasia and Heroine Chronicle. They went from all but one of the series being super big hits most people would recognize to having all but one of the series being crap no one cares about.

How similar are the SD Gundam Generation G games to SRW, and are they worth playing? And if so, which one(s)?

Edit: Oh and SRW Chronicle would also need Bokurano to take Higurashi's place as the 'completely out of place among the others tone-wise' psycho horror selection.

Edit Edit: Kind of like Demonbane to UX.

Heynow, Build Fighters has plastic robots becoming exponentially better based on the burning passion the builder has for Gunpla. That's pretty anime poo poo. Pretty much every mecha series is a glorified toy commercial in some way, shape, or form. Build Fighters just didn't try to hide it.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse

Endorph posted:

SRW Chronicle:

Shattered Angels
Vanguard Bandits
Voices of a Distant Star
Genesis Climber MOSPEDA
Blue Gender
Command and Conquer 3
Big Bad Beetleborgs
Star Musketeer Bismark

Hey now that's no fair, Bismarck would actually probably be rad in a game alongside Xabungle and Machine Robo, and Blue Gender is currently on my 'earth is hosed by aliens, forever, over and over' SRW.

...also

also I liked shattered angels >.>

Despite what the OP and general theme of it might lead you to believe, Demonbane is actually kind of generic. In fact it's almost literally Zeorymer except replace 'corporation' with 'magic' and 'evil mad scientist side' with 'poor and starving detective who never does any detective work'. It has the aesthetic and powers based around arcane and occult things but that's all just window dressing put on an otherwise unremarkable super robot story. Aside from the whole 'it used to be a porn game' part but that's not what the TV show was and thus not what was in UX.

Luceid
Jan 20, 2005

Buy some freaking medicine.

Hokuto posted:

I wish. I would love a legit way to buy FMW without going through some obscenely priced store like Himeya.

I didn't know 3 was due out so soon until that trailer, some of the animations are starting to get pretty nice. I wonder if the Seirensen is actually going to be a battleship, making this even more of a real SRW game, or if it'll just be a big heavy unit?

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Getsuya posted:

We'd also need the kids from that anime about building Gundam models to take Di Gi Charat's place as the 'not a real anime, just an advertisement' selection.

uh build fighters is (a) loving badass and (b) gonna be insanely good once it hits super robot wars

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

I almost want like a Danball Senki style game for Build Fighters instead of it being an SRW entrant.

TARDISman
Oct 28, 2011



Broken Loose posted:

uh build fighters is (a) loving badass and (b) gonna be insanely good once it hits super robot wars

Hell, at least 2 attacks were pretty much animated with Super Robot Wars in mind.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

TARDISman posted:

Hell, at least 2 attacks were pretty much animated with Super Robot Wars in mind.

I'm sure the entirety of episode 25 was attempts to fill out attack lists for Super Robot Wars.

ImpAtom
May 24, 2007

Broken Loose posted:

I'm sure the entirety of episode 25 was attempts to fill out attack lists for Super Robot Wars.

Not Miss Sazabi. :smith:

Getsuya
Oct 2, 2013
Alright I'll admit my ignorance, the most I knew about that model show was that it existed because they had an ad playing at the big Gundam shop in Osaka. I didn't know it was a serious thing.

If I wanted to get into the SD Gundam Generation games, would it be fine to start with one of the ones on PSP or are there ones from the past worth digging up?

ImpAtom
May 24, 2007

Getsuya posted:

Alright I'll admit my ignorance, the most I knew about that model show was that it existed because they had an ad playing at the big Gundam shop in Osaka. I didn't know it was a serious thing.

If I wanted to get into the SD Gundam Generation games, would it be fine to start with one of the ones on PSP or are there ones from the past worth digging up?

G Generation World or Overworld are the best place to starts. Overworld has more stuff but is more heavily focused on MSV stuff.

TARDISman
Oct 28, 2011



Getsuya posted:

Alright I'll admit my ignorance, the most I knew about that model show was that it existed because they had an ad playing at the big Gundam shop in Osaka. I didn't know it was a serious thing.

If I wanted to get into the SD Gundam Generation games, would it be fine to start with one of the ones on PSP or are there ones from the past worth digging up?

I'd personally go with Overworld, it's got a ludicrous amount of stuff to collect and do. The only other one I played was the one for GBA that premiered SEED and that has a moderately decent storyline.

Getsuya
Oct 2, 2013

ImpAtom posted:

G Generation World or Overworld are the best place to starts. Overworld has more stuff but is more heavily focused on MSV stuff.

Showing my super ignorance again but could you explain what that means and what its ramifications are to the gameplay/plot? I should say now that the only Gundams I know to any extent are V, Seed/Destiny and 00, so from my point of view the more original material that doesn't deal with the stories of Gundams I haven't watched, the better.

TARDISman
Oct 28, 2011



Getsuya posted:

Showing my super ignorance again but could you explain what that means and what its ramifications are to the gameplay/plot? I should say now that the only Gundams I know to any extent are V, Seed/Destiny and 00, so from my point of view the more original material that doesn't deal with the stories of Gundams I haven't watched, the better.

Almost no bearing on the plot, G Generation Overworld has next to no plot, it's about collecting suits and dudes to pilot suits. MSV or Mobile Suit Variations are the random redone versions of suits that are in side stories or just as bonus material. There's an extra 2 or 3 Strike Gundam packs that aren't in in the series but have plenty of art about them, like the IWSP.

Davzz
Jul 31, 2008

Getsuya posted:

How similar are the SD Gundam Generation G games to SRW, and are they worth playing? And if so, which one(s)?
There are two forks of SD Gundam G Gen games, one fork is a lot more like your regular SRW games with a crossover mostly linear story represented by games like G Gen Neo, Seed and DS. I'm not really too familiar with these ones.

The other fork are the ones that most people have played represented by World/Overworld etc. They're more like non-linear sandbox SRPGs where you can upgrade, research new units and mix and match pilots and units to your liking with no limitations whatsoever compared to SRW, so if you ever want to put Domon in the Turn X or have Amuro riding the Strike Freedom or something, you can do it. The missions in these games tend to be re-enactment of the original series's plot so you don't really need to watch them... kind of.

I personally recommend F and Spirits. Spirits has a comprehensive coverage of just about every series that's UC related at the time of release and the engine is more recent than F. F does include alternative timeline Gundams like Wing and G though, and it has some interesting series mechanics compared to the rest of the series like Mobile Doll use (that's a Wing thing).

Wars is OK.

I anti-recommend the later games in the series unless you REALLY want to play as the modern stuff like Unicorn and AGE because I personally think the mission design in Overworld is terrible.

quote:

Showing my super ignorance again but could you explain what that means and what its ramifications are to the gameplay/plot?
It stands for "Mobile Suit Variation", but mostly what that means to you is that these games have stuff from the more obscure parts of the series like Mangas or "this unit only shows up as a concept art that never made it into any real piece of fiction but we'll include it as a series anyway!"

(drat, zan't wait for Le Cygne to show up. Too bad the author pretty much dropped it)

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn

Luceid posted:

I didn't know 3 was due out so soon until that trailer, some of the animations are starting to get pretty nice. I wonder if the Seirensen is actually going to be a battleship, making this even more of a real SRW game, or if it'll just be a big heavy unit?

A demo with three chapters has been up for a while, it's straight up a battleship. I'm not really sure how a giant ship is going go underground and through a forest but it's not like that's ever stopped an SRW game before!

Also if you want to buy FMW, the easiest way at the moment is to just use a proxy (example) and then just buy it through one of the regular distributors like Melonbook.

Hokuto
Jul 21, 2002


Soiled Meat
So Melonbook will sell it when it's available? Good to know, thanks!

Getsuya
Oct 2, 2013
Back to playing through Alpha, it's so refreshing after the slog of A. However, now that I'm a little deeper into the game I'm starting to realize that Spirit commands really make or break pretty much any unit. I must have screwed up my birthday really bad since my main character has absolute crap, especially for a Super. He can't hit the broadside of a barn once Real enemies start showing up, and he doesn't have any helpful Spirit commands to improve his aim. I basically just shelf most of my supers once a Real mission comes along since without whatever the English name of the spells that give you 100% accuracy and 100% dodge they really do nothing but soak damage.

On the other hand, the Supers with those commands absolutely knock it out of the park. Nobody could do any serious damage to Wufei when he first shows up until Giant Robo and Raideen came over and just bashed his face in with un-dodgeable physical attacks that went right through his stupid shield and armor.

Edit: I never watched much of W except for the movie and a few random episodes when it was on TV, but out of what I watched I decided I really, really don't like Wufei, so it was pretty satisfying imagining his stupid robot knocked flat by a fist as big as it is.

Davzz
Jul 31, 2008
One thing about Alpha 1 is that it's using an old Accuracy formula where Mobility is used for both accuracy and evasion (later games removed its effect on accuracy), so Supers kind of get screwed in that regards.

The Super original does upgrade into a 2-seater later on though, so maybe the sub-pilot might help provide you with the spirits that you need.

1st Stage Midboss
Oct 29, 2011

Don't spend more than you need to upgrading the Super original though, its upgrades don't carry over to the newer one and I believe you don't get the money you spent back.

I've started playing A Portable recently and I have to ask, does D-3 get any extra attacks beyond combos with the other Dragonars when it upgrades to the Lifter version? Every enemy loves to pile on it and I can't see it dropping out of my team unless a lot of better stuff with EWAC comes along. Also, can D-1 still wear its EWAC space hat parts when it upgrades to Custom/Lifter?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Supers also got screwed because Alpha 1 was the last game to have a W turn system, which at a certain level you effectively have two turns every turn.

Except reals learn it about 20 levels sooner than Supers, so Macross units for example see it WAY sooner than say Gunbuster.

Davzz
Jul 31, 2008

1st Stage Midboss posted:

I've started playing A Portable recently and I have to ask, does D-3 get any extra attacks beyond combos with the other Dragonars when it upgrades to the Lifter version?
I checked and I believe it does get one new attack when it receives the Lifter. And then eventually it'll get one more at the time every Dragonar member gets the Light Bazookas. It's not a great attacker unit.

quote:

Every enemy loves to pile on it and I can't see it dropping out of my team unless a lot of better stuff with EWAC comes along.
There really isn't any other since it's the only one with a natural EWAC (Large) without having to FUB.

quote:

Also, can D-1 still wear its EWAC space hat parts when it upgrades to Custom/Lifter?
I have no idea what this means. Space hat parts?

Infinity Gaia
Feb 27, 2011

a storm is coming...

Tae posted:

Supers also got screwed because Alpha 1 was the last game to have a W turn system, which at a certain level you effectively have two turns every turn.

Except reals learn it about 20 levels sooner than Supers, so Macross units for example see it WAY sooner than say Gunbuster.

On the other hand, Gunbuster was pretty much literally invincible and could get Super Guts, so it was mostly irrelevant. Alpha 1 is so freaking easy you can use nearly anything you want. I spent the last few stages in Alpha trying to figure out if I could short-circuit the plot by killing things in wildly out of order ways.

Getsuya
Oct 2, 2013
Then again Supers get a huge gold star in my book because they mean I can mostly ignore the Eva units and instead use Giant Robo and Raideen to beat the crap out of those snotty angels. Man Evangelion would have been so much more enjoyable for me if some 12-year-old piloting an ancient Chinese mech showed up and blew the dumb angels sky high by hucking a giant rocket at them. I mean, Eva is a fine anime as it is, but I, at least, would have enjoyed that version more.

V Well at this point I've only defeated the first one so I guess there's still time. Hopefully you're not talking about that one because there's no way the puny weapons on the Aga... Arga... the ship would be able to shoot through the AT field.

By the way AT fields are stupid.

Edit: Is 'Absolute Terror Field' the canon name for them, or is that just a cute acronym they flash in the opening that doesn't actually mean anything?

Getsuya fucked around with this message at 15:06 on Aug 12, 2014

Infinity Gaia
Feb 27, 2011

a storm is coming...

Getsuya posted:

Then again Supers get a huge gold star in my book because they mean I can mostly ignore the Eva units and instead use Giant Robo and Raideen to beat the crap out of those snotty angels. Man Evangelion would have been so much more enjoyable for me if some 12-year-old piloting an ancient Chinese mech showed up and blew the dumb angels sky high by hucking a giant rocket at them. I mean, Eva is a fine anime as it is, but I, at least, would have enjoyed that version more.

If you don't have Bright kill that one Angel, you're literally a monster. It's practically canon.

Davzz
Jul 31, 2008

Getsuya posted:

Edit: Is 'Absolute Terror Field' the canon name for them, or is that just a cute acronym they flash in the opening that doesn't actually mean anything?
It is the canon name from the source material, but as you guessed, it's a bit of Engrish that doesn't have any basis in reality and just there to look cool.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Gyra_Solune posted:

An SRW that had a cast list as weird and dumb as Heroine Chronicle?

...i mean does UX count

okay but for real we'd need things like Dinagiga, Ginguiser, Innocent Venus, Candidate for Goddess, and Kannazuki no Miko. Maybe throw in God Mazinger and Getter Robo Go for the entries nobody remembers. Oh and make absolutely sure that Gundam AGE is the forefront of the plot and delivered as intact and unchanged as SEED was in J.

Also Fei-Yen Miku returns but now with the rest of the Vocaloid cast!!!

SOLD

Infinity Gaia posted:

On the other hand, Gunbuster was pretty much literally invincible and could get Super Guts, so it was mostly irrelevant. Alpha 1 is so freaking easy you can use nearly anything you want. I spent the last few stages in Alpha trying to figure out if I could short-circuit the plot by killing things in wildly out of order ways.

There was one time I was playing Alpha and Gunbuster got knocked down to red HP while surrounded by Sirocco and his goons. Used to later SRWs, I started worrying for Noriko's survival (and having to pay Gunbuster's repair bill).

Every single attack they had bounced off the Inertial Canceler. Sirocco got wrecked, brought out The O, and then suicided straight onto Noriko's fists. It was over so fast I barely noticed he had even changed machines in the first place. Super Guts is REALLY GOOD.

Also the exp curve on Alpha is completely broken, so you can pretty easily rocket people up 20 or 30 levels with a MAP attack if you start from the right level. It's about the only way to get Noriko's last spirit, if I recall correctly, and there's something absurd you can do with the SRX that relates to it, though I forget the specifics.

...then again, the SRX can one-shot the final boss, so.

Fereydun
May 9, 2008

Alpha 1 is the only game where "Ace Attacker" makes sense as a theme for the Huckie Mk.3 because holy poo poo that thing is insane compared to the Mk. 2.

But you should use Vanishing Trooper anyways because that theme is the best, period.

edit: Seriously the Mk.2 and Mk.3 being pretty junk-y in the OG games makes me so sad. Especially the Mk.2, that thing is basically a mass produced unit at this point with it's level of effectiveness!

Also, insert joke about the Mk.2 MP.

Fereydun fucked around with this message at 15:48 on Aug 12, 2014

Hokuto
Jul 21, 2002


Soiled Meat

MarsDragon posted:

There was one time I was playing Alpha and Gunbuster got knocked down to red HP while surrounded by Sirocco and his goons. Used to later SRWs, I started worrying for Noriko's survival (and having to pay Gunbuster's repair bill).

Every single attack they had bounced off the Inertial Canceler. Sirocco got wrecked, brought out The O, and then suicided straight onto Noriko's fists. It was over so fast I barely noticed he had even changed machines in the first place. Super Guts is REALLY GOOD.

I miss classic Guts. It's positively magical for this reason.

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Caphi
Jan 6, 2012

INCREDIBLE

Hokuto posted:

I miss classic Guts. It's positively magical for this reason.

Remember when Ingram beats the R-1 to within an inch of its structural integrity specifically to trigger Ryusei's skill?

I love it when they do that. I think nowadays you just Vigor back immediately and unlock a new attack.

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