|
Plus the kind of balance that a ttrpg requires is an entirely different animal than the kind of balance a video game requires.
|
# ? Aug 12, 2014 17:34 |
|
|
# ? Apr 25, 2024 15:38 |
|
|
# ? Aug 12, 2014 17:35 |
|
noooooo I gayed up page 666
|
# ? Aug 12, 2014 17:36 |
|
you can run games with no to minimal prep time with experience. my dm can definitely throw a monster together off the mm3 business card if he really has to, and while it wouldn't be as interesting to fight as a monster that took real sit down and think design three generic melee guys and three generic archers could make for a perfectly serviceable fight. maybe give the melee guys an encounter daze and the archers an encounter immob or something it's harder to improv for than like, world of darkness or something, certainly, but you get more tactics out per psychojoule of mental energy invested
|
# ? Aug 12, 2014 17:36 |
Ferrinus posted:you can run games with no to minimal prep time with experience. my dm can definitely throw a monster together off the mm3 business card if he really has to, and while it wouldn't be as interesting to fight as a monster that took real sit down and think design three generic melee guys and three generic archers could make for a perfectly serviceable fight. maybe give the melee guys an encounter daze and the archers an encounter immob or something
|
|
# ? Aug 12, 2014 17:40 |
|
D&D is sad bc you can only express yourself through violence. It's a world where the sword rules. I cry for all the innocent adventurers who died.
|
# ? Aug 12, 2014 17:41 |
|
hey nerds
|
# ? Aug 12, 2014 17:43 |
|
https://www.youtube.com/watch?v=yDbaRBEAxwU
|
# ? Aug 12, 2014 17:43 |
|
i never finished that game, maybe i should
|
# ? Aug 12, 2014 17:43 |
|
|
# ? Aug 12, 2014 17:44 |
|
|
# ? Aug 12, 2014 17:44 |
|
That game series is amazing. And it's an rpg. I bet some fans have already made 1000s of half-baked attempts to turn it into a trpg.
|
# ? Aug 12, 2014 17:44 |
Covok posted:That game series is amazing. And it's an rpg. p sure there's an official japanese one
|
|
# ? Aug 12, 2014 17:45 |
|
I only played like 10 minutes of devil summoner and gave up because of the combat system but the Taisho Era ftw.
|
# ? Aug 12, 2014 17:45 |
|
Ferrinus posted:psychojoule
|
# ? Aug 12, 2014 17:51 |
|
Ferrinus posted:you can run games with no to minimal prep time with experience. my dm can definitely throw a monster together off the mm3 business card if he really has to, and while it wouldn't be as interesting to fight as a monster that took real sit down and think design three generic melee guys and three generic archers could make for a perfectly serviceable fight. maybe give the melee guys an encounter daze and the archers an encounter immob or something I've only been gm for a couple 4e one-offs, but it didn't seem easy to on-the-fly do up an encounter that held to xp budget for a given difficulty. My regular gm had to take 5-10 minutes to work something out if we got into an unexpected fight. Worked great when we sat down for a while and had poo poo planned in advance though. My point is while the barrier to entry for gming 4e is a lot lower, it's still not super brain-dead simple for a new gm to just make it up as he goes. DW does the whole "okay now you're fighting uhhhhhh...5? nah, 6 goblins. also some cave bats why not." in a much faster/easier way since you only need to pull 3 numbers out of your rear end (HP, damage, and armor).
|
# ? Aug 12, 2014 17:55 |
|
it would be cool to play a persona game using the rules for monsters and other childish things, i think.
|
# ? Aug 12, 2014 18:10 |
|
4e is harder to improv for in the sense that it's more obvious when you pull stuff out of your rear end to both you and the other players. it's not harder to just make poo poo up for but the lack of opacity in the rules means that it takes more newtons of disbelief-suspension to squint at a handwaved encounter and call it good than it does in a system with less going on (or where the things going on aren't apparent to the table at large) like wod, *world, or any other edition of d&d
|
# ? Aug 12, 2014 18:12 |
|
Nihnoz posted:the Taisho Era ftw.
|
# ? Aug 12, 2014 18:22 |
|
Generic Octopus posted:I've only been gm for a couple 4e one-offs, but it didn't seem easy to on-the-fly do up an encounter that held to xp budget for a given difficulty. My regular gm had to take 5-10 minutes to work something out if we got into an unexpected fight. Worked great when we sat down for a while and had poo poo planned in advance though. My point is while the barrier to entry for gming 4e is a lot lower, it's still not super brain-dead simple for a new gm to just make it up as he goes. i don't think the xp budget is really important. 4e parties are very, very resilient and the xp budget is easy to roughly guess at. if you have four pcs and you give em, idk, six standards, they'll be fine. hell, give em twelve standards and they might be fine, based on how strong they are
|
# ? Aug 12, 2014 18:25 |
|
Nihnoz posted:I only played like 10 minutes of devil summoner and gave up because of the combat system but the Taisho Era ftw. i liked ds1, ds2 didnt do much for me and i never finished it
|
# ? Aug 12, 2014 18:26 |
|
Ferrinus posted:i don't think the xp budget is really important. 4e parties are very, very resilient and the xp budget is easy to roughly guess at. if you have four pcs and you give em, idk, six standards, they'll be fine. hell, give em twelve standards and they might be fine, based on how strong they are This. You really can eyeball stuff pretty easily. Making interesting places to fight isn't too hard either. Throw around some debris, rocks, trees, a house, whatever. You can make sudden encounters surprisingly interesting.
|
# ? Aug 12, 2014 18:27 |
|
i roll for 3d6 for Satan
|
# ? Aug 12, 2014 18:46 |
|
my realstionship with satan is complex
|
# ? Aug 12, 2014 18:47 |
|
satan is the adversary and must be destroyed, idiots
|
# ? Aug 12, 2014 18:49 |
|
mr satan is the hero of earth!
|
# ? Aug 12, 2014 18:53 |
|
Attorney at Funk posted:satan is the adversary and must be destroyed, idiots YHWH has no power on this page, friend
|
# ? Aug 12, 2014 18:53 |
|
i prefer my devils to be powered by socially-aware free range psychojoules
|
# ? Aug 12, 2014 18:54 |
|
get dunked, traitor
|
# ? Aug 12, 2014 18:55 |
|
Attorney at Funk posted:satan is the adversary and must be destroyed, idiots originally i was gonna say chaotic evil but then i realized chaotic evil would want to destroy satan just because
|
# ? Aug 12, 2014 18:58 |
|
The White Dragon posted:not if you're lawful evil one two three four I declare a blood war
|
# ? Aug 12, 2014 18:59 |
|
The White Dragon posted:not if you're lawful evil YOU ARE SO LAME i had capslock on but i'm not going to edit that post
|
# ? Aug 12, 2014 19:04 |
|
Attorney at Funk posted:one two three four I declare a blood war
|
# ? Aug 12, 2014 19:18 |
|
yes the blood war is such childish poo poo
|
# ? Aug 12, 2014 19:20 |
|
the blood war is a great emergent consequence of the 3x3 alignment grid which is the thing that's childish poo poo
|
# ? Aug 12, 2014 19:27 |
|
the blood war is the logical conclusion of wanting to make a point of making a distinction between law and chaos so yeah its childish poo poo
|
# ? Aug 12, 2014 19:27 |
|
the 3x3 alignment grid, and as a result the great wheel cosmology, and as a consequence like 60% of the planescape setting, are irredeemable trash
|
# ? Aug 12, 2014 19:28 |
|
killing satanists is the best part of Ars Magica
|
# ? Aug 12, 2014 19:29 |
|
Attorney at Funk posted:the 3x3 alignment grid, and as a result the great wheel cosmology, and as a consequence like 60% of the planescape setting, are irredeemable trash
|
# ? Aug 12, 2014 19:30 |
|
|
# ? Apr 25, 2024 15:38 |
|
Attorney at Funk posted:the 3x3 alignment grid, and as a result the great wheel cosmology, and as a consequence like 60% of the planescape setting, are irredeemable trash correct
|
# ? Aug 12, 2014 19:38 |