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Drifter posted:I know you just wanted to post that photo and just wordbarfed the stuff surrounding it, but do you honestly think ropekid or the rest of Obsidian would do that to their product? I don't know I'm not on the team (bad use of wordbarf btw) Phrased another way: How much did you accommodate backers who wanted to put stupid poo poo in the game? If someone said "I want my people to be ninja turtles or else I chargeback" what would the response be? Is there going to be a wild wasteland-esque setting for PoE?
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# ? Aug 23, 2014 17:01 |
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# ? May 17, 2024 01:00 |
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As far as I can tell, most people who have backed games at the "put a thing in the game" tier haven't really insisted on shoehorning in stupid poo poo, or at the very least the game devs changed it a bit to make it more subtle.
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# ? Aug 23, 2014 17:23 |
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The inn and the innkeeper in the beta are from a backer and they both fit in fine. You can read through the item descriptions in the game files and find some of the backer items, I looked through a few and they don't seem too too bad. Like, innocuous little stories in the item descriptions.
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# ? Aug 23, 2014 17:27 |
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Mortimer posted:Are the kickstarter "add me to the game" rewards going to feel as terrible as they do in other games? Haha what the hell is this game http://i.imgur.com/lUbxWhI.jpg Yeah, I strongly doubt Obsidian is gonna let backers put goony unkempt slobs and strippers in cheap halloween costumes into PoE
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# ? Aug 23, 2014 17:42 |
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Krowley posted:Haha what the hell is this game Well hello to you too, Mrs. Blow Up Doll Mouth.
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# ? Aug 23, 2014 17:55 |
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I suppose in a game called "Quest for Infamy" that should be expected.
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# ? Aug 23, 2014 18:05 |
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That is a wacky/humorous Quest for Glory clone, though. Hardly comparable to something like Pillars of Eternity.
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# ? Aug 23, 2014 18:06 |
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evilmiera posted:Yeah, but overall the forums have actually been somewhat a nice place to visit. Lots of great criticism, albeit about half of it is from Sensuki alone, and once explanations are provided most people critiquing the game tend to simmer down. Cheers. I'll try to do a suggestion video a day or so. The codex thread actually has a lot of great posts, but it also has a large user base and not everyone there likes real time with pause, the infinity engine games or rope kid's design philosophy. The thread is new so these people are doing drive by "haha told u so" posts. I have been noting all the stuff on there of use and putting it in my pe.txt so it doesn't get missed.
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# ? Aug 23, 2014 18:18 |
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I suspect that a lot of the difficulty in game design is being able to filter between feedback that is constructive within the context of the game's core design (e.g., "The real time with pause combat feels slow, enemies should attack faster, etc.") and feedback that is fundamentally opposed to elements of the game's core design (e.g., "I dislike real time with pause combat on general principles"). Both of them can masquerade as eachother, especially if it's difficult for testers to pinpoint precisely what it is that feels off about a particular mechanic. I tend to instinctively dislike attributes, for example, but this is principally a result of their poor implementations in other RPGs. Even if the implementation of them is good in PoE, I may be inclined to say something like, "Attributes are bad - don't include them!" as a consequence if something feels "off" about the attributes for me without me being able to properly articulate why that is.
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# ? Aug 23, 2014 18:30 |
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Gah. I finished the cultist area. Hit the are transition out on my way back to town and ran into an endless transition load. No save possible, and hadn't saved at all this run to avoid the many issues. Anyone know if the cultist/nobleman's daughter quest is pretty much the end of the beta?
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# ? Aug 23, 2014 18:38 |
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Vermain posted:Even if the implementation of them is good in PoE, I may be inclined to say something like, "Attributes are bad - don't include them!" as a consequence if something feels "off" about the attributes for me without me being able to properly articulate why that is. Attributes in PE are currently imbalanced - int and might are strong, con is ok, dex gives less dps per point than might and might also gives healing. Perception and resolve can pretty much be dumped to oblivion. Int is an impactful attribute for many classes that rely on specific aoes or durations Con is impactful for tanks Might soooorta is impactful, more for wizards lol because of aoe spells, doesn't actually give much for weapon attacks in comparison The max accuracy you get from dex is less than what some classes get at 1st level as a class bonus, complete opposite of d&d which might not be a good thing
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# ? Aug 23, 2014 18:53 |
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Airfoil posted:Gah. Well after doing that one and the other areas around there, that's pretty much it, yes.
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# ? Aug 23, 2014 18:55 |
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I'm amazed people have such perfect knowledge of balancing after playing one area of the game for three days.
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# ? Aug 23, 2014 19:22 |
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Sensuki posted:The max accuracy you get from dex is less than what some classes get at 1st level as a class bonus, complete opposite of d&d which might not be a good thing This isn't relevant to whether dex is good or not. Dexterity will convert grazes (50% damage) into hits and hits into critical hits. If all class bonuses were reduced by 5, 10, or a 100, while enemy defenses were reduced by the same amount, Dexterity would function exactly the same. When you are rolling a limited range, in this case 1-100, the value of bonuses should be compared to the size of the roll, not the size of other bonuses. Dexterity also improves the duration of debuffs, so we can't directly compare it to strength. Grazed status effects last half as long, critical hits last 50% longer. Edit: 20 accuracy should just shift 20% of your attacks from 50% to 100% effect and 20% of your attacks from 100% to 150% effect. Considering how anemic grazes are against heavily armored foes, this seems pretty good. It's also multiplicative with strength and intellect, so if we loving love spreadsheets and min/maxing we can solve for a theoretical ideal equilibrium. Hint: it won't be dumping Dexterity. KPC_Mammon fucked around with this message at 19:39 on Aug 23, 2014 |
# ? Aug 23, 2014 19:27 |
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There are three types of ranged weapons in this game: bows, crossbows & guns, right? I guess bows are supposed to be the DPS option, while guns are good for spiking, but what are crossbows for?
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# ? Aug 23, 2014 19:39 |
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First of all, first post here. Hello Mr.Pibbleton posted:Ain't no party like a skeleton party! True that! http://cloud-4.steampowered.com/ugc/39725184001973576/6DB61273E2C736D075D219C4ECA00C314A70CEFC/ (Screenshots, Steam Library, Pillars of Eternity) verybad posted:There are three types of ranged weapons in this game: bows, crossbows & guns, right? I guess bows are supposed to be the DPS option, while guns are good for spiking, but what are crossbows for? Wands too, or is it locked to "Blast"? (i.e. class-locked)
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# ? Aug 23, 2014 20:00 |
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Has there been any more info about custom portraits? Because... https://www.etsy.com/shop/HollywoodSoul
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# ? Aug 23, 2014 20:10 |
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rzal posted:Has there been any more info about custom portraits? Because... I think right now you have to do it manually by dropping the images (one for the large version of the portrait and one for the small version) in the portrait folder.
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# ? Aug 23, 2014 20:22 |
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Just tried it and it works fine You want the big picture to be 210x330px with a "_lg" at the end of the filename, and the small one to be 76x96px with a "_sm", both PNGs. You just drop it into the directory. There's only 31 portraits in there right now covering both sexes. I imagine there'll be plenty of portrait packs from day one, maybe if there's Steam workshop support it would handle that easily.
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# ? Aug 23, 2014 20:38 |
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rzal posted:Has there been any more info about custom portraits? Because... Holy. loving. poo poo. This is amazing. I'm so going to use this, albeit it will be in Wastelands 2 and probably not PoE.
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# ? Aug 23, 2014 20:55 |
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I do believe I just found a new avatar...
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# ? Aug 23, 2014 21:01 |
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Just going to make sure everyone has seen these as far as portraits go
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# ? Aug 23, 2014 21:09 |
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SolidSnakesBandana posted:Just going to make sure everyone has seen these as far as portraits go They'll be stretched out on PoE, of course, but these are really cool. Thanks.
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# ? Aug 23, 2014 21:26 |
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Airfoil posted:They'll be stretched out on PoE, of course, but these are really cool. Thanks. You'd probably want to quickly resize them beforehand, and there wouldn't be that much quality lost.
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# ? Aug 23, 2014 21:27 |
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Drifter posted:You'd probably want to quickly resize them beforehand, and there wouldn't be that much quality lost. I think aspect ratio will end up being a bigger problem than resolution, but I'll try it later.
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# ? Aug 23, 2014 21:39 |
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If anyone is interesting in the challenge running a solo character then you can enable the party management screen as follows. Open the console. Press ¬. You should get a prompt in the top left hand corner saying press enter to input a command. You have to do this for each command. Enter EnablePartyManager. Enter ManageParty Output from commands appears in the combat log. You can search for commands by typing find. No much appears to work though. Typing Rest lets you rest without using up a camping supply and in any location. Scorchy posted:There's only 31 portraits in there right now covering both sexes. I imagine there'll be plenty of portrait packs from day one, maybe if there's Steam workshop support it would handle that easily. And all of them are white (and blue) people. No ocean folk at all. Hank Morgan fucked around with this message at 22:06 on Aug 23, 2014 |
# ? Aug 23, 2014 21:46 |
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Hank Morgan posted:And all of them are white (and blue) people. No Savannah folk at all. Yeah, I was at my friend's earlier and he made black guy. It was slightly weird that there were literally no appropriate portraits.
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# ? Aug 23, 2014 21:48 |
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CottonWolf posted:Yeah, I was at my friend's earlier and he made black guy. It was slightly weird that there were literally no appropriate portraits. I'm just hoping the White that Wends has some representation.
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# ? Aug 23, 2014 22:13 |
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Hank Morgan posted:If anyone is interesting in the challenge running a solo character then you can enable the party management screen as follows. Yep, tried it, thanks gonna experiment more with that.
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# ? Aug 23, 2014 23:38 |
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Doing that set of commands gets you past the frozen character bug without risking saving and reloading a bugged game file as well.
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# ? Aug 23, 2014 23:41 |
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verybad posted:There are three types of ranged weapons in this game: bows, crossbows & guns, right? I guess bows are supposed to be the DPS option, while guns are good for spiking, but what are crossbows for? Captain Concept posted:Wands too, or is it locked to "Blast"? (i.e. class-locked) AXE COP posted:I'm amazed people have such perfect knowledge of balancing after playing one area of the game for three days.
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# ? Aug 24, 2014 01:05 |
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Scorchy posted:The inn and the innkeeper in the beta are from a backer and they both fit in fine.
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# ? Aug 24, 2014 01:26 |
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The additem command in the console still works so if you want to change weapons of your party you can do it with the commands or add lost items e.g: additem pistol_fine 1 additem plate_armor_fine 1 additem helm_frog 1
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# ? Aug 24, 2014 01:47 |
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prometheus12345 posted:additem helm_frog 1 Yesssss
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# ? Aug 24, 2014 01:49 |
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prometheus12345 posted:additem helm_frog 1
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# ? Aug 24, 2014 01:52 |
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prometheus12345 posted:The additem command in the console still works so if you want to change weapons of your party you can do it with the commands or add lost items
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# ? Aug 24, 2014 02:02 |
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Weren't there supposed to be squid-headed godlikes?
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# ? Aug 24, 2014 02:03 |
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Mr.Pibbleton posted:Weren't there supposed to be squid-headed godlikes? It feels like there should be way more godlike types to me.
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# ? Aug 24, 2014 02:05 |
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prometheus12345 posted:additem helm_frog 1 Aww now I'm really sad that I can't get the console to appear. Might have something to do with my weird Finnish/Swedish keyboard layout.
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# ? Aug 24, 2014 02:11 |
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# ? May 17, 2024 01:00 |
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Frungy! posted:Aww now I'm really sad that I can't get the console to appear. Might have something to do with my weird Finnish/Swedish keyboard layout. You can change the key for the console in the controls menu.
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# ? Aug 24, 2014 02:17 |