|
They're too busy making explosives and poison with it.
|
# ? Aug 30, 2014 04:37 |
|
|
# ? Apr 24, 2024 11:26 |
|
I mean seriously, Zeta is just so loving bad, you guys. I can't think of a single thing it does even kinda right.
|
# ? Aug 30, 2014 04:57 |
|
SlothfulCobra posted:Why is everything so dirty if there's all this abraxo cleaner laying around? Maybe they don't know what it does!
|
# ? Aug 30, 2014 05:17 |
|
Pope Guilty posted:Maybe they don't know what it does!
|
# ? Aug 30, 2014 05:33 |
Wolfsheim posted:I mean seriously, Zeta is just so loving bad, you guys. I can't think of a single thing it does even kinda right. I mean, it was poo poo. And they weren't good characters... but gently caress. A samurai, cowboy and astronaut. In the same place. That's fun... right? God I loathed Zeta. I'm a relentless optimist about these kinds of things- I thought Anchorage wasn't to my taste, but it was focusing on an interesting bit of the backstory. The Pitt seemed to back down from its central moral dilemma, making it kind of wishy washy, and the gameplay wasn't that good... but drat if it wasn't interesting to look at a fallen member of the BoS setting up his own horrible fiefdom "for the greater good". I loved Point Lookout, regardless of how insanely bullet spongy the enemies were. I would say I quite enjoyed all the other DLC. I know they had flaws, but I enjoyed them. But Zeta... was just a loveless pile of human excrement.
|
|
# ? Aug 30, 2014 05:34 |
|
I thought Zeta was OK. It was mainly just a long combat gauntlet and there was no real story to speak of, but I like sci-fi imagery and stuff like the alien rifle and dry ice effects looked cool. Plus at the end you blow up a spaceship and it slowly and majestically descends into the atmosphere. I think it's definitely better than Operation Anchorage, where you play a video game inside a video game and at the end a bunch of Brotherhood Outcasts fight for no reason and then you leave.
|
# ? Aug 30, 2014 06:10 |
|
Wolfsheim posted:The moment I gave up on Fallout 3 was the day I played through Mothership Zeta. Then I tried going back much later after FNV came out, and all the quality of life improvements missing made it pretty much unplayable. Eiba posted:The Pitt seemed to back down from its central moral dilemma, making it kind of wishy washy, and the gameplay wasn't that good... but drat if it wasn't interesting to look at a fallen member of the BoS setting up his own horrible fiefdom "for the greater good".
|
# ? Aug 30, 2014 06:21 |
|
achillesforever6 posted:Also like how it basically says that the aliens were the reason the great war happened. No it doesn't, it never says a single thing like this.
|
# ? Aug 30, 2014 06:22 |
|
Byzantine posted:No it doesn't, it never says a single thing like this. Hinted, but not outright stated. quote:Our defenses consist of 3 battalions of light infantry, 34 pieces of field artillery, 108 armored vehicles and 42 aerial vehicles.
|
# ? Aug 30, 2014 06:39 |
|
This audio log of a guy clearly struggling with all his might and likely giving up his life rather than surrender the nuclear launch codes proves that the aliens got the launch codes from him.
|
# ? Aug 30, 2014 06:50 |
|
2house2fly posted:This audio log of a guy clearly struggling with all his might and likely giving up his life rather than surrender the nuclear launch codes proves that the aliens got the launch codes from him. I'm just showin you what the game says.
|
# ? Aug 30, 2014 06:51 |
|
Well they certainly weren't a stabilizing element, those aliens.
|
# ? Aug 30, 2014 06:59 |
|
2house2fly posted:This audio log of a guy clearly struggling with all his might and likely giving up his life rather than surrender the nuclear launch codes proves that the aliens got the launch codes from him. I certainly don't read that final 'aggh' as 'oh he killed himself', but as a defeated sign to show that his will is breaking. It's not voice acted! Which means either could be right!
|
# ? Aug 30, 2014 07:07 |
|
KittyEmpress posted:I certainly don't read that final 'aggh' as 'oh he killed himself', but as a defeated sign to show that his will is breaking. It's not voice acted! Which means either could be right! The most eye-rolling thing was the PLASMA PISTOL = SHADOW GOVERNMENT CONSPIRACY!!! thing.
|
# ? Aug 30, 2014 07:16 |
|
Schrodingers cat posted:What graphic mods are you using to generate that kind of look? Even modding FNV a lot I could never make it look that good. Assorted ENBs (my current preference is the "Realism ENB" by enrikiller heavily tweaked) and the High-Res clothing mod alongside EVE and whatever armors/weapons. The skybox/weather stuff is URWL NV which is in the New Vegas mods topic. The reason Vault 22 looks so good is specifically because of a mod that totally revamps the Vault to be even more interesting and creepy. Wolfsheim posted:I mean seriously, Zeta is just so loving bad, you guys. I can't think of a single thing it does even kinda right. Plus if you noclip outside of the bridge you can shoot the alien mothership to death with a gun. https://www.youtube.com/watch?v=FpSrLJBxpsk So, I guess that's something too. But yes. Mothership Zeta and Operation Anchorage are both really, really terrible.
|
# ? Aug 30, 2014 07:23 |
|
I like in the Pitt where you are overpowered by 6 dudes with sticks hitting you with no ability to fight back or resist, even if you have power armor and a laser gun.
|
# ? Aug 30, 2014 07:34 |
|
Berke Negri posted:I would like some sort of mount for Fallout 4 at least, motorcycles, mutated schnauzers, anything. Like RAGE? A dude posted:I like in the Pitt where you are overpowered by 6 dudes with sticks hitting you with no ability to fight back or resist, even if you have power armor and a laser gun. Arrrrgh, that part makes me gnash my teeth remembering it. You could see it coming miles away, but the game throws you the Idiot Ball and forces you to walk into it.
|
# ? Aug 30, 2014 07:37 |
|
Oddly enough the part in FO3 where you get captured is actually executed fairly well. That whole sequence is one of the better segments of the game.
|
# ? Aug 30, 2014 07:41 |
|
I think any issues I had with the other 3 dlc's were more than made up for in Point Lookout. PL would be my favorite dlc out of all the dlc's for 3 and New Vegas if it weren't for the ridiculously tough swampfolk.
|
# ? Aug 30, 2014 07:42 |
|
Berke Negri posted:I would like some sort of mount for Fallout 4 at least, motorcycles, mutated schnauzers, anything.
|
# ? Aug 30, 2014 07:53 |
|
All the concept art I've seen for F3 is fantastic looking and I wonder how frustrated that guy was that it was all going to be translated into a game engine where you can basically run forward and hit a monster. Speaking of which, I've seen very little concept art for New Vegas. Is there much out there?
|
# ? Aug 30, 2014 08:20 |
|
Anime Schoolgirl posted:The point is moot when it was Chinese who launched the nukes triggering a number of automated nuclear defenses and some retaliation anyway via Fallout 2 endgame exposition. I'm not sure how getting the launch codes the day the Great War broke out would have changed anything in that case. That just goes to show how disconnected FO3 is from the actual Fallout lore.
|
# ? Aug 30, 2014 08:56 |
|
Knuc U Kinte posted:That just goes to show how disconnected FO3 is from the actual Fallout lore. ...and then Mothership Zeta pisses on Fallout lore further by having the aliens being the ones who caused the war.
|
# ? Aug 30, 2014 09:19 |
|
2house2fly posted:All the concept art I've seen for F3 is fantastic looking and I wonder how frustrated that guy was that it was all going to be translated into a game engine where you can basically run forward and hit a monster. Speaking of which, I've seen very little concept art for New Vegas. Is there much out there? Not sure who else provided art for the game, but the what they felt presentable was in the guide. Gynovore posted:...and then Mothership Zeta pisses on Fallout lore further by having the aliens being the ones who caused the war. Anime Schoolgirl fucked around with this message at 11:34 on Aug 30, 2014 |
# ? Aug 30, 2014 11:29 |
|
Why have I never used the Holorifle before? It's got the power of a Gauss rifle with the ammo consumption of a laser rifle, plus I've barely put a dent in it after 200 or so rounds of overcharged ammo. What an incredible gun this is.
|
# ? Aug 30, 2014 12:47 |
|
Sergeant_Crunch posted:Why have I never used the Holorifle before? ...because you have to go into Dead Money to get it?
|
# ? Aug 30, 2014 13:17 |
|
Sergeant_Crunch posted:Why have I never used the Holorifle before? It's got the power of a Gauss rifle with the ammo consumption of a laser rifle, plus I've barely put a dent in it after 200 or so rounds of overcharged ammo. What an incredible gun this is. The holorifle is the true reward for dead money. Elijah can keep the bars, I'll settle for a weapon that can curbstomp deathclaws, thankyouverymuch
|
# ? Aug 30, 2014 13:52 |
|
Gynovore posted:...because you have to go into Dead Money to get it? Getting the Holorifle, that's not the hard part. It's letting go.
|
# ? Aug 30, 2014 14:42 |
|
Chronojam posted:This is dumb since they are different games but I also get bothered by some conventions from my New Vegas playthroughs that aren't there in Skyrim. The companion wheel thing is so great, and the UI is just so much better out of the box, and item condition gives purpose to tons of crappy weapons. I really wish I could blacksmith some of these lovely swords together or fix them up to at least take up less space and condense value as I haul them out of a dungeon. Yeah, I should say my "I replayed FO3 and it's better than I remembered!" thing was with A Tale of Two Wastelands, which means I was playing FO3 in FNV. It's very cool having companion wheels in FO3. Wolfsheim posted:The moment I gave up on Fallout 3 was the day I played through Mothership Zeta. Then I tried going back much later after FNV came out, and all the quality of life improvements missing made it pretty much unplayable. I also took this replay as a chance to play the DLCs, since I had skipped all of them but Broken Steel. Point Lookout was, like everyone says, awesome, and I loving LOVE the Backwater Rifle. What a kick-rear end gun, and so loving satisfying to use. I kinda had to get into the groove of Anchorage, and it was occasionally annoying, but I did eventually warm up to it. I could see myself replaying it when I've exhausted everything else and am in the mood. Zeta though was poo poo all the way through. I didn't care about any of the characters, I wasn't challenged or intrigued by the level design, I walked away with no new loot, I learned nothing interesting about the fallout world, and I was frustrated the entire time. Zeta was really just a "some stupid poo poo happens, try and get back to the game you like." I enjoyed the Pitt just a bit less than Point Lookout, I thought the story and characters vacillated between serviceable and compelling, but the setting was very cool and I did really enjoy seeing Bethesda craft a "pick one of these two sides!" ending where it was color-coded good/bad Karma for us. double nine posted:The holorifle is the true reward for dead money. Elijah can keep the bars, I'll settle for a weapon that can curbstomp deathclaws, thankyouverymuch I'm thinking part of my love for Dead Money was playing it first with a high level energy weapons character. And Elijah was only half right. There are two treasures in the Sierra Madre - the vending machines (hello never having to repair a weapon ever again, hello absurd amounts of caps for selling enemy's weapons) and the PRE-WAR MONEY. I think breaking the bank at the Madre gives you 9k Madre chips? The trick is, cashing out - the hologram behind the counter exchanges your chips on a one-chip-one-pre-war-money basis. (Ignore the fact that the icon for "prewar money" is a stack of bills.) The value of one "pre-war money" object is ten caps, which means you walk out of the Madre with 90k caps minimum if you take the time to gamble. Who the gently caress cares about the gold bars? On one last Dead Money note: I played through the DLC like, five times, and on my last play-through I JUST realized the room with the gold bars is the ENTRANCE to the Vault Sinclair built, not the end of it. What do we think is in there?
|
# ? Aug 30, 2014 14:53 |
|
Gynovore posted:...and then Mothership Zeta pisses on Fallout lore further by having the aliens being the ones who caused the war. Except it loving doesn't! If you're gonna hate 3, that's your prerogative. But goddamn, at least hate it for what it actually did instead of whatever you dreamed up.
|
# ? Aug 30, 2014 16:05 |
|
Byzantine posted:Except it loving doesn't! If you're gonna hate 3, that's your prerogative. But goddamn, at least hate it for what it actually did instead of whatever you dreamed up. It's certainly the kind of thing it implies. Maybe not if a) you know your Fallout lore really well and b) whoever wrote the log knew their Fallout lore really well, but in passing that's definitely an impression the player can get.
|
# ? Aug 30, 2014 16:14 |
|
My dislike of Mothership Zeta is all of the things mentioned above, plus before it came out I had heard it was a DLC about aliens, and I immediately thought of the Wanamingos (even though they aren't actually aliens, just inspired by Alien). I pictured having to like destroy an underground swarm of them, like a Fallout/Aliens pastiche. I would like that DLC. I would of prefered Wanamingos to tunnelers in Lonesome Road as well. I guess I just like Wanamingos, and wish they hadn't vanished from the series. Slowpoke Rodriguez fucked around with this message at 17:01 on Aug 30, 2014 |
# ? Aug 30, 2014 16:52 |
|
Wanamingos were, oddly enough, one of the least silly parts of FO2
|
# ? Aug 30, 2014 17:12 |
|
drat that's a brilliant idea. Wanamingos would have been really cool, and would reinforce the theme of the past haunting the present and history repeating (I'm killing a bunch of wanamingos underground! Again!) and wouldn't stretch credulity the way the tunnelers' apparent origins as humans who took refuge in a cave underneath a bunch of radioactive waste barrels that collapsed on them does. Then again I like the tunnelers as they are now because they sort of mirror Ulysses (they "survived" but were drastically changed, like the Marked Men as well) and I really like the way they look. I wish there was more (any) visual difference between different types though, but that's most likely a budget thing.
|
# ? Aug 30, 2014 17:39 |
|
How could you do that and not dub the sound from the greatest movie of all time over it? https://www.youtube.com/watch?v=EPvmIxu-LSA
|
# ? Aug 30, 2014 17:46 |
|
MrL_JaKiri posted:Wanamingos were, oddly enough, one of the least silly parts of FO2 The pop culture silliness of FO2 kind of makes the New Vegas Bounty mods like a homage to FO2.
|
# ? Aug 30, 2014 17:47 |
|
achillesforever6 posted:Having been playing FO2 for the first time I was kind of unprepared for it, also man there was a lot of cut content in this game since I got the restoration patch for it. And that's why I don't like it as much as fallout 1. After a certain point it becomes difficult to see it as anything but "popculture: the game". Which is not to say that it doesn't have merit - vault city is great, the gameplay is overall more enjoyable than Fallout 1, but it feels a lot less cohesive to me. And I preferred fallout 1's smaller, more focused narative over fallout 2's "and the kitchen sink" approach.
|
# ? Aug 30, 2014 18:10 |
|
Weighing up everything, I'd give 2 the edge over 1, but I'm not sure it should be forgiven for dropping the generally taut setting so cataclysmically and paving the way for, "So, guys, wouldn't it be cool if we just stick in the androids from Blade Runner? Blade Runner is sci-fi, right? So it'll fit right in."
|
# ? Aug 30, 2014 18:14 |
|
Fallout 2 is worse than 3.
|
# ? Aug 30, 2014 18:15 |
|
|
# ? Apr 24, 2024 11:26 |
|
grobbo posted:Weighing up everything, I'd give 2 the edge over 1, but I'm not sure it should be forgiven for dropping the generally taut setting so cataclysmically and paving the way for,
|
# ? Aug 30, 2014 18:30 |