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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Ryoshi posted:

Jesus. I just got back into Danganronpa and it's amazingly frustrating how stupid the protagonist is. The worst thing I've seen so far is a choice where you decide whether or not to tell Kyoko about the mastermind's spy. There is NO REASON AT ALL not to, based on what you already know about the characters - it's not like Kyoko is going to fly off the handle and start throwing around accusations without figuring out what's going on. But if you choose to talk about it, the game pulls a "But thou must!" and forces you to repeat the decision until you make the choice that under the circumstances makes almost NO sense.

The whole game falls into this really bizarre category for me where I have to admit that I'm not really enjoying what I'm playing most of the time, but the plot is just barely enticing enough for me to keep going for some kind of payoff at the end. The Class Trials are fun (even if they would be better with more options to play around with and more dynamic scenarios) but everything leading up to them drags on forever.

I guess the biggest issue for me is it's not Zero Escape 3, and we'll probably never get a conclusion to that trilogy. :(

Annnnnd I finished it. The ending dragged the game down for me. It fit the rest of the game, I guess, but saying "hey whatever I tell you is going to seem like a cop-out" does not make the cop-out of not explaining ANYTHING about the Tragedy suck any less. And what the gently caress was up with that post-credits scene, anyway?

Does Danganronpa 2 touch on or explain any of this crap or is it just same poo poo, different setting?

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Leal
Oct 2, 2009
X3 Albion Prelude: The Rapid Response fleets. I call them the anti fun police

Doing a combat mission? They will jump in and destroy the targets which denies you extra cash then jump out like nothing has happened.

Xenon incursions rarely happen cause they just jump in and wreck them all

Maybe you're picking on a single race. Well after a point be ready to contend with 4+ capital ships with an escort of bombers every single time you just enter a sector. You don't even have to do anything hostile, just be in the sector. Bam, instant fleet ready to bomb your poo poo.

They're overly aggressive and respond with far too much force. Its like responding to a kid who got caught shoplifting by sending an entire SWAT squad to pick up the kid and contact his mother.

EmmyOk
Aug 11, 2013

I'm playing the Ni No Kuni post game and a feature that was great during the story has turned against me. If you're a way higher level than monsters in an area they run away from you instead of attacking. That's ideal when you want to explore or look for things but not when you are trying to capture low level monsters as they can outrun your character. If they just slowed down how fast the monsters fled it'd be ideal.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Esroc posted:

One of the better mods for Skyrim adds in three or four NPC adventurers like you that you can run randomly into out in the wild questing. It was nice to enter a dungeon only to find the Vampire nest inside already wiped out by a guy just as decked out in gear as you (why is the PC in Elder Scrolls games the only dude with decent gear in the entire world?) picking their corpses clean of loot.

Fallout New Vegas has NPCs called "prospectors" who are sort of meant to be like that. I don't think they'd complete quests for you but iirc the concept behind them was you might find one wandering out in the desert or exploring a dungeon, they'd be like little player characters doing their player character thing. Of course I don't know how much of that made it into the game proper; I've only ever seen one and he just hung around Primm walking aimlessly around the sheriff's office.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

2house2fly posted:

Fallout New Vegas has NPCs called "prospectors" who are sort of meant to be like that. I don't think they'd complete quests for you but iirc the concept behind them was you might find one wandering out in the desert or exploring a dungeon, they'd be like little player characters doing their player character thing. Of course I don't know how much of that made it into the game proper; I've only ever seen one and he just hung around Primm walking aimlessly around the sheriff's office.

I saw one hanging around Broc Flower Cave once, and another in the vaguely defined hilly area between Goodsprings and Primm. You find their corpses way more often than you find live ones.

Tunicate
May 15, 2012

Ryoshi posted:

Annnnnd I finished it. The ending dragged the game down for me. It fit the rest of the game, I guess, but saying "hey whatever I tell you is going to seem like a cop-out" does not make the cop-out of not explaining ANYTHING about the Tragedy suck any less. And what the gently caress was up with that post-credits scene, anyway?

Does Danganronpa 2 touch on or explain any of this crap or is it just same poo poo, different setting?

I love how the cafeteria has windows that clearly show an outdoor area, and nobody ever comments on it.

SpookyLizard
Feb 17, 2009
A random feature like that would be lovely but as part of the story, dealing with other chosen ones would be a neat sidequest/plotline.

Morpheus
Apr 18, 2008

My favourite little monsters

Tunicate posted:

I love how the cafeteria has windows that clearly show an outdoor area, and nobody ever comments on it.

Actually I think they say that its just some interior garden or something? Its been a while since I've read the LP but I seem to remember something of the sort.

Taeke
Feb 2, 2010


SpookyLizard posted:

A random feature like that would be lovely but as part of the story, dealing with other chosen ones would be a neat sidequest/plotline.

It's been like a decade since I played the games properly, but isn't that basically the premise of the Baldur's Gate series? I seem to remember that BG1 and the BG2 Throne of Bhaal expansion were basically you going around meeting/saving/killing other 'chosen ones' that are just like you. I only remember it vaguely, but it seems like a good explanation as to why certain characters/bosses are as a powerful as you are, and helps to stay away from that "You and your antagonist are the only superpowerful people in the world"-thing.

Which is something that often drags a game down for me: an inadequate explanation for why your character is special and capable of doing all the awesome stuff you do while everyone else is normal. Often games try to get around it by making you the chosen one or whatever, but sometimes there's not really a good explanation. Like, you're a wizard and you've reached level whatever, allowing you to tear open dimensions, summon powerful entities to do your bidding or just simply strike down your foes with a meteor you pulled from the sky.

Then you meet an old wizard who tells you about all his adventures when he was younger and just like you but now he's old, except that he can barely set fire to a squirrel, let alone level an entire town like you can. Apparently everybody just sucks at adventuring and never learn anything, except you.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now.

I just played through the entirety of the Knights of the Nine DLC/plug-in since I read that it gave you some decent armor and weapons as a reward. And they're pretty awesome items since you can repair/recharge/upgrade them by simply putting them on the armor stand in the KotN priory.

What I didn't know was that you can't use the items if you have Infamy. So much for my plans to the Thieves Guild or Dark Brotherhood quests next. You can reset your Infamy by doing the Pilgrimage quest, but that involves visiting nine different shrines that are not marked on the map so you can't fast travel to them.

gently caress it, guess I'm installing a mod to remove that Infamy check. I don't care that a suit of Heavy Armor is terrible for being a sneaky thief.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


2house2fly posted:

Fallout New Vegas has NPCs called "prospectors" who are sort of meant to be like that. I don't think they'd complete quests for you but iirc the concept behind them was you might find one wandering out in the desert or exploring a dungeon, they'd be like little player characters doing their player character thing. Of course I don't know how much of that made it into the game proper; I've only ever seen one and he just hung around Primm walking aimlessly around the sheriff's office.

There's an entire area that will be full of live prospectors if you clear out the raiders that have taken it over and give it time to respawn. Otherwise I think they're mostly a random encounter/treasure horde if you find them dead.

Mierenneuker posted:

I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now.

I just played through the entirety of the Knights of the Nine DLC/plug-in since I read that it gave you some decent armor and weapons as a reward. And they're pretty awesome items since you can repair/recharge/upgrade them by simply putting them on the armor stand in the KotN priory.

What I didn't know was that you can't use the items if you have Infamy. So much for my plans to the Thieves Guild or Dark Brotherhood quests next. You can reset your Infamy by doing the Pilgrimage quest, but that involves visiting nine different shrines that are not marked on the map so you can't fast travel to them.

gently caress it, guess I'm installing a mod to remove that Infamy check. I don't care that a suit of Heavy Armor is terrible for being a sneaky thief.

The Shrouded Armor you get for joining the Dark Brotherhood is pretty good and has some nice enchantments. But after playing my last character in nothing but 0 armor rating robes all the time, I've found armor actually isn't that big a deal most of the time in Oblivion. Weapons more so, but you can find plenty of good weapons that don't have an infamy check.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Kimmalah posted:

There's an entire area that will be full of live prospectors if you clear out the raiders that have taken it over and give it time to respawn. Otherwise I think they're mostly a random encounter/treasure horde if you find them dead.


The Shrouded Armor you get for joining the Dark Brotherhood is pretty good and has some nice enchantments. But after playing my last character in nothing but 0 armor rating robes all the time, I've found armor actually isn't that big a deal most of the time in Oblivion. Weapons more so, but you can find plenty of good weapons that don't have an infamy check.

Didn't really know about the infamy thing - since I never played the DLC because my laptop takes it like a bitch.
Seems kind of dumb to make a dlc you have to pay for be something related to your personal playing style.

Likewise there's a quest in Shivering Isles that Khajiits can't do, the reward is pretty much the only pet in the game which is somewhat unique.

It will also die in one hit, and can't be ordered without the use of mods. There appears to have been some command spells planned for it but they were never finished for some reason despite it being one of the easiest things to do with the Construction Set.

Der Kyhe
Jun 25, 2008

Taeke posted:

It's been like a decade since I played the games properly, but isn't that basically the premise of the Baldur's Gate series? I seem to remember that BG1 and the BG2 Throne of Bhaal expansion were basically you going around meeting/saving/killing other 'chosen ones' that are just like you.

Fallout 2 had this exact scenario cut from the original release, and put back by the restoration mod. Probably because it is one of the few (only?) will-happen encounters that shoehorns you into a firefight.

Nostradingus
Jul 13, 2009

I'm replaying Skyward Sword because I hate myself and want to die. The Ghirahim fights are so, so bad. You're supposed to somehow not telegraph your attacks, but the controller isn't responsive enough for you to actually fake him out.

Also, why the gently caress is the shield breakable? Who thought that was a good idea?

My Lovely Horse
Aug 21, 2010

The trick to not telegraphing your attacks is to swing the controller only in the direction you want to slash. Natural tendency is to move your hand in the opposite direction first and swing from there, that's why it's hard. It's pretty stupid because Link will still move like that so it breaks up that fabled connection between your and the on-screen movements, and it feels like gaming the system. Plugging the controller into port 2 this isn't.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Mierenneuker posted:

Knights of the Nine

Does that chair glitch still happen? After KotN you couldn't sit on a chair without the game acting like it crashed. Doesn't seem like a thing you'd miss but then you play Shivering Isles....

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Action Tortoise posted:

Does that chair glitch still happen? After KotN you couldn't sit on a chair without the game acting like it crashed. Doesn't seem like a thing you'd miss but then you play Shivering Isles....

I'm sure if I look it up on UESP.net it'll have a note saying it's fixed by the Unofficial Patches. That seems to be a recurring theme whenever I look up a quest on there.

Edit: Yup.
After returning to the Priory from the final battle with Umaril, the player may encounter a bug where they lose the ability to sit; either no sitting animation plays and the player appears to be standing but can't move, or the player sits on nothing beside the chair/bench. The cause of this is an idle animation with bad conditions that "sticks" to the player. There is no known way of fixing this with console commands, but it may go away by itself after extended gameplay when many other animations have been applied to the player.
The player is required to sit at the beginning of the Shivering Isles expansion, but the game recognizes when the player is seated even though it does not appear visually.
The player is also required to sit at the end of the quest The Ultimate Heist. This bug can make it possible for the cutscene to freeze at this point and therefore the player never receives the scroll. The bug also changes the way vampires feed because they are standing up and there is no animation but the message still goes on. This might halt the Main quest.
PC Only This bug is fixed by the Unofficial Official Mods Patch.


At this point I really can't imagine playing a Bethesda RPGs without:
- A GotY edition with all the DLC.
- Console commands (even though I rarely need to use them).
- Mods.
- A Wiki.
- Comedy "Hi-Res Nude Anime Male Slave Companion" option.

...so come next Christmas is probably the right time for me to buy Skyrim :v:

Mierenneuker has a new favorite as of 17:53 on Sep 9, 2014

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


scarycave posted:

Didn't really know about the infamy thing - since I never played the DLC because my laptop takes it like a bitch.
Seems kind of dumb to make a dlc you have to pay for be something related to your personal playing style.

Likewise there's a quest in Shivering Isles that Khajiits can't do, the reward is pretty much the only pet in the game which is somewhat unique.

It will also die in one hit, and can't be ordered without the use of mods. There appears to have been some command spells planned for it but they were never finished for some reason despite it being one of the easiest things to do with the Construction Set.

I actually didn't know about the infamy thing either. The only time I played Knights of the Nine I had already completed the Thieves Guild and Dark Brotherhood storylines and just generally killed/stole my way across Tamriel. So apparently I lucked out and kept my my infamy low somehow? I remember getting a warning about it which apparently you get when your infamy hits 1, but that's it.

Incidentally, it's a loving terrible gameplay experience to do this when you take the Atronach birthsign but can't pray at shrines to restore your magicka because you're criminal scum. Thank god I obsessively collect welkynd stones. :shepicide:

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

The very first quest of Knights of the Nine is the Pilgrimage (the visit nine shrines thing I mentioned earlier) which resets your Infamy. After that you get a warning at 1 Infamy, you can no longer wear the armor at 2.

An early Thief guild quest gave me 2 Infamy for completing it, so I went from being a chivalrous crusader to a half-naked Orc bum in the span of seconds.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Mierenneuker posted:

- Comedy "Hi-Res Nude Anime Male Slave Companion" option.


Heh, comedy. Good one.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Oh, I'm very well aware that suchs...*things* exist. It's a comedy option because I'll be damned if I ever pursue one.

SpookyLizard
Feb 17, 2009

Mierenneuker posted:

I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now.

I just played through the entirety of the Knights of the Nine DLC/plug-in since I read that it gave you some decent armor and weapons as a reward. And they're pretty awesome items since you can repair/recharge/upgrade them by simply putting them on the armor stand in the KotN priory.

What I didn't know was that you can't use the items if you have Infamy. So much for my plans to the Thieves Guild or Dark Brotherhood quests next. You can reset your Infamy by doing the Pilgrimage quest, but that involves visiting nine different shrines that are not marked on the map so you can't fast travel to them.

gently caress it, guess I'm installing a mod to remove that Infamy check. I don't care that a suit of Heavy Armor is terrible for being a sneaky thief.

It's not those nine shrines, it's any nine shrines, iirc. One for each of the gods.

While having someone run around and loot dungeons would be probably be pretty lame in the initial game, as a sidequest/plot it could work, but even as ajust a random encounter it'd work as a DLC type thing.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Mierenneuker posted:

The very first quest of Knights of the Nine is the Pilgrimage (the visit nine shrines thing I mentioned earlier) which resets your Infamy. After that you get a warning at 1 Infamy, you can no longer wear the armor at 2.

An early Thief guild quest gave me 2 Infamy for completing it, so I went from being a chivalrous crusader to a half-naked Orc bum in the span of seconds.

Ok, that makes more sense then. Sounds like Bethesda probably assumed everyone had done the major questlines already before the DLC release and didn't think much about latecomers or GOTY editions where you could sequence break.

Polaron
Oct 13, 2010

The Oncoming Storm

Kimmalah posted:

Ok, that makes more sense then. Sounds like Bethesda probably assumed everyone had done the major questlines already before the DLC release and didn't think much about latecomers or GOTY editions where you could sequence break.

The entire point of the Knights of the Nine questline involves devoting yourself to the Nine Divines and becoming their crusading protector of justice. Being able to use their holy relics to commit crimes would sort of clash with the storyline, especially since several of the quests talk about how the previous owners of the various artifacts lost access to them after using them for selfish/evil reasons.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Such morality is wasted on a game where you'll probably become the Hero of Kvatch Fighter Grandmaster Arch-Mage Grey Fox Arena Champion Assassin Vampire Savior of Cyrodill.

Also the former Knights of the Nine make a point that they never should have started using the Crusader artifacts, that not just safeguarding them is what lead to the events of their downfall. Now guess who's running around with ALL of them.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Polaron posted:

The entire point of the Knights of the Nine questline involves devoting yourself to the Nine Divines and becoming their crusading protector of justice. Being able to use their holy relics to commit crimes would sort of clash with the storyline, especially since several of the quests talk about how the previous owners of the various artifacts lost access to them after using them for selfish/evil reasons.

I'm not saying it's bad or wrong, just referring to the fact that there might be some people who do Knights of the Nine early and end up puzzled about why they lost their gear when they were just doing the other quest lines.

But then I'm the type of player who doesn't really give a poo poo about roleplaying a certain type of character/morality systems so I have no problem being the Listener and also some kind of paladin of the Nine Divines (even though it makes little to no sense :v: )

Ugly In The Morning
Jul 1, 2010
Pillbug

Kimmalah posted:

I'm not saying it's bad or wrong, just referring to the fact that there might be some people who do Knights of the Nine early and end up puzzled about why they lost their gear when they were just doing the other quest lines.

But then I'm the type of player who doesn't really give a poo poo about roleplaying a certain type of character/morality systems so I have no problem being the Listener and also some kind of paladin of the Nine Divines (even though it makes little to no sense :v: )

Oblivion and Skyrim tend to give no fucks about roleplaying, too, so it's really dumb. THere's usually just one way to do a quest and that's it. You can't even be like "Yo, gently caress this, I'm out", it just lingers in your quest log forever until you do what the demon king asks or whatever. So if you want to not be pestered about that thieve's guild or brotherhood quest forever, well, ya gotta do what ya gotta do (and lose the items).

At least in NV you can go shoot Ceaser in his stupid face or sabotage whoever hired you.

Stelio Kontos
Feb 12, 2014
Playing Diablo 3 on the xbone, it's a lot of fun but it's sooo easy. I just cleared Act 4 on the highest difficulty it allows so far (expert I think?) And I don't think I've lost more than 25% of my health since I started learning how to play in the first couple hours. It's a great game and all but the campaign is slightly easier than a walk in the park.

PhrenzZ
Dec 26, 2012

Stelio Kontos posted:

Playing Diablo 3 on the xbone, it's a lot of fun but it's sooo easy. I just cleared Act 4 on the highest difficulty it allows so far (expert I think?) And I don't think I've lost more than 25% of my health since I started learning how to play in the first couple hours. It's a great game and all but the campaign is slightly easier than a walk in the park.

I was also really disappointed with my first run through or two of D3, but it does get a lot harder as you get higher difficulties and start dealing with endgame stuff, at least. My first playthrough I picked Barbarian and just stood still in front of the final boss, outhealing his attacks.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Stelio Kontos posted:

Playing Diablo 3 on the xbone, it's a lot of fun but it's sooo easy. I just cleared Act 4 on the highest difficulty it allows so far (expert I think?) And I don't think I've lost more than 25% of my health since I started learning how to play in the first couple hours. It's a great game and all but the campaign is slightly easier than a walk in the park.

Expert is easy as poo poo. Your tune will change when you unlock Torment and are woefully unprepared for Arcane Enchanted Vortex Jailer Frozen Pulse.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Vanilla Diablo 3 used to be a bit harder before max level because they recently changed the loot system. Gear almost never has a primary stat or skill buffs for classes other than the one you're playing, and after a certain point, the majority of the items you pick up are yellow "rare" items. No more bows with strength or wizard wands that buff demon hunter skills. So if you're using an item for ten levels, it's because it had a good roll, not because everything else you found was useless.

A small annoyance occurs with followers. Playing single player, you can recruit one of three AI followers who can be equipped with items, each with a different primary stat. However, the new loot system means you won't be giving gear to a follower other than the one that shares your primary stat without shunting it from another character. So getting a scoundrel to shoot guys while you close in as a barbarian, or getting a Templar to tank for a witch doctor is more trouble than it's worth.

Dr Christmas has a new favorite as of 07:01 on Sep 10, 2014

Stelio Kontos
Feb 12, 2014

Kruller posted:

Expert is easy as poo poo. Your tune will change when you unlock Torment and are woefully unprepared for Arcane Enchanted Vortex Jailer Frozen Pulse.

I figured that would be the case I guess I just expected a teeny bit of a challenge first time through.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Ugly In The Morning posted:

Oblivion and Skyrim tend to give no fucks about roleplaying, too, so it's really dumb. THere's usually just one way to do a quest and that's it. You can't even be like "Yo, gently caress this, I'm out", it just lingers in your quest log forever until you do what the demon king asks or whatever. So if you want to not be pestered about that thieve's guild or brotherhood quest forever, well, ya gotta do what ya gotta do (and lose the items).

At least in NV you can go shoot Ceaser in his stupid face or sabotage whoever hired you.

Yeah, like I said I personally don't mind it because I'm not too concerned about staying faithful to a certain character type or morality. But I do wish there had been more alternate options to certain quests. Like instead of just Imperials vs. Stormcloaks, give me the option to take over Skyrim myself as High King Dragonborn or to opt out of the stupid civil war completely by telling both sides to gently caress off.

Skyrim sort of did this once by giving you the option to say "gently caress this" to the Brotherhood and destroy them. But the reward for it is so lame compared to what you get if you join that I can't imagine doing it for anything other than roleplaying purposes.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Arcanum is a remarkably fun game even more than a decade later (compare and contrast with the first 2 Fallout installments) but the maps are killing me. They're (necessarily?) large. Thankfully, you have an automapper and can drop waypoints for your character to across. Unfortunately:

1. Your character will randomly stop running if he bumps against an NPC, or a street corner or a fly.

2. The automapper only maps a tiny portion of the screen. You literally have to hug the walls and physically stick yourself into tiny dead ends to make sure they show up on the map and you won't have to waste time checking them out later.

3. For some random reason you can barely scroll the screen from where you are, and your character AI is actually worse at navigating around obstacles than the Baldur's Gate AI. You basically have to babysit or waypoint for any significant run across the city as you fetch quest.

AngryRobotsInc
Aug 2, 2011

Xander77 posted:

3. For some random reason you can barely scroll the screen from where you are, and your character AI is actually worse at navigating around obstacles than the Baldur's Gate AI. You basically have to babysit or waypoint for any significant run across the city as you fetch quest.

If you're using the mods that increase resolution, run it with the command line '-scrolldist:0'. That'll give you infinite scrolling distance.

Thoughtless
Feb 1, 2007


Doesn't think, just types.

Xander77 posted:

Arcanum is a remarkably fun game even more than a decade later (compare and contrast with the first 2 Fallout installments) but the maps are killing me. They're (necessarily?) large. Thankfully, you have an automapper and can drop waypoints for your character to across. Unfortunately:

1. Your character will randomly stop running if he bumps against an NPC, or a street corner or a fly.

2. The automapper only maps a tiny portion of the screen. You literally have to hug the walls and physically stick yourself into tiny dead ends to make sure they show up on the map and you won't have to waste time checking them out later.

3. For some random reason you can barely scroll the screen from where you are, and your character AI is actually worse at navigating around obstacles than the Baldur's Gate AI. You basically have to babysit or waypoint for any significant run across the city as you fetch quest.

Arcanum could have a whole topic about things dragging it down. Here's a few more select bits, other than the giant load of bugs:

1) No matter how burly your character is, you can't break open doors. No problem for companions though...

2) ...but these companions have the worst AI, they eat up your XP, and barely have personalities.

3) The game likes punishing you randomly by spawning enemies way above your level. I ran into mobs that one-hit me on the trip to the very first city, and quite a few other times too.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Thoughtless posted:

Arcanum could have a whole topic about things dragging it down. Here's a few more select bits, other than the giant load of bugs:

1) No matter how burly your character is, you can't break open doors. No problem for companions though...

2) ...but these companions have the worst AI, they eat up your XP, and barely have personalities.

3) The game likes punishing you randomly by spawning enemies way above your level. I ran into mobs that one-hit me on the trip to the very first city, and quite a few other times too.
You don't really get bugs with the current GoG version (and/or the unofficial patch). Otherwise:

1. You totally can though?

2. Not really / yes - that's the tradeoff and you'll have more than enough xp to max out anyways / yeah, that's unfortunate.

3. Oh my, an RPG from 2000 doesn't scale enemies to your level? What a shock.

Dandywalken
Feb 11, 2014

Xander77 posted:

You don't really get bugs with the current GoG version (and/or the unofficial patch). Otherwise:

1. You totally can though?

2. Not really / yes - that's the tradeoff and you'll have more than enough xp to max out anyways / yeah, that's unfortunate.

3. Oh my, an RPG from 2000 doesn't scale enemies to your level? What a shock.

Still, gently caress the Black Mountain mines.

The Golems especially, but the Brute Fang's sligthly less so.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Xander77 posted:


2. The automapper only maps a tiny portion of the screen.

3. For some random reason you can barely scroll the screen from where you are,

It's been a while since I played the game but aren't these two based on your perception score, I'm pretty sure at least the scrolling is.

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StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Pokemon Y: I like how you can buy different clothes for your character, but it seems kind of silly that you can only buy the warm-looking down jacket after you've explored a frozen cave and traversed a road so snowbound that you have to ride on the back of a mammoth to travel on it.

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