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I want more dice. I saw the pound o' dice on amazon. But I'm willing to pay a bit more to have matching sets because I'm a big dumb sperg when it comes to that and it would make me happy. Are there any other good options for "lots of dice" ?
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# ? Sep 20, 2014 02:06 |
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# ? May 4, 2024 01:52 |
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Kai Tave posted:Because WotC, as a company, mainly exists to create and sell Magic: the Gathering. D&D is a sideline enterprise at best. D&D makes a fraction of the money that Magic does, so WotC could either: Depending on how the Chainmail movie lawsuit goes, we could end up in the amusing situation of Warner Brothers making more money off the D&D IP than Hasbro makes.
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# ? Sep 20, 2014 02:06 |
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Honest question, but why isn't there a dice thread. I want to know which brands to buy if i want to pay a fortune for ludicrously accurate dice.
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# ? Sep 20, 2014 02:08 |
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everythingWasBees posted:Honest question, but why isn't there a dice thread. I want to know which brands to buy if i want to pay a fortune for ludicrously accurate dice. Zochi Gamescience dice or casino dice if you want D6's. https://www.youtube.com/watch?v=NKhpYJzCcSw
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# ? Sep 20, 2014 02:11 |
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remusclaw posted:Zochi Gamescience dice or casino dice if you want D6's. Game science dice have huge-rear end bubbles in them, which gently caress up the weight distribution, and also they're just too light in the hand. Also they're out of production, or have been recently.
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# ? Sep 20, 2014 02:23 |
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everythingWasBees posted:Honest question, but why isn't there a dice thread. I want to know which brands to buy if i want to pay a fortune for ludicrously accurate dice. Because no intrepid poster has made one yet. You could be the one to do it, though.
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# ? Sep 20, 2014 02:25 |
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everythingWasBees posted:Game science dice have huge-rear end bubbles in them, which gently caress up the weight distribution, and also they're just too light in the hand. I wonder if other dice don't have those bubbles, but you cant see them because they're opaque. As for them being out of print, I heard recently that Lou Zochi is getting the rights to make the dice transferred back to him. As for the feel, well I cant argue with that. In the video I linked on my last post and its second part Lou does a pretty damned good job selling those dice of his, so I think its worth a watch anyway. remusclaw fucked around with this message at 03:40 on Sep 20, 2014 |
# ? Sep 20, 2014 02:55 |
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remusclaw posted:I wonder if other dice don't have those bubbles, but you cant see them because they're opaque. As for them being out of print, I heard recently that Lou Zochi is getting the rights to make the dice transferred back to him. As for the feel, well I cant argue with that. This is probably doubly true if you buy those discounted 2 lb bags of dice.
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# ? Sep 20, 2014 03:37 |
Yalborap posted:-Super fiction-focused, stripping as much of the mechanical slog out as possible. Your Fiascos of the world. At that point, why should the new player engage with these, when they could instead mess with the far more popular straight-up freeform roleplaying? Sure, it doesn't even have a whiff of balance or mechanical stuff, but you can play out all the drama you want, and if you're in the right crowds, it's super easy to find a cool-sounding game to drop into. Hell, going from scratch, I bet you could play that Slave Pits of Drazhu con scenario in not much more than that. I didn't time myself the one time I ran it, but it's super quick and pretty satisfying. DW does involve a bit of learning outside of play though, especially for the DM. For the "ideal newbie game" you'd probably want to simplify the player mechanics a bit, and you should probably have a DM sheet like the Overlord thing gnome7 demo'd for his new Dungeon World hack. Also it should use cards, because cards are fun. You could have leveling up be "draw 3 cards out of this deck and keep one" or something. But I think the reason something like this could work in a world with freeform RP is that a bit of structure can go a long way to encouraging creativity. Plus, if you make it easy to run (which is something I struggled with the few times I tried to run freeform forum RP) and spell out the best way to make a game work smoothly (like the DW agendas/principles/moves do), you're much more likely to have an enjoyable experience.
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# ? Sep 20, 2014 15:54 |
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Is this the place to talk about being banned from #badwrongfun for having "bot" in my name? My lovely internet kept dcing and then immediately reconnecting so I was rolling through Hexchat's alternate names. (Cerebot happens to be one of em). Kind sucks.
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# ? Sep 20, 2014 17:53 |
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That'd be a neat idea for a monthly contest. Design a module that can be run in the system of your choice in approximately 3 hours, from character creation to finish.
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# ? Sep 20, 2014 18:17 |
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Cerepol posted:Is this the place to talk about being banned from #badwrongfun for having "bot" in my name? Fixed.
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# ? Sep 20, 2014 18:18 |
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Reene posted:That'd be a neat idea for a monthly contest. Design a module that can be run in the system of your choice in approximately 3 hours, from character creation to finish. Never joined a contest but tbh would be interested in making a half minute hero adaptation.
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# ? Sep 20, 2014 18:31 |
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everythingWasBees posted:Honest question, but why isn't there a dice thread. I want to know which brands to buy if i want to pay a fortune for ludicrously accurate dice. http://forums.somethingawful.com/showthread.php?threadid=3666294 Just made one.
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# ? Sep 20, 2014 19:22 |
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remusclaw posted:Finally, I want to have to do as little math as possible, while reaping the benefits of maximum math. Yalborap posted:I kind of see two big challenges to the new-player-focused RPG concept, depending on which angle you go for: I think digital enhancement can do a few things: Mechanical Automation: This is actually tricky for a game meant to be focused on new players. Digital automation can only really help with resolution complexity, but if you're running a crunchy system with tons of things a player has to choose between doing or if you have a character creation system with a lot charop built in you're still going to be confusing the hell out of new players, even if they're just hitting a button and getting a result, rather than rolling a bunch of dice. If you're building a game specifically for new players, they should be able to easily wrap their heads around what's going on behind the scenes, even if it's all automated. And if it's that simple, you almost might as well just let them roll the dice themselves; rolling dice is fun. An exception to this is GM-based mechanics. When you're running five different NPCs at once in a combat or something it's super useful to be able to just make a few clicks and get attack rolls/damage results for each of them. Even that's not so much allowing for heavy mechanics as it is letting a bunch of dice get rolled/bonuses get applied way quicker than you could do by hand. Teaching Gameplay: I don't remember if this article was posted here or in another thread, but it makes some real good points about how RPGs have a history of being terrible at teaching people how to play them (well, some RPGs; storygames actually tend to be pretty good at this). I'm hoping that having a live responsive program in front of you that can essentially run mini-tutorials for you to teach you how to handle situations could go a long way towards making these games easier to run for people. On some level paper rulebooks can do this, but I really can't think of a more painful way to try to teach people how to play a game than by plopping big paper rulebooks in front of them and saying "Okay, memorize everything in these before you get to have fun." It has to involve a minimal amount of page-flipping to reference in-play and respond to the GM's needs. Campaign/Setting Management: I think this is in some ways the biggest strength of digital integration, but also kind of reveals its biggest limitation. Well-designed digital tools can store all your maps, NPCs, monster stats, campaign notes, and so on--ideally they can also help you either build your own, let people share content with each other, or just build content procedurally for you. The thing is, for a system to be able to do this in a way that's actually useful (it really needs to be robust enough that it's your primary source for storing campaign notes, since otherwise it just makes poo poo messy and split up) it needs to be way more focused than D&D has been for a long time. Digital logic is super inflexible, so you really need to build any support system for a very specific playstyle if you want it to be more than a novelty (this applies to teaching gameplay, too). I think that the best candidate for a digital system is actually something fairly rules light, focused in playstyle, and that benefits from having a relatively nailed down setting. Anything too heavy mechanically is going to still be hugely inaccessible to new players, while anything too improv is only going to get limited benefits from going digital. Yalborap posted:At that point, why should the player engage with this game that actively requires people be available to play, and specific people at that, when they could just play an RPG videogame like Skyrim, or an MMO? Sure, they won't get as much choice, but they'll get a fair bit(especially in the combat range, where most of the obvious choice in tabletop RPGs occurs anyways), with some slick graphics, and they can play it at 3 AM in their underpants if they so choose. Yeah, I really think for a digital game like this to work it needs to be all about eliminating prep time and making it easy to play a one-shot with a group of friends at a moment's notice. Anything that requires extended commitment (either by needing campaign play or even just by having character creation take more than 10 minutes) is going to lose out to other fully-digital options for too many people. gradenko_2000 posted:Has the internet built a thing yet where I just put myself "out there" and wait for people to join? The DM/online-TTRPG equivalent of going "looking for group!" in WoW's trade channel? I stumbled on concepts like a megadungeon or a Westmarch campaign and that seems to be really suited to a style of play where people just drop in and out without having to commit this specific set of persons to these specifically scheduled sessions. Ooh, a Roll20 built around a specific RPG that's meant to be played with a different group each time sounds super fun.
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# ? Sep 20, 2014 20:13 |
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everythingWasBees posted:Honest question, but why isn't there a dice thread. I want to know which brands to buy if i want to pay a fortune for ludicrously accurate dice.
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# ? Sep 20, 2014 20:37 |
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I AM THE MOON posted:I made one and winson gassed it uh oh
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# ? Sep 20, 2014 20:59 |
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So I played in a one-shot rpg today. This was the Search/Notice mechanic.
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# ? Sep 20, 2014 23:48 |
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ThaShaneTrain posted:uh oh you're not MOON, I wouldn't worry about it
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# ? Sep 21, 2014 01:18 |
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Also winson isn't mod
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# ? Sep 21, 2014 01:24 |
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Rulebook Heavily posted:Also winson isn't mod Yeah, Ettin overthrew him in the Great Mod War of 2014.
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# ? Sep 21, 2014 02:42 |
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So I wrote a hack of Lady Blackbird / Death School a few months ago for a one shot. On a whim I googled the title today. Someone added an entry to RPGGeek! I know it's really a small thing, but I'm not a professional designer in any sense so it feels a bit like discovering a Wikipedia page about myself.
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# ? Sep 22, 2014 04:44 |
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# ? Sep 23, 2014 18:18 |
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same
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# ? Sep 23, 2014 20:15 |
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like a rainbow in the dark
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# ? Sep 23, 2014 20:22 |
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(USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 23, 2014 20:24 |
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I don't get it. Is that a political cartoon about Pink Floyd or something?
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# ? Sep 23, 2014 20:25 |
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The motto of the night for me and my group shall be "Playtesting is just what you call the first session." Trying out that FTL game. Let's see how it goes.
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# ? Sep 24, 2014 02:13 |
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Davin Valkri posted:I don't get it. Is that a political cartoon about Pink Floyd or something? Nah, just a baller skeleton biker. Plutonis dogememed it, so clever he is.
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# ? Sep 24, 2014 02:56 |
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It is fitting and proper the D&D thread is getting trolled so hard, as it serves as a reminder the best thing to do with that thread would be to set it on fire and lock it in a small room until it dies.
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# ? Sep 24, 2014 03:18 |
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The Next thread? I don't go to the real one, what's going on in there?
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# ? Sep 24, 2014 03:20 |
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Tollymain posted:The Next thread? I don't go to the real one, what's going on in there? Same thing that usually happens? People who don't understand any version of D&D are trying to argue with people who do.
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# ? Sep 24, 2014 03:26 |
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The NEXT thread is like the xbone thread on games. That is really loving bad fyi.
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# ? Sep 24, 2014 03:51 |
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I still have 80 pages to go on that thread If nothing else breaking the game down to skeletal units of measurement is interesting.
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# ? Sep 24, 2014 05:14 |
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gradenko_2000 posted:I still have 80 pages to go on that thread If nothing else breaking the game down to skeletal units of measurement is interesting. There is an infinite array of better things to do with your time
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# ? Sep 24, 2014 05:41 |
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That's kind of the trad games watchword, there.
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# ? Sep 24, 2014 05:42 |
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Captain Foo posted:There is an infinite array of better things to do with your time Smoke weed, wank, read Derrida, pwn some noobs on black ops 2... All objectively better.
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# ? Sep 24, 2014 05:52 |
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Captain Foo posted:There is an infinite array of better things to do with your time Before I started frequenting TG I was usually in D&D's USPol, crazy political forwards and PoliToon threads. I feel like it's sort of a wash.
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# ? Sep 24, 2014 06:53 |
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TheLovablePlutonis posted:Smoke weed, wank, read Derrida, pwn some noobs on black ops 2... All objectively better.
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# ? Sep 24, 2014 10:04 |
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# ? May 4, 2024 01:52 |
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gradenko_2000 posted:Before I started frequenting TG I was usually in D&D's USPol, crazy political forwards and PoliToon threads. I feel like it's sort of a wash.
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# ? Sep 24, 2014 10:04 |