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BigFactory posted:New vestibule of hell is pretty cool. Not as hectic as the old one, and variety is always cool. My gut instinct is that the amount of demonic/undead enemies in postgame is enough to justify the lower base damage of the battleaxe (especially with those resists), but I wouldn't know for sure. I mean, now that weapon weight is gone, I'd just carry both, use the holy one by default, and swap out for cold vulnerable/cold blooded/tough, non-demonic/undead enemies.
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# ? Sep 29, 2014 02:37 |
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# ? Jun 6, 2024 13:50 |
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hito posted:My gut instinct is that the amount of demonic/undead enemies in postgame is enough to justify the lower base damage of the battleaxe (especially with those resists), but I wouldn't know for sure. I mean, now that weapon weight is gone, I'd just carry both, use the holy one by default, and swap out for cold vulnerable/cold blooded/tough, non-demonic/undead enemies. Maybe if the home told you how much damage you were doing...
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# ? Sep 29, 2014 02:50 |
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hito posted:Hey PF, could you post that neat link where you can look up your wins/plays by online username in the OP? It's super useful. It's this by the way since PF is apparently not chained to a computer 24/7. BigFactory posted:New vestibule of hell is pretty cool. Not as hectic as the old one, and variety is always cool. It's actually pretty close either way. I would just use the battleaxe.
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# ? Sep 29, 2014 02:57 |
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paranoid randroid posted:Beats me, I sacrificed my sense of humor to Ru for improved shitposting powers.
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# ? Sep 29, 2014 03:00 |
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I'd use the battleaxe in extended and the freezing axe in zot.
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# ? Sep 29, 2014 03:38 |
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There's a fun, exciting Demigod change on trunk right now. You should try out Dg and tell us what you think about the change. Panic! at Nabisco posted:If this isn't the 0.16 thread title I'll cry Crawl 0.16: You sacrifice your sense of humor to Ru
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# ? Sep 29, 2014 04:16 |
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Agent Kool-Aid posted:i guess you're a RuBe, then Don't make me destroy your pathetic mind with the truth about fiat currency.
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# ? Sep 29, 2014 04:17 |
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Brannock posted:There's a fun, exciting Demigod change on trunk right now. You should try out Dg and tell us what you think about the change. Is it in the offline compiled versions yet?
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# ? Sep 29, 2014 04:19 |
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Brannock posted:There's a fun, exciting Demigod change on trunk right now. You should try out Dg and tell us what you think about the change. Is it the stats change or a different one?
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# ? Sep 29, 2014 04:23 |
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I'll also just note that someone's been refactoring code like a mad man this weekend. I don't code beyond non-functional toys, but it's fun to see people work through a huge existing code base, hammering out stuff that offends them.
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# ? Sep 29, 2014 04:24 |
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Prism posted:Is it the stats change or a different one? It's the stats change, and personally I think the -4 stats is a little bit too much of a tradeoff (hiss, PF, hiss) since it puts them at only 3 stats-from-XL ahead of Human -- aside from their 10 bonus stats at startup, anyway. What I'm particularly interested in hearing about is whether or not people find the stat changes to make their Demigods more unique than they were before -- are they able to successfully build a master of Evasion, or the Dungeon's most powerful caster, or what?
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# ? Sep 29, 2014 04:27 |
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code:
Can't complain too much though... code:
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# ? Sep 29, 2014 04:41 |
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Brannock posted:What I'm particularly interested in hearing about is whether or not people find the stat changes to make their Demigods more unique than they were before -- are they able to successfully build a master of Evasion, or the Dungeon's most powerful caster, or what? It'll differentiate Dgs from each other, sure, but it'll differentiate them less from everyone else. Having lots of every stat sort-of made the kind of "adapt to everything" thing Demigods have to do viable. I'd say leave their stats the way they were and give them better aptitudes...
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# ? Sep 29, 2014 04:47 |
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Where can I see what major changes are happening in trunk? I tried looking at the changelog here: http://crawl.develz.org/trunk/changes.txt but I can't see anything that seems to describe what you guys are talking about.
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# ? Sep 29, 2014 04:50 |
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Hawkgirl posted:Where can I see what major changes are happening in trunk? I tried looking at the changelog here: http://crawl.develz.org/trunk/changes.txt but I can't see anything that seems to describe what you guys are talking about. http://s-z.org/neil/git/?p=crawl.git;a=summary is probably a bit more up to date. e. rip mimics
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# ? Sep 29, 2014 04:54 |
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Hawkgirl posted:Where can I see what major changes are happening in trunk? I tried looking at the changelog here: http://crawl.develz.org/trunk/changes.txt but I can't see anything that seems to describe what you guys are talking about. Only the major changes get put up in the changelog and it's updated infrequently, but you can view the full list of commits here. https://gitorious.org/crawl/crawl/commits/ee12738d0190d3e60e17f1d60bf0a8ca89591d1f
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# ? Sep 29, 2014 04:54 |
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I demand that Deep Elves be given the ability to equip two short or long blades at once.
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# ? Sep 29, 2014 05:23 |
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hito posted:Hey PF, could you post that neat link where you can look up your wins/plays by online username in the OP? It's super useful. Sure, done! bisonbison posted:I'll also just note that someone's been refactoring code like a mad man this weekend. I don't code beyond non-functional toys, but it's fun to see people work through a huge existing code base, hammering out stuff that offends them. Most of that stuff has been sitting around for weeks (months, in some case) - the feature freeze meant that I couldn't push anything nontrivial to trunk since the beginning of August, and I left the country right before the tournament (and the code freeze) ended, so that added another two weeks before I could push. Nice to finally have it in, though! Expecting a lot of exciting fun bugs introduced by all those changes. (And maybe a few new features...)
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# ? Sep 29, 2014 05:33 |
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devs please add detailed crafting and enchantment systems asap
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# ? Sep 29, 2014 05:54 |
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A god that gives you fetch quests and escort quests please
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# ? Sep 29, 2014 06:08 |
I seem to remember there's a command, like how Ctrl-X shows you a list of all objects in LOS, but for a whole floor. Does this exist, or am I driving myself insane with false memories?
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# ? Sep 29, 2014 06:22 |
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Wolfechu posted:I seem to remember there's a command, like how Ctrl-X shows you a list of all objects in LOS, but for a whole floor. Does this exist, or am I driving myself insane with false memories? Ctrl+f . Also, ". && foo" doesn't work, but you can filter to the current floor with ctrl+f @foo
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# ? Sep 29, 2014 06:27 |
kaschei posted:Ctrl+f . Ahh, I bet it's that filter I'm thinking, rather than a key combo, thanks.
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# ? Sep 29, 2014 06:37 |
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Pvt.Scott posted:I demand that Deep Elves be given the ability to equip two short or long blades at once. I actually think dual-wielding could work as an aux attack but it's one of features that's been ruled out.
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# ? Sep 29, 2014 06:56 |
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dual cooking
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# ? Sep 29, 2014 07:17 |
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maybe we could double-remove deep elf blademasters
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# ? Sep 29, 2014 07:55 |
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Using jump attack while dual wielding hand crossbows has a small chance to summon a flock of friendly doves.
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# ? Sep 29, 2014 08:10 |
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I still think implementing and balancing dual wield would be trivial, while also providing a niche for low-delay "crap" weapons later in the game. Seriously, considering only half the features they've added&removed in the past year, the observance to some old hardline stance on dual wielding is... odd. Edit: oh yea, and makes weapon crosstraining a cool feature
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# ? Sep 29, 2014 11:44 |
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Who made this cruel thing?code:
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# ? Sep 29, 2014 12:22 |
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It is the best vault from an earlier age. Now that there are so many vaults it hardly shows up in the rota, but when it does...
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# ? Sep 29, 2014 12:27 |
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Got a trunk game on the go at the moment, so not ditching that yet - what's the demigod change? Stat boost each level?
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# ? Sep 29, 2014 12:31 |
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I've got a trove in Depths that wants 2 scrolls of acquirement. I've found one (the third of the game). I will almost certainly be disappointed with the loot if I save this one and manage to find another, right?
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# ? Sep 29, 2014 13:18 |
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Eh, it's really a gamble. What were you planning on acquiring? You'd pretty much be giving up two specific acquirements for a bunch of completely random ones. I'd hold onto the scrolls if there's something specific you need that isn't notorious for Okawaru acquirements (I acquired 4 wands of lightning in one game trying to get healing ), but if you've got a good kit together and are mostly just taking opportunities to upgrade as they come, I dunno, flip a coin or something. (Someone with knowledge of this game's absurdly opaque mechanics please tell me how wrong I am)
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# ? Sep 29, 2014 13:24 |
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Do it. Live a little.
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# ? Sep 29, 2014 13:27 |
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Angry Diplomat posted:Eh, it's really a gamble. What were you planning on acquiring? You'd pretty much be giving up two specific acquirements for a bunch of completely random ones. I'd hold onto the scrolls if there's something specific you need that isn't notorious for Okawaru acquirements (I acquired 4 wands of lightning in one game trying to get healing ), but if you've got a good kit together and are mostly just taking opportunities to upgrade as they come, I dunno, flip a coin or something. I've got boots of running (Made oki worthwhile), wands of healing, haste, tele, invis, all the weapons I really need, my armor is +6 plate {+Blink +inv slay+3}, all the spells a fighter could want (haste at 6%, phase shift at 3%, spectral weapon 1%). I don't exactly know what I'd acquire. Jewelry I guess. I'm wearing a necklace of rage, ring with {wiz rC++} and ring of regen, but I haven't found a ton of basic jewelry, so I'd probably end up getting sustain abilities or something. I'll stash the scroll for now. Troves are fun. (that armor I found in a shop pre-lair, btw. Haven't found anything close to it since, unless I wanted to start blasting. I do have 2 manuals of ice magic...) EDIT: hey, here's another question: does invocations affect oki abilities other than pass/fail? I have a manual of invo, so I've been training it but I'll turn it off if not. Finesse is at 1%. BigFactory fucked around with this message at 13:36 on Sep 29, 2014 |
# ? Sep 29, 2014 13:31 |
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Sage Grimm posted:It is the best vault from an earlier age. Now that there are so many vaults it hardly shows up in the rota, but when it does... That same vault killed my last attempt at a winner in the tournament. Turns out mimics were actually pretty deadly if you get constricted after stepping into range of 4-5 of them. Not anymore now!
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# ? Sep 29, 2014 13:36 |
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BigFactory posted:EDIT: hey, here's another question: does invocations affect oki abilities other than pass/fail? I have a manual of invo, so I've been training it but I'll turn it off if not. Finesse is at 1%. Yes, duration. Finesse at 1% is usually the point I turn it off for Oki tho, diminishing returns for exp and all that.
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# ? Sep 29, 2014 13:59 |
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scalded schlong posted:Got a trunk game on the go at the moment, so not ditching that yet - what's the demigod change? Stat boost each level? 2/3 levels, no random stat boosts (so a stat of your choice at level 2,3,5,6...26,27). there's a suggestion to change it to double-stat-ups on levels 3/6/9, which has a pleasing elegance, but I don't really feel strongly enough to change it (again) Serephina posted:I still think implementing and balancing dual wield would be trivial uh
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# ? Sep 29, 2014 14:16 |
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gently caress Zot... Edit: That might've been too wide, timg'ing TZer0 fucked around with this message at 14:43 on Sep 29, 2014 |
# ? Sep 29, 2014 14:28 |
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# ? Jun 6, 2024 13:50 |
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"... to the point where it is playtest-able", I should say. Unless you're commenting on the nature of Crawl's codebase.
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# ? Sep 29, 2014 14:41 |