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The GIG posted:I played that one Bad Boys game. Nothing is as bad as that. I played that PS2 launch game based on the anime Orphen. Bad Boys at least was based on a good movie and, not having played it, the use of more than two buttons.
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# ? Oct 1, 2014 04:55 |
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# ? Apr 19, 2024 14:40 |
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Barudak posted:I played that PS2 launch game based on the anime Orphen. Bad Boys at least was based on a good movie and, not having played it, the use of more than two buttons. Bad Boys is not a good movie but yes the Orphen game is loving amazingly terrible.
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# ? Oct 1, 2014 04:59 |
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So now I have refinished the final battle with all 160 fragments. (Sarah vs Caius paradox battle) As far as getting Lightning Returns, I actually asked for it for my birthday in couple of weeks so we'll see if some one gets it for me or I end up buying it later.
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# ? Oct 1, 2014 05:14 |
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alcharagia posted:edit: I never played DoC but I beat Megaman X7 11 times willingly I couldn't even get 11 minutes into Mega Man X7. What the gently caress. I did beat the original .hack series three times..then never even beat volume two of GU.
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# ? Oct 1, 2014 07:09 |
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I feel like Square updated some of the environment textures in the Steam port of FFIV, or at least some look better than I remember from the DS version, but man could they have put at least a tiny bit of effort into the textures on the main characters? Incredibly pixelated! I hope someone finds out how to mod in some nicer textures.
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# ? Oct 1, 2014 07:37 |
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PunkBoy posted:The Plus album is it's own thing. It's just songs that weren't on the first album. I had seen both before, which is why I was confused. I thought it was something new. Just bought them now, glad I did because I missed just how great some of these tracks are. They get a bit lost behind
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# ? Oct 1, 2014 07:43 |
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I've beaten FF XIII twice and Castlevania 2 Simon's Quest three times but I'd never, ever replay Mega Man X7. Or X6 for that matter.
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# ? Oct 1, 2014 12:13 |
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I still want to know what happened to Gackt after DoC. I'm sorry
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# ? Oct 1, 2014 14:22 |
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DoC was the first final fantasy game I ever played and I loving hated it
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# ? Oct 1, 2014 14:38 |
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Krad posted:I still want to know what happened to Gackt after DoC. https://www.youtube.com/watch?v=iNkWGmraK44
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# ? Oct 1, 2014 14:39 |
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Endorph posted:you don't have to constantly poo poo on final fantasy just to prove you're still cool. this is the ff megathread. it's okay to like ff in the ff megathread. I like final fantasy but from everything I heard lightning returns is really dumb
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# ? Oct 1, 2014 15:31 |
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It's good actually
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# ? Oct 1, 2014 15:33 |
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THE AWESOME GHOST posted:I like final fantasy but from everything I heard lightning returns is really dumb Yeah, but it's a rad kinda of dumb.
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# ? Oct 1, 2014 15:33 |
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I don't like Final Fantasy and I played lightning returns and it was the total poo poo, like, even worse poo poo then FFX13 and I played that and every moment felt like I was shoving glass into my dickhole.
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# ? Oct 1, 2014 15:33 |
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big duck equals goose posted:I don't like Final Fantasy and I played lightning returns and it was the total poo poo, like, even worse poo poo then FFX13 and I played that and every moment felt like I was shoving glass into my dickhole. This is a worse posting gimmick than azure_horizon's
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# ? Oct 1, 2014 15:36 |
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THE AWESOME GHOST posted:I like final fantasy but from everything I heard lightning returns is really dumb LR is a good game.
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# ? Oct 1, 2014 15:37 |
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So Genesis said "gently caress the FF7 world," hopped dimensions and ended up in a Samurai Warriors spin off? I'm okay with that. Also, LR is terrible. XIII 1 and 2 are marginally better.
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# ? Oct 1, 2014 15:45 |
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ZenMasterBullshit posted:This is a worse posting gimmick than azure_horizon's Gimmick? I'm being serious. Those games were terrible and I demand you tell me one redeeming thing about them.
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# ? Oct 1, 2014 16:03 |
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Sazh Katzroy
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# ? Oct 1, 2014 16:05 |
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Square-Enix goes MOBA with Lord of Vermilion Arena: https://www.youtube.com/watch?v=fPebbcLrJ84 http://www.siliconera.com/2014/09/29/square-enix-making-moba-game-lord-vermillion Yes, the developer's actual name is Mobile & Game Studio. The game is a 7v7 F2P MOBA that involves summoning monsters through a deck of cards. On other news, Akihiko Yoshida has joined an art company CyDesignation. He will join as a member on the board of directors and serve as art director for an upcoming project. The company has worked on the art for games such as Rage of Bahamut and Granblue Fantasy. This doesn't mean he can't work on SE games. It'll just have to be through CyDesignation as a contractor. In the past, CyDesignation has worked on Lightning Returns. In fact, ex SE employee Hideo Minaba founded the company and continued to work as a character art consultant for SE after he left.
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# ? Oct 1, 2014 16:05 |
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I don't care for MOBAs but I love some stuff about that trailer. For some reason the image of the PCs in a circle emitting lightning at each other is incredibly amusing to me. As was the PCs DRAMATICALLY POPPING UP NEXT TO EACH OTHER AND THEN A MYSTIC CIRCLE APPEARS. It's just so extremely... Japan. Also what the hell there were seriously three lord of vermillion games?
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# ? Oct 1, 2014 16:29 |
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I am looking to play FFVI for the first time. I am debating between the GBA version (patched to improve the music quality) or the SNES version. Is there a consensus around this?
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# ? Oct 1, 2014 17:04 |
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Chimp_On_Stilts posted:I am looking to play FFVI for the first time. I am debating between the GBA version (patched to improve the music quality) or the SNES version. The GBA version is superior in all ways except sound so... yeah. Go for that. Even if you don't want to do the bonus dungeons it has actually working evade mechanics.
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# ? Oct 1, 2014 17:06 |
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Chimp_On_Stilts posted:I am looking to play FFVI for the first time. I am debating between the GBA version (patched to improve the music quality) or the SNES version. Gba version with SNES version music patch.
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# ? Oct 1, 2014 17:26 |
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Chimp_On_Stilts posted:I am looking to play FFVI for the first time. I am debating between the GBA version (patched to improve the music quality) or the SNES version. Guess it depends on how you feel about bugs that let you totally curb-stomp an already really easy game. FFVI SNES had ways to basically insta-kill anything, including bosses. All that got fixed in the GBA version.
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# ? Oct 1, 2014 17:30 |
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big duck equals goose posted:Gimmick? I'm being serious. Those games were terrible and I demand you tell me one redeeming thing about them. The gameplay is pretty great in LR, rewarding you for smart set building and timely defending and counter attacking. Hell, with good timing and some skill you can basically no damage bosses and stagger them really quickly. It's a system that doesn't grind to a halt without understanding it but actively rewards skillful play, which is where 13-1's combat kind of failed because if you didn't get it every fight took 10-15 mins. The encounter design's much better in LR than in most RPGs (and a lot of action games come to think about it) since it's almost always just you by yourself so they have to balance it well or it just straight up wouldn't work. The boss fights especially show off some skill, with the Snow fight being my favorite example since it's you fighting someone who works off the same systems you do so you have to pay attention and react to his guards and counters. The timer is terrifying at first but you quickly realize it's just there to keep you moving and it gives you enough leeway to do what you want and because of that you're constantly doing things and quest which always reward you with stats so they're worth doing regardless of the equipment reward. It's actually a pretty okay Action/RPG.
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# ? Oct 1, 2014 17:50 |
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Barudak posted:How well can you deal with 20 year olds in a 16 year olds body who also has the memories of your characters dead girlfriend*? Pretty sure Lucrecia and Vincent were actually together for a while unless DoC retconned that. And saying Shelke had a 16 year olds body is generous, the whole concept of her was super gross. I get to relive the whole thing this month though! My girlfriend played through VII for the first time this year and absolutely loved it and now wants to watch me play through Dirge so she can experience it.
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# ? Oct 1, 2014 17:55 |
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Epi Lepi posted:Pretty sure Lucrecia and Vincent were actually together for a while unless DoC retconned that. And saying Shelke had a 16 year olds body is generous, the whole concept of her was super gross. DoC alludes to the idea that she was into Vincent's dad, and after he died she started to develop a relationship with Vincent before agreeing to be the surrogate mother for the Jenova Project, i.e. Sephiroth. It's pretty messed up. And yeah, Shelke is a 20-something in a body that's like 12 who has flashback memories of a woman who would be in her mid-to-late 50s. It really isn't any wonder that she's as screwed up as she is.
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# ? Oct 1, 2014 18:00 |
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ZenMasterBullshit posted:The gameplay is pretty great in LR, rewarding you for smart set building and timely defending and counter attacking. Hell, with good timing and some skill you can basically no damage bosses and stagger them really quickly. It's a system that doesn't grind to a halt without understanding it but actively rewards skillful play, which is where 13-1's combat kind of failed because if you didn't get it every fight took 10-15 mins. The encounter design's much better in LR than in most RPGs (and a lot of action games come to think about it) since it's almost always just you by yourself so they have to balance it well or it just straight up wouldn't work. The boss fights especially show off some skill, with the Snow fight being my favorite example since it's you fighting someone who works off the same systems you do so you have to pay attention and react to his guards and counters. The timer is terrifying at first but you quickly realize it's just there to keep you moving and it gives you enough leeway to do what you want and because of that you're constantly doing things and quest which always reward you with stats so they're worth doing regardless of the equipment reward. Thing with the timer, it's almost too generous. Mind, I used the time-stop alot, but I did a lot of side quests and still finished all of the main quests and got enough EP to get the full 13 days with something like four to six days left, and with the need for more time taken out I found myself losing interest in the sidequests (which were all that was left) and stopped playing for a while. Still haven't gone back and finished, which is a shame because I was having fun and I really want to see the endgame, if for no other reason beyond thinking the final boss music is loving rad.
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# ? Oct 1, 2014 18:25 |
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Spiritus Nox posted:Thing with the timer, it's almost too generous. Mind, I used the time-stop alot Well I mean that kind of explains why, doesn't it? I barely used the time stop at all and it was pretty tight. Popped it here and there to make sure I made deadlines to turn things in and in the super dungeon at the 13th day. I rather save the EP to use in boss fights. The time stop is there for people who aren't exactly great at it or panic under the timer, so yeah liberal use of it lets you get done with excess time left. I'm not sure if that's a fault of the game if a player over uses a crutch. Then again they put it in the game so yeah maybe it is a fault.
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# ? Oct 1, 2014 18:51 |
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Epi Lepi posted:Pretty sure Lucrecia and Vincent were actually together for a while unless DoC retconned that. And saying Shelke had a 16 year olds body is generous, the whole concept of her was super gross. Just shut off your mind and enjoy the music. https://www.youtube.com/watch?v=2rXO_5AsKgg https://www.youtube.com/watch?v=06EXCf5zXUk (since all the Shelke talk and this is one of my favorite fight themes) https://www.youtube.com/watch?v=eRTbXmt0M0o https://www.youtube.com/watch?v=_qz0t7pPS3A (I do enjoy Gackt's music in the main so his contribution to DoC was nice)
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# ? Oct 1, 2014 19:02 |
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ZenMasterBullshit posted:Well I mean that kind of explains why, doesn't it? I barely used the time stop at all and it was pretty tight. Popped it here and there to make sure I made deadlines to turn things in and in the super dungeon at the 13th day. I rather save the EP to use in boss fights. The time stop is there for people who aren't exactly great at it or panic under the timer, so yeah liberal use of it lets you get done with excess time left. I'm not sure if that's a fault of the game if a player over uses a crutch. Then again they put it in the game so yeah maybe it is a fault. I managed to finish all main quests in 3-4 days on my first playthrough, then tackled some sidequests until they became mind-numbingly boring. Ended up sleeping until the end of the world. Yeah, I'd say it's a fault.
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# ? Oct 1, 2014 19:09 |
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Well, the game is designed with the idea that you lose time if you die. For casual players the time limit is harsher because they will die more often. It's a fault but it's a usual Final Fantasy fault where they erred on the side of unskilled players. (Easy mode turns off the time-loss entirely which is a different kind of crutch.)
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# ? Oct 1, 2014 19:12 |
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ZenMasterBullshit posted:Well I mean that kind of explains why, doesn't it? I barely used the time stop at all and it was pretty tight. Popped it here and there to make sure I made deadlines to turn things in and in the super dungeon at the 13th day. I rather save the EP to use in boss fights. The time stop is there for people who aren't exactly great at it or panic under the timer, so yeah liberal use of it lets you get done with excess time left. I'm not sure if that's a fault of the game if a player over uses a crutch. Then again they put it in the game so yeah maybe it is a fault. I get that to an extent, and I don't see it as a huge design failure or anything, but at the same time I remember Majora's Mask still being reasonably tight when you use the reverse Song of Time. Although, I suppose Majora's Mask wasn't quite as up front in demanding that you do sidequests as LR is.
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# ? Oct 1, 2014 19:50 |
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Himuro posted:Gba version with SNES version music patch. This but also with this patch to get the color corrected back to the SNES style instead of the washed out GBA look it had. Speaking of FFVI, I am near the end of replaying it on the Vita, and that version isn't too bad outside of the short load time in-between fights. That said I would still recommend the GBA version with those two patches applied. I just been playing this version since it's hard to find a legit copy of the GBA version, so the Vita version is the next best mobile version of the game that isn't on the IOS.
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# ? Oct 1, 2014 20:03 |
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Spiritus Nox posted:I get that to an extent, and I don't see it as a huge design failure or anything, but at the same time I remember Majora's Mask still being reasonably tight when you use the reverse Song of Time. Although, I suppose Majora's Mask wasn't quite as up front in demanding that you do sidequests as LR is.
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# ? Oct 1, 2014 20:22 |
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Nihilarian posted:Considering you can always return to the beginning, I'd hardly call the Majora's Mask time limit "tight". Also, the reverse Song of Time or whatever it was that slowed down time was free to use and stayed "turned on" all the time, if I recall. It's not like LR where your time stopping costs a limited resource and lasts for a very short period. LR gets criticized both for having a time limit that makes people feel rushed and stressed, but also because the time limit is too lenient. They're both kind of silly, since the time limit IS lenient and doesn't really rush you, and having extra time is easily remedied by visiting the convenient inns scattered around everywhere.
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# ? Oct 1, 2014 20:30 |
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Nihilarian posted:Considering you can always return to the beginning, I'd hardly call the Majora's Mask time limit "tight". Considering you lose any progress in quests you haven't finished when you do, I'd say it's still reasonably tight for how much it punishes you for running out.
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# ? Oct 1, 2014 21:01 |
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The worst final fantasy has to be ff9. I was doing a complete run many years ago, and I got to the end thinking this isn't that bad of a game. Then the bad guy basically goes "We are GOKU from another planet, here to destroy this planet.". I just turned off the game and never went back. Good story up to that point but that completely destroyed the story for me.
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# ? Oct 1, 2014 21:03 |
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# ? Apr 19, 2024 14:40 |
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It's just a weird mechanic because outside of narrative structure, most players are just going to find the time limit so forgiving as to not even really need to exist. It seems like the original design may have been much more restrictive and they eventually pulled back on it. I seem to remember an early interview or video where the stated intent was that it would be impossible to see everything in one playthrough and the NG+ would be emphasized to see more content, but that's obviously not the case with the game that was released.
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# ? Oct 1, 2014 21:04 |