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deratomicdog
Nov 2, 2005

Fight to Fly. Fly to Fight. Fight to Win.
Is anyone else getting a bug where they can't deconstruct or mine existing stone walls?

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Alchenar
Apr 9, 2008

deratomicdog posted:

Is anyone else getting a bug where they can't deconstruct or mine existing stone walls?

I'll ask the obvious: are you sure you claimed/didn't claim them and are using the right command?

e: if they're claimed, you deconstruct. If you haven't claimed then I think you can mine.

Alchenar fucked around with this message at 21:51 on Oct 6, 2014

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug

deratomicdog posted:

Is anyone else getting a bug where they can't deconstruct or mine existing stone walls?

Gotta claim them first, under orders.

E: beaten like a drum

deratomicdog
Nov 2, 2005

Fight to Fly. Fly to Fight. Fight to Win.
ah okay, thanks

FairyNuff
Jan 22, 2012

He can't dress himself but he can slice a raider to pieces:


Unfortunately 4 centipedes attacked, and everything burnt.

OwlFancier
Aug 22, 2013

Geokinesis posted:

He can't dress himself but he can slice a raider to pieces:


Unfortunately 4 centipedes attacked, and everything burnt.

The bionics system really makes me want some of the crap from warhammer 40k in the game, i want to replace people's arms with mechadendrites to give them +300% manipulation and cause everyone who looks at them to take -10 mood because of the terrifying metal tentacles coming out of them.

There's so much you could do with the systems that are in place, I can't wait for just buckets and buckets of content to fill it out.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Uh. Emmie was born out of a vat into a life of slavery, to become a professional sexworker as she grew up, which has given her PTSD apparently and she's incapable of fighting. She's completely stupid, extremely social, yet has no artistic talent. She can cook like a fiend too, and can build her own mansion.

She's my only surviving starting colonist of my original wave, which got overwhelmed by a horde of zombies. Emmie only escaped by kiting them in circles around a turret.

This game. :stonk:

OwlFancier
Aug 22, 2013

Leif. posted:

Uh. Emmie was born out of a vat into a life of slavery, to become a professional sexworker as she grew up, which has given her PTSD apparently and she's incapable of fighting. She's completely stupid, extremely social, yet has no artistic talent. She can cook like a fiend too, and can build her own mansion.

She's my only surviving starting colonist of my original wave, which got overwhelmed by a horde of zombies. Emmie only escaped by kiting them in circles around a turret.

This game. :stonk:



Also apparently a dab hand at bricklaying.

Pornographic Memory
Dec 17, 2008
Not gonna lie, it always feels a little gross when you're randomly generating colonists (or rather rerolling them dozens of times to get good ones) and the vatgrown slavegirl/urbworld sex slave combo comes up.

OwlFancier
Aug 22, 2013

I have a feeling that might be someone's name in the game combo because it comes up a lot together I find.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Emmie just went berserk and ran like a goddamn hero through a whole line of gunfire, batmanning her way through without taking anything more than a glancing hit, and beat the poo poo out of an a pirate. I guess she got mad? She's back to normal now.

Apoplexy
Mar 9, 2003

by Shine

OwlFancier posted:

The bionics system really makes me want some of the crap from warhammer 40k in the game, i want to replace people's arms with mechadendrites to give them +300% manipulation and cause everyone who looks at them to take -10 mood because of the terrifying metal tentacles coming out of them.

There's so much you could do with the systems that are in place, I can't wait for just buckets and buckets of content to fill it out.

Can't loving agree more. This game is like Dwarf Fortress's base (underlying fundamentals, that is) done right. No simulating of each dwarf's full cardiovascular system in real-time. Just enough complexity and such to be understandable and playable without going too loose. Although I LOVE the game, Craft The World would be an example of too simplistic. DF would be the OTHER way. And if you want an example of one of these games (that isn't Dwarf Fortress, the ultimate example) that is good but has an interface that blows, making the gameplay impossible to stomach getting to, Timber & Stone. I hope to hell that the game brings in enough people (we're close to the Steam release, which will take the current size of the community and octuple it) that enough of them start modding and filling out all the lore-friendly content, to which there'll be a buncha bizarre poo poo that fits for fun, if not flavor. Already we have a BLOOD FOR THE BLOOD GOD! mod out to show the latter example. Sacrifice to the Warp in order to get steam vents nearby! :toot:

Apoplexy fucked around with this message at 23:54 on Oct 6, 2014

Apoplexy
Mar 9, 2003

by Shine

Pornographic Memory posted:

Not gonna lie, it always feels a little gross when you're randomly generating colonists (or rather rerolling them dozens of times to get good ones) and the vatgrown slavegirl/urbworld sex slave combo comes up.

Well, some of them are pre-set, or select from a small list of names that are suited. There's a nerd background that mentions being bullied for having a French name as a kid. That doesn't exactly apply to Ernesto Sanchez.

FairyNuff
Jan 22, 2012

Leif. posted:

Uh. Emmie was born out of a vat into a life of slavery, to become a professional sexworker as she grew up, which has given her PTSD apparently and she's incapable of fighting. She's completely stupid, extremely social, yet has no artistic talent. She can cook like a fiend too, and can build her own mansion.

She's my only surviving starting colonist of my original wave, which got overwhelmed by a horde of zombies. Emmie only escaped by kiting them in circles around a turret.

This game. :stonk:



Someone paid $125 for that creepy sexslave girl to be in game.

OwlFancier
Aug 22, 2013

At least it technically fits the setting :stonklol:

FairyNuff
Jan 22, 2012

Apoplexy posted:

Well, some of them are pre-set, or select from a small list of names that are suited. There's a nerd background that mentions being bullied for having a French name as a kid. That doesn't exactly apply to Ernesto Sanchez.

You can pay $125 to put your name backstory in the game, so colonists with 'fancier' than normal backgrounds are those. Also some of the more tryhard names are name in game packs.

I remember seeing a pop star that can only do social and art (crashed out of a pod, was utterly useless) as well as a guy named Riesling Bacchus a child of sommeliers I think.

Sylink
Apr 17, 2004

Is there an easy way to see which character has the best of attribute X without cycling through all of them ?

OwlFancier
Aug 22, 2013

Sylink posted:

Is there an easy way to see which character has the best of attribute X without cycling through all of them ?

The labor overview boxes get brighter the better the character is at it, but there is no way to see who is passionate about what without an interface mod.

Just Chamber
Feb 10, 2014

WE MUST RETURN TO THE DANCE! THE NIGHT IS OURS!

What difficulty and AI are you guys playing on? I tend to go for the regular classic mode but I'm thinking of switching to Randy Random, though I imagine that can get pretty boring if the dice rolls in such a way that you don't get any enemies for a long time.

OwlFancier
Aug 22, 2013

Just Chamber posted:

What difficulty and AI are you guys playing on? I tend to go for the regular classic mode but I'm thinking of switching to Randy Random, though I imagine that can get pretty boring if the dice rolls in such a way that you don't get any enemies for a long time.

I generally play phoebe on challenging, it still gives you challenging waves, just not every five minutes.

Pornographic Memory
Dec 17, 2008
I ordered a guy with 10 shooting to go hunting but he has cataracts and an M-16 so instead of killing only half a herd of deer like I wanted he killed them all over the course of two days.

edit: one it was down to a single, incapacitated deer he spent all night shooting at it almost to the point of mental break. The next morning he came back to it and accidentally shot a squirrel to death and the deer bled out

Pornographic Memory fucked around with this message at 01:53 on Oct 7, 2014

FairyNuff
Jan 22, 2012

Just Chamber posted:

What difficulty and AI are you guys playing on? I tend to go for the regular classic mode but I'm thinking of switching to Randy Random, though I imagine that can get pretty boring if the dice rolls in such a way that you don't get any enemies for a long time.

Randy and w/e the default difficulty is.

Sometimes you do get quiet spells but then other times you get several mech waves followed my rampaging animals.

boner confessor
Apr 25, 2013

by R. Guyovich
I prefer Phoebe cranked up, if you do well with Cassie or whoever eventually you just keep getting sieges and mech waves every five minutes. I once broke a siege and had another siege come in before the first guys had left the map. Phoebe mainly leaves you alone but when you get hit you get hit hard.

Sophy Wackles
Dec 17, 2000

> access main security grid
access: PERMISSION DENIED.





Tony Montana posted:

I convinced a staunch raider called Deadeye to join the colony, I didn't understand I could check what he was good at before recruiting him and found the fucker wouldn't do anything except fight melee and research.

So I sent him to kill the tortoise that had been hanging around since the start. Deadeye had a mohawk and generally appeared to be a hardass pirate type. The tortoise hosed him right up. Be warned.

I had a tiny little squirrel murder my best miner/builder. I had to reload after that; gently caress squirrels.

OwlFancier
Aug 22, 2013

Popular Thug Drink posted:

I prefer Phoebe cranked up, if you do well with Cassie or whoever eventually you just keep getting sieges and mech waves every five minutes. I once broke a siege and had another siege come in before the first guys had left the map. Phoebe mainly leaves you alone but when you get hit you get hit hard.

It's something I really like about the game that you have a choice in both how the game hits you as well as how hard. You really can tailor the experience to something you like without just making it easy or difficult.

Power Walrus
Dec 24, 2003

Fun Shoe
This game is dangerous. I just played for like five hours straight. It scratches that Dwarf Fortress itch without the Everest learning curve.

Stele007
Aug 12, 2007

The accuracy in this game is pretty silly sometimes. This colonist with a 13 skill in shooting and no impairments is unable to hit a stationary turtle in shock that is literally a foot away. I gave up after 10 bursts or so and just had her grab the snake that she killed while trying to kill the turtle.

DopeGhoti
May 24, 2009

Lipstick Apathy
Maybe she was too close to accurately shoot?

Stele007
Aug 12, 2007

It's a pulse rifle, so I would assume it's like an assault rifle. The listed accuracy for the R-4 is 95% - 83% - 68% - 53%. I would think that'd mean anything in the first range quadrant should be hit 95% of the time, but... apparently not.

Huszsersvn
Nov 11, 2009

Nice world you've got here. Shame if anything were to happen to it.

Stele007 posted:

The accuracy in this game is pretty silly sometimes. This colonist with a 13 skill in shooting and no impairments is unable to hit a stationary turtle in shock that is literally a foot away. I gave up after 10 bursts or so and just had her grab the snake that she killed while trying to kill the turtle.



Hunters gain 15xp (50 with one flame, 75 with two) per shot when hunting, regardless if they hit or miss. Colonist's hunting behavior is to go to max range with their weapons and fire from afar. Therefore, as a training regimen, I send highly motivated gunmen to hunt tortoises and only tortoises with pistols or uzis - they may not come home in time for dinner, but they will learn a great deal from the experience (like Zeno's Paradox is alive and well.)

Apoplexy
Mar 9, 2003

by Shine

Awful Sandwich posted:

This game is dangerous. I just played for like five hours straight. It scratches that Dwarf Fortress itch without the Everest learning curve.

My day started at 11:00 p.m. last night. I've spent almost all of the last 24 hours playing Rimworld and modding it and posting about it. I really, really love this game.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
So, is this worth the $30? I'm a bit leery seeing as it is not on Steam and also $30 for an indie title.

Nut to Butt
Apr 13, 2009

by FactsAreUseless
It's ridiculously good. You will not regret this!

Apoplexy
Mar 9, 2003

by Shine
It's coming to Steam, and soon. Not 'they announced a date' soon, but 'it's going to just randomly pop up on the store, buyable in its current state, one day and nobody'll know beforehand' soon. I recommend you wait until Steam happens and buy it there, especially if they have the obligatory sale price that they almost always have for a new indie title.

Apoplexy
Mar 9, 2003

by Shine

Drink Cheerwine posted:

It's ridiculously good. You will not regret this!

You can't cut funding to your indie games budget! You'll regret this!

Baloogan
Dec 5, 2004
Fun Shoe
Its actually worth 30$. I don't say this often but with all the mods and such its definitely worth 30$.

Party Alarm
May 10, 2012
The last update seemed really nice and pushed me over the edge with this game. I've played it a bunch and really enjoyed it, it's worth the thirtybux

Sophy Wackles
Dec 17, 2000

> access main security grid
access: PERMISSION DENIED.





IAmTheRad posted:

So, is this worth the $30? I'm a bit leery seeing as it is not on Steam and also $30 for an indie title.

I was too, especially after getting burned on Starbound. But this game is amazing already and very much worth it! Be warned though, it's addictive. Today I kept thinking I was going to let my little colony run in the background as I got my work done, but I think I did more playing than work :D.

vvvvv edit: what these guys said! vvvvv

Apoplexy posted:

My day started at 11:00 p.m. last night. I've spent almost all of the last 24 hours playing Rimworld and modding it and posting about it. I really, really love this game.

Awful Sandwich posted:

This game is dangerous. I just played for like five hours straight. It scratches that Dwarf Fortress itch without the Everest learning curve.

Sophy Wackles fucked around with this message at 06:47 on Oct 7, 2014

DopeGhoti
May 24, 2009

Lipstick Apathy

Pawn 17 posted:

I was too, especially after getting burned on Starbound.

I really liked Starbound, but I put it on the shelf after I exhausted what little content was there on purpose so that I don't burn out on the game before they actually finish it. It was a fun binge though. I'm looking forward to playing it again once there's (a little, admittedly) more structure to the progression than "Start, boss, boss, now you have everything"

Granted, it'll probably just be seven or eight more iterations of "boss"..

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Demiurge4
Aug 10, 2011

How easy is modding in this game? I'm kind of disappointed about the lack of big mods/modpacks that change more than a handful of things. Like there's all kinds of mods that add cool things but what I want is themed mods I can just get in one download that gives me everything :( Might try and do it myself as a project on my weekends.

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