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Any tips for Banished? There's nothing in the Wiki and doing the thread search thing came up empty too. I've had one shot at it so far, so I know how all the basic stuff works, but I found that after a certain point I went from having near-full food stores for several years to running out completely, despite the population not growing particularly much. Even after the population dropped due to starvation deaths I still struggled to bring in the food I had coming in before, even with the same number of farmers/fishers/hunters etc. My other game-ending problem was running out of iron completely, despite having a few people working the mine for it, resulting in all my tools running out so no more iron could be mined to make more tools... Any advice for building placement/efficiency, what to prioritise and so on would be appreciated!
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# ? Oct 14, 2014 13:39 |
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# ? Apr 23, 2024 14:26 |
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juliuspringle posted:After pretty much beating the poo poo out of New Vegas yesterday I've started playing Hitman Absolution again but it's been so long since I've played it I don't really remember anything. Start on Normal. Play the game until you can level up your stealth some more before moving on to higher difficulties. If you start with a high difficulty right away, you are essentially guaranteed to have a bad time due to your stealth just sucking dick at the beginning.
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# ? Oct 14, 2014 14:24 |
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Anything for Nuclear Throne? I've only made it past zone 2 once so far.
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# ? Oct 14, 2014 15:15 |
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Etrian Odyssey IV: Legends of the Titan (3DS). Just started a game on casual, 2 hours in, don't mind to restart my game. What should I know (beside crying alot with party wipes)? Never played an EO before. Thanks!
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# ? Oct 14, 2014 17:29 |
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juliuspringle posted:Anyone got anything for Defense Grid: The Awakening? I've been dicking around with it while waiting for the Winter Sale and the hope that the sequel is on sale. I'm not entirely sure I need stuff about it but I love reading goons thoughts on games in this thread even for poo poo I'm not playing or have no interest in playing. The first tower you get is also the best tower (especially upgraded). The cannon tower is probably the second best tower, build them behind the first.
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# ? Oct 14, 2014 17:58 |
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kanonvandekempen posted:The first tower you get is also the best tower (especially upgraded). The cannon tower is probably the second best tower, build them behind the first. So my standard (when possible) of placing a couple gun towers by a temporal tower with a cannon in back since it can't hit close things isn't terrible, good to know. In Hitman: Absolution related news gently caress Terminus so hard.
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# ? Oct 14, 2014 18:08 |
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Rage?
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# ? Oct 14, 2014 21:42 |
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The Iron Rose posted:Rage? It's a shooter. Yes, it looks like a Fallout-ish open world game, but really it's a shooter with minigames thrown in. Craft a lot. Wingsticks are awesome. Always have at least one door-grinder. The little walky-guns are pretty good, the turrets and exploding cars not so much. Bandages are almost useless. The plot will force you to race a few times. Other than that, racing is an ok way to make money, although the hard races are hard. The MTG-ish minigame is fun and a good way to make money, but you need rare cards. The other minigames are dumb and boring. Alternate ammo packs a huge punch. Thought that starter pistol had outlived it's usefulness? Load up some fatboy ammo and go nuts! Yes, that was the ending. Yep, it's over.
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# ? Oct 14, 2014 21:55 |
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The Iron Rose posted:Rage? Buy the addon so you can get the Nail Gun. Then use Railgun ammo in it so you can snipe people through walls. Oh also you can use it to shoot Rebar that will stick unarmored enemies to things.
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# ? Oct 14, 2014 22:09 |
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Robzor McFabulous posted:Any tips for Banished? There's nothing in the Wiki and doing the thread search thing came up empty too. The problem was your population wasn't growing. If your population becomes stagnant you will find that workers will die off faster than they are replaced. If you haven't built a town hall, do it. It allows you to track statistics like food production and population growth. Every year you should be building a few houses. The biggest problem with a growing a population is you have kids living with their parents and there just isn't enough room for a baby. Plus who wants to gently caress with their parents in the same house. I usually set up my town with 5 house side by side in a row. I then put another 5 running parallel to them. Farms are directly across from the houses to cut down on walk time. I always try to build the biggest farm you can. I think it is 15x15. I then put down a log cutter, blacksmith, and weaver. Depending on my population and trade I might put down multiples. When you have a surplus of labor and a steady growth going, put down a school. Warehouses are very important. Build a lot of them for the years you don't produce as much. It is possible to fish and hunt the wildlife to extinction. It takes a lot to do that and you should never run into the problem if you don't overlap hunting cottages or fishing docks. After I figure out where I'm putting my next expansion I would find a spot of untouched wilderness and put a gatherer's hut, hunting cottage, herbalist, tree cutter, and a house or two all together in the middle. Hunting lodges don't need to be where there are deer. There is a removal tool that allows you to just collect a certain resource. If you find you are running low on iron, click the tool and make a huge square over iron. If you are still low on tools, make more blacksmiths. My year usually starts with me pulling everyone from their usual jobs and making them farmers. When you click on a farm you can adjust how many people can work it. Large farms should have 6 workers, and at least 4. Orchards are luxuries. They take years to see a return and even then it isn't much. When winter comes I reassign all the farmers to various other jobs I need. Most buildings can have the maximum worker count raised, and it should be. Having one fishing dock with max workers is better than 3 with 1 or 2 workers. It is possible to reach a point where your town becomes self sufficient. A friend of mine tried it. He said there would be years where a large population of the community would die off, but would rebound many years later for a surplus. You will be cursing old people in this game for taking up valuable space for a 20 year old to have a baby with a 11 year old. I wish I could explain more about where to build poo poo, but without diagrams and screen caps I just can't explain it. Experiment. If you need more info on specific things let me know. Only had one game where I lost. Had a huge famine where I lost about 250 people out of about 400 in a summer from starvation. The next year I had a tornado rip through my town killing another 50 or so. Still rebounded back from that. Lost many years later when another famine killed 3/4 of my population. Just wasn't enough people left to work. gently caress tornadoes. limp_cheese fucked around with this message at 03:05 on Oct 15, 2014 |
# ? Oct 15, 2014 03:03 |
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Thanks for the tips! I think my main issue was not building enough houses; I wasn't aware of how the whole "families" thing worked, I figured I had more than enough space as each house seemed to be able to hold 8 people. So as you said, eventually people died of old age quicker than new kids were born.
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# ? Oct 15, 2014 11:15 |
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Vanquish? Just realized I had this from PS+.
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# ? Oct 15, 2014 15:07 |
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Gynovore posted:It's a shooter. Yes, it looks like a Fallout-ish open world game, but really it's a shooter with minigames thrown in.
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# ? Oct 15, 2014 15:12 |
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Head Hit Keyboard posted:Vanquish? Just realized I had this from PS+. beforeiplay.com entry posted:- Weapons upgrade by either collecting a full weapon upgrade item which is a rarer drop and immediately boosts the weapon a full level or by, when at maximum ammo, picking a duplicate of the carried weapon which partially moves you towards a level up. Additionally, don't run your boost out fully; if you do, you can't use it until it fully recharges.
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# ? Oct 15, 2014 15:23 |
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Anything for Abyss Odyssey?
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# ? Oct 15, 2014 15:25 |
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RatHat posted:Anything for Abyss Odyssey?
holy poo poo i just saw that a patch came out that finally lets you save/resume a game, might need to get back to this sometime
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# ? Oct 15, 2014 17:21 |
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Head Hit Keyboard posted:Vanquish? Just realized I had this from PS+. duckfarts posted:Additionally, don't run your boost out fully; if you do, you can't use it until it fully recharges. Tips for fighting Gorgies;
Tips for fighting Romanovs;
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# ? Oct 15, 2014 17:26 |
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Head Hit Keyboard posted:Vanquish? Just realized I had this from PS+. When facing larger enemies, boost towards them, flip kick, then shoot them in the face. Doing this in bullet time is quite possibly the most satisfying game mechanic ever created. It also strips a lot of health off of a Romanov.
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# ? Oct 15, 2014 17:30 |
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Flame112 posted:I just bought the Geneforge series and I don't know where to start. Are any of them incredibly outdated and should be skipped or anything? juliuspringle posted:In Hitman: Absolution related news gently caress Terminus so hard. I also believe that if you see there is a set of infiltrator goals for a mission then it is possible to complete without being spotted but if the goals aren't there, it's not. A lot of the time it's just about waiting for conversations to finish so people will move along. Seems like the game will tell you if a distraction is necessary in order to get a group of guards moving off an area.
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# ? Oct 15, 2014 19:32 |
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Kenny Logins posted:The first two are still quite decent. First game is really easy if you play as a pure caster. The third is widely considered to be the worst. The fifth has the most modern UI (including support for windowed mode) and stands alone quite well. It was probably my favorite besides the second game and it was the only one I found rewarding to play as a shaper. You could start with either of those and then work from there, if you really like the story. My problem (and I'm still fighting with this from time to time) is that I was trying to do it absolutely perfectly instead of just trying to get the upgrade. I'm on Birdie's Gift now and I can't seem to get any of the challenges to unlock. Does it lock them if you kill people or what because I'm getting nothing. edit: Vixen Club happened on accident. I was taking out a guard so I could use his keycard to access the room behind the mirror in the one curtained room and the guy wandered to where I was to see what was going on so I freaked out and murdered him with my bare hands after saying poo poo alot. juliuspringle fucked around with this message at 19:41 on Oct 15, 2014 |
# ? Oct 15, 2014 19:39 |
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juliuspringle posted:My problem (and I'm still fighting with this from time to time) is that I was trying to do it absolutely perfectly instead of just trying to get the upgrade. I'm on Birdie's Gift now and I can't seem to get any of the challenges to unlock. Does it lock them if you kill people or what because I'm getting nothing. Killing non-target civilians (unarmed people) loses you points no matter what you do. Subduing and hiding them doesn't penalize you, so long as you're not spotted while doing so. In order to maximize points you either have to do "silent assassin" i.e. the very minimum actions needed to complete the map without being spotted or else replay sections a whole bunch to do all the challenges to multiply your final score.
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# ? Oct 15, 2014 19:43 |
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Head Hit Keyboard posted:Vanquish? Just realized I had this from PS+.
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# ? Oct 15, 2014 19:47 |
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Kenny Logins posted:You can't do challenges on Easy, but that's about it. Good to know, I couldn't find poo poo about it online so I was doing it on easy to snag the technique upgrades but it seems I need a point boost to get the Birdie's Gift one. Does every challenge you did add to your score or is just the ones from that level that count?
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# ? Oct 15, 2014 20:12 |
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juliuspringle posted:Good to know, I couldn't find poo poo about it online so I was doing it on easy to snag the technique upgrades but it seems I need a point boost to get the Birdie's Gift one. Does every challenge you did add to your score or is just the ones from that level that count? I haven't been paying enough attention/actually tried to "game" the scoring system but from reading a bit of the IGN wiki it looks like every challenge in every level in a larger "mission" will count for scoring purposes for that mission. There's a reference to replaying each level in the mission to get all the challenges to maximize points before you complete the mission. Oh, by the by, if you're going for Suit Only, if you so much as put on a single disguise in a level, even if you reload from a checkpoint, you're screwed for the achievement unless you go back in via level select. So either try to do all disguises or all suit only but there's not much point in going halfway.
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# ? Oct 15, 2014 20:17 |
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Head Hit Keyboard posted:Vanquish? Just realized I had this from PS+. Hitting R2 (I think) while in cover makes Sam open up his helmet and light up a cigarette, which he then flicks away after a couple drags and the Russian bots shoot at its heat signature rather than you. This is only situationally useful, but more importantly it's cool as hell so do it all the time. For some reason though Sam's suit doesn't have enough pockets for a full pack and he only carries three cigs per level. EDIT: Also, every weapon has its own melee attack. Most are interchangeable, except for three of them: Assault rifle: If you keep hammering the melee button, Sam does a God Hand-style flurry of punches for more damage. LMG: It's a backflip kick, and you can aim and go into slo-mo while airborne. There's not a lot of mechanical advantage to this other than again, it's cool as hell. Disc launcher: Instead of using up your energy, Sam just saws dudes in half and it uses up some ammo. Useful for cutting off Romanov's legs sometimes. ninjahedgehog fucked around with this message at 20:24 on Oct 15, 2014 |
# ? Oct 15, 2014 20:20 |
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duckfarts posted:Additionally, don't run your boost out fully; if you do, you can't use it until it fully recharges. Also, keep a heavy machine gun on you from the start of the game, but try not to usr it ever, just pick up copies to upgrade it to max level ASAP. Once fully upgraded, heavy machine gun is an absolute beast that can carry you through the entire second half of the game.
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# ? Oct 16, 2014 04:53 |
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Anything I should know before I start up Twilight Princess? I'm surprised there isn't anything on the wiki.
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# ? Oct 16, 2014 05:12 |
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1redflag posted:Also, keep a heavy machine gun on you from the start of the game, but try not to usr it ever, just pick up copies to upgrade it to max level ASAP. Once fully upgraded, heavy machine gun is an absolute beast that can carry you through the entire second half of the game. Also never ever drop your Assault Rifle. It's always a useful thing to have, and you really don't want to get caught out with three gimmick guns.
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# ? Oct 16, 2014 05:18 |
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Stick Figure Mafia posted:Anything I should know before I start up Twilight Princess? I'm surprised there isn't anything on the wiki. Unless you must 100% complete the game don't bother with the magic armor, golden bug, or poe souls sidequests. The magic armor is not unneeded for how easy the game is and requires progressing at least half-way into the golden bug quest. The golden bug quest gives you money for each bug where you will almost guaranteeably be at max currency after the first few dungeons but its only rewards are holding more money which again is only meaningful if you must have the magic armor. The poe souls questline grants you infinite money in a game where there is nothing to buy and rupees are shoved in your pocket constantly.
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# ? Oct 16, 2014 05:29 |
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Playing Super Metroid for the first time, other than there being an assload of semi-hidden areas what should I know?
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# ? Oct 16, 2014 05:33 |
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Bushmaori posted:Playing Super Metroid for the first time, other than there being an assload of semi-hidden areas what should I know?
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# ? Oct 16, 2014 05:51 |
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The most important thing is learning the wall jump which you should practice when you can because it's really unintuitive. You basically have to be pressing against the wall then immediately press the opposite direction. When Samus' animation changes to her clinging against the wall you immediately jump. If it feels like you can't advance in a room when you should be able to, shoot the walls. You'll usually blow up blocks or reveal blocks you need to bomb.
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# ? Oct 16, 2014 07:21 |
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The wall jump is very useful, but it's definitely an advanced tactic so don't spend too much time on it if you don't want to. You might get into a situation where you need it but then you'll have all the time in the world to practice heheh
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# ? Oct 16, 2014 07:51 |
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Bushmaori posted:Playing Super Metroid for the first time, other than there being an assload of semi-hidden areas what should I know? There is a run button.
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# ? Oct 16, 2014 07:51 |
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al-azad posted:The most important thing is learning the wall jump which you should practice when you can because it's really unintuitive. You basically have to be pressing against the wall then immediately press the opposite direction. When Samus' animation changes to her clinging against the wall you immediately jump. The jump I have no problem with once I figured it out, first you have to be doing a spin jump it seems and then when you are near the wall press the opposite direction and a split second later the jump button. I can do that without issue but I've been playing a bit more and the move I have problems with is a sprint jump one where you have to push down after sprinting to start flashing and then you can super jump. I can never get this one to trigger, it works maybe one out of ten times I try it. Anyone have any ideas what I might be doing wrong?
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# ? Oct 16, 2014 09:08 |
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Bushmaori posted:The jump I have no problem with once I figured it out, first you have to be doing a spin jump it seems and then when you are near the wall press the opposite direction and a split second later the jump button. I can do that without issue but I've been playing a bit more and the move I have problems with is a sprint jump one where you have to push down after sprinting to start flashing and then you can super jump. I can never get this one to trigger, it works maybe one out of ten times I try it. Anyone have any ideas what I might be doing wrong? I got that game when it was brand new, but if memory serves it's just a pain in the rear end to do right.
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# ? Oct 16, 2014 09:23 |
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duckfarts posted:
I'll add on to these.
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# ? Oct 16, 2014 09:28 |
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Is the wiki still being regularly updated?
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# ? Oct 16, 2014 10:15 |
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flatluigi posted:Is the wiki still being regularly updated? Not since Saturday so it's probably been abandoned
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# ? Oct 16, 2014 11:09 |
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# ? Apr 23, 2024 14:26 |
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Zushio posted:There is a run button.
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# ? Oct 16, 2014 11:48 |