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This dude isn't a speedrunner, he's a streamer, but looking at his infoquote:Top All-Time Donators: 20 grand donation, holy poo poo.
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# ? Oct 13, 2014 14:04 |
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# ? Apr 29, 2024 01:43 |
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[citation needed]
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# ? Oct 13, 2014 14:07 |
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Tracula posted:[citation needed] It's this guy, as of now he has 8000 viewers so I believe it.
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# ? Oct 13, 2014 14:09 |
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Cubey posted:So you're bitching about a fundraiser to help people go to a charity event. Uh, what? Am I missing something here? It's not like they're making tons of money and spending it on blow and hookers or something, I'm confused as to why anyone would be 'disgusted' by this. Most of the major fundraisers I know of send any extra money to the charity or pay it forward to other runners, too. I'm not Mike, so this isn't an official financial marathon opinion. That said, I wouldn't want to get in the business of directly paying runners to show up at the event. It'd turn the marathon into a terrible welfare system where runners would be begging for handouts instead of working for their own sources of money. It'd also drastically reduce, if not completely wipe out our budget for the event. In general, runners are chosen for the events because they're the best match for the run. It's not like we could not find replacements for them, but the show is better off by having them there. In addition, by leaving it as a fundraising system, we're leaving viewers in control of how much they value each runner. These fundraisers have been around for years and the events are succeeding regardless.
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# ? Oct 13, 2014 14:17 |
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People get really mad about people getting money for playing video games.
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# ? Oct 13, 2014 15:20 |
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argondamn posted:People get really mad about people getting money for playing video games. It's more about them diverting money to themselves that was likely to go to charity otherwise.
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# ? Oct 13, 2014 15:33 |
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Jeffrey posted:It's more about them diverting money to themselves that was likely to go to charity otherwise. Yeah, but these marathons cannot function unless people find the money to attend somewhere because I reckon the percentage of people who could pay their way to such an event unassisted is punishingly small.
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# ? Oct 13, 2014 15:38 |
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SuccinctAndPunchy posted:Yeah, but these marathons cannot function unless people find the money to attend somewhere because I reckon the percentage of people who could pay their way to such an event unassisted is punishingly small. Well it's fine if the charity needs to make the call whether or not to fund a given runner to make the marathon work, I trust them to allocate funds more fairly than random individual donors. If everyone who wanted to go to the marathon said "hey donate to the charity now in the name of AGDQ and hopefully they'll fly me out", it won't feel as good for the donor but the net effect will be better. e: "donators" lol i speak english good
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# ? Oct 13, 2014 15:40 |
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Jeffrey posted:Well it's fine if the charity needs to make the call whether or not to fund a given runner to make the marathon work, I trust them to allocate funds more fairly than random individual donators. If the money comes out of the charity directly rather than money from individual donators that could have potentially gone to that charity, isn't the net result identical? this feels like trying a fix a problem that doesn't actually exist
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# ? Oct 13, 2014 15:41 |
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Jeffrey posted:Well it's fine if the charity needs to make the call whether or not to fund a given runner to make the marathon work, I trust them to allocate funds more fairly than random individual donators. I feel like we're skirting dangerously close to a political discussion... in a speedrunning thread.
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# ? Oct 13, 2014 15:44 |
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Yeah I'll drop it.
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# ? Oct 13, 2014 15:46 |
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I'm playing Alien Isolation and it seems prime for a pretty sweet speed run. The dude on the last page fishing for a game to run should run it.
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# ? Oct 13, 2014 19:39 |
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FAT WORM OF ERROR posted:This dude isn't a speedrunner, he's a streamer, but looking at his info Speaking of, Sodapoppin just got a 10k donation but it's most likely a troll(people send E-checks and then void them so it pops back but the donation still shows up), not the first of those for him although the guy gets probably in the range of 150k a year just in donations so a few trolls aren't going to ruin his day. Here's his list of big donators and I'm not even sure it's really up to date. I think it was cdew(WoW streamer) telling a story the other day about actually meeting Amhai. Dude is a UAE prince or something and has probably donated well over 250k to various WoW/Hearthstone streamers. He invited cdew and others to NYC, rented out an entire floor of hotel rooms, bought a bunch of computers, and they all sat there and played WoW and partied. People do weird stuff with money.
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# ? Oct 13, 2014 20:30 |
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If you've got the money, spend it how you like. My issue isn't with people who donate, it's people who solicit donations shamelessly. Obviously a streamer can do whatever they want, be it selling out or otherwise, but it just sours me on the stream a bit when people are blatant about it.
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# ? Oct 13, 2014 20:37 |
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Didn't people use to accuse cosmo of faking donations so other people would think it's cool to donate?
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# ? Oct 13, 2014 21:14 |
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People accuse other people of everything
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# ? Oct 13, 2014 21:24 |
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I accuse cosmo if being a boring speedrunner who actually painted his nails for donations. I also accuse Iateyourpie for being a big butt nerd who stopped speedrunning paper mario for god knows what for one of the megaman games.
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# ? Oct 13, 2014 22:23 |
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Someone got really mad about witix's new emoticon and said that it was proof that he was a sell out.
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# ? Oct 13, 2014 23:08 |
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Salt Fish posted:Someone got really mad about witix's new emoticon and said that it was proof that he was a sell out. Thanks for the update, been looking to update my list of streamers who have been called a sellout by somebody.
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# ? Oct 13, 2014 23:17 |
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Salt Fish posted:Someone got really mad about witix's new emoticon and said that it was proof that he was a sell out. To be fair the giant space is really drat ugly
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# ? Oct 13, 2014 23:26 |
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at least post pics
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# ? Oct 13, 2014 23:57 |
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Salt Fish posted:Someone got really mad about witix's new emoticon and said that it was proof that he was a sell out. Here are all of his http://twitchemotes.com/channel/witwix
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# ? Oct 14, 2014 01:25 |
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Can't remember if I mentioned this already and I'm too lazy to go looking through my own posts, so here: https://www.youtube.com/user/gamesdonequick New official YouTube channel for GDQ videos. Currently uploading SGDQ2014. As of this post the only ones missing are Doom64 and Halo, which are still in the process of uploading. Everything's trimmed and encoded now, though. If you prefer downloadable and/or 60 fps versions there's still the archive.org page here: https://catalogd.archive.org/history/SummerGamesDoneQuick2014 But archive's upload server is annoying to deal with even with a script, so there's several videos missing. They should show up "eventually", but I don't have a timeline because it depends on the server not cutting out midway through uploading. Even with resumable uploads it takes forever. UraniumAnchor fucked around with this message at 10:09 on Oct 14, 2014 |
# ? Oct 14, 2014 01:38 |
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CubicalSucrose posted:Here are all of his http://twitchemotes.com/channel/witwix Unable to pinpoint which one hypothetical internet person would take issue with. Also, not massively bothered. Post speedruns. Look over there, a TAS of a PC game! Spelunky, to be exact. Stumbled upon this recently and it's pretty dazzling.
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# ? Oct 14, 2014 17:45 |
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I wish there were a TAS of new spelunky. You can teleport down in that one.
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# ? Oct 14, 2014 18:13 |
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Okay, its not technically a speedrun since its actually one of the slowest recorded SS ranks, but this is basically the single most demanding platforming challenge that I've ever managed to overcome and I'm beside myself that I've finally managed to complete it. https://www.youtube.com/watch?v=mu_xvEO6bSc For context, this is the final "extra" level of dustforce, from a set of levels the dev's patched into the game several months after release as extra content for players that had managed to SS rank all the other levels in the game. Its by far the longest and most challenging level and I've been on and off attempting this for more than a year... I'm pretty sure I had a minor heart attack with that whiff that nearly killed me at the end and forced me to use the super safe strat for the final section. Incidentally, dustforce is an amazing platformer and everyone should give it a shot. It has basically the best leaderboard/replay implementation or pretty much any game out there, and the community of folks actually good at the game remain incredibly active / competitive. There are some crazy people that actually race the all levels SS rank category, which includes this level, which is nuts. And, uh, since this is the speedrun thread, I guess have some horrifically old, outdated, and obsolete runs of super meat boy IL's I did a while back? And one of the many reasons I don't really play that game anymore? Although, if you're actually interested in super meat boy IL's (PC, all characters), definitely check out this guys videos: https://www.youtube.com/user/1473D/videos 73L, or latedog, or whatever he's renamed himself to recently. He was always more or less the best IL runner, or close to it. But in the last few months or so he's essentially become some kind of transcendent god of meat boy who's ascended to his own plane of reality and its pretty amazing to watch. It looks nuts to begin with, and if you're actually familiar with the mechanics involved its even orders of magnitude more mindblowing. Essentially requiring frame perfect button sequences every 10-11 frames. animatorZed fucked around with this message at 06:39 on Oct 17, 2014 |
# ? Oct 16, 2014 08:06 |
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Congrats on that SS. People doing crazy hard things is always entertaining. For the meat boy stuff, is there anywhere to keep track of the ILs? I occasionally catch the any% and 100% runners on twitch, but I've got no idea if/how to keep track of crazy IL stuff. Deformed Church fucked around with this message at 09:37 on Oct 16, 2014 |
# ? Oct 16, 2014 09:33 |
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elmagus just got ridiculous luck in Lufia 2 Ancient Cave any% and beat his old time (and I assume the WR) by nearly 9 minutes for a time of 53:56. It was an enjoyable watch, so I'd recommend checking it out when it hits his Twitch archive: http://www.twitch.tv/elmagus
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# ? Oct 16, 2014 12:30 |
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animatorZed posted:Okay, its not technically a speedrun since its actually one of the slowest recorded SS ranks, but this is basically the single most demanding platforming challenge that I've ever managed to overcome and I'm basically beside myself that I've finally managed to complete it. Hey, congratulations on getting that SS! Yotta is an insane level, so that's one hell of an accomplishment. Unfortunately I'm - slowly, but surely - reaching the point where I'm going to have to seriously consider playing that level. In my own Dustforce save I've SS'd everything but Peta, Zetta, and Yotta...
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# ? Oct 16, 2014 16:15 |
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I'd never seen that level before, that's insane, congratulations. Dustforce is an awesome game and I need to pick it back up. It's super-easy to burn out on since its perfect or nothing, but I love it. New levels are supposedly out on the steam beta - I haven't tried them.
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# ? Oct 16, 2014 16:25 |
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Aren't they adding another 16 levels to Dustforce soon?
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# ? Oct 16, 2014 16:52 |
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DoctorWhat posted:Aren't they adding another 16 levels to Dustforce soon? They're adding another key tier to balance out the early difficulty curve, so yeah. They also split the tutorial into three levels, so they technically added 18 levels.
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# ? Oct 16, 2014 16:56 |
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Jeffrey posted:I'd never seen that level before, that's insane, congratulations. Dustforce is an awesome game and I need to pick it back up. It's super-easy to burn out on since its perfect or nothing, but I love it. MooCowlian posted:Congrats on that SS. People doing crazy hard things is always entertaining. Thanks Yeah, Dustforce is pretty amazing and has a pretty unique flow for a platformer. Burn out is definitely possible when trying to SS some of the harder levels, and putting the game down for a bit and coming back later is definitely recommended and sometimes even effective at clearing a mental roadblock. I've put the game down myself several times. Re super meat boy IL tracking, I'm actually not sure. I know for the meat boy character some of the runners maintain a google doc of times for IL's and full game runs but for naija / runman etc I don't know off hand. I've been fairly disconnected from the current community and my only current value to anybody was teaching a few of the newer runners how to superdash. Definitely follow the guy I linked though, if you're interested. King of Solomon posted:Hey, congratulations on getting that SS! Yotta is an insane level, so that's one hell of an accomplishment. Thanks too. I think peta is actually one of my least favorite levels in the game, although not nearly the hardest. Something about the way the engine handles those diagonal crumble blocks doesn't seem to work as well as it should and its a bit frustrating. I really love the gimmick/mechanic that's introduced in zetta, though. It was a nice surprise to basically have to learn a new mechanic even after having played the game for so long. DoctorWhat posted:Aren't they adding another 16 levels to Dustforce soon? Goddamnit no! I was supposed to be free! Amusingly, I only learned about this yesterday, after I'd finished yotta. I hadn't been keeping up with dustforce news or the community in a while. As King of Solomon said, by all accounts the new set of levels is intended to round out the middle tier of the game which is great since it should help smooth out the admittedly sharp difficulty spike that exists currently. Also nuts because the game already had a lot of level content prior. I haven't tried out the new levels yet, but they should be available to try in a steam beta with a few bugs still being ironed out. Also interesting, the update should add support for online replay viewing through external websites, and the main fan maintained leaderboard viewer is looking to be adding support for it: http://dustworth.com/ Guy who maintains the site is pretty cool, and hitbox team are pretty awesome for providing API support and updates to make this tracker possible. Another reason why this dev team is fantastic and deserves support.
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# ? Oct 16, 2014 20:06 |
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Dr. Stab posted:I wish there were a TAS of new spelunky. You can teleport down in that one. Pfft. Who needs a TAS for that - http://www.twitch.tv/pibonacci/c/5172018
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# ? Oct 16, 2014 20:13 |
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Deuce-con has started. Schedule here e: Lufia 1 is just about to start by Deln! baram. fucked around with this message at 20:33 on Oct 16, 2014 |
# ? Oct 16, 2014 20:16 |
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There were a couple of last minute changes, so if you had reviewed the schedule a week or two ago you'll want to check it out again. A couple of really cool runs aren't on there anymore unfortunately. Still, it's a really fun schedule with a lot of variety.
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# ? Oct 16, 2014 21:01 |
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animatorZed posted:Thanks too. I think peta is actually one of my least favorite levels in the game, although not nearly the hardest. Something about the way the engine handles those diagonal crumble blocks doesn't seem to work as well as it should and its a bit frustrating. I really love the gimmick/mechanic that's introduced in zetta, though. It was a nice surprise to basically have to learn a new mechanic even after having played the game for so long. I like Zetta's gimmick, but the way they implemented it in the level itself is kinda obnoxious. Also yeah, Peta is no fun at all, though I admit I haven't hosed around with it much. I heard that Peta was instrumental in people figuring out Spikejumps; is there anything to that? quote:Goddamnit no! I was supposed to be free! I actually just ran through the beta, and the new levels are all pretty easy. I'd mostly just describe it as Hitbox Team realizing that there's a notable difference in difficulty between, say, Downhill and Firefly Forest. To address this they pushed most of the Open Door levels into the new tier and added a ton of new levels to fill out the difference. There's one new level in the Forest that was added specifically for the new Wood Door tier. They also changed the Nexus back to a single overworld structure (and made some of the Gold Doors a bastard to reach. They seriously made it even harder to reach Ruins!) Oh and by the way: they fixed Wiring. quote:Also interesting, the update should add support for online replay viewing through external websites, and the main fan maintained leaderboard viewer is looking to be adding support for it: Yeah, Dustworth is a really cool website. I can't wait for them to make replays viewable from there, it'll be really convenient for when something crazy happens, like Clocktower being cut down by ten seconds. King of Solomon fucked around with this message at 21:49 on Oct 16, 2014 |
# ? Oct 16, 2014 21:33 |
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King of Solomon posted:I like Zetta's gimmick, but the way they implemented it in the level itself is kinda obnoxious. Also yeah, Peta is no fun at all, though I admit I haven't hosed around with it much. I heard that Peta was instrumental in people figuring out Spikejumps; is there anything to that? Re peta and spikejumps, I don't know specifically the history but you get accidental "spikejumps" all the time in peta even playing normally, except in a bad way that makes the level frustrating. Basically a spike jump is when a jump is buffered (must have already used up your air charge) during a fast fall onto a 45 degree slope. This lets you jump off the surface, without actually interacting normally with the surface. The speedrun / survival usage is to do this on spike surfaces that would normally kill you, hence the name. However, it also applies to crumble block surfaces, meaning you can jump off them without actually destroying or clearing them. Since this is 90% of peta, it happens all the time accidentally causing you to miss dust and since its a bunch of free floating small platforms, its extremely hard or impossible to go back and pick up missed pieces. Re clocktower, unfortunately this is the result of an unintentional bug with the most recent beta patch, I believe, and not a new strat. The bug puts the spawn point at the end of the map, which breaks the time, but the leaderboards are still synced to the main game leaderboards
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# ? Oct 16, 2014 21:44 |
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animatorZed posted:Re peta and spikejumps, I don't know specifically the history but you get accidental "spikejumps" all the time in peta even playing normally, except in a bad way that makes the level frustrating. Basically a spike jump is when a jump is buffered (must have already used up your air charge) during a fast fall onto a 45 degree slope. This lets you jump off the surface, without actually interacting normally with the surface. The speedrun / survival usage is to do this on spike surfaces that would normally kill you, hence the name. However, it also applies to crumble block surfaces, meaning you can jump off them without actually destroying or clearing them. Since this is 90% of peta, it happens all the time accidentally causing you to miss dust and since its a bunch of free floating small platforms, its extremely hard or impossible to go back and pick up missed pieces. Yeah, I know what a spikejump is, I use it from time to time. Hell, there's a way to get back to the Forest from Abyss that requires a spikejump. Also I'm not sure if it's actually possible to reach Ancient Garden in the new Nexus without a spikejump. Also, just as a clarification: in my previous post I said they made it harder to get to Abyss. That was me mixing up levels; they made it harder to reach Ruins. quote:Re clocktower, unfortunately this is the result of an unintentional bug with the most recent beta patch, I believe, and not a new strat. The bug puts the spawn point at the end of the map, which breaks the time, but the leaderboards are still synced to the main game leaderboards Oh. Well, that makes sense. Guess they'll have to scrub that leaderboard later.
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# ? Oct 16, 2014 21:49 |
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# ? Apr 29, 2024 01:43 |
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King of Solomon posted:Yeah, I know what a spikejump is, I use it from time to time. Hell, there's a way to get back to the Forest from Abyss that requires a spikejump. Also I'm not sure if it's actually possible to reach Ancient Garden in the new Nexus without a spikejump. Sorry, I just wanted to explain spikejumps in general for those maybe not familiar with the game. I didn't really connect with other dustforce players until long after spikejumps were a thing so i don't know when they were first discovered. As mentioned, it happens all the time accidentally on peta so I can totally see that being the origin, though. Amusingly, the fact that I didn't seek out other players for such a long time also meant that I basically have my own set of terminology for various things which occasionally causes confusion when having discussions Definitely excited to explore a new nexus. I really liked the fact that the original one was one connected world, although admittedly one that made the city / lab pretty hard to find for new players even though they have some easy levels in them.
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# ? Oct 16, 2014 22:04 |