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TOOT BOOT posted:I can tell you the slider bar on the credits page is reversed. You have to drag up to scroll down and vice-versa. Yeah, I just didn't make the slider bar itself clickable. You're just dragging panel itself. The scroll-bars were very late adds and
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# ? Oct 21, 2014 23:27 |
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# ? Apr 19, 2024 01:25 |
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Unormal posted:Hah, I'll add a keybind to the quest screens... if you notice any others let me know. The thing I was referring to was these dialogs: Only way to progress is to click.
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# ? Oct 21, 2014 23:59 |
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code:
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# ? Oct 22, 2014 00:03 |
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Unormal posted:
I was gonna say, keeps me from taking nice screenshots. http://cloud-4.steampowered.com/ugc/36353189225232558/B3D8C530AB0B878A3AF8C00F63AAFE7CAD249622/
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# ? Oct 22, 2014 00:08 |
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Im_Special posted:I was gonna say, keeps me from taking nice screenshots. Yeah, the debug keys are all still in there, but you have to also hold down right-alt. So shouldn't stomp on Steam keybinds any more.
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# ? Oct 22, 2014 00:20 |
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Nintendo Kid posted:The thing I was referring to was these dialogs: Ok, a build is live on steam that should add a keybind for these guys.
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# ? Oct 22, 2014 00:36 |
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Unormal posted:Ok, a build is live on steam that should add a keybind for these guys. Thanks!
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# ? Oct 22, 2014 02:43 |
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For Sproggie, I noticed with the Wizard class that summoning Yeti's will drain all your stamina instead of just 3 stars like it says it will, not sure if this is a bug or a balance thing because Wizards are OP! Edit: Bug number two! Beat the end boss on normal and achievement didn't unlock. Im_Special fucked around with this message at 01:39 on Oct 24, 2014 |
# ? Oct 22, 2014 17:03 |
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TOOT BOOT posted:What's sad is that he has a co-developer that doesn't seem to have been involved with any of this, and now all his effort has been flushed down the toilet. Yeah, that guy is apparently also a huge rear end in a top hat (they went around being assholes together), and his apology post was ridiculously self-aggrandizing. Edit: https://twitter.com/Vallisca3x3x3/status/524578687522717697 Bobo the Red fucked around with this message at 01:42 on Oct 23, 2014 |
# ? Oct 22, 2014 19:41 |
Risk of Rain update is out, it's not really a roguelike but since it's been talked about here before... New characters! New items! A couple of the new items are game changing, multiplayer damage, or at least Acrid is bugged and insanely high, and the first time we started with the new characters we were both frozen in place. But it's out and the graphics optimizations really show! Nettle Soup fucked around with this message at 20:40 on Oct 22, 2014 |
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# ? Oct 22, 2014 20:22 |
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Just finished the 111th floor on my Archangel of 666 run in DoomRL. Just 555 to go! ... On the bright side, this sniper-modded burst cannon laser rifle is making each floor go comparatively fast. When it gets up to full chainfire it melts effectively anything in a single volley, since it is more or less incapable of missing and will thus deal a horrific amount of guaranteed plasma damage. Cyberdemons take a couple of volleys. I sure am glad I'm an Ammochain Marine or keeping this thing fed would be pretty drat hard!!
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# ? Oct 24, 2014 03:02 |
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Nettle Soup posted:Risk of Rain update is out, it's not really a roguelike but since it's been talked about here before... New characters! New items! I don't think I play Risk of Rain right. Am I best off rushing through levels before the difficulty ramps up, or take the time to explore levels and upgrade my gear as much as possible? I also get a little annoyed that some of the classes just aren't as good as others. The Enforcer seems awesome but the fact they've got zilch for mobility means I get mobbed after a couple levels and killed with AoE damage.
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# ? Oct 24, 2014 15:21 |
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Frankosity posted:I don't think I play Risk of Rain right. Am I best off rushing through levels before the difficulty ramps up, or take the time to explore levels and upgrade my gear as much as possible? Unless you're abusing control you should probably find and trigger the teleporter asap then explore the level while it's counting down.
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# ? Oct 24, 2014 15:29 |
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Hey Unormal, it must be exciting to have Sproggiwood release on Steam today, congrats! I'm looking forward to giving it a go. I hope it goes well for you (just remember not to threaten Gabe Newell's life today and everything should go fine).
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# ? Oct 24, 2014 15:29 |
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How to use the BFG 10K when playing on Angel of Max Carnage: http://www.twitch.tv/floodkiller/c/5357652 ()
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# ? Oct 24, 2014 15:40 |
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Larz posted:Hey Unormal, it must be exciting to have Sproggiwood release on Steam today, congrats! I'm looking forward to giving it a go. I hope it goes well for you (just remember not to threaten Gabe Newell's life today and everything should go fine). I'll be launching ~3 EST, I'll post when I do! Thanks to everyone who's tested and given feedback, it's been awesome. I'm exhausted and terrified!
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# ? Oct 24, 2014 15:55 |
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Floodkiller posted:How to use the BFG 10K when playing on Angel of Max Carnage: Hahaha holy poo poo. On a related note, it's bullshit that the BFG10K only takes a single mod or basic assembly, and only if you're a Technician. You should be able to make a Biggest loving Gun 10K and blow yourself, and everything else within several kilometres, directly to hell the instant you pull the trigger (It's similarly bullshit that you can't mod the Jackhammer. I found it on my current Ammochain Marine and wanted to make a Burst Jackhammer + Firestorm that empties its entire clip in one shot )
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# ? Oct 24, 2014 16:13 |
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Angry Diplomat posted:Just finished the 111th floor on my Archangel of 666 run in DoomRL. Just 555 to go! I remember when I did Ao666, somewhere around the 150th floor, I started just skipping floors whenever I can. I had a infinite rocket launcher, and 2x intuition to see where the stairs/invul globes were, so I would just bee-line for the invul globes, then constantly rocket-jump myself to the exits (blowing away whatever walls were in my path). It basically became a race down through hell to find the next invul globe before my current one ran out. Still had to walk thru 'walls are tough' floors. But otherwise made it a lot less painful than it'd otherwise be! Floodkiller posted:How to use the BFG 10K when playing on Angel of Max Carnage: Haha, I think we've all blown ourselves away with mis-fired BFG 10k's at some point in our Doomrl lives.
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# ? Oct 24, 2014 16:25 |
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Unormal posted:Yeah, all the keys I've handed out will carry over to release copies. (assuming I understand the Steam key system properly) Holy poo poo you are awesome. Was going to buy it anyway, but now I guess my friends get that copy. Thanks!
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# ? Oct 24, 2014 16:33 |
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Harminoff posted:Holy poo poo you are awesome. Was going to buy it anyway, but now I guess my friends get that copy. Thanks! We're live! http://store.steampowered.com/app/311720/ Gotta give props to the whole SA community that's been great for testing and feedback, and Shalinor's SA Gamedev where the team got together in the first place! For all you guys that have a copy already, if you liked it it'd be enormously helpful to get steam & metacritic reviews; and just word of mouth in general! You guys have been awesome, and I hope everyone has a good time with it!
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# ? Oct 24, 2014 18:08 |
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Unormal posted:We're live! so, when's the 'Shadows of Big Ick's Empire' DLC going to come out
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# ? Oct 24, 2014 19:02 |
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Agent Kool-Aid posted:so, when's the 'Shadows of Big Ick's Empire' DLC going to come out I really want to do an infinite/survival mode based on the mechanics of the final boss fight.
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# ? Oct 24, 2014 19:04 |
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Unormal posted:We're live! Congrats! I've been holding off on grabbing it up because I know I won't play it just yet, but day 1 buy and all. I'll pick it up once I get home. If anyone who's played it wants to write a blurb I'll add it to the OP.
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# ? Oct 24, 2014 19:04 |
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Congrats! May riches and accolades flow your way. Now get back to work on Qud
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# ? Oct 24, 2014 19:32 |
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ToxicFrog posted:Congrats! May riches and accolades flow your way. Haha, we tied 7-years of CoQ registration income in an hour with Sproggiwood. I'd like to finish up the final dungeon from the private-beta CoQ patch this week and get it public.
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# ? Oct 24, 2014 19:46 |
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Just picked up sproggiwood and have been playing all afternoon. I like it a lot! I might have found a minor bug - my key to the heart of the gods accessory is sticking with my character in between dungeons, even though I haven't bought it from the shop.
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# ? Oct 24, 2014 21:09 |
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Shark Tower posted:I remember when I did Ao666, somewhere around the 150th floor, I started just skipping floors whenever I can. I had a infinite rocket launcher, and 2x intuition to see where the stairs/invul globes were, so I would just bee-line for the invul globes, then constantly rocket-jump myself to the exits (blowing away whatever walls were in my path). It basically became a race down through hell to find the next invul globe before my current one ran out. I'm trying to get a 100% kill rate because I am stupid and hate myself
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# ? Oct 24, 2014 21:34 |
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Mr. Wednesday posted:Just picked up sproggiwood and have been playing all afternoon. I like it a lot! Yeah, had a couple reports of this, I'll try to clean it up in a weekend patch.
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# ? Oct 24, 2014 21:40 |
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I did it! Played through all the levels as the warrior using the biting frost sword and master potter's mail, both of which I dropped early and then saved up for. I'm pretty sure it was a horrible class choice for dealing with the summoning mushrooms as half the time I just ran away from them. Final boss was basically me using shield+dervish a lot, running out of health potions and scrambling around for HP pillars, and then surma walking up to me in that corner so that their attacks didn't knock me back since I was against a wall and I could just shield and go to town. Didn't actually unlock the 'beat surma on normal' achievement which I assume is a bug, but great final boss nonetheless.
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# ? Oct 24, 2014 21:58 |
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IronicDongz posted:I did it! Warrior's probably my favorite class. How many hours did it take you to power through? Seems like 4-10 for a single class depending on skill-level so far. Unormal fucked around with this message at 22:06 on Oct 24, 2014 |
# ? Oct 24, 2014 22:02 |
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Angry Diplomat posted:I'm trying to get a 100% kill rate because I am stupid and hate myself YAAMing AAo666? You'll be working on that run next year.
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# ? Oct 24, 2014 22:11 |
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Unormal posted:Warrior's probably my favorite class. How many hours did it take you to power through? Seems like 4-10 for a single class depending on skill-level so far. by the way if at any point you are adding additional classes, you should definitely add a Wrestler class which can throw enemies like yeti do
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# ? Oct 24, 2014 23:03 |
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IronicDongz posted:
Yeah, that's a fast clear! Nice job.
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# ? Oct 24, 2014 23:07 |
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Beat Zone 3 in Necrodancer. Tackling Hardcore but currently unable to leave even Zone 1. Other than not getting hit, anyone have some advice for me please?
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# ? Oct 24, 2014 23:12 |
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Artificer posted:Beat Zone 3 in Necrodancer. Tackling Hardcore but currently unable to leave even Zone 1. Other than not getting hit, anyone have some advice for me please? The later zones will be easier in Hardcore than they are in normal mode, simply because you'll be entering them with a lot of gear. Seriously, starting Zone 3 with dagger/shovel/bomb is pretty tough. As for dealing with Hardcore mode, I guess the main thing is to remember to take advantage of digging. You can "pass" turns without losing your combo by spending those turns on digging, and there are often secret rooms in each level that are accessible only by digging and which may have free equipment. Remember you can bomb the shop walls for 10G per wall tile, too -- this makes affording things early on a lot easier. If you ever see a secret room that's 3x3 and entirely surrounded by walls you can't dig with a basic shovel, there's a potion in that room. You want the potion; it's basically an extra life. If there's a particular enemy you're having trouble with, unlock practice mode with that enemy. It took me awhile to work out how to deal with red dragons, and blue dragons still give me trouble.
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# ? Oct 25, 2014 00:55 |
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The best way to spot secret rooms, especially in Zone 1, is to watch the bottom edge of rooms you pass through. If there's a space on the other side of the wall, you'll see the wall on the south edge of the blocks there. gently caress if I know how to pass Zone 3 without going through hardcore, jeez.
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# ? Oct 25, 2014 01:07 |
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Angry Diplomat posted:I'm trying to get a 100% kill rate because I am stupid and hate myself Hahaha wow, I can't say ammochain would've been my first choice for that kind of run. Post the mortem when/if you get it done!
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# ? Oct 25, 2014 01:33 |
Just tried out Sproggiwood; it's neat! Great job, Unormal & team! I listed some small nitpicks while playing (should I post these elsewhere instead?): - Bug: I used one of those blue pillars to get a chest as a gift, but the chest spawned on top of the exit; I had no way to open it without leaving the level. - Graphical issue: The red target icon goes behind walls & enemies - it took me a long time to figure out how to aim at a different enemy, because said enemy had a wall right below it so the red target icon was completely invisible. - Graphical issue: The text in the speech bubble is vertically misaligned (I think?) See here: http://i.imgur.com/1yVameE.png - I really really wish there was the option to play in Windowed mode! - Also it'd be nice if I could change my targeting by clicking on the enemy I want to target; currently I can otherwise fully control the game by mouse. - Could it be possible to have that thing where if I press and hold an arrow button, the character eventually starts moving continuously in that direction? Would make exploring the last bits of a cleared level easier. - It's a bit strange that there's no Options/Settings -option in the main menu. Overall it has been a really cute and enjoyable experience this far. Congratulations on the release!
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# ? Oct 25, 2014 02:04 |
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Hempuli posted:- I really really wish there was the option to play in Windowed mode! Thanks! You can just hit alt+enter to get to windowed mode. I'll add a GUI toggle when I can make one work consistently
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# ? Oct 25, 2014 02:07 |
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# ? Apr 19, 2024 01:25 |
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Hempuli posted:- It's a bit strange that there's no Options/Settings -option in the main menu. I also thought this was kinda weird.
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# ? Oct 25, 2014 02:08 |