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Word on the Wind
May 23, 2014
Caring For Your Unwanted Bastard Stowaway!

The other child (who for brevity I'm going refer to as the boy) does not have any random elements to his level of care. His deal is actually very simple. He'll only eat things that would boost your Life score, so Cooked Meat/Clams/Fish, Honey, healing Grass/Fruit and probably the Weird Berry. Feeding him one Life boosting item will wake him up. From there his health will -slowly- tick out. His statements will reflect his current health in a vague way. Giving him Life+ items, brings his timer away from starving. If you feed him things he'll actually take when his counter is basically full, he will gain affection. Meanwhile if you don't feed him once he's 'active' for about two weeks (Going through the ruins for the first time can cause time sneak up on you) he will starve. Regardless of his state, he always says that he feels sluggish when you insert all but the MoonGem and unveil the Ruins. His state can still be changed at this point, there's just no indication one way or another. I don't know for certain if his state 'locks' in either 100% or Starved once you reach either state.

---

Also, the Grass that states "It's bitter" is an antidote for poison. It's use is only revealed if you eat it while poisoned.


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ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.
Word on the Wind recorded a minigame I apparently missed. Turns out you do use the big rock to fish, but not in any way I expected.

Word on the Wind posted:

Typically you go to the spot by the river where it says, "Fish are swimming" and use a Big Rock. The first time you do it however, you just auto-get a small fish. When doing the mini-game proper, you just collect one fish and you keep it. Game's over.

FinalGamer
Aug 30, 2012

So the mystic script says.
I AM SO GLAD YOU PICKED THIS NAME :syoon: IT'S PERFECT but yeah wow I completely forgot about the other kid in this game.

I get what they were trying to do in terms of randomising things because nature is unpredictable and surviving and whatnot, but you can't really do that in a game because that's still kinda bullshit.

I know sometimes the odds can be against you and all but still, videogame.

AnoHito
May 8, 2014

FinalGamer posted:

I AM SO GLAD YOU PICKED THIS NAME :syoon: IT'S PERFECT but yeah wow I completely forgot about the other kid in this game.

I get what they were trying to do in terms of randomising things because nature is unpredictable and surviving and whatnot, but you can't really do that in a game because that's still kinda bullshit.

I know sometimes the odds can be against you and all but still, videogame.

It was a kid's game on the Gameboy, it comes with the territory that there's going to be a solid amount of tedious bullshit.

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.

Konamiyamoto~~~ :v: :downs: :v:

That concludes this relatively short but still maddening LP. Thanks again to Word on the Wind for filling in everything I missed. I'll see you people in November with a new computer and the continuation of Ni no Kuni, after which I'll be moving on to bigger and better ideas.

ThornBrain fucked around with this message at 18:08 on Oct 25, 2014

Zylo the Wolfbane
Mar 21, 2013
Well, that was fun to watch. All in all, this game is really fun to just play, if you aren't aiming for specific endings. It's just a really cool little survival game to mess around with, and has a lot of cool little things that make it a neat, charming game. I certainly loved it when I first played it, and still do. Sure, some endings require an enormous amount of tedious BS that no one wants to deal with, but if you set out to NOT aim for a specific ending, it's pretty fun to just play.

So thanks to ThornBrain, Olivia, and Word on the Wind, for doing this.

A Frosty Beverage
Sep 26, 2007

Full of vitamin chill
Short, but sweet! Voted me a 5.

dijon du jour
Mar 27, 2013

I'm shy
Adventure Drew!
Come on, gather 'round!
Let's eat things we find,
on the ground!
With Drew and Sue,
and Link the simian,
The fun will never end unless we reach the one hundred day limit

It's Adventure Drew!

FinalGamer
Aug 30, 2012

So the mystic script says.
Um...wow, really?

I did not expect the LP to be THAT short holy drat. Oh well hey great game thanks for playing, those were some pretty great endings I got to say, it's a good game! Kinda bullshit at some parts but overall I would have loved this if I had it on my Gameboy.

Word on the Wind
May 23, 2014
As much vitriol as I have about Sue and his Schrodinger's OvalGem, I really like this game. I've played the hell out of it to the point that at one point in time I had the exact effects of all items (Restorative amounts, etc) and details of everything not sparkly in the desert memorized. I first learned about this game in a Nintendo Power I read in a bookstore once and it was one of the first games I went to play when I got into emulation. I had never played anything like it before and the idea of taking what you can find and hand-crafting the tools you need while learning the skills to survive was something that strongly held my attention.

I bought Lost in Blue when it came out and was thoroughly disappointed for a variety of issues, not the least of which was the sexist undertones; but what got me more than anything was how making tools and such items was entirely automated and you had to wait for your guy to tell you how to do it. It didn't have the accomplished feeling of looking at a situation, going through your inventory and puzzling out how to accomplish your goal. So disappointing was it that I didn't give Lost in Blue 2 a run until Succinct and Punchy's LiB1 LP started. It's decidedly a better game, but I just like Survival Kids more; with the ever-optimistic Adventure Drew, simple but effective puzzles and pleasant if repetitive soundtrack.

When my personal situation improves, I'd like to do some LPs of my own, but in the meantime running support for LPs that I can meaningfully contribute to suits me fine. Thank you Thorn and Olivia for LPing the game. I was glad to help, even if it was about as ghetto of a collaboration as it could be.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

It's short but sweet and pretty obviously a good game worth seeing despite the bad decisions on random ending requirements. Thanks for showing it off ThornBrain/Olivia/Word, I really liked it.

Nihilarian
Oct 2, 2013


I like how his name was Sue , not Sue.

Thanks for the LP, Thornbrain, Olivia and Word on the Wind!

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Thanks for exploring this game on our behalf. I'm kind of surprised you can actually get rescued and short-circuit the entire plot.

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