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I think a high Strength is necessary for carrying and using the more powerful heavy weapons. It is possible to raise your stats, too.
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# ? Nov 6, 2014 01:27 |
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# ? May 19, 2024 09:47 |
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Phoon posted:Updated my post Please do everyone else's characters, this is magic
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# ? Nov 6, 2014 02:02 |
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Scrunt Post with stats http://forums.somethingawful.com/showthread.php?action=showpost&postid=437241839
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# ? Nov 6, 2014 05:05 |
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My Scrunt!http://forums.somethingawful.com/showthread.php?threadid=3679005&pagenumber=2&perpage=40#post437264102 Anything I should be aware of stat-wise? how does my guy look? I would trade my laser rifle for a better melee weapon and roll around with just melee, flamer and pistol. I plan on punching alot of people in the face or hitting them over the head with something. Would a pick-axe or shovel be out of order? Maybe a sledgehammer or maul of some type that was previously used to make large rocks into little rocks. All at your discretion,if you want us to find/steal it in story I defer. Waroduce fucked around with this message at 05:43 on Nov 6, 2014 |
# ? Nov 6, 2014 05:39 |
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Swap your Str and WS scores. A 43 WS isn't much different than a 45, but a 40 STR is a hell of a lot better than a 38.
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# ? Nov 6, 2014 06:29 |
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Professor Shark posted:Please do everyone else's characters, this is magic I like the eclectic portrait mix, plus that took me longer than I would like to admit
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# ? Nov 6, 2014 10:55 |
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Who What Now posted:Swap your Str and WS scores. A 43 WS isn't much different than a 45, but a 40 STR is a hell of a lot better than a 38. Sweet thanks
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# ? Nov 6, 2014 14:15 |
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Strength is arguably useful for heavy weapons if you are playing hard and fast (autistic) with the rules, as it lets you carry more. It is also definitely useful for heavy weapons if you are interested in getting some of the great talents that let you just sort of run around hosing people down with streams of bullets. If you are a regular shootymans it is arguably a dump stat, and if you are a meleemans it is extremely useful, but it is of course also useful for e.g. skill tests, athletics tests, dragging your comrade Scrunt out of the jaws of a rampaging Ambull, etc. All stats are handy, it just depends what circumstances you want to excel in. I will do XP stuff and address gear concerns shortly, although I am in fact off to train Strength myself so may not be able to lift arms to keyboard. I will say that your current gear is your standard gear; it has been thrust upon you by a Munitorium clerk who is desperately gagging for air and doesn't give a poo poo if you're a sniper scrunt or a scrunt that can tear it up in melee he just wants you gone for fucks sake dammit how do you smell like that. You are expected to be able to produce your standard gear if called to by an inspection - whether or not the Guard will give two shits about inspecting Scrunts in a warzone is another matter, but, y'know, just keep it. It's yours. You don't need to carry it at all times, you can get some other NPC Scrunt to haul your poo poo on a rickety cart if you want, but you can't just sell it off or something. I was extremely tempted to give you all something like a 80kg pallet of flakboards as part of your regimental kit, meaning you would have to arrange transport for these things at all times, but decided to go with EXPERIMENTAL COMBAT DRUG instead. Do please wait for combat to use that by the way. You will be given extra stuff to represent the requisition rolls a squad would normally do. At the moment I'm just going to wing it and give you cool things I find, taking into account preferences already expressed - in future, you will get opportunities to add to your gear, where you can tell me what you want to scavenge/create and what sort of current circumstance factors you think should influence this roll in your favour (e.g. you've broken into an aircraft hangar and want to create a jetpack). Then we'll see how it goes.
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# ? Nov 6, 2014 19:04 |
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MegaScrunt the Skelenaut The Skeleton King fucked around with this message at 21:09 on Nov 6, 2014 |
# ? Nov 6, 2014 20:12 |
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wellcume 2 slamzone CQ Scrunt stats update! Heavy stats update! Medic stats update! Operator stats update! Ranged Scrunt stats update! Sergeant stats update! Sniper stats update! Technoscrunt stats update! You now have XP spent, and some random items added. I have basically moulded you into the following niches: The CQ Scrunt is a glass melee cannon - you can't dodge properly yet, but you can, as requested, lash out with both fists. You've got shock gloves, meaning odds are if you hit someone they're going to be stunned for at least a round, but because you can't really parry or dodge and you only have a toughness bonus of 3, you will go down quickly to focused fire. The Heavy stumps around firing a really big machine gun at people. You are a mobile firebase. You can jog to cover and fire in the same round. You are also extremely strong. The Medic is smart and perceptive (for a scrunt!), and also has the Dodge skill so as to survive a bit longer under fire. Will generally be the first to notice e.g. traps, snipers. The Operator can now drive or fly anything, can dodge, and also break into locked buildings like the horrible little poo poo that he is. You are a utility scrunt that will probably not be a frontline combat dude. The Ranged Scrunt specialises in staying in one place and throwing full auto downrange. You are really loving deadly if you don't need to move, and you can also run-and-gun to a new position if necessary. I could say you are the squad anvil, but I won't. The Sergeant is a leader and a tough, durable melee combatant - bad at range, but with an extra-deadly chainsword for single tough threats. The Sniper snipes, but moreso. Also sneaks. Also inexplicably sticks to metallic objects. The Technoscrunt can ferric lure a bit better and dodge. Regular old hold-the-line scrunt. Do us a solid, paste your new sheets into your posts over the old ones, and check I've added up your stats correctly. Also check you spent both of your +3 regimental bonuses to any two of S, T and Ag, check you've got your name on there, etc. Basically check. Any final things you want to add, or if you want to rearrange anything or change how your XP's been spent, let me know. Don't bother getting in touch to reskin any of your equipment, just go crazy and do that - make sure it's clear what it used to be, though, so I know what stats it should have. I know we've had a shitload of rulesy stuff going on but all the admin is now mostly over, and I will get the game thread up tomorrow, hopefully, so that you can generally scrunt around and be unpleasant to each other. The first real decision point will pop up on Saturday, giving you the weekend to argue, and letting me drink away my memories of these terrible malformed dwarves.
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# ? Nov 6, 2014 21:51 |
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Cool, I agree with my stating and I'm stoked about my mag boots. I swear, at some point I'll be hanging from a ceiling and shoot someone while being upside down. Probably Grumb. And then I use my talking skills to say that I didn't do it. I seriously wouldn't have expected to be a face character, but here we are. Also I now got baller perception, so don't try anything scrunty behind my back you stinkin lot! Also I still think that I should ditch my auto rifle. Like, if there is a good game reason to have two rifles tell me, otherwise I'd think it's dead weight. Also also, I got a scrunt knife and a scrunt melee weapon, so I assume I can just call the melee weapon a scrunt knife and ditch one entry. Tin Tim fucked around with this message at 22:14 on Nov 6, 2014 |
# ? Nov 6, 2014 22:11 |
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Awesome! Im at work, but im the CQ glass canon. I was thinking of picking up dodge and parry. How do I find out how much those cost? The exp cost is not listed in Chapter 4, skills which is where I found skill descriptions and a table. Is taking dodge and/or parry smart? Should I look at something else? Also I have 1 stun fist and 1 trucheon correct?
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# ? Nov 6, 2014 22:22 |
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Dak Rugby is in order. Stats and Upgrades seem fine by me. Also, updated the portrait!
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# ? Nov 6, 2014 22:29 |
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Tin Tim posted:Cool, I agree with my stating and I'm stoked about my mag boots. I swear, at some point I'll be hanging from a ceiling and shoot someone while being upside down. Probably Grumb. And then I use my talking skills to say that I didn't do it. I seriously wouldn't have expected to be a face character, but here we are. Also I now got baller perception, so don't try anything scrunty behind my back you stinkin lot! Autorifle has one very important characteristic - it is automatic. If you're at point blank range and have it basically pressed up against someone and you go full auto, it's going to hit with like eight bullets and do far more damage than any sniper rifle could do. It can also be used for suppressing fire (extremely useful), plus it can also take different ammo types which your longlas cannot. Knife is sorta useful for knifing (e.g. cutting grapnel lines) and throwing. Like you probably won't want to perform crude surgery with a wrench, or maybe you would? I would advise just keeping your spare stuff. It's always better to have more options than less, and it doesn't cost you anything. Waroduce posted:Awesome! XP cost is really loving obtuse in Only War. For example - Parry is a skill with affinities for Weapon Skill and Defence; you have Weapon Skill but not Defence, so it costs you 200 to start. If you had both it would cost 100; if you had neither it would cost 300. It's a good system but it's really really unintuitive at first until you learn like everything. I will link a spreadsheet later that makes it much easier, once people have more XP to spend. At present everyone's spent everything. Taking dodge or parry is smart. Dodge can be used against everything dodgeable (melee, gunfire, meteors etc.), whereas Parry is only melee - however, Parry is easier to boost using Balanced weapons (i.e. swords, staffs) and has some cool talents that go with it (c.f. Sergeant charsheet). Either or, really - both are good but if you have both it's diminishing returns because you cannot dodge and parry the same attack. You have one set of stunfists. You can use the truncheon in one hand and punch with the other, or you can punch with both hands. Truncheon does more damage and gets through armour better, dual-fisting gives you two chances to land a potentially Shocking blow. Don't underestimate how good Shock is, by the way - if you scratch the average dude with a shock weapon they are likely to be out of combat for two full rounds, giving you plenty of time to Scrunt them to death. Incidentally I've not used poster's names when linking these sheets simply to reduce the chance of loving it up. Once we get going I will refer to you by SA username like a normal person. Finally, someone with a youtube account pls hit me up via PMs. ThNextGreenLantern posted:Dak Rugby is in order. Stats and Upgrades seem fine by me. Also, updated the portrait! no where is the Keep On Scrunting Who What Now posted:For my custom weapon is it meant to have a Clip of 2, or did you mean for that to be 20? Because as is because of Twin-Linked I can fire it once before reloading. Clip 2. It's a laslock with twinlinked, so you can fire it once before reloading. That's pretty much the point, it dumps all its charge into one really fuckin' dangerous shot then it takes you ages to put it back together. Also pls give it the Extra Grip quality but don't change its range. This means you can fire it one-handed with no problem, like a pistol, but it's a basic weapon for everything else (because it is quite large). This has no real impact other than letting you customise it further later on than you otherwise would be able to. Inexplicable Humblebrag fucked around with this message at 22:55 on Nov 6, 2014 |
# ? Nov 6, 2014 22:42 |
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For my custom weapon is it meant to have a Clip of 2, or did you mean for that to be 20? Because as is because of Twin-Linked I can fire it once before reloading. Not that I'll need to fire it twice. Who What Now fucked around with this message at 22:46 on Nov 6, 2014 |
# ? Nov 6, 2014 22:42 |
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scalded schlong posted:Clip 2. It's a laslock with twinlinked, so you can fire it once before reloading. That's pretty much the point, it dumps all its charge into one really fuckin' dangerous shot then it takes you ages to put it back together. Lasloc, dur. Alright, as soon I put in the Extra Grip I should be 100% done and ready to go. Also if anyone wants I have all the books and I can post any unlisted weapon stats if needed.
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# ? Nov 6, 2014 22:50 |
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O so we have no exp to spend? I didnt see any in my updated char sheet but I'm on my phone. Hmmmm I will get defense and than dodge I guess eventually
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# ? Nov 6, 2014 22:54 |
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Oh yeah sorry I didn't put your spent total on your charsheet. Might have skipped that on some others, too. You've got ==XP== Ambidextrous (300) Two-Weapon Wielder (300) down the bottom. If you don't have any "spent/left" info, please put the following below the "XP" bit: Spent: 600 Left: 0 Just for ease of bookkeeping later.
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# ? Nov 6, 2014 22:57 |
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I'm extremely stoked about this case of fine cigars
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# ? Nov 6, 2014 23:00 |
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can I switch out my Scrunt Melee Weapon with my bionic arm? or like can I just put Scrunt Melee Weapon (Bionic Arm) or something?
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# ? Nov 6, 2014 23:06 |
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scalded schlong posted:I would advise just keeping your spare stuff. It's always better to have more options than less, and it doesn't cost you anything. scalded schlong posted:no where is the Keep On Scrunting
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# ? Nov 6, 2014 23:07 |
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Tin Tim posted:Aight. I'm probably looking at things too serious, because I see no disadvantage to being a sniper with that setup. Usually they suck at burst and use a pistol to pew pew at close range. But whatever, scrunts go beyond any stinkin rules A scrunt who give up he own rifle... a shameful scrunt.
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# ? Nov 6, 2014 23:11 |
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Moola posted:can I switch out my Scrunt Melee Weapon with my bionic arm? Yeah whatever just assume it has spikes and impact plates on and poo poo, and you can hit things with the arm and have it count as the monotruncheon. If you ever get captured and disarmed they're taking the hitty-bits off your arm though. Tin Tim posted:Aight. I'm probably looking at things too serious, because I see no disadvantage to being a sniper with that setup. Usually they suck at burst and use a pistol to pew pew at close range. But whatever, scrunts go beyond any stinkin rules The thing that makes you suck is the fact that you have no wounds and poor damage soak. If you get close enough to be point-blank-bursting with your rifle you're gonna loving be grateful you have it, because the return fire will likely knock you into critical damage.
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# ? Nov 6, 2014 23:14 |
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scalded schlong posted:Yeah whatever just assume it has spikes and impact plates on and poo poo, and you can hit things with the arm and have it count as the monotruncheon. If you ever get captured and disarmed they're taking the hitty-bits off your arm though. I am ok with this
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# ? Nov 6, 2014 23:18 |
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lol who would ever take the trouble to capture a scrunt
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# ? Nov 6, 2014 23:19 |
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scalded schlong posted:no where is the Keep On Scrunting My Emperor, you're right. I spent so much time figuring out how I could change my portrait that I forgot to consider whether or not I SHOULD.
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# ? Nov 6, 2014 23:20 |
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Okay I'm the soggy paper scrunt that hangs out fifty feet behind the rest at all times I got it nowscalded schlong posted:lol who would ever take the trouble to capture a scrunt
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# ? Nov 6, 2014 23:22 |
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scalded schlong posted:lol who would ever take the trouble to capture a scrunt Scruntherders
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# ? Nov 6, 2014 23:25 |
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Moola posted:Scruntherders
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# ? Nov 6, 2014 23:28 |
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What does a multilaser do different to a lasgun?
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# ? Nov 6, 2014 23:30 |
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http://warhammer40k.wikia.com/wiki/Multi-Laser
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# ? Nov 6, 2014 23:34 |
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Looks good to me, buddy. I was busy most of today but I'm ready for a scrunting good time tomorrow!
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# ? Nov 6, 2014 23:41 |
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Moola posted:Scruntherders "Why, you nerdy-looking... scruntherder!" "Who's nerdy-lookin'?"
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# ? Nov 6, 2014 23:44 |
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Boy this is dumb. Laser guns have "shots" so you can have a "rapid-fire" lasergun because instead of going "pew" it goes "pewpewpew". Why not, like, just project the laser onto the target for a longer amount of time? e. Oops sorry I thought I was still in the 40k thread. Didn't mean to poo poo up the scrunt recruitment thread.
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# ? Nov 6, 2014 23:45 |
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Leperflesh posted:Boy this is dumb. Laser guns have "shots" so you can have a "rapid-fire" lasergun because instead of going "pew" it goes "pewpewpew". Multilaser:Lasgun::Gatling Gun:Automatic Rifle The reason it can't be used as a continuous beam is that it would build up too much heat too quickly. By spacing out multiple split-second bursts you can avoid that issue somewhat.
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# ? Nov 6, 2014 23:47 |
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i look forward to stealing a meltagun and pushing it around in a shopping cart
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# ? Nov 6, 2014 23:51 |
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Oh yeah I forgot I chose Melta as your final weapon training choice. There are other melta tools than meltaguns, mind - meltacutters spring to mind, they're like turbocharged versions of the lascutter Moola's scrunt has, which is in turn basically a turbowelder that cuts things. If you want to change that to Bolt or Plasma or Ork or something just shout, because you won't find/make melta weapons until you really go looking for them.
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# ? Nov 6, 2014 23:57 |
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scalded schlong posted:Oh yeah I forgot I chose Melta as your final weapon training choice. There are other melta tools than meltaguns, mind - meltacutters spring to mind, they're like turbocharged versions of the lascutter Moola's scrunt has, which is in turn basically a turbowelder that cuts things. If you want to change that to Bolt or Plasma or Ork or something just shout, because you won't find/make melta weapons until you really go looking for them. Would that replace my hosed up tiny multilaser?
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# ? Nov 6, 2014 23:58 |
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scalded schlong posted:Oh yeah I forgot I chose Melta as your final weapon training choice. There are other melta tools than meltaguns, mind - meltacutters spring to mind, they're like turbocharged versions of the lascutter Moola's scrunt has, which is in turn basically a turbowelder that cuts things. If you want to change that to Bolt or Plasma or Ork or something just shout, because you won't find/make melta weapons until you really go looking for them. it says lascutters arent good at hitting moving targets what if I get someone to pin them down then cut them??? also I would like the lascutter to shoot from my lovely bionic eye
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# ? Nov 6, 2014 23:59 |
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# ? May 19, 2024 09:47 |
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Moola posted:it says lascutters arent good at hitting moving targets Picture a befuddled space marine pinned by a cloud of dirty scrunts, and the last thing he sees is Groin's lascutter coming towards his face
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# ? Nov 7, 2014 00:03 |