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ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

Cybernano armour cannot be removed AFAIK, which is unfortunate because Longinus + Angelic is the second best item set in the whole game; the armour's protection value increases to like 11 so it barely loses any durability anyway since it gives zero fucks about 95% of all attacks :shobon: cybernano is loving nuts though so no huge loss.

Oh, it can't be? Bummer. I mean, Red Cybernano is bonkers good so I'm not exactly complaining, but the Angelic Armour is even better and I like the mental image of showing up for the final battle decked out in a glowing heavenly arsenal.

The issue I was having with the Angelic Armour is that even at AC 11 it was taking a beating, and was down to 75% by the time I finished the level after the Mortuary. Since I can't mod it and can't rely on finding armour shards, I figured I'd stuff in it my backpack until the final boss and turn this red armour I just found into Cybernano until then.

quote:

Berserker characters are amazing. They're hell to get off the ground sometimes, but once they get rolling, holy ungodly gently caress do they ever roll. There's very little more satisfying than wading through all the gunfire and hellfire in a victorious tide of bloody hand-to-hand carnage :black101:

Yeah, this is the first melee character I've had get anywhere and it is definitely the most :black101: game of DoomRL I've ever had. I'm kind of tempted, once I finish this, to immediately start another AoB game on Hurt Me Plenty.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
The difference between HNTR and HMP is pretty significant; particularly important for berserkers is the increased prevalence of Former Sergeants and their shotguns. Those assholes are the absolute bane of early melee characters and they're way more common on higher difficulties. I'd try playing a regular game or two and going for the melee talents (so you can switch to guns for shotgun dudes/soften things up as they approach/radar-shotgun the darkness), then once you have a better feel for what you're likely to run into, try AoB. Otherwise you'll just splat repeatedly (like I did under the same circumstances).

Stelas
Sep 6, 2010

If you're playing DoomRL as melee, get in the habit of learning to offer the bad guys gifts. Plop a medkit down in a doorway, then lurk on one side of it; any humanoid enemy will tromp over to it and try to pick it up, giving you plenty of cover and letting them come to you.

TheBlandName
Feb 5, 2012

TooMuchAbstraction posted:

Yeah, goblins can be jerks. The only safe ways to kill them are either to chase them into a corner and then use a weapon that can hit them without requiring you to stand adjacent to them (since then they'll hit you), or to lure them into stepping next to you by ramming your face into a corner or otherwise passing time without turning to face them. Note that grey goblins can only be safely killed with the lure method if you have an attack that does at least 2 damage.

Grey goblins suffer knock-back from every weapon, so you can safely kill them with the starter dagger. You just need to pass another turn after you hit them once.

Tax Inductions
Jul 9, 2007

I carry refreshments to the good guys
I made the good guys some home fries
Yeah, necrodancer is good about that - Monsters all either have 1 hp, take multiple beats to move, or suffer knockback on hit, basically ensuring that there is always an optimal way to play that can kill everything without getting touched. Pretty important for characters like Aria.

Pladdicus
Aug 13, 2010
Savescumming is kind of pointless in Teleglitch. You die by miles, not inches. Plus the checkpoint system makes it SOMEWHAT painless.

man that game. ugh.

Shark Tower
Dec 31, 2008

ToxicFrog posted:

The issue I was having with the Angelic Armour is that even at AC 11 it was taking a beating, and was down to 75% by the time I finished the level after the Mortuary. Since I can't mod it and can't rely on finding armour shards, I figured I'd stuff in it my backpack until the final boss and turn this red armour I just found into Cybernano until then.

Yeah, I find resistances tends to be more useful than armor class, especially with the prevalence of fire-using enemies in the late game. AC just doesn't seem to hold up for some reason.

cock hero flux
Apr 17, 2011



Angry Diplomat posted:

AFAIK the Cybernetic Armour is the only item in the entire game that does that

It's not but the only other two I can think of are ones that you're not ever going to see unless you fulfill specific conditions so they're not going to be surprising anyone.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

cock hero flux posted:

It's not but the only other two I can think of are ones that you're not ever going to see unless you fulfill specific conditions so they're not going to be surprising anyone.

Also the Cybernetic Armor is the only one that isn't indestructible, IIRC.

SageAcrin
Apr 23, 2014

there was a mean thing here before, but now there is a dog
Cybernetic's also funny because it's insanely good if you know about the cursing thing.

Since you can just slap it on for a final fight or keep it in case you get an Onyx or a Nano. PN Cybernetic is crazy.

(Cybernetic Cybernano is funny but you aren't getting that outside of Ao100 or Ao666.)

ToxicFrog
Apr 26, 2008


:frogsiren: YAAP: Angel of Berserk on Hey, Not Too Rough.

pre:
 ToxicFrog, level 11 Cacodemon Sergeant Major Marine,
 defeated the Mastermind at the City of Dis.
 He survived 87666 turns and scored 109221 points. 
 He played for 2 hours, 26 minutes and 32 seconds. 
 He didn't like it too rough.
 
 He killed 701 out of 733 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Berserk!
  
-- Awards ----------------------------------------------------
 
  Mastermind's Brain
  Grim Reaper's Badge
  Hell Armorer Badge
  Armorer Silver Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Berserker Silver Badge
  Longinus Gold Badge
Full post-game report. Among other things this is my first HNTR win, my first Angel win of any kind, and my first time clearing the Mortuary or the Unholy Cathedral.

SageAcrin posted:

(Cybernetic Cybernano is funny but you aren't getting that outside of Ao100 or Ao666.)

I've gotten Cybernano armour in normal games before -- I did in this AoB run, in fact. Never as a Technician, but I mostly play Marine in the first place. Getting both Nano and Onyx packs in normal games isn't common but it's not unheard of either.

victrix
Oct 30, 2007


I kind of get the feeling I need to play DoomRL some more. None of what you guys are talking about resembles anything I remember :stare:

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

victrix posted:

I kind of get the feeling I need to play DoomRL some more. None of what you guys are talking about resembles anything I remember :stare:

If you don't remember tiles either you need to go download the newest version now.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Ignatius M. Meen posted:

If you don't remember tiles either you need to go download the newest version now.

Honestly I prefer it without tiles, because you can see the whole level at once without having to scroll around.

Dr. Dos
Aug 5, 2005

YAAAAAAAY!
Last time I played DoomRL it didn't even have difficulties.

ToxicFrog
Apr 26, 2008


RPATDO_LAMD posted:

Honestly I prefer it without tiles, because you can see the whole level at once without having to scroll around.

I don't generally find that an issue because your sight radius is never going to be large enough to cover the whole screen, and the minimap does a decent job of showing you where the stairs and suchlike are. On the other hand, text mode is a true tty mode, not text-tiles-in-a-fake-terminal like in Caves of Qud or Dwarf Fortress, and is thus playable over ssh. (I'm actually toying with the idea of setting up a public DoomRL server with personal save and configuration files but a shared high score list, a la nethack.alt.org but for DoomRL.)

That said, a lot of stuff apart from tiles has been added in the last few versions. Off the top of my head, this includes:
  • All 3 episodes/24 levels, with their bosses
  • A shitload of additional secret levels, mostly alternate versions that can appear instead of the old ones
  • All Doom 1 & 2 enemies and weapons
  • Another shitload of additional rare and unique equipment and assemblies
  • Character classes
  • Five unique Master Traits per character class
  • More Angel challenges, and Dual Angel (two Angel challenges at once) and Archangel (because you're too masochistic for plain Angel or Dual Angel) modes
  • Modding support

Oh, and Shottyman now gets you free reloads on rocket launchers as well :getin:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Please, please, please tell me that it's possible for your hypothetical server to allow spectating like on the Dungeon Crawl servers.

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

Please, please, please tell me that it's possible for your hypothetical server to allow spectating like on the Dungeon Crawl servers.

That's actually something I was just looking into (I've never played Crawl, but NAO also supports spectation) and it looks like it should be possible to do both spectation, and recording games for later playback, using tmux's pipe-pane command.

In other, less happy news, it looks like doomRL's WADs are not compatible across architectures (they contain precompiled LuaVM bytecode), and neither are its save files (:wtf:).

ToxicFrog fucked around with this message at 15:44 on Nov 8, 2014

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Aside from Ao100/666 runs and really careful high-difficulty runs, the save file thing at least is probably not a huge problem. You can finish the game in one sitting.

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

Aside from Ao100/666 runs and really careful high-difficulty runs, the save file thing at least is probably not a huge problem. You can finish the game in one sitting.

Spoken like someone who does not have a six-month-old child. :v:

(That said, my actual use case is "I'm tired of playing on the desktop, I want to save my game, curl up in bed, and then play a few more levels on the laptop before sleeping". I have solved this for now by playing gzDoom with DoomRL Arsenal on the desktop instead.)

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

ToxicFrog posted:

Spoken like someone who does not have a six-month-old child. :v:

Mine's two years old :shobon:

I generally only get to play DoomRL when she's in bed or feeling chill enough to sit on my lap and point happily at the DoomRL icon ("SKULL!!") on the taskbar. She likes skulls.

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

Mine's two years old :shobon:

I generally only get to play DoomRL when she's in bed or feeling chill enough to sit on my lap and point happily at the DoomRL icon ("SKULL!!") on the taskbar. She likes skulls.

:kimchi:

Mine's still at the flailing-at-the-keyboard stage, so his gaming is limited to Beep (a tiny game my dad wrote for me when I was his age that rewards being flailed at) and Kerbal Space Program (I load up a rocket and his flailing is pretty likely to hit spacebar, which results in things happening, which he seems to enjoy).

As for the DoomRL server, I think I've figured out all the design bits and none of it is terribly complicated. I have a pretty busy weekend so no telling when I'll have enough written to bring up a test server, though.

For recording I've realized I don't want tmux, I want the same thing NAO uses -- ttyrec.

ZeeToo
Feb 20, 2008

I'm a kitty!
For those who've seen the most recent Necrodancer update: the infernal torch casts fireball sometimes. What, exactly, triggers that? It seems to be 'sometimes when I dig a wall', but I haven't been able to be any more precise.

waddler
Jan 3, 2008

ZeeToo posted:

For those who've seen the most recent Necrodancer update: the infernal torch casts fireball sometimes. What, exactly, triggers that? It seems to be 'sometimes when I dig a wall', but I haven't been able to be any more precise.

When I got it, it fired after digging up a torch (or wall-shroom in the swamp zone). I don't remember if icy-hot zone has any torches.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
It does, and yeah, the torch triggers when you dig a light source out of a wall. Careful not to wing a shopkeeper with the fireball, like I did. Oops

Did you know that shopkeepers have 9 health, and they can do at least 4.5 hearts' of damage? I don't know how much they actually deal, because this one one-shotted me when I was wearing chain armor (and had 3.5 hearts left).

EDIT: vvvv yeah, that's...somewhat less helpful when you accidentally aggro them. Oh well!

TooMuchAbstraction fucked around with this message at 22:04 on Nov 8, 2014

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Shopkeepers are pretty easy to off, so long as you have two bombs. Lay them both down, back from the explosion and then wait until the shopkeeper's adjacent to whack him once. Be careful though, they are like the skeletal dogs in that they can attack on the diagonal.

victrix
Oct 30, 2007


Has anyone played Crowntakers?

http://store.steampowered.com/app/294370/

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

Please, please, please tell me that it's possible for your hypothetical server to allow spectating like on the Dungeon Crawl servers.

Spectation and game recording for later viewing are both working. :science: I may be able to release this next week if the open source guys at work are responsive.

Sacrificial Toast
Nov 5, 2009

So, has anyone been playing the new ToME expansion? I've been trying out the new Doombringer class, and it's pretty fun. I just smashed my way through Dreadfell with a giant mace while everything exploded in fire around me (except my two escorts, they were fine). Given how easy Dreadfell was, it makes me feel really silly going into that awful random world map cultist dungeon and losing 2 lives for no reason. One day I'll learn my lesson and stop going in there. One day.

The new lore is interesting enough. The new content has just been things related to the Doombringer start so far. I'm not quite sure if there's anything major that happens later with the expansion content or not.

E: Just realized it had its own thread. Whoops.

Sacrificial Toast fucked around with this message at 07:17 on Nov 9, 2014

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Giving up Monk runs in Crypt of the Necrodancer. I just can't do it. Instadeath at the slightest mistake is super unfun.

ToxicFrog
Apr 26, 2008


Well, I just lost a promising Angel of Marksmanship halfway through Hell. I had found two combat pistols and upgraded one of them to a plasma pistol and the other to a storm bolter, I had ample supplies and even agility-modded antigrav boots.

Things I could have done differently to survive:
- not entering the Mortuary in the first place
- not going left (all the Archviles spawned on the right and by the time I found them they'd raised over a hundred enemies)
- remembering that I was carrying the Hellwave Pack

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
The first one is far and away the biggest factor. The Mortuary/Limbo is where good characters go to die.

There are some exceptions, of course. A good BFG helps, as does the Fireangel trait (spamming rockets point-blank is AMAZING for thinning the horde). Paradoxically, a successful melee Marine is one of the better builds to use for raiding the Mortuary, in my experience; you'll likely be wielding Longinus at that point, you'll be constantly berserk which significantly shaves down incoming damage, and your Vampyre trait lets you somewhat regenerate the health you lose by decapitating everything that keeps resurrecting around you. Rushing the Viles can be a bit hairy, but once they're dead, it's all downhill from there.

My first Mortuary clear was on a bare-rear end naked Marine with the Longinus Spear. They burned his armour clean off and it just made him mad as hell :black101:

Shark Tower
Dec 31, 2008

ToxicFrog posted:

Well, I just lost a promising Angel of Marksmanship halfway through Hell. I had found two combat pistols and upgraded one of them to a plasma pistol and the other to a storm bolter, I had ample supplies and even agility-modded antigrav boots.

Things I could have done differently to survive:
- not entering the Mortuary in the first place
- not going left (all the Archviles spawned on the right and by the time I found them they'd raised over a hundred enemies)
- remembering that I was carrying the Hellwave Pack

If you went left and didn't see anyone, you probably should've just exited the stage right then and there. The situation on the right of the map would've definitely been un-salvageable, baring some really broken setups (certainly not with just a pair of (admittedly pimped-out) pistols)

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

The first one is far and away the biggest factor. The Mortuary/Limbo is where good characters go to die.

There are some exceptions, of course. A good BFG helps, as does the Fireangel trait (spamming rockets point-blank is AMAZING for thinning the horde). Paradoxically, a successful melee Marine is one of the better builds to use for raiding the Mortuary, in my experience; you'll likely be wielding Longinus at that point, you'll be constantly berserk which significantly shaves down incoming damage, and your Vampyre trait lets you somewhat regenerate the health you lose by decapitating everything that keeps resurrecting around you. Rushing the Viles can be a bit hairy, but once they're dead, it's all downhill from there.

My first Mortuary clear was on a bare-rear end naked Marine with the Longinus Spear. They burned his armour clean off and it just made him mad as hell :black101:

My first and so far only Mortuary clear was my winning Angel of Berserk.

Without Vampyre :black101:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

ToxicFrog posted:

My first and so far only Mortuary clear was my winning Angel of Berserk.

Without Vampyre :black101:

You had Hellrunner on that guy, right? Hellrunner+Berserker is really really good, because after a point you more or less instantly crush anything you can get your hands on and the main tactical concern becomes "what is the fastest possible way to get my hands on that guy so I can crush him." I like Vampyre because it turns Lost Soul swarms and Pain Elementals into infinite health dispensers, but going without it is definitely not a bad call if you've got your eye on some good talents it locks out.

ToxicFrog
Apr 26, 2008


Angry Diplomat posted:

You had Hellrunner on that guy, right? Hellrunner+Berserker is really really good, because after a point you more or less instantly crush anything you can get your hands on and the main tactical concern becomes "what is the fastest possible way to get my hands on that guy so I can crush him." I like Vampyre because it turns Lost Soul swarms and Pain Elementals into infinite health dispensers, but going without it is definitely not a bad call if you've got your eye on some good talents it locks out.

Yeah, I actually took Hellrunner without realizing it blocked Vampyre. There were a few parts where I missed Vampyre, but I was paranoid about collecting healthkits (and not having to carry ammo meant I could pick up a lot of healthkits). My final traitline was Bru->Bru->Ber->Bad->HR->HR->Fin->Bad->Fin->WK->WK -- once I got the parts for the Cybernano Armour I figured I had to assemble it and started building towards Wizkid.

I put together a Piercing Chainsaw early on and that carried me through the game quite comfortably until I got the Lance, at which point it just became non-stop superfast face-crushing all day every day.

I missed an enemy somewhere, though, so no 100% kills for me. :(

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

It's getting a bit of a beatdown in the Steam reviews, isn't it :(

Sure looks pretty, but based on the customer feedback alone I feel like Heroes of a Broken Land might scratch the randomized world conquering itch better. That said, I too would love to hear goonthoughts from someone here who's played it.

animatorZed
Jan 2, 2008
falling down
DoomRL chat got me to fire up the game again.

Finally got a clear on HNTR. Soldier with Army of the Dead which I guess is basically the easy mode for the game, although I never really got a shotgun better than the tactical shotgun, and the double for close range. Assault shotgun was the only other one I found and it was underwhelming unless I missed something. Full "outsmarted hell" clear too, although I don't know if there's something more secret or not if you have a second nuke / invuln source.

Cleared the mortuary but it was dicey. Went right, but only found one arch-vile. Fortunately it was the side with the recharging BFG. Sort of cheesed it by using the BFG to inch back to the other side and wipe out the corpses and firing shotgun blasts into the darkness. Dicey moments were when the horde started swarming over and I burned through all my BFG ammo and medpacks.
Happened to have an Agility modded laser rifle which was super useful for sniping out the arch-viles whenever I managed to get LOS on one. The shotguns just knocked them back into the darkness.

Also, since I burned all the medpacks there, I didn't even have a single one going into the last two levels. Fortunately, the armor from the mortuary clear carried me through.

Trying to get through a AoMR run now (also HNTR, for I am a weakling). Hopefully I'll get sharpshooter soon, but I'll still probably skip the mortuary if I make it that far. Upgraded a standard pistol to the storm bolter, and found a blaster which is nice since I can single reload the main weapon and not double reload and get killed.

Evil Mastermind
Apr 28, 2008

Has anyone here played Heroes of a Broken Land? It does look really interesting but there doesn't seem to be a lot of info about it.

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madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

Evil Mastermind posted:

Has anyone here played Heroes of a Broken Land? It does look really interesting but there doesn't seem to be a lot of info about it.

madjackmcmad posted:

Heroes of a Broken Land!

http://store.steampowered.com/app/314470/

Can personally attest to the fun contained therein. Random world, towns, dungeons. Multi-party exploration. Good times!

It's fun, but I guess fair warning it isn't the deepest game in the world. I like exploring, building a party, and scooping up loot. The harder dungeons require multiple parties that you have to switch between.

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