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TraderStav posted:I love the idea but that would require me to learn scripture and well, gently caress that. Or use Google. Don't get your fedora in a knot, Captain Atheist.
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# ? Nov 7, 2014 21:56 |
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# ? May 29, 2024 09:00 |
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plumper fuckbus posted:Or use Google. Don't get your fedora in a knot, Captain Atheist. We really have to argue about everything don't we?
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# ? Nov 7, 2014 22:11 |
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TraderStav posted:A few of us in 2poor thought it'd be better to reference a twitter account to talk smack during wars. So I threw this together, taking suggestions for general goonery: https://twitter.com/2poor4gems lmao holy poo poo *tips fedora*
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# ? Nov 7, 2014 22:48 |
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Okay help me out here. I have a theory and want to see if there are any holes in it. If you are in a farming clan or 1 war a week clan (let's say 50% win/loss), is there any down side to just doing perpetual war but throwing it every time? The idea is that you snipe/barch the highest possible enemy base and scoring 1/4 the loot every time you lose. Assuming you are raiding, it sounds like it could be pretty lucrative (and optional) strategy. In fact you could still do that in any semi-war clan if you have two days a week when you arent warring. Discuss.
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# ? Nov 8, 2014 01:33 |
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Regular barching would probably be more profitable for the time spent.
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# ? Nov 8, 2014 01:38 |
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ATCG posted:Okay help me out here. I have a theory and want to see if there are any holes in it. In what way is this lucrative? If you can barch a war base, just barch a collector base. One good raid is worth more than a quartered war pot.
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# ? Nov 8, 2014 01:40 |
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AreWeDrunkYet posted:Regular barching would probably be more profitable for the time spent. But this strategy: 1. Doesnt require even full barch army 2. Loot goes to clan castle not storages 3. You also get a bit from the atk itself 4. Doesnt require participation. So you can fit an atk in if covenient or not. 5. Can be done while on a sheild
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# ? Nov 8, 2014 01:42 |
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ATCG posted:But this strategy: 1. A random farm base also does not require a full barch army 2. And??? 3. You also get a bit from attacking a random farm base. 4. Or you could just not do the war and go attack a random farm base. Your idea is poo poo, sorry. Speaking of lovely ideas: I know I seconded the Twitter idea but jfc I thought we were joking
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# ? Nov 8, 2014 01:45 |
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There is no reason at all not to constantly war in this game. I agree with ATGC. If you are in a war you know you are going to lose, spending 4 barbs on a TH snipe can still net 75k even with a loss. E: It's not like you lose anything when you get attacked in your war base.
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# ? Nov 8, 2014 02:26 |
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Roshambo posted:There is no reason at all not to constantly war in this game. But if you lose, you might as well not have done the war at all, because it's more profitable to just raid. If you want to win, you have to put in effort and resources. If you put in effort and resources and then lose because the rest of your clan didn't because it's the third war that week, you've wasted all of it. There's no reason at all to be in a war if you aren't attempting to win it. e: Four barbs to TH snipe a war base In 2poor's current war it took 100 archers, 50 barbs, and a donated dragon for me to just get 50% on someone halfway worth a drat. e2: For reference, "halfway worth a drat" means I got 400k/400k from it. If we were to now lose this war, I'd get 100k from that base. Meanwhile I could have taken that same army comp sans dragon on a next button party and found a base with 200k/200k sitting in collectors outside the walls. LAY-ZX fucked around with this message at 02:43 on Nov 8, 2014 |
# ? Nov 8, 2014 02:38 |
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LAY-ZX posted:But if you lose, you might as well not have done the war at all, because it's more profitable to just raid. If you want to win, you have to put in effort and resources. If you put in effort and resources and then lose because the rest of your clan didn't because it's the third war that week, you've wasted all of it. The loss bonus is still considerable and equates to a raid or two You will make back your resources
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# ? Nov 8, 2014 02:42 |
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ZombieParts posted:The loss bonus is still considerable and equates to a raid or two But you would "make back" your resources just as fast if you WEREN'T at war.
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# ? Nov 8, 2014 02:45 |
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ZombieParts posted:The loss bonus is still considerable and equates to a raid or two I would much rather have 2 wars per week and consistently win almost every single one because of high participation. With 3 wars, people get bored with wars and won't fully participate in any of them, at least not consistently. This idea is terrible.
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# ? Nov 8, 2014 02:53 |
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Don't micromanage it. Have fun, have wars, and all will be well. There's no perfect mathematical balance to be had.
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# ? Nov 8, 2014 03:24 |
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santanotreal posted:I would much rather have 2 wars per week and consistently win almost every single one because of high participation. With 3 wars, people get bored with wars and won't fully participate in any of them, at least not consistently. This idea is terrible. The guys that drop off participation are almost 100% those same guys that were super spergy, 10 hour a day, "i'm invicible at TH7" nerds. You could smell them burning out long before the participation drop. Is reducing clan wars going to inspire the burn-outs to try harder a couple of times a week? Probably not. Do war loses count against a clan? Not at all. Clans really shouldn't try to accommodate those burn outs. Win or lose I get a significant amount of lix/gold and especially DE - I'd hate to lose that option just because some goon are lazy sandbagging faggots who can't press attack a more than a couple of times a week.
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# ? Nov 8, 2014 03:31 |
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ZombieParts posted:The guys that drop off participation are almost 100% those same guys that were super spergy, 10 hour a day, "i'm invicible at TH7" nerds. You could smell them burning out long before the participation drop. I bet you don't fill war cc's and don't fill war requests.
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# ? Nov 8, 2014 03:35 |
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ZombieParts posted:The guys that drop off participation are almost 100% those same guys that were super spergy, 10 hour a day, "i'm invicible at TH7" nerds. You could smell them burning out long before the participation drop. What the hell are you talking about
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# ? Nov 8, 2014 03:53 |
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Some combination of the lighter war schedule and the search-canceling trick is getting our participation to 90+, so that seems to be working for us.
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# ? Nov 8, 2014 07:19 |
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ZombieParts posted:Win or lose I get a significant amount of lix/gold and especially DE - I'd hate to lose that option just because some goon are lazy sandbagging faggots who can't press attack a more than a couple of times a week. Well I donate about 150-200 wizards per week for war attacks, andI don't always feel like war attacking 6-8 times/week. I like my Cool Clan Friends but sometimes I want to leave the phone in my pocket. Sorry for being a lazy sandbagging human being, whatever that means
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# ? Nov 8, 2014 07:20 |
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Are those valks upgraded at all? That looks tempting
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# ? Nov 8, 2014 08:34 |
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ZombieParts posted:The guys that drop off participation are almost 100% those same guys that were super spergy, 10 hour a day, "i'm invicible at TH7" nerds. You could smell them burning out long before the participation drop. Uh-huh...That made a whole lot of sense
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# ? Nov 8, 2014 09:16 |
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As another point to constantly being in a clan war: Who actually wants to barch for every attack? The idea of clan wars is to use the troops you have spent all your barching loot on upgrading and plan out an attack on a well defended base. And, on the other end you get to see how well your defenses hold up against another players "best" attack. I like seeing our 40-50 hold an attack against someone in their top twenty to less than 3 stars because they forgot to pull the CC or used cheap fodder. It might be more efficient to train up barbarians and archers and hit next 50 times, but that game play gets stale fast.
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# ? Nov 9, 2014 05:45 |
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For sure. And the only time I cook any troops that aren't barching troops are for clan wars. I honestly would be farther ahead just upgrading archers, barbs, wall breakers, and goblins but it's fun to destroy someone with wizards and dragons. If you're not chasing trophies or doing clan war what is the point?
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# ? Nov 9, 2014 05:55 |
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I thought the point was to design bases and spell out "FART" with walls but then I see folks using pre-designed bases so maybe I'm not playing right.
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# ? Nov 9, 2014 07:21 |
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Thanks for not attacking before jumping ship to PEKKA, bro.
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# ? Nov 9, 2014 14:33 |
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Yeah sorry about that. We were losing by miles though so it won't have made a difference.
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# ? Nov 9, 2014 14:42 |
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Reporting in from UGievArchers. We tried the war button pressing/canceling strategy discussed before, and I think we like it: (45 vs 45) Also we have two spots open right now so come on in.
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# ? Nov 9, 2014 17:22 |
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We tried the war button search trick in WESPENT500DOLLA, and, well... There's only 2 hours left in the war.
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# ? Nov 9, 2014 18:29 |
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neogeo0823 posted:We tried the war button search trick in WESPENT500DOLLA, and, well... Go use some attacks
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# ? Nov 9, 2014 19:28 |
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TraderStav posted:Go use some attacks They can't get 3 stars with their current attacks...
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# ? Nov 9, 2014 19:56 |
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TraderStav posted:Go use some attacks I'm rank 46 in the alliance. I did try and attack when the war started. I had a bad army comp because I had a stupid idea and got 1*, and by the time I was able to rebuild my army, all the targets within 4 levels of me had been attacked. No way I'd even be able to 1* anything else as a th5. I don't know anything about the search feature when picking targets, but I do wish we would be matched up against groups with similar th compositions as we have. That and I wish we had more participants in war, since we seem to lack in attacks sent in the last 3 or so that I've seen.
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# ? Nov 9, 2014 20:50 |
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I know this doesn't work for everyone, but UGA uses a two-strike rule: - Everyone starts as elder - Fail to participate in one war, demoted to member - Fail to participate in the next consecutive war, kicked out - If demoted to member, and you participate in the next war, you get promoted back to elder - Co-leaders get three strikes (co > elder > member) unless they're obviously inactive or something - If someone makes a point to say in chat that they'll be away for a week, they get immunity Since adopting that system, we've had really awesome participation levels. Sometimes we get out-matched, but it's no issue with people not using attacks.
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# ? Nov 9, 2014 21:05 |
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ExtraFox posted:I know this doesn't work for everyone, but UGA uses a two-strike rule: We got the same thing in Spergs, apart from the immunity, we just invite them back once they're back from vacation or whatever. I don't think we've ever missed more than 10 attacks (out of 100) in the past months, usually only 2-3 attacks.
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# ? Nov 9, 2014 21:12 |
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Apparently we're griefing in the lifting clan since we give elder to almost everyone, unless they ask for it. Then we kind of forget about them until they leave in a huff.
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# ? Nov 9, 2014 21:21 |
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People actually give a poo poo about clan rank?
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# ? Nov 9, 2014 21:22 |
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What the gently caress can elders even do that regular members can't?
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# ? Nov 9, 2014 21:30 |
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LAY-ZX posted:What the gently caress can elders even do that regular members can't? Accept new clan members or reject them due to The Ben Affleck Clause, as in 2Legit's case.
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# ? Nov 9, 2014 21:35 |
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Yeah we just use it as a way to keep track without spreadsheets. Also anyone's welcome back any time if they get kicked unless they were like a colossal rear end in a top hat or something.
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# ? Nov 9, 2014 22:31 |
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Having not loaded Twitch in a while, today I found this
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# ? Nov 10, 2014 00:20 |
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# ? May 29, 2024 09:00 |
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Stare long enough into the sperg and it stares back into you.
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# ? Nov 10, 2014 00:30 |