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I wonder if there's going to be a self-crippling ability named Goto.
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# ? Dec 10, 2014 23:32 |
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# ? Apr 28, 2024 22:23 |
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Yay you finally got Luna. So I've never heard the Transistor say "Get'm Luna!" like you claim to the Help() function. Only in the sandbox when she goes after the beach ball. It does say "Get'm girl!" though, so maybe it's the same Process? The Transistor naming the den resident Luna and Luna's name changing from Process to Luna right there in front of the player was the first time I noticed it did that every time. (IE: Process is Process until the Transistor names it.) So it's cool that he does it! I must have skipped that. I didn't use Help() much. Jenner fucked around with this message at 00:19 on Dec 11, 2014 |
# ? Dec 11, 2014 00:05 |
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Oh, that's an interesting little something. Red's "get out of Traverson" comment is I think the first one she's just tossed out there without retyping.
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# ? Dec 30, 2014 14:06 |
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Glazius posted:Oh, that's an interesting little something. Red's "get out of Traverson" comment is I think the first one she's just tossed out there without retyping. Yeah, I thought so too. I guess that it's a case where the first reaction is actually one appropriate to the situation from all angles: "hey, there's this disaster, everyone should get the gently caress out of Traverson!" Also, I can't believe I managed to miss an update posted on, what, the 9th? Hope you've had a good holiday, Olive Branch. Look forward to seeing you in January!
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# ? Dec 30, 2014 17:01 |
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The holiday's been great so far. I love government-mandated time off. The next episode should go up sometime on January 5 or 6, as I had recorded raw footage for two episodes before traveling. All that's needed is to subtitle and process the video.
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# ? Dec 30, 2014 19:58 |
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We're back. I'll update the OP with new biographies of subjects this week, as well as give you the "B-side" of Highrise.
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# ? Jan 5, 2015 06:45 |
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Uh oh, that thing was awfully big
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# ? Jan 5, 2015 14:37 |
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I really do like the names of the enemies in the games by this comapny - they're so... intuitive, but not simplistic.
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# ? Jan 5, 2015 16:15 |
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Poor man in sword, must be horrible to be stuck in there, not sure if Red can even hear him.
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# ? Jan 5, 2015 20:53 |
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Arashiofordo3 posted:Poor man in sword, must be horrible to be stuck in there, not sure if Red can even hear him. Red can clearly hear him. Don't you see her hugging the sword when she hums?
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# ? Jan 5, 2015 20:56 |
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I enjoyed the little extra detail that she put his old coat on the sword when they went to her apartment - pure
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# ? Jan 6, 2015 00:27 |
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Fat Samurai posted:Red can clearly hear him. Don't you see her hugging the sword when she hums? Yeah but he doesn't know that, I don't think. He talks and Red hears but he has no confirmation.
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# ? Jan 6, 2015 01:53 |
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Double Plus Undead posted:Yeah but he doesn't know that, I don't think. He talks and Red hears but he has no confirmation. He does know. Minor spoilers At an upcoming terminal (should be in the next video, I think) Red uses the input field to have a conversation with him
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# ? Jan 6, 2015 02:03 |
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So what does OVC stand for?
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# ? Jan 7, 2015 12:23 |
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Here's the next episode! All Subject data currently available to us in-game has been fully decrypted in the OP for your perusal.omeg posted:So what does OVC stand for?
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# ? Jan 11, 2015 12:49 |
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Something something Cloudbank, I'd have thought. That Clucker 2.0 trail for some reason really creeps me out. Like... the flesh-bulb from Don't Starve.
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# ? Jan 11, 2015 15:42 |
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The way he sounded when he said "wooooo..." after that battle was just...sad and pathetic. Tangent; I think Red didn't actually lose her voice. She probably still has it (which explains the humming, grunts, etc), but I think she lost her ability to speak. Linguistic. Correct me if I'm wrong though.
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# ? Jan 11, 2015 16:49 |
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Transistor is making me feel feelings. I hope he gets better soon. This is too sad.
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# ? Jan 11, 2015 18:59 |
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Ashalia.Lufiende posted:The way he sounded when he said "wooooo..." after that battle was just...sad and pathetic. Well I would explain it differently; She's lost her voice but not her ability to vocalise.
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# ? Jan 11, 2015 19:31 |
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That seems to be part of the idea behind the Transistor, and the functions thereof. They boil down people to their most defining trait which they then put into the system to 'benefit' everyone. Switch() is from Farrah Yon-Dale, who was a sky painter. Mask() is from an escape artist. Help() is from Sybil who probably genuinely believes that she was helping people. Red's was apparently an unwitting instigator and provocateur. As her singing caused the first riot in years. Somehow the Camarata wanted to utilize that in some way and they extracted her ability into Crash(). And somehow since the Transistor and the Process are able to reduce everyone to data, that's more of a literal CAN_SPEAK=NULL while leaving everything else intact.
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# ? Jan 11, 2015 21:25 |
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Fedule posted:I want to talk about the Sybil fight. When I reached the Sybil fight my expectations went through the roof "Yeah METAL GEAR BOSS SQUAD". Music wise there's another song that demands comparison MGS but that won't be for some time.
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# ? Jan 11, 2015 21:37 |
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I have the next two episodes of the LP currently processing. I've also given the video list in the OP a small makeover as the plan for short, digestible videos isn't quite going to fit the entire game in only 14 or so episodes. This week's update will be a two-for-one because the first half of the playing session was all Sandbox Tests and I know some of you may be more interested in the exploration and story rather than brute fighting.
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# ? Jan 17, 2015 06:05 |
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Much appreciated! I enjoyed the sandbox modes for being little things much like the dreams in Bastion, but I'm very curious about people's reaction to the story, especially as we move into more of the meat of it in future updates.
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# ? Jan 17, 2015 06:19 |
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Olive Branch posted:I have the next two episodes of the LP currently processing. I've also given the video list in the OP a small makeover as the plan for short, digestible videos isn't quite going to fit the entire game in only 14 or so episodes. This week's update will be a two-for-one because the first half of the playing session was all Sandbox Tests and I know some of you may be more interested in the exploration and story rather than brute fighting.
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# ? Jan 17, 2015 09:19 |
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blankd posted:Looks like you have some broken tags? (You might have already noticed them, but just in case!)
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# ? Jan 17, 2015 09:41 |
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A couple of small things I've noticed, and I'm wondering if they're significant: Our Significant Other always talks in a whisper, like he's afraid to raise his voice. Even before he got sick, for lack of a better term, he was quiet. When Red hums, she doesn't hum the music like I was expecting. She hums an accompaniment to it. Can she hear the theme music, or is that purely a stylistic choice? Either way, great LP! I'm always happy to see more subtitled LPs out there, especially of games that deserve it.
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# ? Jan 17, 2015 13:05 |
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Videos are ready! Episode 8's beginning is part of the story (as well as mulling on the hammock) but is otherwise all Sandbox stuff. Episode 9 picks up from exiting the Sandbox in this area. Subject and Limiter data in the OP will be updated sometime later. Olive Branch fucked around with this message at 21:22 on Jan 17, 2015 |
# ? Jan 17, 2015 20:25 |
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Wow, that was awesome. I really liked that little conversation. Its a really cute moment. I must say, the music in this game makes everything seem chill as hell, funny given that everything is going to hell in a hand basket. It also makes combat pretty funny, here's all these things trying to kill you, and there's the music, making me wanna close my eyes and rest.
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# ? Jan 17, 2015 23:00 |
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That terminal chat was heartwarming.
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# ? Jan 18, 2015 00:28 |
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And this is where I stopped playing, because the Spine was a bitch to fight and I was down to just one function by the time I beat it. Just not in the mood to pick it up again right now.
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# ? Jan 18, 2015 00:31 |
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Yeah it's really not a very good fight. Just a lot of running back and forth while chipping down an enormous HP bar.
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# ? Jan 18, 2015 05:27 |
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looks to me like you could easily cheese the boss with a lot of Load() spam and Mask()/Jaunt(). Crash() would also lower its defense, making that even easier to accomplish. Have I mentioned I enjoy this game's aesthetic a lot?
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# ? Jan 18, 2015 06:15 |
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Aww, it was just the Spine? Here I was thinking the reason there was nobody else in the Transistor was because they slowly got absorbed by it, and we were going to have to do something to fix that. It's sort of lame that it was just "Oh, a Process did it"
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# ? Jan 18, 2015 19:06 |
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Well, for why Sword-Guy was having such difficulty, when your system has a huge process requiring a lot of resources, what's going to happen to any others?
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# ? Jan 18, 2015 20:49 |
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Valgaav posted:Aww, it was just the Spine? Here I was thinking the reason there was nobody else in the Transistor was because they slowly got absorbed by it, and we were going to have to do something to fix that. It's sort of lame that it was just "Oh, a Process did it" Olive Branch fucked around with this message at 06:20 on Jan 19, 2015 |
# ? Jan 18, 2015 23:35 |
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This area is possibly my favorite. Lots of little world building moments, your "guide" is out of commission, and possibly my favorite moment. Red's not a damsel in distress, she's got murder in her eyes and will break yours if you get in her way. It's beautiful that little moment between them both on the terminal. I'll agree that the Spine fight is not very fun, but I feel that the little journey you take after you defeat it is an artistic feast for the eyes. Plus, "Old Friends" is my favorite song in the game. There's a reason I have the trailer saved on my YouTube page.
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# ? Jan 19, 2015 03:38 |
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Yeah, I could listen to that song for hours. The moment I've heard it at the start of the game I knew it will be something special.
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# ? Jan 19, 2015 16:47 |
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My supreme defensive combo in this game was Spark() + Jaunt() & Switch(). It's a spammable, double-pulse ranged AoE that charms. You can keep a dozen enemies at bay and fighting among themselves easily. After I found it, I didn't even need to Jaunt or Mask anymore - if anything so much as looked at me, I made it go away. Kill things in Turn() with whatever combo you desire, then spam away while recovering. It carried me through the game twice over with near constant max limiter usage.
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# ? Jan 20, 2015 10:37 |
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Kurieg posted:That seems to be part of the idea behind the Transistor, and the functions thereof. They boil down people to their most defining trait which they then put into the system to 'benefit' everyone. Switch() is from Farrah Yon-Dale, who was a sky painter. Mask() is from an escape artist. Help() is from Sybil who probably genuinely believes that she was helping people. I have a feeling that they also seem to be targeting people who are...well, extraordinary in what they do. Perhaps extraordinary to the point that it was no longer normal, or something. Reminded me of a certain short story I read a while ago (I can't remember the title or the author); it was about a world where nobody was special and everyone was like everyone else. If anyone was just a little different (in the story, they talked about a ballerina who danced better than her other dancers), they would attach something on them to make them function less than they were (in her case, it was something metal contraptions of some sort) and more normal like everyone else. Going back to the game, this kinda makes the name 'Camerata' very ironic. I checked out its name and I got this: quote:The Florentine Camerata, also known as the Camerata de' Bardi, was a group of humanists, musicians, poets and intellectuals in late Renaissance Florence who gathered under the patronage of Count Giovanni de' Bardi to discuss and guide trends in the arts, especially music and drama ...or maybe I'm just thinking too much on this.
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# ? Jan 22, 2015 00:32 |
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# ? Apr 28, 2024 22:23 |
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Ashalia.Lufiende posted:I have a feeling that they also seem to be targeting people who are...well, extraordinary in what they do. Perhaps extraordinary to the point that it was no longer normal, or something. Judging by the descriptions of the functions, it seems to me that the Camerata isn't trying to eliminate the extraordinary people, but rather trying to... aquire them, for the lack of better word, with the only exceptions being those who were close to catching on to them. Also, note that they're not actually targetting the most famous personalities, generally prefering either up-and-coming or already retired ones. Which makes this situation all the more weird, because I don't think even multiple best-known personalities outright disappearing would have made half the ruckus this whole "Process" business is making. They either lost control, or at the very least Red escaping forced their hand much earlier than they would have liked to. Aumanor fucked around with this message at 00:47 on Jan 22, 2015 |
# ? Jan 22, 2015 00:42 |