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D1, opening with Flours to the face.
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# ? Dec 15, 2014 16:22 |
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# ? Apr 27, 2024 05:07 |
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Outrail posted:D1, opening with Flours to the face. You are bound and determined to have Flours go for the face. A B C x x D x x x E 1 x x x 2 x x
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# ? Dec 15, 2014 16:25 |
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Outrail posted:D1, opening with Flours to the face. This ... Our poor cats!
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# ? Dec 15, 2014 16:29 |
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C1
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# ? Dec 15, 2014 16:33 |
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C2!
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# ? Dec 15, 2014 16:35 |
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Let's stop being mean to cats. They know the ship better than we do. Flours 1.0 got corrupted. Let's have Flours 2.0 last a bit longer.
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# ? Dec 15, 2014 16:40 |
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D2 We didn't sell our soul to the demon, let's not do it to a silly artifact. Do we really want to end up like our cousin? Really?
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# ? Dec 15, 2014 16:55 |
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Wentley posted:D2 This. Gotta think about long term risks
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# ? Dec 15, 2014 17:00 |
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D-1 As fun as B - Sugar Rush sounds, ya run a substantial risk of clogging your own mechanical systems. Also, isn't sugar flammable / explosive? And... we are really full of ourselves if we think that we're going to single-handedly take on such a daemon 1v1, or maintain the already-crumbling mental defenses. A and C are out. D - run like heck, look for a better chance to attack, with the advantage of reinforcements. And who knows? Maybe someone more powerful will come in and bop bop it for us. ^^ /cast Summon: Lord-Sire ... But use the artifact because why the heck not. We've already grabbed it. Do we really think we're safe at this point? TIMIDITY IS THE SOUL OF DEFEAT
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# ? Dec 15, 2014 17:02 |
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It also dampens us. In a fight, we need to think quickly, and react. Adrenaline is a help. Don't hobble ourselves out of fear.
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# ? Dec 15, 2014 17:03 |
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Wentley posted:D2 Exactly! D2
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# ? Dec 15, 2014 17:23 |
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D-2
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# ? Dec 15, 2014 17:25 |
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Arkanomen posted:C2 This. We can't and shouldn't rely on xeno artifacts to fight the xeno, when we have the strength of humanity and the Omnissiah at our side. Down that path a Radical lies, and we're not quite there yet. Instead, FIRE EVERYTHING!
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# ? Dec 15, 2014 17:26 |
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D2. Having everyone else fire on the dæmon might not be a bad idea though.
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# ? Dec 15, 2014 17:38 |
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Arkanomen posted:Let's stop being mean to cats. They know the ship better than we do. Flours 1.0 got corrupted. Let's have Flours 2.0 last a bit longer. They need to prove their worth. They are disgusting flesh bags and only the best can be given the opportunity to become a holy cyborg cat.
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# ? Dec 15, 2014 18:04 |
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LowellDND posted:You are bound and determined to have Flours go for the face. At this point I think it's a sound response to virtually any external stimuli. Doing something completely unexpected is a great way to buy a few moments. ^^ Outrail fucked around with this message at 18:08 on Dec 15, 2014 |
# ? Dec 15, 2014 18:04 |
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Switching from 1 to 2. Yes, I am willing to throw a cat at a demon, but not willing to plunge into demon artifacts ourself.
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# ? Dec 15, 2014 18:08 |
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D2 and Go for the eyes Flours go for the eyes!!! Demon probably wasn't even talking to us but was to our cat we already learned how easy they are to corrupt!
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# ? Dec 15, 2014 18:12 |
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A B C x x x x x D x x x x x x x x x x x E 1 x x x x x 2 x x x x x x x x x x x D2 is climbing ahead nicely. Also, a BG reference? Nice.
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# ? Dec 15, 2014 18:13 |
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D1 Xeno artifacts are the coolest way to betray the God-Emperor.
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# ? Dec 15, 2014 18:31 |
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D2 I'm waiting for the other shoe to drop on this artifact.
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# ? Dec 15, 2014 18:33 |
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Guys. Sugar is FLAMMABLE. Remember that this is Dark Heresy. Fire is king. Fire will kill ANYTHING. So lets do B2 and flood the dude with sugar before using something to ignite it and watch him BURN.
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# ? Dec 15, 2014 18:38 |
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FireSight posted:Guys. ;_; a bad roll gets sugar all over us, too, though. And I daresay it would mess with us more than with the Thing...
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# ? Dec 15, 2014 18:56 |
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So we end up creating Doomrider's weirdo cousin Sweettooth?
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# ? Dec 15, 2014 18:57 |
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D2
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# ? Dec 15, 2014 20:08 |
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Rockopolis posted:So we end up creating Doomrider's weirdo cousin Sweettooth? HE DOES COCAINEEEEEEE!
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# ? Dec 15, 2014 20:37 |
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Sugar and talking are suckers' choices. Throwing the cat cannot have any terrible consequences later on, so I go with plan Cat 2, even if we have to burn a fate point its worth it to kill the daemon.
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# ? Dec 15, 2014 20:40 |
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C2, no daemon can stand up to our intelligence and resolve! ...or our allies' large caliber explosive rounds, for that matter.
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# ? Dec 15, 2014 21:57 |
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D2. Run away! Edit: Throw the artifact at it.
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# ? Dec 15, 2014 22:25 |
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D1
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# ? Dec 15, 2014 22:44 |
B1 Since when are we smart enough not to use dangerous toys? We're fuckin' Mechanicus! Screwing around with machines we don't understand is our JOB! And the flaming sugar bath is too funny not to try.
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# ? Dec 15, 2014 23:35 |
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Lowell, Arkanomen and I agree this would be a fine substitute for content in the next update:
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# ? Dec 16, 2014 01:23 |
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C 1
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# ? Dec 16, 2014 01:38 |
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I say... I say there... What we need is a catapult... A catapult I say.
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# ? Dec 16, 2014 13:19 |
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A B x C x x x x x x x x D x x x x x x x x x x x x x x x E 1 x x x x x x x x x 2 x x x x x x x x x x x x x x x And D2 is the strong victor! I've started some coffee, and post should be along shortly.
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# ? Dec 17, 2014 16:02 |
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I swear, the hardest part of writing is finding the right music. Today’s channel, Dubstep, the music of hedonism and excess. Disco Inferno Drawing on all your reserves of inner strength, your faith in the God-Emperor and His aspect of the Omnissiah - the decades of learning His will in the forms of Machine-Spirits - you spit blood, clear your mouth from your bit tongue. With an effort, you put aside the taste of [static] bile, your voice hoarse but with it’s own strength. “Jeb! Fire!” Your voice seems to run through your troops with an electric current, cutting through the waves of emotions that were battering at your minds. Jeb straightens, jaw clenching with the force of will as he aims his makeshift rocket [static] launcher, loaded with pods of pyrotechnics - many of them fireworks used in celebrations of Ching Shih both in the Deeps and in the Batteries. The crack of it launching deafens you, and time seems to slow as you watch the rockets leap forward on pillars of flame. Unconsciously, you can see your arm throwing the sensory grenade you had crafted, it’s unwieldy bulk flying erratically. Around you, your retinue is doing the same - opening fire with flares, smoke grenades, flash bangs. They are buried in the blinding light of the [static] fireworks, and the secondary explosions turn the area into a mess of smoke and fire. You can’t hear yourself speak, but you shout nonetheless. “Now! Move!” You bolt through the mists, bursts of light and sound echoing around you, all the frequencies of human sight and hearing and more. Ahead of you, Jeb is running all out, and your arm reaches out to grab [static] Woodhouse, who is staring slackly at the lights, drool falling from his mouth in thick strings. There is a ringing in your ears, a high pitched whine, your war party sprinting to the nearby machines and up the ramps. A few makeshift mines are thrown down, initiated by pressure plates or wires that leapt to wrap around nearby rods of metal. As you get to the height of the reservoirs, you can see the Sisters open fire, tracers tearing through the [static] smoke that marked the target. With them, dozens of grenades belted through the air, detonating into a thousand pieces of shrapnel, twisting the smoke like angry ghosts. You allow yourself a moment of hope, and then feel it crushed as the Thing strides out of the smoke. The skin of half of its face was gone, showing a horrific grin of meat and incisors. The eyes are the gold of urine, now, the lust that surrounds it like a [static] miasma flickering and uneasy. Its body is marred by dozens of shards that have penetrated its flesh, but there is no blood. The Thing seems to catch its breath for a moment, highlighted by the smoke and light of explosions behind it, and then sprints for the Sisters. Nearly faster than the human eye could follow, it falls upon them, the machine gun fire and grenades following in it’s wake, leaving a brutalized trail of shattered steel and dented metal. Nearly immediately, you see Sisters fall, that horrific slasher grin on their face. The survivors ignore the loses, attempt to engage with pistols or chainswords. At the entrance, you can see the first wave of Grey Guards setting up with immolators and powerswords. Their doctrine is short range terror tactics, which works well for rioters, but perhaps not so well with a Daemon of the Flesh. Perhaps they have a chance though. As the Thing snaps the last Sister’s neck, you can see its wounds increasing, its movement slowing. There might be a chance. What do you do? A. They’ve got it covered, you should find the xeno and disrupt what its trying to do. B. Use your elevated position to carefully open fire, and keep your distance. C. When it rushes the Grey Guards, take the Sisters’ weapons and open fire into the melee. The Grey Guards will die heroes. D. Combine the plans. Have Megabyte, Flours, and your Servitors engage in melee while you fire from here. E. Something Else.
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# ? Dec 17, 2014 16:58 |
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A with a touch of E We're an Inquisitor. Leave the However, send the servitors to attack the Demon. Since they're unfeeling, uncaring meatbots, they might have an ace up their metaphorical sleeve again a demon of pleasure.
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# ? Dec 17, 2014 17:24 |
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A
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# ? Dec 17, 2014 17:30 |
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A
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# ? Dec 17, 2014 17:55 |
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# ? Apr 27, 2024 05:07 |
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my dad posted:A with a touch of E Purge the Heretic! The Mutant! The Xeno!
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# ? Dec 17, 2014 18:16 |