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Inspector Gesicht posted:One question, will there be Steam achievements?
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# ? Jan 14, 2015 23:38 |
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# ? Apr 24, 2024 12:25 |
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I was actually meaning to ask at some point how much was cut from this game, comparative to other games you've made. I mean virtually every game is cut up in development, obviously, especially big ones, but I was curious if the presence of a present and attentive publisher correlated to more cuts, or if budget and time necessitated the totality of them.
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# ? Jan 14, 2015 23:58 |
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I try to structure all of our content and feature lists with simple and clear priorities, so while there were some areas, abilities/spells, and features that got cut, there weren't that many and those cuts were not particularly harmful. I would always much rather have us do cuts than have the publisher make cuts. Our internal production staff exists largely to deal with (and alert us to problems with) logistics and prioritization, so for this project the presence of an external publisher was not necessary for development.
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# ? Jan 15, 2015 00:34 |
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Forton and Cadegund must be pissed that they got the boot.
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# ? Jan 15, 2015 00:42 |
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IIRC it wasn't necessarily that they were fully cut, but that they were taken out of the CNPC pool. Speaking of which, when the CNPC plans shifted, did writing duties shift as well? Did each writer have a pool of potential characters that they ended up getting assigned from in the final design? How far into the game were the characters (if not their particular mechanical details) set in stone?
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# ? Jan 15, 2015 00:50 |
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We originally talked about each of the companion designers handling two characters. That shifted a little, so I wound up with one character and Olivia Veras took another. Eric Fenstermaker, Carrie Patel, and Chris Avellone each wrote two. Companion designs shifted around a bit before they were written, but not tremendously. I did the original high-level design for companions, but some of those were either replaced or modified. Edér went from a fighter to a rogue and back to a fighter based largely on how companions were expected to be spaced out. Ultimately, we decided it was more important for the player to have access to a really durable front line character than a single target offense character -- especially since you encounter Aloth very early as well. rope kid fucked around with this message at 01:03 on Jan 15, 2015 |
# ? Jan 15, 2015 01:01 |
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rope kid posted:We originally talked about each of the companion designers handling two characters. That shifted a little, so I wound up with one character and Olivia Veras took another. Eric Fenstermaker, Carrie Patel, and Chris Avellone each wrote two. How are you feeling about the kickstarter model for production of medium sized team games? Has this been an experience you would like to repeat, or more just a kind of one off fun thing?
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# ? Jan 15, 2015 01:06 |
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In my current playthrough I'm running a monk so I have decided to turn Edér into the Rock of Gibraltar. It's working out well.
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# ? Jan 15, 2015 01:06 |
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rope kid posted:In my current playthrough I'm running a monk so I have decided to turn Edér into the Rock of Gibraltar. It's working out well. ... he's made of limestone and home to Macaque monkeys?
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# ? Jan 15, 2015 01:09 |
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lordfrikk posted:€63.99 There are 3 editions of the game. That's the Royal edition. The Hero edition is $44.99. http://www.gog.com/game/pillars_of_eternity_hero_edition
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# ? Jan 15, 2015 01:12 |
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rope kid posted:In my current playthrough I'm running a monk so I have decided to turn Edér into the Rock of Gibraltar. It's working out well.
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# ? Jan 15, 2015 01:14 |
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Inspector Gesicht posted:Forton and Cadegund must be pissed that they got the boot.
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# ? Jan 15, 2015 02:48 |
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rope kid posted:We did account for it, but since tile/texture sizes are rather large compared to the IE, it is not as easy for us to flip a small area of the map. We had that "style" of transition early on and it caused various complications that were not worth solving in the greater context of the project. That's a shame. They would probably look smoother as they are now if the Fade to Black triggered when the party was closer to the transition and was faster to bring up the loading screen. Sensuki fucked around with this message at 04:17 on Jan 15, 2015 |
# ? Jan 15, 2015 03:31 |
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As Edér is now a Fighter again, is there a Rogue companion at all?
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# ? Jan 15, 2015 04:36 |
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Hey rope kid, do you have any information whether or not the physical copies are going to make it for the release date? All the other kickstarters I've backed with physical copies have had those out pretty late compared to the actual release date.
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# ? Jan 15, 2015 07:03 |
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Dolash posted:It appears I am a monster of bad taste since I finished the original Shadowrun Returns campaign and thoroughly enjoyed it but only got about halfway through Dragonfall and haven't picked it back up. I'm not even sure why, it's a good game and I can tell it's got more depth and nuance than the original campaign but something about it drags for me. God this is from forever ago, but yeah I had this problem. I've had the backer beta since the day it launched, and I hadn't finished a full play through until last weekend, and I hadn't gotten past the ogre cave for at least a couple of weeks after it came out. It didn't help that I tried to use asdf habitually for scrolling the window, and then the game would seem to randomly speed up or slow down so I thought the whole thing was a terrible buggy mess and it was basically unplayable. Once someone on the forums mentioned the slow/fast mode I realized what was going on and got past the stupidly hard opening fights but still didn't enjoy the gameplay enough to get past the ogre. Adding the 6th party member and going 2x mage did the trick for me, along with all of the other improvements that have gone into the beta since it launched. Give it another shot!
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# ? Jan 15, 2015 07:20 |
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Fewd posted:Hey rope kid, do you have any information whether or not the physical copies are going to make it for the release date? All the other kickstarters I've backed with physical copies have had those out pretty late compared to the actual release date. This is from the dev forums: http://pedevtracker.azurewebsites.net/Post/View/35915 Brandon Adler posted:Since I am sure some of you are wondering, we will be trying to get physical copies in people's hands as close to the release date as possible. It is somewhat inexact because shipping times can vary around the world, but it should be pretty close. We will let everyone know once the physical goods have started shipping out. quote:We are going to try to hit the release date exactly (or as closely as possible). Boxes are in production as we speak.
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# ? Jan 15, 2015 07:29 |
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Ok, that's cool. Release date is now close enough that can slowly start to get pumped up for this
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# ? Jan 15, 2015 07:33 |
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Since they're working with a legit publisher for that stuff and not doing it themselves, it'll probably be as close to a conventional release as KS gets.
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# ? Jan 15, 2015 08:19 |
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Basic Chunnel posted:Since they're working with a legit publisher for that stuff and not doing it themselves, it'll probably be as close to a conventional release as KS gets. inXile worked with Deep Silver and yikes was that a mess.
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# ? Jan 15, 2015 09:42 |
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a slim pixie posted:inXile worked with Deep Silver and yikes was that a mess. He did state legit publisher.
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# ? Jan 15, 2015 10:52 |
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Reminder they will be a livestream of some new stuff (Defiance Bay?) on the Paradox twitch channel today at 1PM PST, which is a little under 4 hours from now.
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# ? Jan 15, 2015 18:23 |
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I literally have exactly enough in my Steam Wallet for this game. All other game purchases are on hold. I kind of hope it goes on sale again heheee....but I'll buy it anyways when it comes out! Awesome!
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# ? Jan 15, 2015 18:50 |
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Did they ever back track on the XP via Checkpoints idea after having everyone tell them that was a stupid mechanic?
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# ? Jan 15, 2015 19:09 |
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XP for quest objectives?
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# ? Jan 15, 2015 19:31 |
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How are healing and death managed in this game? I loved Baldur's Gate 2, but I hated having to rez my characters, I know some people love that degree of difficulty, but I hope they make an option in lower difficulties for characters to be knocked out, not dead.
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# ? Jan 15, 2015 19:34 |
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I've purposefully kept myself ignorant on this game to avoid the hype train. Just one quick question, is the character builder for your companions in this game like BG 2 (their classes are already set, you just choice their skills when they level up)?
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# ? Jan 15, 2015 19:36 |
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drgnvale posted:God this is from forever ago, but yeah I had this problem. I've had the backer beta since the day it launched, and I hadn't finished a full play through until last weekend, and I hadn't gotten past the ogre cave for at least a couple of weeks after it came out. It didn't help that I tried to use asdf habitually for scrolling the window, and then the game would seem to randomly speed up or slow down so I thought the whole thing was a terrible buggy mess and it was basically unplayable. Once someone on the forums mentioned the slow/fast mode I realized what was going on and got past the stupidly hard opening fights but still didn't enjoy the gameplay enough to get past the ogre. Adding the 6th party member and going 2x mage did the trick for me, along with all of the other improvements that have gone into the beta since it launched. Give it another shot! This problem with assuming asdf was scrolling or movement happened to me as well. This really shouldn't be the default key bindings, I bet a lot of people would so playing after 20 minutes because of this.
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# ? Jan 15, 2015 19:46 |
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Sensuki posted:XP for quest objectives? Yes. I've read that this was the only way to get XP and not from killing stuff. Is that not the case?
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# ? Jan 15, 2015 19:55 |
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Zuhzuhzombie!! posted:Yes. I don't think they're planning to give you XP for kills which I'm personally fine with. I think they mentioned possibly giving XP for expanding the bestiary.
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# ? Jan 15, 2015 19:58 |
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Not anymore. You can now get quest by killing a limited number of monsters to fill out your Bestiary, and also via entering areas and unlocking traps and chests. Personally I don't care too much about the Bestiary XP but I really don't like lock and trap XP that much
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# ? Jan 15, 2015 19:58 |
how much of the game is actually in the beta
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# ? Jan 15, 2015 20:00 |
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Sensuki posted:Not anymore. You can now get quest by killing a limited number of monsters to fill out your Bestiary, and also via entering areas and unlocking traps and chests. Is it possible to toggle what gives and doesn't give EXP?
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# ? Jan 15, 2015 20:01 |
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Red Suit posted:Is it possible to toggle what gives and doesn't give EXP? How could they possibly balance player progression if you are able to toggle what things give you xp?
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# ? Jan 15, 2015 20:14 |
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Eonwe posted:how much of the game is actually in the beta A small town called Dyrford and two wilderness areas that house a dungeon or a cave.Only sidequests and any main quests are omitted.
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# ? Jan 15, 2015 20:15 |
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UrbicaMortis posted:I don't think they're planning to give you XP for kills which I'm personally fine with. I think they mentioned possibly giving XP for expanding the bestiary. I'm only worried because the only other game I've ever played like that was Chrono Cross and that game was awful. For lots of reasons. XP system just being one of them.
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# ? Jan 15, 2015 20:19 |
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Red Suit posted:Is it possible to toggle what gives and doesn't give EXP? I don't think it is, but the lock/trap/exploration XP is pretty minor overall. It could probably be modded out, at worst.
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# ? Jan 15, 2015 20:23 |
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Zuhzuhzombie!! posted:I'm only worried because the only other game I've ever played like that was Chrono Cross and that game was awful. For lots of reasons. XP system just being one of them. (Quest-centric EXP rules and is in tons of games.)
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# ? Jan 15, 2015 20:41 |
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Ahh... Bloodlines
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# ? Jan 15, 2015 20:46 |
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# ? Apr 24, 2024 12:25 |
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Crigit posted:How could they possibly balance player progression if you are able to toggle what things give you xp? X = sum of all trap and lockpick XP Y = total XP available in game Z = Y - X if trap and lockpick XP disabled
Fuschia tude fucked around with this message at 21:45 on Jan 15, 2015 |
# ? Jan 15, 2015 20:48 |