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EvilMike
Dec 6, 2004

hito posted:

Obligatory plug to PF's Twitter where he points out goofy crawl code.

Highlights include "if (random2(3) == 0) ghost.ghs [0] += random2(50) + random2(50); /* hp - could be defined below (as could ev, AC etc). Oh well, too late */" and the beautifully elegant "if do_grammar == false".

iirc the function was actually "thing_do_grammar()"

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EvilMike
Dec 6, 2004

dis astranagant posted:

Apparently there's a Nethack 4 in the works. They just posted around asking for Unicode best practices.

There's already been stable releases of it: http://nethack4.org/

Note that it's a nethack variant (it has to be, since vanilla nethack has been dead for more than 10 years). It's a very conservative variant, though, which focuses a lot on UI improvements, ingame documentation, and general quality of life stuff.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Got murdled by some ickslugs and a weird ice iguana in Bethesda Susa because I ended up frozen for a zillion turns despite my near-100 cold resistance. RIP Balrug, you proved that no matter how hardcore you are, you can still die to hubris.

Now to see if your successor, Morgoth, is able to succeed where you failed. Definitely gonna take Carapace + Regeneration again, that combo is loving nuts and makes you nightmarishly tough at higher mutation levels.

dis astranagant
Dec 14, 2006

Somehow my carapace + regen guy with 14 av got killed by a chaingun turret. I kinda want to see how a very agility based dual dagger dude ends up but gaslight kris and vibroblade both kinda suck and it's hard to get a good str bonus and still hit all the dagger/dual wield skills.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

dis astranagant posted:

Somehow my carapace + regen guy with 14 av got killed by a chaingun turret. I kinda want to see how a very agility based dual dagger dude ends up but gaslight kris and vibroblade both kinda suck and it's hard to get a good str bonus and still hit all the dagger/dual wield skills.

Chaingun turrets are unspeakably nasty and will shred most anything if they have a few continuous rounds of uninterrupted fire. I'll tangle with laser and missile turrets before I go after those things.

I've tried going all-in on daggers and while they are hilariously good at slaughtering enemies whose AV you can reliably penetrate, they just never get all that good against very heavily armoured opponents. Going for crazy high DV is also not very good at all as a way of staying alive, since you seem to turn into mincemeat as soon as you get grabbed or stunned, and it's weirdly unreliable against ranged attacks. Dagger ninja strikes me as one of those builds that demand way too much investment and don't offer enough return to be all that worthwhile. I mostly use short blades on characters that I want to keep out of melee, as they're light and have decent base damage and accuracy once you buy the (cheap) proficiency skill, making them an attractive option for characters that can't or don't want to invest heavily into other melee skills.

That said, I imagine a knife specialist with auxiliary attack mutations like Horns and/or one of the stingers could get quite nasty later on, just from the sheer volume of damaging natural attacks.

I want to try mixing weapon types on a character that can spare the skill points. You'd probably need to play a True Man to make the hefty stat requirements and skill costs work, but I imagine that combining axes for Cleave with dual wielding and a different weapon in the other hand could have some very nasty results. Cleave an enemy's armour down to nothing, hit him 600 times with an offhand dagger, watch him evapourate.

dis astranagant
Dec 14, 2006

I'm beginning to think that long swords are distinctly better than other melee options by the time you get to about the folded carbide tier and the added penetration on axes/cudgels stops being a big deal. The stances make their skills much more reliable than the low proc rates the other weapons get and the base damage is so much better than the other weapon types.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Axes never stop being absolutely loving nuts because they can pile on a variety of useful status effects and Cleave stacking is a complete death sentence, to say nothing of dismembering. Hook and Drag is also really useful in certain circumstances. Axes are personally my favourite melee skill, but yes, Long Blades get extremely nasty later on.

In other news, apparently dismembering a seed-spitting vine lets you pick up and equip its ability to spit seeds, giving you a weak but infinite-ammo ranged weapon to plink things with.

dis astranagant
Dec 14, 2006

Angry Diplomat posted:

Axes never stop being absolutely loving nuts because they can pile on a variety of useful status effects and Cleave stacking is a complete death sentence, to say nothing of dismembering. Hook and Drag is also really useful in certain circumstances. Axes are personally my favourite melee skill, but yes, Long Blades get extremely nasty later on.

In other news, apparently dismembering a seed-spitting vine lets you pick up and equip its ability to spit seeds, giving you a weak but infinite-ammo ranged weapon to plink things with.

Same thing happens with turrets. Most of the special turret guns are really heavy but if you can swing the 70 lbs you can really gently caress poo poo up with a blast cannon or arc cannon. Sadly, you'll probably never be able to take a swarm launcher with you, it's really loving heavy. I think you can also do it by disarming them.

The other reason why I like long swords is that vibroblades wreck everything. robots, turtles, forcefields, everything.

dis astranagant fucked around with this message at 16:57 on Jan 16, 2015

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme
Any way (besides Regeneration) to heal/regrow a chopped off arm?

dis astranagant
Dec 14, 2006

Jalumibnkrayal posted:

Any way (besides Regeneration) to heal/regrow a chopped off arm?

Ubernostrum injectors, which are quite rare. There's a guaranteed one for doing the Red Rock quest, after that you're on your own.

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme

dis astranagant posted:

Ubernostrum injectors, which are quite rare. There's a guaranteed one for doing the Red Rock quest, after that you're on your own.

Excellent! That character died, but it's good to know.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

dis astranagant posted:

Ubernostrum injectors, which are quite rare. There's a guaranteed one for doing the Red Rock quest, after that you're on your own.

Unless you have the psychometry mutation. Then you can psychically learn the recipe and begin crafting your own arm drugs.

TOOT BOOT
May 25, 2010

EvilMike posted:

There's already been stable releases of it: http://nethack4.org/

He means an official one.

dis astranagant
Dec 14, 2006

RPATDO_LAMD posted:

Unless you have the psychometry mutation. Then you can psychically learn the recipe and begin crafting your own arm drugs.

the 5 bits are kinda rare and they also cost a lover's blossom.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Ironically, that makes Ubernostrum injectors the second easiest to make, after salve injectors (which just require you to walk around whacking dreadroots until one drops a tuber). The other tonics all need weird poo poo like ape hearts and black puma haunches. The bits are kinda rare but you can cannibalize stuff as you go to make it work.

I end up using uber injectors even when I have Regeneration, because it takes loving ages to grow limbs back the slow way and I got poo poo to murder.

dis astranagant
Dec 14, 2006

Yeah, most of the animal part ones require master butchering to get.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Seems like you need massive INT to craft anything that's really desirable. I mean, I'm tooling around at L15 with 22 INT and that's not nearly enough to get the higher Tinkering skills, for example.

Helical Nightmares
Apr 30, 2009

Angry Diplomat posted:

Got murdled by some ickslugs and a weird ice iguana in Bethesda Susa because I ended up frozen for a zillion turns despite my near-100 cold resistance. RIP Balrug, you proved that no matter how hardcore you are, you can still die to hubris.

I've run into the chain frozen problem before. Did you press wait "." rather than a directional button to pass time? The wait command should (eventually) raise your temp and you might be able to get out of being chain frozen. Someone here recommended it and it worked for me.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Helical Nightmares posted:

I've run into the chain frozen problem before. Did you press wait "." rather than a directional button to pass time? The wait command should (eventually) raise your temp and you might be able to get out of being chain frozen. Someone here recommended it and it worked for me.

Yeah, but it didn't help because 700 ickslugs gribbled out of the shadows and started biting the poo poo out of me while I was defrosting. That loving iguana thing dropped me to like -600 temperature somehow.

Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.
i downloaded necrodancer last night. my life is over

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

rediscover posted:

i downloaded necrodancer last night. my life is over
1. Expect to die a lot at first, even for a roguelike. It takes a while to for the moving-to-the-beat thing to click, but once it does, you'll find yourself bouncing to the beat almost involuntarily.
1a. Listen to the bassline, not the main instruments.
2. Yes, bats move randomly, but they're not dangerous as long as you're careful, because they only move every other beat. (Except red bats. gently caress those guys.)
3. No good ever comes from moving directly adjacent to a dragon. Let it come to you.
4. If you need to wait a beat, instead of just waiting and losing your multiplier, dig a wall. This is called a 'tactical dig'. It's great.
5. Go for the upgrades from the top-middle shop first. They're permanent. Health, especially, is huge when you're first learning, and that extra heart can be the difference between "close call" and "learning experience".

Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.

Poison Mushroom posted:

1. Expect to die a lot at first, even for a roguelike. It takes a while to for the moving-to-the-beat thing to click, but once it does, you'll find yourself bouncing to the beat almost involuntarily.
1a. Listen to the bassline, not the main instruments.
2. Yes, bats move randomly, but they're not dangerous as long as you're careful, because they only move every other beat. (Except red bats. gently caress those guys.)
3. No good ever comes from moving directly adjacent to a dragon. Let it come to you.
4. If you need to wait a beat, instead of just waiting and losing your multiplier, dig a wall. This is called a 'tactical dig'. It's great.
5. Go for the upgrades from the top-middle shop first. They're permanent. Health, especially, is huge when you're first learning, and that extra heart can be the difference between "close call" and "learning experience".

yeah i've been making hip-hop beats since i was 12 so keeping with the rhythm has been the easiest part so far, it's instinct for me at this point. the other tips are very helpful though, the digging one especially. i've been trying to get my hp upgrades as high as i can.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
A couple of other things to note about Necrodancer:

* You can bomb the shop walls to blow them up and get 10 gold per tile (put bombs in the corners for best yields). This can help you buy upgrades, and the shopkeeper doesn't care. Oftentimes this is the best use of your starting bomb.
* Longswords and spears are the best common weapons; bows are probably the best rare one.
* Cracked walls can be bombed (or sometimes, dug) to reveal a teleporter to a special room. Depending on the teleporter color, you get a different result. Most are shops of various kinds, but the black ones take you to an arena fight which gives you a free item if you win.
* Zone 3 is loving nuts, especially if you aren't playing in Hardcore mode and thus arrive with nothing but your starting dagger and a bomb. You can easily get swarmed and die. Try to find the store ASAP so you can funnel enemies through its entrance -- though this can be of limited help against the more durable enemies.

dis astranagant
Dec 14, 2006

Angry Diplomat posted:

Yeah, but it didn't help because 700 ickslugs gribbled out of the shadows and started biting the poo poo out of me while I was defrosting. That loving iguana thing dropped me to like -600 temperature somehow.

Fun fact: ickslug bites are vibroweapons so all the AV in the world can't stop them.

The Lone Badger
Sep 24, 2007

dis astranagant posted:

It's the same game you played then, with new and exciting bugs from porting it to Unity. You also have to wait til they feel like handing out keys.

I assume the version here is out of date then? Any way to get the new version?

Flat Daddy
Dec 3, 2014

by Nyc_Tattoo
i am bad with this game but i will get better

dis astranagant
Dec 14, 2006

The Lone Badger posted:

I assume the version here is out of date then? Any way to get the new version?

Unless they changed it recently the latest non-Steam version is on this dropbox https://www.dropbox.com/sh/vlkzatq58yqkdl5/7hYSNm5s_a The Steam version is ported to Unity and doesn't have a store page, yet.

Cuntpunch
Oct 3, 2003

A monkey in a long line of kings

The Lone Badger posted:

I assume the version here is out of date then? Any way to get the new version?

1. Load thread in browser.
2. Hit F5 every 5 minutes all day every day.
3. Miss Unormal doing a keydump every single time because of real life distractions.
4. (╯°□°)╯︵ ┻━┻

dis astranagant
Dec 14, 2006

I keep trying to make agility based melee work in Qud but it just doesn't get off the ground. The only way to get any damage appears to be Shank, which only works on off hand attacks, thus throwing me into the vast point sink that is dual wielding just to get normal melee damage. The only other thing you get out of short blades is a pretty minor status effect.

The agility based long blade skills are rather limited, plus the one that might actually do anything depends on the rather unreliable DV stat. You're also mostly limited to the rare and not terribly powerful gaslight flyssa and vibro blade if you want to actually damage anything hard.

I guess I'm just better off dismembering people.

heard u like girls
Mar 25, 2013


Thanks a lot for this! Having a go at it too :thumbsup:


lol

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Johnny 5 is alive.

victrix
Oct 30, 2007


Input

Helical Nightmares
Apr 30, 2009
:allears: What are you doing Unormal?

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Helical Nightmares posted:

:allears: What are you doing Unormal?

I'm dipping my toe in the water to see if I have the :eng101: to make a 4-player co-op action roguelike thing... It's a serious technical step up from single-player, but I'm really liking this framework that I'm testing out.

I really miss old 4-player-on-the-couch xbox baldur's gate/D&D heros, and wouldn't it be cool to have a procedural roguelike one of those?

Unormal fucked around with this message at 03:50 on Jan 18, 2015

Helical Nightmares
Apr 30, 2009

Unormal posted:

Good stuff!

Just as a Qud dev update we've working on a new faction system this week as a basis for building out the mid-game play. We're all back to work after the holiday layover, so game velocity is a little lower, but the faction system is looking cool!

Hand of Luke is working on building out a few dozen factions, to a much more granular level than already existed. This also includes a faction reputation system for the player. We've also improved the faction AI to be more granular, and cause allied factions to support each other in combat in a reasonable way. So there will be quite a bit more dynamism in the emergent inter-faction fights you run into in the world. As well as a bunch of other stuff I'll let hand of luke elaborate on when we actually get to release it.

hand of luke posted:

Great to hear! Have you found and read all the lore or loreish books in the game?

Also, I promise there's a book of sonnets by a plant named Shakesprig going in some time soon.

So excited! :neckbeard:

Out of curiosity what do you and Hand of Luke think of the Morrowind faction reputation system. Is there a better way to manage faction reputation? Is it difficult easy/difficult to code?

---

Qud question

I may have asked this before. Do the Wilderness Lore skills only reduce the chances of getting lost in their respective biomes or is there a hidden effect?

---

Prospector

Thanks for the recommendation Angry Diplomat. I am thoroughly enjoying it.

There are a couple difficult to find commands that make the early game easier (possible). Here is a write up on how to get off the ground financially. Spoilers for the hardcore.


To start, you need to find a corporate office to sell your map data/biodata/resources to. Otherwise you will run out of credits refueling real quickly.
If the starting space station doesn't have a corporate office, immediately try to make a beeline to the nearest large spacestation, while minimizing travel through the (blue) hull damaging gasclouds. The space stations will be visible on the map but they may be out of your immediate visual area.

Next, mining robots are the way to fast cash. Simple mining robots are as cheap as 80 credits. Land on a planet, drop one and pick it up later. A simple mining robot will net you 100 resources and is reusable. No, mining robots do not appear to stack on one planet.
If you are having problems with native wildlife or pirates did you know your can call your ship for artillery support?
(R)adio your ship, type “fire” and highlight the area to strike. There is a blast area and some guns have a cooldown. If you are running out of oxygen you can radio your ship to “Get, Come, Rescue, Move or Land” to take off and land closer to you.

From the forums on radio commands: http://www.prospector.at/forum/viewtopic.php?f=12&t=253


Here is a Prospector Let’s Play with additional tips. Listening to him talk about greed and planetary catastrophe in what I think is a Russian accent is hilarious.

https://www.youtube.com/watch?v=Hbc49V9mcCA

As much as I like Prospector, it is still really buggy. I’ve crashed during the poker minigame, exploring a planet and other random times.

I do really like the design choice of the random NPCs you can interact with in the Casino. They each may have things they want to buy or sell. Being able to buy trade secrets from one corporation and sell them to another’s representative; while selling a show idea to an entertainer and asking her to perform for your crew is pretty cool and creates some great emergent stories.

--
Dungeonmans

I really like the thought put into the enemy design. I've only just started to climb towers (Rangermans: level 10 plus?), but each enemy type having a unique attack strategy (Does it disarm? Charge and multiattack? Buff allies? Knock you the gently caress around the map? Shoot armor defeating elemental attacks?) creates emergent situations where you can't take a lower leveled area for granted. I have to stop and think about the situation, and these cerebral puzzle situations are why I play roguelikes.

I generally find the obligatory fire/frost/lightning/earth elemental attacks of most rpgs to be goddamn boring. Of course if you have a fantasy game, you have those afflictions. Of course they cause damage over time/slow/stun/something else. It seems simple, but having Dread Purple and Starlight buffs have a corresponding resistance malus is actually pretty interesting in practice. Good job on that.

----

Unormal posted:

I'm dipping my toe in the water to see if I have the :eng101: to make a 4-player co-op action roguelike thing... It's a serious technical step up from single-player, but I'm really liking this framework that I'm testing out.

I really miss old 4-player-on-the-couch xbox baldur's gate/D&D heros, and wouldn't it be cool to have a procedural roguelike one of those?

:catstare:

You are going to have four-linked flying fish aren't you. You monster.

Edit: YES

Helical Nightmares fucked around with this message at 04:31 on Jan 18, 2015

Cuntpunch
Oct 3, 2003

A monkey in a long line of kings

Unormal posted:

I'm dipping my toe in the water to see if I have the :eng101: to make a 4-player co-op action roguelike thing... It's a serious technical step up from single-player, but I'm really liking this framework that I'm testing out.

I really miss old 4-player-on-the-couch xbox baldur's gate/D&D heros, and wouldn't it be cool to have a procedural roguelike one of those?

YES :stare:

dis astranagant
Dec 14, 2006



:iceburn:

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Unormal posted:

I'm dipping my toe in the water to see if I have the :eng101: to make a 4-player co-op action roguelike thing... It's a serious technical step up from single-player, but I'm really liking this framework that I'm testing out.

I really miss old 4-player-on-the-couch xbox baldur's gate/D&D heros, and wouldn't it be cool to have a procedural roguelike one of those?

This sounds really cool. Sucks to be the first guy who dies though, if you're doing permadeath.

Klaus Kinski
Nov 26, 2007
Der Klaus

Wafflecopper posted:

This sounds really cool. Sucks to be the first guy who dies though, if you're doing permadeath.

I assume the permadeath would be there for full wipes. Half the fun in coop games is when poo poo hits the fan and you're desperately trying to revive people or soloing a fight intended for way more people.

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Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
Ive seen some pen and paper roleplaying games avoid that problem by making character advancement be relatively minor and mostly open up more options, so that rolling a new character doesnt mean you are horribly behind the rest of the party.

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