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ToxicSlurpee posted:Very high end unarmed strikes actually let you just blast through armor. If you have high enough attributes (AGI and STR), enough skill (over 130% or so), and are high enough level (in the teens) you get access to insane attacks. Piercing Kick, according to the wiki, has +12 armor penetration and a +50% crit chance. Aside from that Slayer makes every melee attack automatically crit. Good enough crits just plain ignore armor anyway. not to mention damage is completly irrelevant in Fallout 2, as the real money is in the instant kill criticals you get when your crit roll goes above 100 You punch the enclave soldier in the groin for 0 damage. The enclave grunt dies.
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# ? Jan 18, 2015 03:26 |
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# ? Apr 28, 2024 04:45 |
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I miss being able to target the head and groin. They should have brought that back for NV, but I guess it was probably a limitation of the engine. Also Bethesda being pussy-footed about it.
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# ? Jan 18, 2015 03:52 |
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Started up Dead Money again. gently caress I need to invest in that Perk to avoid floor traps.
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# ? Jan 18, 2015 06:37 |
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Oh no! On my first JSawyer playthrough I've been doing my normal thing of stealing literally everything and ignoring karma because it's bugged and killing a couple of ghouls will make you a saint, but JSawyer fixes the karma! Now I'm Evil and I don't know how to become good again. Killing ghouls doesn't work, I killed some Fiends and didn't get any good karma messages. I never thought I'd miss the Fallout 3 beggar you can give infinite water to. I've managed to go from Very Evil to Evil, I think by fixing up Bitter Springs and declining a reward; hopefully there are enough quests that give good karma that I'll be able to go to Old World Blues or talk to Cass without hearing all about my Evil Ways. It's kind of fun to have a meta quest where I've got to prove to the world that I'm a good person.
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# ? Jan 18, 2015 06:42 |
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2house2fly posted:Oh no! On my first JSawyer playthrough I've been doing my normal thing of stealing literally everything and ignoring karma because it's bugged and killing a couple of ghouls will make you a saint, but JSawyer fixes the karma! Now I'm Evil and I don't know how to become good again. Killing ghouls doesn't work, I killed some Fiends and didn't get any good karma messages. I never thought I'd miss the Fallout 3 beggar you can give infinite water to. I've managed to go from Very Evil to Evil, I think by fixing up Bitter Springs and declining a reward; hopefully there are enough quests that give good karma that I'll be able to go to Old World Blues or talk to Cass without hearing all about my Evil Ways. It's kind of fun to have a meta quest where I've got to prove to the world that I'm a good person. Fiends still net karma as far as I remember. Worst case scenario, make industrial amounts of healing powder and bring them to Daniel in Zion, 400 will make your karma skyrocket from -1000 to 1000.
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# ? Jan 18, 2015 07:32 |
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Agnosticnixie posted:Fiends still net karma as far as I remember. Worst case scenario, make industrial amounts of healing powder and bring them to Daniel in Zion, 400 will make your karma skyrocket from -1000 to 1000. Why the gently caress would you do that? Just continue being the klepto murderhobo that you are and deal with it. Or just use the console. Edit: isn't there a karma reset perk as well? Boogle fucked around with this message at 08:02 on Jan 18, 2015 |
# ? Jan 18, 2015 07:59 |
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You can put your karma to 0 at lvl 50 but I don't think JSawyer mod has it.
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# ? Jan 18, 2015 08:03 |
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Iretep posted:You get put your karma to 0 at lvl 50 but I don't think JSawyer mod has it. JSawyer moved it to 34 (since max level is 35, and odd, and not a perk level).
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# ? Jan 18, 2015 08:05 |
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Boogle posted:Why the gently caress would you do that? Just continue being the klepto murderhobo that you are and deal with it.
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# ? Jan 18, 2015 13:38 |
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Hedgehog Pie posted:I have warmed to Dead Money a little more. The characters are fun and I like how you're encouraged to interact with them (though sometimes I've found I need to repeat dialogue options to get what I want). The concept is cool. I don't mind the gameplay, though I don't think it's entirely suited sometimes (obviously you might say) and I think there's a little too much to juggle (got to run through that poisonous mist, oops you got bear trap'd and lol you just blew up). Still don't know if I'm up for the challenges because re-combing areas sounds like a pain, though otherwise I do appreciate that it's trying to do something different by slowing you down. Just be happy knowing that for all the hard work and frustration (the last puzzle in particular) the payoff is one of the most thrilling and satisfying ones in any of the DLCs or the main game itself.
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# ? Jan 18, 2015 15:09 |
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Referring to the finale of Dead Money here: Has anyone tried grabbing all of the gold bars and just chaining together a bunch of Turbos to slow-walk all the way to safety? I don't know where you'd get all that Turbo without console commands, but it sounds like it'd be hilarious.
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# ? Jan 19, 2015 01:19 |
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re:that spoiler. you can't. When overweighted you can't jump and you need to jump during that final countdown. OTOH there are about 2 methods to get all the loot out, my favorite involving a corpse of a certain someone.
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# ? Jan 19, 2015 01:34 |
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Oh my god why didn't I think of that? That's some poetic loving justice, too.
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# ? Jan 19, 2015 01:59 |
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Malpais Legate posted:Referring to the finale of Dead Money here:
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# ? Jan 19, 2015 02:18 |
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Nobody ever lets go
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# ? Jan 19, 2015 02:43 |
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Cheston posted:Nobody ever lets go I always do because I'm usually already swimming in caps by that point, and what the hell am I going to do with all those gold bars. As it is I never bother going back to the bunker to take advantage of the left-over goodies there because it's a waste of time when your already a walking death machine.
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# ? Jan 19, 2015 02:46 |
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Cheston posted:Nobody ever lets go Speaking of, I just started Dead Money on Hardcore JSawyer. For the first time since I initially played it I'm... scared
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# ? Jan 19, 2015 02:57 |
The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again.
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# ? Jan 19, 2015 04:29 |
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Take them into Lonesome Road, the commissary machines have 6000 caps and vast stores of ammo, and they fill back up with money instantly if you exit out and then open them again.
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# ? Jan 19, 2015 05:13 |
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I always take at least one bar as a souvenir.
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# ? Jan 19, 2015 05:25 |
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Full Battle Rattle posted:I always take at least one bar as a souvenir. Well, let mostly go. (I dumped pretty much everything but the Holorifle and got out with like three.)
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# ? Jan 19, 2015 05:35 |
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getting out with all of them is easy if you have max stealth. And if you have the underground hideout mod there's a little shelf were you can store all of them
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# ? Jan 19, 2015 05:43 |
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Cheston posted:Nobody ever lets go HappyHelmet posted:I always do because I'm usually already swimming in caps by that point, and what the hell am I going to do with all those gold bars. As it is I never bother going back to the bunker to take advantage of the left-over goodies there because it's a waste of time when your already a walking death machine. chitoryu12 posted:The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again. 2house2fly posted:Take them into Lonesome Road, the commissary machines have 6000 caps and vast stores of ammo, and they fill back up with money instantly if you exit out and then open them again. ... you think I'm going to sell them??! They're for bragging rights and get a place in my trophy room!
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# ? Jan 19, 2015 07:35 |
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They had a place in the fridge of the Novac motel room. They kept all the human
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# ? Jan 19, 2015 15:08 |
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They're a contribution to the resumption of the NCR gold standard. Duh. Same as the Aurei I pick off legion members.
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# ? Jan 19, 2015 15:16 |
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Dead Money is about letting go of the past and of the obsessions that drive us. You can argue that greed is an obsession, but the casino chips do a good enough job of giving the player 100,000+ caps (30k in Jsawyer) anyways, what's the gold bars matter except as a giant "gently caress you"? What I'm saying is take your hamfisted moral lesson and shove it, Obsidian.
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# ? Jan 19, 2015 23:27 |
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The gold bars are a masterstroke. The fact that they come up every few pages is pretty good evidence that they worked.
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# ? Jan 19, 2015 23:51 |
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I had 90,000 caps before I went the casino and left with like 30,000 pre-war moneys. My response to the gold was "meh, whatever."
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# ? Jan 19, 2015 23:55 |
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I just wish you could use the gold bricks as a melee weapon.
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# ? Jan 20, 2015 01:16 |
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chitoryu12 posted:The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again. If only gold was easy to cut into smaller pieces...
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# ? Jan 20, 2015 01:26 |
LegoPirateNinja posted:If only gold was easy to cut into smaller pieces... Like this?
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# ? Jan 20, 2015 02:06 |
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Can the Auto-Docs in Dead Money cure addiction? I've got a high intelligence player and I'm trying to dumb him down in order to get Dog's spiel for the The Whole Sad Story challenge. But I don't want him to be an idiot for the rest of the playthrough, since I also want to be smart around Christine.
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# ? Jan 20, 2015 02:16 |
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If only the Rock-It Launcher was in NV so you could fire gold bars at people.
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# ? Jan 20, 2015 02:16 |
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Excelzior posted:Dead Money is about letting go of the past and of the obsessions that drive us.
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# ? Jan 20, 2015 02:25 |
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Timeless Appeal posted:Don't tell anybody, but the entire game is about letting go of the past. I can agree all of the DLCs revolve around this theme, yes, but how do you figure New Vegas itself does? You track down the man who tried to murder you, then work for one of the factions who can't get over the past in various ways and irrevocably end up at the second Battle of Hoover Dam.
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# ? Jan 20, 2015 02:37 |
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ToxicSlurpee posted:I had 90,000 caps before I went the casino and left with like 30,000 pre-war moneys. My response to the gold was "meh, whatever."
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# ? Jan 20, 2015 03:21 |
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2house2fly posted:Much like Samwise, whose humble nature defied the One Ring's attempts to possess him, your virtue stands within the story as an example that the other characters might follow, if they can but find the will. Except for Dean, who is dead. Even though Dean is the one who instigated the whole thing based on some stupid poo poo, I can't bring myself to kill him. Everyone in my post-apocalyptic utopia deserves another chance...and to let go.
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# ? Jan 20, 2015 03:46 |
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dean is the most evil character in fallout, never let him live
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# ? Jan 20, 2015 03:48 |
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Excelzior posted:I can agree all of the DLCs revolve around this theme, yes, but how do you figure New Vegas itself does? You track down the man who tried to murder you, then work for one of the factions who can't get over the past in various ways and irrevocably end up at the second Battle of Hoover Dam. New vegas proper is about the futility of trying to escape the past.
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# ? Jan 20, 2015 03:50 |
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# ? Apr 28, 2024 04:45 |
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I made that up btw but I can see it working.
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# ? Jan 20, 2015 03:51 |