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Excelzior
Jun 24, 2013

ToxicSlurpee posted:

Very high end unarmed strikes actually let you just blast through armor. If you have high enough attributes (AGI and STR), enough skill (over 130% or so), and are high enough level (in the teens) you get access to insane attacks. Piercing Kick, according to the wiki, has +12 armor penetration and a +50% crit chance. Aside from that Slayer makes every melee attack automatically crit. Good enough crits just plain ignore armor anyway.

As for not dying HTH evade, Tesla armor, and Psycho makes you literally invincible.

not to mention damage is completly irrelevant in Fallout 2, as the real money is in the instant kill criticals you get when your crit roll goes above 100


You punch the enclave soldier in the groin for 0 damage. The enclave grunt dies.

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HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer
I miss being able to target the head and groin. They should have brought that back for NV, but I guess it was probably a limitation of the engine. Also Bethesda being pussy-footed about it.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Started up Dead Money again. gently caress I need to invest in that Perk to avoid floor traps.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Oh no! On my first JSawyer playthrough I've been doing my normal thing of stealing literally everything and ignoring karma because it's bugged and killing a couple of ghouls will make you a saint, but JSawyer fixes the karma! Now I'm Evil and I don't know how to become good again. Killing ghouls doesn't work, I killed some Fiends and didn't get any good karma messages. I never thought I'd miss the Fallout 3 beggar you can give infinite water to. I've managed to go from Very Evil to Evil, I think by fixing up Bitter Springs and declining a reward; hopefully there are enough quests that give good karma that I'll be able to go to Old World Blues or talk to Cass without hearing all about my Evil Ways. It's kind of fun to have a meta quest where I've got to prove to the world that I'm a good person.

Agnosticnixie
Jan 6, 2015

2house2fly posted:

Oh no! On my first JSawyer playthrough I've been doing my normal thing of stealing literally everything and ignoring karma because it's bugged and killing a couple of ghouls will make you a saint, but JSawyer fixes the karma! Now I'm Evil and I don't know how to become good again. Killing ghouls doesn't work, I killed some Fiends and didn't get any good karma messages. I never thought I'd miss the Fallout 3 beggar you can give infinite water to. I've managed to go from Very Evil to Evil, I think by fixing up Bitter Springs and declining a reward; hopefully there are enough quests that give good karma that I'll be able to go to Old World Blues or talk to Cass without hearing all about my Evil Ways. It's kind of fun to have a meta quest where I've got to prove to the world that I'm a good person.

Fiends still net karma as far as I remember. Worst case scenario, make industrial amounts of healing powder and bring them to Daniel in Zion, 400 will make your karma skyrocket from -1000 to 1000.

Boogle
Sep 1, 2004

Nap Ghost

Agnosticnixie posted:

Fiends still net karma as far as I remember. Worst case scenario, make industrial amounts of healing powder and bring them to Daniel in Zion, 400 will make your karma skyrocket from -1000 to 1000.

Why the gently caress would you do that? Just continue being the klepto murderhobo that you are and deal with it.

Or just use the console.

Edit: isn't there a karma reset perk as well?

Boogle fucked around with this message at 08:02 on Jan 18, 2015

Iretep
Nov 10, 2009
You can put your karma to 0 at lvl 50 but I don't think JSawyer mod has it.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Iretep posted:

You get put your karma to 0 at lvl 50 but I don't think JSawyer mod has it.

JSawyer moved it to 34 (since max level is 35, and odd, and not a perk level).

Ahundredbux
Oct 25, 2007

The right to bear arms

Boogle posted:

Why the gently caress would you do that? Just continue being the klepto murderhobo that you are and deal with it.

Manic_Misanthrope
Jul 1, 2010


Hedgehog Pie posted:

I have warmed to Dead Money a little more. The characters are fun and I like how you're encouraged to interact with them (though sometimes I've found I need to repeat dialogue options to get what I want). The concept is cool. I don't mind the gameplay, though I don't think it's entirely suited sometimes (obviously you might say) and I think there's a little too much to juggle (got to run through that poisonous mist, oops you got bear trap'd and lol you just blew up). Still don't know if I'm up for the challenges because re-combing areas sounds like a pain, though otherwise I do appreciate that it's trying to do something different by slowing you down.

Most important is that I'm interested in seeing how it pans out, though I think I know about the gold weight stinger. I know nothing else though, so no spoilers please!

Just be happy knowing that for all the hard work and frustration (the last puzzle in particular) the payoff is one of the most thrilling and satisfying ones in any of the DLCs or the main game itself.

Malpais Legate
Oct 1, 2014

Referring to the finale of Dead Money here:

Has anyone tried grabbing all of the gold bars and just chaining together a bunch of Turbos to slow-walk all the way to safety? I don't know where you'd get all that Turbo without console commands, but it sounds like it'd be hilarious.

double nine
Aug 8, 2013

re:that spoiler. you can't. When overweighted you can't jump and you need to jump during that final countdown. OTOH there are about 2 methods to get all the loot out, my favorite involving a corpse of a certain someone.

Malpais Legate
Oct 1, 2014

Oh my god why didn't I think of that? That's some poetic loving justice, too.

Paracelsus
Apr 6, 2009

bless this post ~kya

Malpais Legate posted:

Referring to the finale of Dead Money here:

Has anyone tried grabbing all of the gold bars and just chaining together a bunch of Turbos to slow-walk all the way to safety? I don't know where you'd get all that Turbo without console commands, but it sounds like it'd be hilarious.
You can't bring or craft Turbo in the Sierra Madre. You can, however, have Implant GR-X, which works quite nicely if you've got chem length extenders like Chemist and Fast Times. Regarding the jump spot mentioned above, you can position yourself so that dropping the gold makes it appear on the step you need to jump to.

Cheston
Jul 17, 2012

(he's got a good thing going)
Nobody ever lets go :(

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Cheston posted:

Nobody ever lets go :(

I always do because I'm usually already swimming in caps by that point, and what the hell am I going to do with all those gold bars. As it is I never bother going back to the bunker to take advantage of the left-over goodies there because it's a waste of time when your already a walking death machine.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Cheston posted:

Nobody ever lets go :(
The only time I did it was when I had Implant GRX so just escaping was trivial and I wanted to add some extra challenge.

Speaking of, I just started Dead Money on Hardcore JSawyer. For the first time since I initially played it I'm... scared :ohdear:

chitoryu12
Apr 24, 2014

The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Take them into Lonesome Road, the commissary machines have 6000 caps and vast stores of ammo, and they fill back up with money instantly if you exit out and then open them again.

Full Battle Rattle
Aug 29, 2009

As long as the times refuse to change, we're going to make a hell of a racket.
I always take at least one bar as a souvenir.

Cheston
Jul 17, 2012

(he's got a good thing going)

Full Battle Rattle posted:

I always take at least one bar as a souvenir.

Well, let mostly go.

(I dumped pretty much everything but the Holorifle and got out with like three.)

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
getting out with all of them is easy if you have max stealth. And if you have the underground hideout mod there's a little shelf were you can store all of them :3:

double nine
Aug 8, 2013

Cheston posted:

Nobody ever lets go :(


HappyHelmet posted:

I always do because I'm usually already swimming in caps by that point, and what the hell am I going to do with all those gold bars. As it is I never bother going back to the bunker to take advantage of the left-over goodies there because it's a waste of time when your already a walking death machine.


chitoryu12 posted:

The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again.


2house2fly posted:

Take them into Lonesome Road, the commissary machines have 6000 caps and vast stores of ammo, and they fill back up with money instantly if you exit out and then open them again.

... you think I'm going to sell them??! They're for bragging rights and get a place in my trophy room!

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

They had a place in the fridge of the Novac motel room.

They kept all the human meat food items company.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

They're a contribution to the resumption of the NCR gold standard. Duh. Same as the Aurei I pick off legion members.

Excelzior
Jun 24, 2013

Dead Money is about letting go of the past and of the obsessions that drive us.

You can argue that greed is an obsession, but the casino chips do a good enough job of giving the player 100,000+ caps (30k in Jsawyer) anyways, what's the gold bars matter except as a giant "gently caress you"? What I'm saying is take your hamfisted moral lesson and shove it, Obsidian.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
The gold bars are a masterstroke. The fact that they come up every few pages is pretty good evidence that they worked.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
I had 90,000 caps before I went the casino and left with like 30,000 pre-war moneys. My response to the gold was "meh, whatever."

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
I just wish you could use the gold bricks as a melee weapon.

Fat-Lip-Sum-41.mp3
Nov 15, 2003

chitoryu12 posted:

The gold is so overvalued that without mods to change the vendor cap amounts (or a cheat vendor), there's basically no way to actually sell the gold bars for their full cap value. You'd have to exchange each bar for items from the merchant until you've cleaned out their inventory. On the plus side, you can take all the poo poo back to the Sink or Sierra Madre bunker or the Lucky 38 or whatever you use as your home and store it so you never need to buy anything else ever again.

If only gold was easy to cut into smaller pieces...

chitoryu12
Apr 24, 2014

LegoPirateNinja posted:

If only gold was easy to cut into smaller pieces...

Like this?

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Can the Auto-Docs in Dead Money cure addiction? I've got a high intelligence player and I'm trying to dumb him down in order to get Dog's spiel for the The Whole Sad Story challenge. But I don't want him to be an idiot for the rest of the playthrough, since I also want to be smart around Christine.

Byzantine
Sep 1, 2007

If only the Rock-It Launcher was in NV so you could fire gold bars at people.

Timeless Appeal
May 28, 2006

Excelzior posted:

Dead Money is about letting go of the past and of the obsessions that drive us.
Don't tell anybody, but the entire game is about letting go of the past.

Excelzior
Jun 24, 2013

Timeless Appeal posted:

Don't tell anybody, but the entire game is about letting go of the past.

I can agree all of the DLCs revolve around this theme, yes, but how do you figure New Vegas itself does? You track down the man who tried to murder you, then work for one of the factions who can't get over the past in various ways and irrevocably end up at the second Battle of Hoover Dam.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

ToxicSlurpee posted:

I had 90,000 caps before I went the casino and left with like 30,000 pre-war moneys. My response to the gold was "meh, whatever."
Much like Samwise, whose humble nature defied the One Ring's attempts to possess him, your virtue stands within the story as an example that the other characters might follow, if they can but find the will. Except for Dean, who is dead.

Col. Roy Campbell
Dec 19, 2008

2house2fly posted:

Much like Samwise, whose humble nature defied the One Ring's attempts to possess him, your virtue stands within the story as an example that the other characters might follow, if they can but find the will. Except for Dean, who is dead.

Even though Dean is the one who instigated the whole thing based on some stupid poo poo, I can't bring myself to kill him. Everyone in my post-apocalyptic utopia deserves another chance...and to let go.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

dean is the most evil character in fallout, never let him live

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Excelzior posted:

I can agree all of the DLCs revolve around this theme, yes, but how do you figure New Vegas itself does? You track down the man who tried to murder you, then work for one of the factions who can't get over the past in various ways and irrevocably end up at the second Battle of Hoover Dam.

New vegas proper is about the futility of trying to escape the past.

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Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



I made that up btw but I can see it working.

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