|
Cuntpunch posted:In Dungeonmans I'm not clear on something: Are Stat boosts from Proofs of Stremf one-use or do they benefit future characters as well? Both, their one use is more potent but they build up over time.
|
# ? Jan 25, 2015 17:58 |
|
|
# ? Apr 27, 2024 08:42 |
|
When you turn one in, your current character gets 2 stat points and your future characters get 1.
|
# ? Jan 25, 2015 18:17 |
|
I remember at some point people in this thread talked about NEO Scavenger and advice on solid starts, but I can't find it again. So I guess does anyone have any suggestions for it or can repost the relevant stuff?
|
# ? Jan 25, 2015 21:07 |
|
Take Strong, Tough, Melee, and Trapping, kill the Dogman at the start, use Trapping and a glass shard to skin the dogman, wear its pelt as a coat, go forth and destroy. It's not the most adaptable build, but it's tough as nails and a good way to learn a bit about the game. You can take drawbacks to grab Athletic or Medic if you want, they're good picks.
|
# ? Jan 25, 2015 23:10 |
|
Don't remember seeing any chat about Mysterious Castle on iOS. Anyone playing it? I'm really digging it.
|
# ? Jan 25, 2015 23:24 |
|
I'm really excited for the backer release of the Darkest Dungeon on Friday. But I need something to tide me over until then, so did anything get released in the last two months that I missed?
|
# ? Jan 26, 2015 18:21 |
|
Demiurge4 posted:I'm really excited for the backer release of the Darkest Dungeon on Friday. But I need something to tide me over until then, so did anything get released in the last two months that I missed? Have you played Necrodancer?
|
# ? Jan 26, 2015 18:24 |
|
Demiurge4 posted:I'm really excited for the backer release of the Darkest Dungeon on Friday. But I need something to tide me over until then, so did anything get released in the last two months that I missed?
|
# ? Jan 26, 2015 18:38 |
|
just watched a stream for delver, it looks about what my expectations for "minecraft-as-roguelike" pegged it to be
|
# ? Jan 26, 2015 23:32 |
|
Qud questions: What's the difference between having a shield on my arm vs in my hand? Should I do both if I can? (I like light manipulation and so I usually don't need a torch.) Is it safe to ignore the dodging stat in favor of the armor one? Should I be trying to balance them? I've been doing carapace so dodging seems pretty shot. Is there a "wait out cooldowns" button? How safe is it to have dump stats? Build I've been doing is: 12 str 12 agi -> up to 13 first point for butchery 18 tough 14 int 18 will 26 ego(too far?) Carapace Disintegration Light manipulation Sunder Mind Ravenous PS I'm bad and dying a lot and I really wish I could save my skill bindings, and that I just started with the items from the Joppa chests EDIT: What do shields do? They don't seem to add to AV, do I need a skill to use them? Jeffrey of YOSPOS fucked around with this message at 01:10 on Jan 27, 2015 |
# ? Jan 27, 2015 01:04 |
|
Made my first char that got past level 2, hit level 10, died to a chaingun :C
|
# ? Jan 27, 2015 01:08 |
|
Jeffrey of YOSPOS posted:Qud questions: DV is a pretty flimsy defense and everything that adds much AV tanks your DV. You can get to about 18 AV with fullerite gloves/hat/boots, making you nearly immune to physical damage (does not affect elemental damage or explosions). I still like having some fairly normal agility because it's a lot easier to use guns with low investment than melee. I also like to start around 16-18 int to pick up some basic tinkering (gadget inspector, disassemble, tinkering 1, maybe turrets to help with bosses). Definitely go Apostle if you're maxing Ego, Intimidate and Proselytize are very nice early survival tools. You don't NEED tinkering (and I really don't recommend Tinkering III at all), but I like knowing what my loot is and maybe being able to crap out some grenades or recharge some power cells. Finding or making a flamethrower can make the later parts of the main quest a lot easier to deal with. As far as I know, shields are essentially useless without the shield skill tree. I don't know if multiple shields stack, but there doesn't seem to be a difference between a buckler (arm slot) and a shield (hand slot) other than the stats they provide. There's a unique 3 AV buckler or you can get 4 AV eyeless crab shells for your hand slots with master butchery. dis astranagant fucked around with this message at 01:27 on Jan 27, 2015 |
# ? Jan 27, 2015 01:17 |
|
Uhh I picked up an artifact tube from a chest and now I have burrowing claws and my screen is all blue, any idea what happened? I don't see claws on my mutation list to level up or anything. "Your heart begins to beat faster and your pupils dilate". Should I be upgrading my existing mutations or getting new ones? The cooldowns seem pretty brutal when I'm using them as my main attacks, even lase with 5 charges that recharge is kinda harsh. I'm tempted to wait out the cooldown after every fight but that's annoying. Jeffrey of YOSPOS fucked around with this message at 01:36 on Jan 27, 2015 |
# ? Jan 27, 2015 01:29 |
|
Jeffrey of YOSPOS posted:Uhh I picked up an artifact tube from a chest and now I have burrowing claws and my screen is all blue, any idea what happened? I don't see claws on my mutation list to level up or anything. I'm very confused by the message log and don't know how to get to the end. Skulk injectors give you burrowing claws, night vision and an agi bonus at night/penalty during the day. They wear off eventually, but I think they might be one of the longer lasting tonics. e: also a speed bonus/penalty. Lasts 1000-1200 turns. Congrats, you're a moleman for the next dayish. dis astranagant fucked around with this message at 01:34 on Jan 27, 2015 |
# ? Jan 27, 2015 01:30 |
|
dis astranagant posted:Skulk injectors give you burrowing claws, night vision and an agi bonus at night/penalty during the day. They wear off eventually, but I think they might be one of the longer lasting tonics. Hmm I didn't think I applied it, but I must have. Good to know, thanks for all the help.
|
# ? Jan 27, 2015 01:40 |
|
The default action for tonics is apply, so it's easy to fat finger like that.
|
# ? Jan 27, 2015 01:42 |
|
Sorry for spamming the thread, this game is very cool! I ate all my watervines wandering around so now all I got is corpses. How much should I level my mutations versus getting random new ones? I didn't choose esper so no guarantee that they'll be mental. I've been upgrading my carapace but I don't know if that drops off.
|
# ? Jan 27, 2015 02:34 |
|
If you're going full-bore caster mutant, I personally recommend spending your mutation points on getting new mutations for the first 12 levels or so, especially if you took Esper. More attack spells is helpful, plus you won't be able to upgrade your mental mutations for a long time anyway (your high Ego bonus makes their effective level too high compared to your character level). The cooldown's kind of painful, granted, but after a few levels Lase will be so powerful that it'll do most of a big fight for you on its own. Rather than Ravenous, consider taking Evil Twin. Evil Twin hardly ever procs, and when it does it's generally a pretty fun fight Plus it means you have less food (== weight) to deal with when traveling overland.
|
# ? Jan 27, 2015 02:36 |
|
I recommend maxing carapace asap if you took it. If you didn't take any other physical mutations you'll only be able to spend half your points on carapace, anyway. Amphibious is probably the easiest disadvantage to deal with, since your water needs are very low to begin with and it doesn't block you from the lower food/water consumption skills.
dis astranagant fucked around with this message at 02:43 on Jan 27, 2015 |
# ? Jan 27, 2015 02:40 |
|
TooMuchAbstraction posted:Rather than Ravenous, consider taking Evil Twin. Evil Twin hardly ever procs, and when it does it's generally a pretty fun fight Plus it means you have less food (== weight) to deal with when traveling overland. I dunno, I do generally take it when I'm going caster, but it seems to pop in the most unhelpful places. I've had it pop when I'm already fighting pretty heavy hitters more often than the low chance would suggest. Of course, there was that one time I converted my clone with Proselytize
|
# ? Jan 27, 2015 02:44 |
|
Lprsti99 posted:Of course, there was that one time I converted my clone with Proselytize So, next character is going to be a Proselytizing Esper with Temporal Fugue and Evil Twin.
|
# ? Jan 27, 2015 04:31 |
|
Angry Diplomat posted:So, next character is going to be a Proselytizing Esper with Temporal Fugue and Evil Twin. Summons from allies are not necessarily allies. Learned that the hard way when I ended up with temporal fugue + burgeoning one time.
|
# ? Jan 27, 2015 04:35 |
|
Angry Diplomat posted:So, next character is going to be a Proselytizing Esper with Temporal Fugue and Evil Twin. I kind of want a "Clones of You" faction, but there are problems unifying all clones into a single faction, since Evil Twins need to behave differently than Fugue clones.
|
# ? Jan 27, 2015 04:53 |
|
hand of luke posted:I kind of want a "Clones of You" faction, but there are problems unifying all clones into a single faction, since Evil Twins need to behave differently than Fugue clones. Easy, he's separate until you convince him otherwise.
|
# ? Jan 27, 2015 04:58 |
|
hand of luke posted:I kind of want a "Clones of You" faction, but there are problems unifying all clones into a single faction, since Evil Twins need to behave differently than Fugue clones. That sounds like it would be incredible when you accidentally infuriate your own clone with your coquetry and end up summoning an outraged hit squad every time you use Fugue.
|
# ? Jan 27, 2015 04:58 |
|
hand of luke posted:I kind of want a "Clones of You" faction, but there are problems unifying all clones into a single faction, since Evil Twins need to behave differently than Fugue clones. Could you just have a "You" faction and an "Evil You" faction?
|
# ? Jan 27, 2015 05:11 |
|
TooMuchAbstraction posted:Could you just have a "You" faction and an "Evil You" faction? How do you know *you're* not the evil one, though?
|
# ? Jan 27, 2015 05:12 |
|
Unormal posted:How do you know *you're* not the evil one, though? That's a given, but he's the one picking the fights
|
# ? Jan 27, 2015 05:13 |
|
TooMuchAbstraction posted:Could you just have a "You" faction and an "Evil You" faction? Yeah, I thought about splitting it into something like "Time clones" and "Alternate dimension clones," but that seemed less cool.
|
# ? Jan 27, 2015 05:24 |
hand of luke posted:Yeah, I thought about splitting it into something like "Time clones" and "Alternate dimension clones," but that seemed less cool. EDIT: And possibly other means if you introduce them.
|
|
# ? Jan 27, 2015 05:31 |
|
Well I made it to the "go to golgotha" quest. I'm...scared. Nothing can really touch me but uhh, stories from the thread make me feel like I'm going to die. I could also try this "indrix" quest but I don't know where the goatfolk village is either.
|
# ? Jan 27, 2015 05:47 |
|
Jeffrey of YOSPOS posted:Well I made it to the "go to golgotha" quest. I'm...scared. Nothing can really touch me but uhh, stories from the thread make me feel like I'm going to die. Head north from Kyakukya (did I spell that right?) one screen and then follow the river (start out going east). It's a bit of a hike.
|
# ? Jan 27, 2015 05:53 |
|
Jeffrey of YOSPOS posted:Well I made it to the "go to golgotha" quest. I'm...scared. Nothing can really touch me but uhh, stories from the thread make me feel like I'm going to die. IIRC the Indrix quest is essentially postgame content where you follow the river near Cat-on-Keyboard-Town til you stumble upon it and fight a high level boss. Golgotha isn't too bad, just don't go there til level 10-15 and take some yuckwheat stems and honey just in case. A flamethrower and a rubbergum injector will make it pretty trivial.
|
# ? Jan 27, 2015 05:54 |
|
Unormal posted:How do you know *you're* not the evil one, though?
|
# ? Jan 27, 2015 06:13 |
|
dis astranagant posted:IIRC the Indrix quest is essentially postgame content where you follow the river near Cat-on-Keyboard-Town til you stumble upon it and fight a high level boss. Golgotha isn't too bad, just don't go there til level 10-15 and take some yuckwheat stems and honey just in case. A flamethrower and a rubbergum injector will make it pretty trivial. I died without using my rubbergum injector, oh well. I got to the cloaca, but yeah, it wasn't so bad.
|
# ? Jan 27, 2015 06:21 |
|
Jeffrey of YOSPOS posted:I died without using my rubbergum injector, oh well. I got to the cloaca, but yeah, it wasn't so bad. The boss there is a jerk and the rubbergum injector is mostly for the fall. The biggest problem is that you can catch a nasty disease that renders you unable to talk if it goes on long enough. Yuckwheat and honey help if you catch it early, otherwise you need to read one of the books from the Mayor of the animal town to find out the cure.
|
# ? Jan 27, 2015 06:32 |
|
dis astranagant posted:The boss there is a jerk and the rubbergum injector is mostly for the fall. The biggest problem is that you can catch a nasty disease that renders you unable to talk if it goes on long enough. Yuckwheat and honey help if you catch it early, otherwise you need to read one of the books from the Mayor of the animal town to find out the cure. I had the book but the ingredients sounded hard to come by. I don't think I found any honey or yuckwheat.
|
# ? Jan 27, 2015 06:39 |
|
Jeffrey of YOSPOS posted:I had the book but the ingredients sounded hard to come by. I don't think I found any honey or yuckwheat. The shops stock honey and yuckwheat somewhat frequently and trash mobs rarely carry it. I wouldn't try Golgotha without either them or a flamethrower, just for safety. I don't know where you find the salt for the flaming ick but canteens are common and starapple farmers are everywhere and sell cider. Maybe the salt dudes are pure salt idk. Ubernostrum is guaranteed for doing the Redrock quest but pretty rare and one of the reasons one might want to take Tinkering II, assuming you can find a source for the bits. e: looks like you get salt by pouring a bit of water on to the sand dunes, getting you a 1:1 salt solution that you can add more water and cider to. You will end up with a canteen of "brackish spiced cider", which you can then light on fire as you see fit. Maybe pouring it on the ground anywhere is enough? You get dilute salt just dumping some on the ground in Joppa. ee:yep, screw yuckwheat and honey, the flaming ick is trivial to make so just bring some with you. You only need a dram to cure the disease and you make at least 5 in the process. dis astranagant fucked around with this message at 07:18 on Jan 27, 2015 |
# ? Jan 27, 2015 06:50 |
|
I gave myself glotrot again and let my tongue rot away but it doesn't seem to affect anything besides bleeding whenever I eat or drink. Bug?
|
# ? Jan 27, 2015 07:28 |
|
|
# ? Apr 27, 2024 08:42 |
|
TooMuchAbstraction posted:Could you just have a "You" faction and an "Evil You" faction? "You" and "Them"
|
# ? Jan 27, 2015 07:31 |