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Doctor Goat posted:man i've forgotten where everything is in super metroid so randomizer is weird It's also cool that Thardus has fire weakness programmed in because he's made of ice even though you should never have the plasma beam for him in a normally designed run.
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# ? Feb 2, 2015 03:11 |
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# ? May 13, 2024 05:31 |
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Bobby The Rookie posted:Too many cycles without really changing up much or pulling out interesting tricks. The rock dude and the phazon pirate guy were the lamest, Ridley and the final boss were pretty decent, though. Rock guy is much better with pointer controls since you can shoot him in the rolling phase. Also adult chykka owns
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# ? Feb 2, 2015 03:18 |
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Eye of Widesauron posted:The guy who made those comments has posts in the imp zone and should be probated using them once every day that this sale is on for 6 hours each day. I'm a 90s kid and I agree.
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# ? Feb 2, 2015 03:21 |
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YIKES Stay Gooned posted:It's also cool that Thardus has fire weakness programmed in because he's made of ice even though you should never have the plasma beam for him in a normally designed run. he's made of rocks
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# ? Feb 2, 2015 03:22 |
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CuddlyZombie posted:he's made of rocks They're ice rocks.
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# ? Feb 2, 2015 03:27 |
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YIKES Stay Gooned posted:They're ice rocks. drat, it sounds like retro really did think of everything!
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# ? Feb 2, 2015 03:27 |
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i love the early plasma beam and early ice beam tricks in mp1's original release doing the whole plasma beam skip is one of the most rewarding sequence breaks in the entire series
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# ? Feb 2, 2015 03:30 |
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Doctor Goat posted:i love the early plasma beam and early ice beam tricks in mp1's original release >tfw when you nail the geothermal core no spiderball jump and slide off the bendezium debris and fall off the ledge -_-
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# ? Feb 2, 2015 03:31 |
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if you fall off you can get back up but you have to a weird l-lock spring jump to get enough distance to get back on the platforms.
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# ? Feb 2, 2015 03:37 |
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YIKES Stay Gooned posted:It's also cool that Thardus has fire weakness programmed in because he's made of ice even though you should never have the plasma beam for him in a normally designed run. that's really cool but drat does the plasma beam not need that boost
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# ? Feb 2, 2015 04:11 |
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Just got the gravity suit, taking me to 50% items. I'm halfway to playing my favorite Prime now.
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# ? Feb 2, 2015 04:18 |
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Evil Eagle posted:Just got the gravity suit, taking me to 50% items. I'm halfway to playing my favorite Prime now. There's a typo in your post. It should read "I'm halfway through playing my favorite Prime now." FYI
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# ? Feb 2, 2015 04:23 |
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YIKES Stay Gooned posted:There's a typo in your post. It should read "I'm halfway through playing my favorite Prime now." FYI no. Prime 2 is the best.
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# ? Feb 2, 2015 04:24 |
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Evil Eagle posted:no. Prime 2 is the best. Well said, Brother.
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# ? Feb 2, 2015 04:28 |
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Evil Eagle posted:no. Prime 2 is the best. I can respect your tenacity. Game on, brother.
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# ? Feb 2, 2015 04:31 |
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the primes each have their own strengths IMO
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# ? Feb 2, 2015 04:36 |
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what does 3 have over the other 2
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# ? Feb 2, 2015 04:38 |
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01011001 posted:what does 3 have over the other 2 beam stacking
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# ? Feb 2, 2015 04:40 |
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01011001 posted:what does 3 have over the other 2 I posted this in the bad video game forum: quote:(control scheme improvement, fixing the end game key hunting, going back to the Super style of beam upgrades, and having the option to mark upgrade locations on your map were all great choices IMO Which should answer your question
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# ? Feb 2, 2015 04:40 |
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i would disagree on the second but the other two are reasonable
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# ? Feb 2, 2015 04:44 |
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I had four points there actually. I liked that it wasn't necessary to get every capsule t finish the game, and you came across enough of them naturally for you to be able to reach the ending. It was also cool to have a final area that you could visit whenever you wanted to and chip away at it.
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# ? Feb 2, 2015 04:47 |
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The key hunting never bothered me but the special area in 3 was pretty cool. It was nice how they marked your map with the locations of powerups once you were basically done with the game. I just don't really care for the environments, the abilities, or the enemies as much as I did in 2.
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# ? Feb 2, 2015 04:48 |
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i can never make it off that space station before it explodes in the first level of metroid prime so that's as far as i've gotten
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# ? Feb 2, 2015 04:49 |
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It was badass to knock down robots like bowling pins with the boost ball.
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# ? Feb 2, 2015 04:49 |
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chaosbreather posted:i can never make it off that space station before it explodes in the first level of metroid prime
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# ? Feb 2, 2015 04:49 |
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nintendo games are like children, beating them is awesome but getting beat up by them sucks
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# ? Feb 2, 2015 04:51 |
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the environments and music in 3 were amazing, the pirate base was loving cool and intimidating as hell the control improvements were good, the difficulty was good instead of 1 where the game was a farce and 2 where the game had absurd difficulty spikes it was also the prettiest of the 3 without argument. i mean sure it came out later but it maxed out whatever the wii could do if they took out 95% of the cutscenes and all of the poo poo where mother brain talks to you even if you loving turn off hints it would be my favorite one by a mile tbh but those are the main things that drag it down
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# ? Feb 2, 2015 04:53 |
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chaosbreather posted:nintendo games are like children, beating them is awesome but getting beat up by them sucks
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# ? Feb 2, 2015 04:54 |
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drat leave it up to retro to figure out how to make a mostly brown and red evil fortress actually interesting and creepy as gently caress
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# ? Feb 2, 2015 04:56 |
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YIKES Stay Gooned posted:I had four points there actually. I liked that it wasn't necessary to get every capsule t finish the game, and you came across enough of them naturally for you to be able to reach the ending. It was also cool to have a final area that you could visit whenever you wanted to and chip away at it. the third i meant. i liked the differentiated beams in 1+2 though i wish it was a bit more of a tradeoff
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# ? Feb 2, 2015 05:07 |
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i loved the stacking beams in 3 i just didn't like that you spend 90% of the game with the default beam and a very mild upgrade to that and then you get a murder cannon
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# ? Feb 2, 2015 05:12 |
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01011001 posted:the third i meant. i liked the differentiated beams in 1+2 though i wish it was a bit more of a tradeoff Fair. I liked in Prime that beams would all affect enemies differently, but it was annoying to switch to a beam just to open a door. Really this should have been fixed in the rerelease by making it so that as long as you had the beam at all you could open the door, or like a tiered thing where the plasma beam would open all doors, because why would you not be using the plasma beam.
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# ? Feb 2, 2015 05:15 |
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i mean its not as big a deal when its one button press to swap but yeah i dont see the harm in making it so any beam opens any door as long as you have the right one
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# ? Feb 2, 2015 05:47 |
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It became annoying in Prime 1/2 with the control chang because sometimes I would try to quickly swap and the weird beam swap screen wouldn't read my waggle correctly
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# ? Feb 2, 2015 05:56 |
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My last memory of Prime 3 is trying to play on Hard after beating it the first time and fighting some boss that had a bunch of Glowing Weak Points you had to destroy simultaneously. Hard mode just turned him into a bullet sponge though, so beating the boss was 15 minutes of holding my arm in uncomfortable positions and mashing B really hard. The moral of the story is that playing Prime with Wii controls kind of sucks if you're not on a couch or something to rest your arm on, and hard modes that just add a bunch of health to enemies suck. tyvm.
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# ? Feb 2, 2015 06:03 |
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yeah i did not like the flat double health for all enemies thing in the metroid primes. certain enemies needed a health boost for sure but most of the time it just made it a pain boss that NEEDED a health boost: omega pirate boss that becomes a total slog with double health: metroid prime core
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# ? Feb 2, 2015 06:19 |
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Simply doing a flat boost has almost never worked right health wise for enemies in any game when raising difficulties sadly.
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# ? Feb 2, 2015 06:20 |
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metroid prime (as in the boss), when on low health, will do this thing where his attack animation will play way faster and it just kind of sucker punches you i hoped that random enemies would do this in hard mode or gently caress anything new at all but nope everything has more health and deals more damage that's it
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# ? Feb 2, 2015 06:28 |
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simple damage/health scaling is like the least interesting way to increase difficulty possible.
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# ? Feb 2, 2015 06:29 |
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# ? May 13, 2024 05:31 |
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I'm glad everyone agrees with my opinion that flat health scaling is not good. Let's kiss.
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# ? Feb 2, 2015 06:35 |