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TOOT BOOT posted:https://www.reddit.com/r/nethack/comments/2tluxv/yaap_fullauto_bot_ascension_bothack Good times starting at 5:30ish in the video: https://www.youtube.com/watch?v=unCQHAbGsAA&t=336s 50,000 turns of black pudding farming!
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# ? Feb 4, 2015 06:50 |
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# ? Apr 19, 2024 15:01 |
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Rolled up an axe turtle in CoQ, headed to Red Rock, explored for a bit, had a knock-down, drag-out fight with a Snapjaw Brute, won, rested up, got tangled up in a Jilted Lover, died. Just couldn't hit the thing to save my life, literally.
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# ? Feb 5, 2015 05:29 |
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At very low levels that can occasionally happen since you probably have like 10 agility and 22 hit points and jilted lovers can do a decent chunk of damage if they grab you and you keep whiffing your attacks. Carry a bow or musket and shoot at 'em from two squares away for the first few levels. Later on you're so loving strong and durable that you'll wander through their grabs without immediately noticing anything is happening half the time.
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# ? Feb 5, 2015 05:44 |
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Guns are a good idea in general. Just about any of them will be stronger and penetrate better than your melee attacks til you get carbide or better weapons. Of special note is the flamethrower, since it is really a 15 penetration shotgun with way more accuracy, a couple extra pellets.
dis astranagant fucked around with this message at 06:08 on Feb 5, 2015 |
# ? Feb 5, 2015 06:05 |
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Things I learned today: 1) It is entirely possible to sunder your own mind if you're lazy with targeting and mash the button, assuming it'll snap to the nearest enemy instead of defaulting to your tile. 2) The tough Machinimist bodyguards at the bottom of Bethesda Susa have Mental Mirror. 3) If you're a psychic mega-wizard with rank 11 Sunder Mind, massive Ego, and mediocre Willpower, sundering yourself really hurts On the bright side, I got this dude's radical Ego-increasing robe to go with my knollworm skull and now I'm a psychic giga-wizard and can sunder myself even harder! 4) Walking up to the back of the cybernetic thingies in Bethesda Susa and hitting space lets you steal the modules out of them. You can't do anything with them, but you can steal them out of spite in revenge for the stupid racist computers not letting mutants use their services. So I guess I have an ornamental Eigencannon now. dis astranagant posted:Of special note is the flamethrower, since it is really a 15 penetration shotgun with way more accuracy, a couple extra pellets. Whoa. I always thought it was mainly for applying damage-over-time, but if it also hits enemies with raw fire damage via multiple projectiles, that's pretty badass. I gotta get one of those on my next bruiser. edit: I also noticed a bug with Clonelings and Temporal Fugue. When a Cloneling fights one of your time clones, it can clone the clone, creating a creature called [Creature] that looks like a time clone and seems to have no equipment or abilities, as well as completely lacking a description of any kind. Angry Diplomat fucked around with this message at 16:02 on Feb 5, 2015 |
# ? Feb 5, 2015 15:35 |
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Fates of my various axe turtles: 1) Killed by a jilted lover 2) Found a yuckwheat stem and 40 drams of water in the Joppa houses, and the camel trader had a folded carbide battle axe. Got killed by the trader while trying to shoot him down with a musket. 3) Wandered into Red Rock and was immediately accosted by a Snapjaw Brute and its entourage. 4) Entered Joppa, and Mehmet immediately attacked Warden Ualraig, with predictable results. Lacking a way to start the What's Eating the Watervine quest, committed suicide by snapjaw. EDIT 5) encountered a bear on level 2 of Red Rock, fled, got lost en route back to Joppa, and was killed by his evil twin. TooMuchAbstraction fucked around with this message at 03:14 on Feb 6, 2015 |
# ? Feb 6, 2015 03:05 |
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The watervine quest is completely optional and I don't recommend doing it til after you do the weirdwire quest. If you get screwed out of starting artifacts just ctrl+w for metal folding chairs, which are worthless for anything but starting the main quest.
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# ? Feb 6, 2015 03:19 |
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TooMuchAbstraction posted:Fates of my various axe turtles: I am pleased by this report that Caves of Qud on Steam is in perfect working order.
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# ? Feb 6, 2015 03:21 |
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I would recommend against taking Evil Twin on axe turtles. Beyond a point you'll be randomly getting into brutal dismemberfights with yourself, which is highly metal but not great for your survivability. Take Spontaneous Combustion, Ravenous, or Amphibious. They're all fairly easy to manage.
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# ? Feb 6, 2015 05:27 |
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Angry Diplomat posted:I would recommend against taking Evil Twin on axe turtles. Beyond a point you'll be randomly getting into brutal dismemberfights with yourself, which is highly metal but not great for your survivability. Why do you hate fun
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# ? Feb 6, 2015 11:04 |
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So i've been listening to KillerofLawyers play Catacylsm and a wonderful conversation followed, I'm wondering if Caves of Qud has something like this or can have something like this added: You know that super cool character you were playing on another save that you abandoned awhile back? Yeah, that's now an NPC in your new world with your new character. Hope you like running away from the mutated dryad queen with alluring fae features who sprouts overgrowth in her wake that you just finished min/maxing you motherfucker!
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# ? Feb 6, 2015 12:39 |
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Fat Samurai posted:Why do you hate fun I highly recommend taking Evil Twin on an Esper with Temporal Fugue and Light Manipulation. Mass laser death rave e: Screamy perished in the Tomb of the Eaters, looking for that weapons cache. That place is a loving mess Next time I'll just go destroy the plants and have done with it. The monsters aren't even as dangerous as the ones in Bethesda but the sheer ridiculous number of them gets overwhelming, and those damned Frustums keep leaving acid everywhere and ugh. Does the Steam version suffer less from the memory leak or whatever massively lag-inducing bug it is that afflicts saved characters from longer-running games? It was seriously crippling for Screamy before he finally bit the dust, and I've actually lost an axe turtle or two to the game lagging so badly it crashes when it tries to load them (this seems to only happen when I delve the Swilling Vast for experience and crysteel gear, suggesting that it's the number of maps visited that eventually brings the game to its knees). e2: Hey I found the lair of a legendary Equimax! Maybe I can kite it and kill it with my gun for an easy pile of ex- Don't mind me, giant terrifying legendary two-headed turtle horse, I'm just passing through (and loving kicking myself for playing a True Man swordfighter instead of a Beguiling psychic Pokemon master) Angry Diplomat fucked around with this message at 17:56 on Feb 6, 2015 |
# ? Feb 6, 2015 15:22 |
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Well, you guys all said it was a little too easy. We have a plan.
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# ? Feb 9, 2015 00:34 |
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Unormal posted:Well, you guys all said it was a little too easy. You are sick.
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# ? Feb 9, 2015 00:55 |
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So I just run away from those like I did from the paired ones. ...you monster.
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# ? Feb 9, 2015 01:03 |
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It won't really be complete until it spawns some black slime every time you kill one.
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# ? Feb 9, 2015 01:13 |
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Unormal posted:Well, you guys all said it was a little too easy. Oh Jesus gently caress. That gave me chills Unormal. --- In The Pit news the newest DLC is Necromancer which came out on Jan 28th. quote:Take control of Azraeus the Defiler, a servant of The Immortal, one of the ancient and mysterious Suul'ka! Raised from the dead and promised new life in a new body, Azraeus is determined to fulfill his mission: clear out The Pit and steal the cure to the Xombie plague. As dangerous as any Horde Zuul warrior, Azraeus is a unique Character with powers and abilities never before seen in the Pit. Also there is a discussion on the Kerberos forums about the possibility of The Pit II. http://www.kerberos-productions.com/forums/viewtopic.php?f=56&t=53707 Helical Nightmares fucked around with this message at 01:38 on Feb 9, 2015 |
# ? Feb 9, 2015 01:32 |
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Unormal posted:Well, you guys all said it was a little too easy. I'm going to need an explanation. And also a Steam Qud key in my pm box.
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# ? Feb 9, 2015 05:43 |
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Lprsti99 posted:I'm going to need an explanation. Twinning Lampreys are nigh-invincible assholes because you have to kill both of them on the same turn or else they revive, and Unormal went and made three of them.
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# ? Feb 9, 2015 15:49 |
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TooMuchAbstraction posted:Twinning Lampreys are nigh-invincible assholes because you have to kill both of them on the same turn or else they revive, and Unormal went and made three of them. Twinning Lampreys can eat poo poo They're interesting and challenging enemies and work quite well in their design space, which is "giant assholes that the player should hate and fear." Still working on the next podcast episode. Unormal, we'd like to include a link to Qud in our notes; do you want me to use the link to the Freehold Games page, or should I direct people right to the CoQ beta thread, or somewhere else? Also, how's this sound for a first draft of the -esque introductory rant to grab peoples' interest before I segue into a brief discussion of mechanics and worldbuilding? quote:Get killed by ANGRY MUTANT PLANTS. Get killed by ANGRY MUTANT ANIMALS. Get killed by ANGRY MUTANT BUGS. Kill a bear and EAT IT, just EAT AN ENTIRE BEAR. KILL EVERYTHING. Descend into the DEPTHS OF THE WORLD and retrieve ANCIENT TECHNOLOGICAL ARTIFACTS. KNIFE-FIGHT a GIANT DRILL ROBOT and WIN. Be a COOL WASTELAND KNIGHT. Be a TWO-FISTED COWBOY. Be a HOMICIDAL NINJA TURTLE with an AXE and a SHOTGUN. SPONTANEOUSLY BURST INTO FLAMES. Get into a GUNFIGHT with a HYENA-MONSTER and accidentally anger a HERD OF MAJESTIC HULKING DEMON HORSES with your crossfire. Fly into the air like a BEAUTIFUL EAGLE and then SWORD-FIGHT a GIANT DRAGONFLY. MIND CONTROL a TWO-HEADED BOAR and MAKE IT WEAR CHAIN MAIL and KILL YOUR ENEMIES. Encounter a LEGENDARY PLANT with an INTIMIDATING SKULL MASK and the ability to THROW FIERY DEATH FROM ITS HANDS. CONTRACT HORRIFYING DISEASES. Go to THE DEATHLANDS and discover that THE DEATHLANDS are called THE DEATHLANDS because they will KILL YOU DEAD. HACK OFF A ROBOT’S HEAD AND EAT IT. Get into a SLEDGEHAMMER DUEL with a ‘ROIDED-OUT SUPERCANNIBAL. Be SO TECHNOLOGICALLY ILLITERATE that you BREAK A BOX OF CRAYONS attempting to figure out what it is. Be SO TECHNOLOGICALLY GIFTED that you can make an ACID GRENADE out of a PLASTIC TREE and a FOLDING CHAIR. Build your own FLAMETHROWER. Build your own LASER GUN. Build your own HANDHELD NUCLEAR BOMB and BLOW YOURSELF UP WITH IT. Collect MAGMA in a CANTEEN. Pour MAGMA into a pool of ACID to see what happens. DRINK MAGMA. TELEPATHICALLY LOCATE an enemy and HATE IT TO DEATH with your TERRIFYING BRAIN SORCERY. Have your LEGS CUT OFF and then REGROW YOUR LEGS and pick up your previous legs and EAT YOUR OWN LEGS. Encounter your EVIL TWIN and then summon six of your own GOOD TWINS to fight your evil twin’s SIX EVIL TWIN TWINS in a FOURTEEN-WAY PSYCHIC LASER DEATH RAVE and then BURN TO DEATH when all of the combined PYROKINETIC MIND FIRE from all of the TIME CLONES causes the ENTIRE MAP TO COMBUST AND MELT.
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# ? Feb 9, 2015 16:18 |
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Angry Diplomat posted:Also, how's this sound for a first draft of the -esque introductory rant to grab peoples' interest before I segue into a brief discussion of mechanics and worldbuilding? Sounds about right. I never did work up the courage to actually drink the magma though.
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# ? Feb 9, 2015 17:30 |
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Angry Diplomat posted:Twinning Lampreys can eat poo poo They're interesting and challenging enemies and work quite well in their design space, which is "giant assholes that the player should hate and fear."
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# ? Feb 9, 2015 17:59 |
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Angry Diplomat posted:Twinning Lampreys can eat poo poo They're interesting and challenging enemies and work quite well in their design space, which is "giant assholes that the player should hate and fear." Awesome You can link right to the beta thread with the download links, that's the quickest way to get playing, currently. (It's sort of amusing that all of those things are just things you can literally do in Caves of Qud, without a whole lot of embellishment.) Unormal fucked around with this message at 22:11 on Feb 9, 2015 |
# ? Feb 9, 2015 18:27 |
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Angry Diplomat posted:Also, how's this sound for a first draft of the -esque introductory rant to grab peoples' interest before I segue into a brief discussion of mechanics and worldbuilding? Can you do 's voice?
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# ? Feb 9, 2015 18:30 |
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Helical Nightmares posted:Can you do 's voice? I was imagining it as spoken by that guy, and then about three sentences in my mental VA gave up and started coughing. This is not something you can do in one take, I expect.
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# ? Feb 9, 2015 19:25 |
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Angry Diplomat posted:Also, how's this sound for a first draft of the -esque introductory rant to grab peoples' interest before I segue into a brief discussion of mechanics and worldbuilding? Everyone over on gooncave is quoting this and its magical. MAGICAL.
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# ? Feb 9, 2015 20:51 |
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Oh - baetyl, baetyl, baetyl, They made it out of chrome. And when it's waxed and ready, I'll have a new genome.
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# ? Feb 9, 2015 22:30 |
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Thyrork posted:Everyone over on gooncave is quoting this and its magical. MAGICAL. I don't know what gooncave is but I'm glad to please I guess Helical Nightmares posted:Can you do 's voice? I doubt I could do him justice, but I'm willing to give it my best approximation. I'm torn between that and a disconcertingly cheerful salesman voice like something out of an old-fashioned advertising spot.
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# ? Feb 10, 2015 00:01 |
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Angry Diplomat posted:CAPITAL LETTERS EVERYWHERE That was glorious.
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# ? Feb 10, 2015 00:58 |
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More like Lamptreys amirite?Angry Diplomat posted:Also, how's this sound for a first draft of the -esque introductory rant
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# ? Feb 10, 2015 01:08 |
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Angry Diplomat posted:Also, how's this sound for a first draft of the -esque introductory rant to grab peoples' interest before I segue into a brief discussion of mechanics and worldbuilding? New thought. Get the guy from Bhutanese Passport to narrate this.
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# ? Feb 10, 2015 01:12 |
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madjackmcmad posted:More like Lamptreys amirite?
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# ? Feb 10, 2015 01:17 |
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Angry Diplomat posted:I don't know what gooncave is but I'm glad to please I guess A teamspeak server.
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# ? Feb 10, 2015 02:15 |
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Whoah, Transendance is on Greenlight? Let's vote that poo poo up! http://steamcommunity.com/sharedfiles/filedetails/?id=370711368
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# ? Feb 10, 2015 04:25 |
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It's a game that's been free and worth playing for a very long time, and like TOME, is probably going to stay free with some paid options. It's good and I wish it success.
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# ? Feb 10, 2015 06:12 |
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For some reason I heard the entire paragraph in the Brawndo voice rather than Torgue's voice.
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# ? Feb 10, 2015 09:54 |
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Yep, Transcendence has really been gaining momentum lately with the robust little paid expansions on top of the usual updates---should be a great fit for Steam. http://multiverse.kronosaur.com/catalog.hexm
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# ? Feb 10, 2015 14:39 |
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Transcendence was awesome when I played it years ago. Has much changed in it in the past 4ish years?
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# ? Feb 10, 2015 14:47 |
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Qud chat After sending more than a few True Men to their graves; then remembering to: bring bandages for those goddamn true ivories, run away from pink (legendary) snapjaws, invest in butchering so I don't starve, invest in toughness to +4 for the necessary extra hp, and throw freeze grenades FAR away so you don't freeze yourself and look on morosely while the badass monster who resisted freezing leisurely paper cuts you to death; I FINALLY got a True Man to level 7 and traveled to Kyakukya. Evidently I accidentally ran into Svenlainard, which turned him hostile, which in turn caused Warden Indrix to terminate him. Now it's amusing when the Argyve beats the Six-Day Silt cultist to a pulp for interrupting his valuable concentration. But when Svenlainard dies this way, I can get his killer swords and the rest of his gear without effort. Seems too easy. Also in the latest build I can apparently escape from any zone situation to the overland even when enemies are chasing me. The only times I cannot get out of a zone and move to the overland is when I'm lost. This was not the case in previous versions and it seems too easy now. Edit: Does wearing bucklers on more than one arm convey any extra advantage? Helical Nightmares fucked around with this message at 17:19 on Feb 10, 2015 |
# ? Feb 10, 2015 17:13 |
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# ? Apr 19, 2024 15:01 |
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As far as I know, wearing multiple shields does not grant any advantage, and is actually detrimental since you get the DV penalty from all of them. I'm not sure if this is supposed to be possible, but it kinda owns regardless. Mutant doom robot e: Ahaha it got into a fight with a beetlebum and kept cloning more beetlebums to fight until the room was just a mountain of beetle corpses Angry Diplomat fucked around with this message at 18:10 on Feb 10, 2015 |
# ? Feb 10, 2015 18:08 |