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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
I feel the opposite, really. Don't get be wrong, I love Oblivion and Skyrim, but they always felt like playgrounds where you're never more than two minutes away from another feature.

I remember the first time I played Morrowind and the story takes you to the Ashlands. They specifically say something like, "Oh hey, it's dangerous as hell and out in the middle of nowhere, so good luck and try not to die I guess," and it actually felt like I had to go on a journey. The lack of people just reinforced that, really.

Morrowind has tons of problems for sure, but the loneliness of the world isn't one to me.

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double nine
Aug 8, 2013

Back To 99 posted:

Yeah, people move around and i remember there being plenty of mods that added NPCs doing cool stuff around town.

I know they move around, they just don't feel like characters or people. They feel like cardboard cutouts. I had the same sensation when i tried replaying KOTOR a year ago: I feel like i'm the only actor doing anything, that the game universe is completely stagnant (which it is). It's not that the other games do this better, they are just as bad at creating a dynamic (random meaningless bandit-soldier fight notwithstanding). I just can't ... immerse myself in the world any more.

Ben Nerevarine
Apr 14, 2006
The problem with playing Morrowind out of the box is the leveling system. You can really screw yourself over by not investing in the right attributes, or investing in the right attributes with low multipliers. You can find yourself at level 20 and unable to kill anything in a reasonable amount of time. I don't remember Oblivion's systems very well, but it's hard to impossible to hobble a character in Skyrim to the extent that you can in Morrowind.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
You can gently caress yourself in Oblivion if you get too strong before doing story quests. For example, if you are max level and try to do the Battle of Kvatch, all the demons that appear are the max level demons with massive health, and there's a shitload of them because its an invasion of the town. I had to cheat to get past that part.

turn off the TV
Aug 4, 2010

moderately annoying

Shab posted:

The problem with playing Morrowind out of the box is the leveling system. You can really screw yourself over by not investing in the right attributes, or investing in the right attributes with low multipliers. You can find yourself at level 20 and unable to kill anything in a reasonable amount of time. I don't remember Oblivion's systems very well, but it's hard to impossible to hobble a character in Skyrim to the extent that you can in Morrowind.

I would say that it's the other way around. Morrowind doesn't have level scaling to the extent that Oblivion does, so choosing nonoptimal attributes in Morrowind isn't a complete setback. You can simply continue to level until you hit the cap at about 100 and still be stronger than anything in the world. Oblivion has the same attribute system as Morrowind, while the game's scaling is based off of level, so it is actually possible for the player to fall behind the scaling in Oblivion. Not only that, but Oblivion's level system makes it so that certain builds can't even hit the highest level in the game.

Bholder
Feb 26, 2013

Remora posted:

People walk everywhere in Morrowind, what do you mean there's no movement?

Not inside buildings they don't. Even outside they don't really have a point or reason really, it felt like Daggerfall but with 3D models instead of sprites, except in Daggerfall there were proper day-night cycles where people would get inside at night, shops and gates would close and sometimes monsters would appear. In Morrowind I don't even notice time passing.
Playing a thief in Morrowind is pretty dumb due to this. You can get into a room disregarding your skillset, if there's no-one in it there never will be anyone, but if there is someone inside they will stay there forever.

Fish Fry Andy posted:

I would say that it's the other way around. Morrowind doesn't have level scaling to the extent that Oblivion does, so choosing nonoptimal attributes in Morrowind isn't a complete setback

Except, it kinda does?
Yes, you can get past level 30 and be stronger than anything because you'll still beat up the strongest thing that will spawn, but inbetween you can get stuck, especially if you just hit a level threshold.
I remember having a lot of trouble in the main quest when one area had a bunch of Skeleton Champions with way too much health.
This can be really bad if you choose Acrobatics as your main skill.

There's also the whole "this area is too hard for you, come back later" isn't really working here, since they will still level up with you. You could go to the Daedric ruins but get your rear end kicked by Scamps, get a few levels then return only to find it is filled with Dremora Lords this time.

Bholder fucked around with this message at 01:04 on Feb 10, 2015

Ben Nerevarine
Apr 14, 2006

Fish Fry Andy posted:

I would say that it's the other way around. Morrowind doesn't have level scaling to the extent that Oblivion does, so choosing nonoptimal attributes in Morrowind isn't a complete setback. You can simply continue to level until you hit the cap at about 100 and still be stronger than anything in the world. Oblivion has the same attribute system as Morrowind, while the game's scaling is based off of level, so it is actually possible for the player to fall behind the scaling in Oblivion. Not only that, but Oblivion's level system makes it so that certain builds can't even hit the highest level in the game.

I was talking Morrowind vs Skyrim. Like I said, I don't remember Oblivion's leveling system to say anything about it.

My original sentence was poo poo, sorry for the confusion.

Ben Nerevarine fucked around with this message at 01:13 on Feb 10, 2015

Zoe
Jan 19, 2007
Hair Elf

double nine posted:

I know they move around, they just don't feel like characters or people. They feel like cardboard cutouts. I had the same sensation when i tried replaying KOTOR a year ago: I feel like i'm the only actor doing anything, that the game universe is completely stagnant (which it is). It's not that the other games do this better, they are just as bad at creating a dynamic (random meaningless bandit-soldier fight notwithstanding). I just can't ... immerse myself in the world any more.


There's Living Cities of Vvardenfell, but I don't know where you'd even find it at these days. So many great mods are just not available anymore.

Moryrie
Sep 24, 2012
There's actually a few rumors around Morrowind alluding to the incredibly strange behavior of .. everyone.

quote:

Have you noticed? People staying up until all hours of the night? Walking the streets? Tradesmen open all the time? Strange. Like they can't get to sleep or something. Or don't want to go to sleep. Maybe something in their sleep is bothering them. If you follow my meaning.

quote:

Why is everybody so grouchy and tired lately? You don't suppose folks are all having bad dreams all at once? I'm not saying I'm having bad dreams. No, sera, not at all. I'm fine. But you do hear folks talking among themselves sometimes. About having bad dreams and not being able to sleep nights.

quote:

Everybody's complaining about not getting enough sleep. Maybe it's the weather.

quote:

It feels like everyone's working too hard, trying to live the Good Life. Seems like everyone I talk to is always tired. Just not getting enough sleep.

... but there's also a whole lot of refs to people actually sleeping.. like...

quote:

Who wants to talk about hormadors? That's boring. It's so boring here, with no one to talk to. Except Tilami Heralo. And Monosa Darys. And Muldroni Rendas. And whasshisname, Bals Tadrus. And all they talk about is themselves. It's so dreary. If only they'd do something smart. Or surprising. Or funny. Or something to do with spiders. But, no. Just.... *Zzzzzz.* [Mistress Therana has apparently fallen asleep in mid-sentence.]

turn off the TV
Aug 4, 2010

moderately annoying

Moryrie posted:

There's actually a few rumors around Morrowind alluding to the incredibly strange behavior of .. everyone.

This is also brought up in the game's closing journal entry.

Bholder posted:

Not inside buildings they don't. Even outside they don't really have a point or reason really, it felt like Daggerfall but with 3D models instead of sprites, except in Daggerfall there were proper day-night cycles where people would get inside at night, shops and gates would close and sometimes monsters would appear. In Morrowind I don't even notice time passing.
Playing a thief in Morrowind is pretty dumb due to this. You can get into a room disregarding your skillset, if there's no-one in it there never will be anyone, but if there is someone inside they will stay there forever.

NPC's actually do have movement paths inside buildings, you might be misremembering. They're often very limited, but when I was playing through Tribunal a few weeks ago I was slowly being driven insane by the amount of NPCs walking through narrow interior hallways.

Bholder posted:

There's also the whole "this area is too hard for you, come back later" isn't really working here, since they will still level up with you. You could go to the Daedric ruins but get your rear end kicked by Scamps, get a few levels then return only to find it is filled with Dremora Lords this time.

Yes, but I think that the issue with Oblivion is that the enemies don't really stop scaling to the extent that they do in Morrowind. It's a factor in both games, but at least in Morrowind you can just straight up become stronger than anything else in the world with enough time. I think the fact that Morrowind has more factions to join and do quests for also alleviates some of the issues of the level scaling. I've always been very over leveled for the main quest in my Morrowind play throughs.

Shab posted:

I was talking Morrowind vs Skyrim. Like I said, I don't remember Oblivion's leveling system to say anything about it.

Sorry, I misread what you wrote.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Bholder posted:

Except, it kinda does?
Yes, you can get past level 30 and be stronger than anything because you'll still beat up the strongest thing that will spawn, but inbetween you can get stuck, especially if you just hit a level threshold.
I remember having a lot of trouble in the main quest when one area had a bunch of Skeleton Champions with way too much health.
This can be really bad if you choose Acrobatics as your main skill.

There's also the whole "this area is too hard for you, come back later" isn't really working here, since they will still level up with you. You could go to the Daedric ruins but get your rear end kicked by Scamps, get a few levels then return only to find it is filled with Dremora Lords this time.

Morrowind's leveling system is fine, I've never heard of anyone who has actually run into problems with it. I mean I guess if you're an actual, literal retard then yeah, maybe you can screw yourself by never leveling up any of your combat skills or attributes, but I'd place the blame squarely on the player in that case.

greententacle
Apr 28, 2007

Mr Bubbles
I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

Moryrie
Sep 24, 2012

greententacle posted:

I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

What race are you playing? what class are you playing? don't use daggers unless you have a bonus to short blades somewhere, and don't use axes unless you have a bonus to axes somewhere.

turn off the TV
Aug 4, 2010

moderately annoying

greententacle posted:

I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

Fatigue is tied to almost everything you do in combat. You want to go into every fight with as close to max fatigue as you can get, and if your endurance is drained you're pretty much poo poo out of luck and will never hit anything. Only use the weapons tied to your primary weapon skill.

turn off the TV fucked around with this message at 01:57 on Feb 10, 2015

Moryrie
Sep 24, 2012

Fish Fry Andy posted:

Endurance is tied to almost everything you do in combat. You want to go into every fight with as close to max endurance as you can get, and if your endurance is drained you're pretty much poo poo out of luck and will never hit anything. Only use the weapons tied to your primary weapon skill.

I think you're referring to fatigue. We don't need to confuse this person even more.

Bholder
Feb 26, 2013

Fish Fry Andy posted:

NPC's actually do have movement paths inside buildings, you might be misremembering. They're often very limited, but when I was playing through Tribunal a few weeks ago I was slowly being driven insane by the amount of NPCs walking through narrow interior hallways.
Tribunal is different, most of the NPCs there are unique and they even have new voiced lines.
I remember grumbling about the main game, then when I got to the Tribunal part I got pleasantry surprised by the added detail.

greententacle posted:

I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

Yes, fight mudcrabs, you'll still miss a lot but it cannot kill you that much.

Actually if you want to levelup a weapon you are completely untrained in, you should find trainers as they can be very cheap on those levels.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
If the fireball guy in the robe is the one owning you, don't go down the stairs to engage him, its really easy to just side step his spells and then when he's all out of mana go down the stairs and punch him in the face.

raminasi
Jan 25, 2005

a last drink with no ice

greententacle posted:

I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

There's a difficulty slider you can drop in the early game, but the real answer, as has been said, is to specialize during chargen. You can't just pick whatever and equip whatever and have it work out. (And "doing quests" doesn't help because leveling isn't experience-based.)

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

greententacle posted:

I started Morrowind for the first time. Went to the nearby smuggler's cave, got owned by the first guy. I sold my starter knife an bought an iron battleaxe, went back, got owned again. I think every single swing was a miss. How do I survive the early game? Just do quests or something? Pick a fight with mudcrabs?

If you want an easy early game, play a race with good innate aptitudes for a melee weapon and armor type, then take those same skills as major skills, and choose either the Warrior or the Lady as your birthsign. Unless you know what you're doing, you want to specialize in one type of combat skill, at least early on. Example: A nord with axes and heavy armour as major skills. Then you can head to Arrille's Tradehouse as soon as you get out of the tutorial and get some decent cheap gear. Your skills and stats in this game make a huge impact on your effectiveness in combat. You could also try a magic specialist, but that's a lot tougher due to magicka not regenerating over time in Morrowind, so you have to use gimmicks like Atronach birthsign + attacking magic using summons, or abusing self cast drain intelligence spells.

SunAndSpring
Dec 4, 2013
If you want an easy mode way to start your game, pick a Wood Elf and make him or her an Archer with the Birthsign of the Lover. Congratulations, you now have a character with 45 Marksmanship and a whopping 85 Agility at the start. Take advantage out of the fact that you will rarely miss with a bow to quickly level Agility to 100, and then branch out into your other skills, especially Long Blades as the best weapons in the game tend to be in that category.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



SunAndSpring posted:

If you want an easy mode way to start your game, pick a Wood Elf and make him or her an Archer with the Birthsign of the Lover. Congratulations, you now have a character with 45 Marksmanship and a whopping 85 Agility at the start. Take advantage out of the fact that you will rarely miss with a bow to quickly level Agility to 100, and then branch out into your other skills, especially Long Blades as the best weapons in the game tend to be in that category.

The best weapon is the Spear of Bitter Mercy :colbert:

Synthwave Crusader
Feb 13, 2011

Always roll Redguard with Long Blades :colbert:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Always roll Dunmer, skills don't matter :colbert:

FutonForensic
Nov 11, 2012

Scyantific posted:

Always roll Redguard with Long Blades :colbert:

Curved swords! Cuhrved! Swards!

radintorov
Feb 18, 2011
In addition to keeping your Fatigue as close as maximum when entering a fight, a good way of improving your character melee prowess is to get drunk: the various alcoholic beverages that you can find/buy will usually raise your strength, allowing you to hit harder and better (except Greef since it lowers your Agility) while carrying more stuff.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

FutonForensic posted:

Curved swords! Cuhrved! Swards!

Sorry, curved swords are an expansion only feature in Morrowind, which is to say, it's a vanilla feature because in Morrowind you're either playing with both expansions or you're not playing Morrowind. I don't mean that in a dick 'you're not playing the REAL Morrowind' way, I mean that in it's pretty impossible nowadays to have a copy of Morrowind that doesn't include Tribunal or Bloodmoon.

(I'm referring to scimitars, not katanas or sabers. AFAIR, the only scimitars in Morrowind are the Ebony Scimitars and Trueflame and Hopesfire. Of course, watch someone remind me...)

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Sky Shadowing posted:

Sorry, curved swords are an expansion only feature in Morrowind, which is to say, it's a vanilla feature because in Morrowind you're either playing with both expansions or you're not playing Morrowind. I don't mean that in a dick 'you're not playing the REAL Morrowind' way, I mean that in it's pretty impossible nowadays to have a copy of Morrowind that doesn't include Tribunal or Bloodmoon.

(I'm referring to scimitars, not katanas or sabers. AFAIR, the only scimitars in Morrowind are the Ebony Scimitars and Trueflame and Hopesfire. Of course, watch someone remind me...)

There are sabers in base Morrowind (iron and steel I think) which are a little curved, but nothing else I can remember.

Zoe
Jan 19, 2007
Hair Elf

WanderingMinstrel I posted:

If the fireball guy in the robe is the one owning you, don't go down the stairs to engage him, its really easy to just side step his spells and then when he's all out of mana go down the stairs and punch him in the face.

This is an important strategy I can't put enough emphasis on, especially if you're used to combat in Skyrim. In Morrowind the correct way to handle a fight is not always just charging straight into the midst of your enemies. Let fireball guy use up his mana and then he'll have no option but to flail at you ineffectually with his weak little mage wrists.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Cubey posted:

The best weapon is the Spear of Bitter Mercy :colbert:

This guy gets it. Long blade is for basic rear end bitches.

Pogonodon
Sep 10, 2010

Zoe posted:

There's Living Cities of Vvardenfell, but I don't know where you'd even find it at these days.

Looks like it's at Morrowind Modding History.

Pikestaff
Feb 17, 2013

Came here to bark at you




Mister Adequate posted:

Always roll Dunmer, skills don't matter :colbert:

:agreed:

All other races are filthy Outlanders. Come to Red Mountain and we shall purge the N'wah from Morrowind. The Sixth House is risen, and Dagoth is its glory.

Praseodymi
Aug 26, 2010

Pikestaff posted:

:agreed:

All other races are filthy Outlanders. Come to Red Mountain and we shall purge the N'wah from Morrowind. The Sixth House is risen, and Dagoth is its glory.

Submit to the Three. the Spirits and thy Lords.

Scum.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Speaking of which, are there any canonical facts about the Nerevarine or any of the other main characters? Race, sex, etc?

Bholder
Feb 26, 2013

ceaselessfuture posted:

Speaking of which, are there any canonical facts about the Nerevarine or any of the other main characters? Race, sex, etc?

Nope, but I felt extremely awkward when I was in the cave of the Incarnate and everybody else was a Dunmer.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Technically Neloth in Dragonborn refers to the Nevervarine as 'he', though that's more likely a mistake rather than an actual Determination Of Canon. It was fixed by the UDBP, though, so not many people probably noticed it.

Pikestaff
Feb 17, 2013

Came here to bark at you




I don't think anything is official, although interestingly the three latest games all default to the race most related to the game's provincial setting when you get to the character generator. Bethesda also tends to use that province's race for promotional artwork (such as the big strapping Nord for Skyrim)

So I've definitely heard it bandied about that the Nerevarine is a Dunmer, the Hero of Kvatch is an Imperial, and the Last Dragonborn is a Nord. I don't know if that's actually canon, but it fits, and I kind of like it.

Selenephos
Jul 9, 2010

Pikestaff posted:

I don't think anything is official, although interestingly the three latest games all default to the race most related to the game's provincial setting when you get to the character generator. Bethesda also tends to use that province's race for promotional artwork (such as the big strapping Nord for Skyrim)

So I've definitely heard it bandied about that the Nerevarine is a Dunmer, the Hero of Kvatch is an Imperial, and the Last Dragonborn is a Nord. I don't know if that's actually canon, but it fits, and I kind of like it.

Isn't Sheogorath in Skyrim more of a Breton? And since he's the Oblivion protagonist...

Robot Randy
Dec 31, 2011

by Lowtax

Scyantific posted:

Always roll Redguard with Long Blades :colbert:


Mister Adequate posted:

Always roll Dunmer, skills don't matter :colbert:

Hand to Hand & Unarmored :colbert:

I'm doing that for my current Tribunal Temple dude, and I intend to reach heaven through violence with the tools I have been given.

raminasi
Jan 25, 2005

a last drink with no ice

Bholder posted:

Nope, but I felt extremely awkward when I was in the cave of the Incarnate and everybody else was a Dunmer.

This a piece of evidence for the "The 'Nerevarine' is really just Azura trolling the Tribunal" theory.

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Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Scyantific posted:

Always roll Redguard with Long Blades :colbert:

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