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Helical Nightmares posted:Qud chat Are you playing on Steam? Svenlainard may be a victim of the factioning.
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# ? Feb 10, 2015 19:27 |
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# ? Apr 23, 2024 17:42 |
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Just lost the best True Man I've ever put together on the first floor of Bethesda Susa. I completely annihilated Golgotha, including Slog, and burned the Cloaca to the ground using my flamethrower without ever breaking stride. I had some great tinkering recipes learned, I had a suit of reinforced carbide plate and decent cold resistance, I was all set. Cragmensch went down like chumps to my flamer, as did anything else at all threatening, and the rest got politely axed to leave. Then I rounded a corner into view of two Rimewykks and an Ickslug, got instantly coldnuked down to -600 degrees, and sat there freebasing double salve injectors and passing to try to defrost before I got slaughtered. Maybe I did something wrong, but I honestly felt like there was exactly nothing at all I could do. Pow, frozen, nibbled to death. I couldn't even recoil since there were enemies adjacent to me. That's the second time I've lost a really good, post-Golgotha character to Rimewykk+Ickslug fuckery. There just doesn't appear to be any recourse at all when it happens vvv I'm playing the pre-Steam beta anyway, so we can be jealous together vvv Angry Diplomat fucked around with this message at 19:45 on Feb 10, 2015 |
# ? Feb 10, 2015 19:35 |
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All these Qud posts got me jealous as hell
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# ? Feb 10, 2015 19:42 |
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hand of luke posted:Are you playing on Steam? Svenlainard may be a victim of the factioning. Yes this is the latest build on Steam.
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# ? Feb 10, 2015 19:49 |
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Helical Nightmares posted:Yes this is the latest build on Steam. Okay. I noticed him freaking out too, so It's probably a faction issue. As much as I like the nutty emergence, Svenlainard dying is indeed a bit too degenerate, so I'll probably make a faction whitelist for some characters.
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# ? Feb 10, 2015 20:35 |
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i am starting to get into tome what is your preferred order for tackling these first dungeons they listed for me. my instinct says start in the forest because forest levels are always first
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# ? Feb 10, 2015 22:28 |
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Awesome! posted:i am starting to get into tome Just do scintillating caverns and the gloom cave or whatever to the last ones because they'll gently caress your poo poo up. Forest is a good start
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# ? Feb 10, 2015 22:37 |
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hand of luke posted:Are you playing on Steam? Svenlainard may be a victim of the factioning. This happened to me as well, I got to Kyakukya and was just killed on sight by Svenlainard. It's been so long since I played I couldn't remember if he was meant to be hostile or not
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# ? Feb 10, 2015 22:42 |
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Awesome! posted:i am starting to get into tome Norgos' and the forest are good. Last I remember the last level of forest can be a little dicey but it's been awhile. e: fixed name Jeffrey of YOSPOS fucked around with this message at 00:01 on Feb 11, 2015 |
# ? Feb 10, 2015 23:06 |
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Norgos' Lair and Trollmire are good starts; the Trollmire treasure area is quite hard for new players as Bill tends to be extremely unforgiving of screwups and will kill you stone dead in a couple of rounds if you let him, so you can leave it for later if you wish. Ruins of Kor'pul aren't too bad although the boss is a big ol' cock if you don't use a pick to dig straight through his little wall and fight him up close (always do this) instead of letting him pelt you with murder spells while you plod towards him in the dark. Heart of the Gloom can be pretty nasty at lower levels, approach with caution. Scintillating Caverns and Rhaloren Camp are total shitstorms for new players, so do them last, once you've got some levels and equipment to make you nice and swole.
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# ? Feb 11, 2015 00:00 |
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Trollmire is probably the easiest zone overall but you'll want to come back for Bill's lair after clearing another zone. Norgos forest is also pretty easy but beware if you get the alternate version with the shivgoraths. Frozen Norgos has a pull that is bad news if you're a class that wants to keep back and you don't have a good disengage yet. You should also always do the arena quest in Darth with every character once you've got at least a few levels. It's worth 2 generic talent points and is only available before you hit level 11.
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# ? Feb 11, 2015 00:04 |
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oh yea i actually killed bill in trollmire with my previous character (who then died to the first adventuring party i met at lvl 5 or 6) and am going through it again now. this character is a dwarf alchemist btw. the mobs in trollmire are quite a bit tougher this time i guess since it wasn't my starting zone but they still arent really dangerous. on a previous character (also a dwarf alchemist who is still alive but doesnt have that nifty new transmogrification chest) i went into daikara first and it was probably not the best choice e: did the arena quest already so that's good. didn't know about the level restriction.
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# ? Feb 11, 2015 00:08 |
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Yeah Frozen Norgos will gently caress you up if you're a weenie nerd wizard or somesuch. Never fight adventuring parties, as a general rule. Some classes can chump them after a certain point, but overall they are just a huge, huge threat capable of incredibly unpredictable spikes in danger level. Avoid them!
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# ? Feb 11, 2015 00:12 |
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Adventuring parties are a death sentence to most characters in the early game and should be avoided. I find a character in their teens can deal with them but your mileage may vary based on class and difficulty. Daikara is a tier 2 dungeon and generally considered to be the most dangerous of them. You probably should stay out of there until your mid-high teens.
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# ? Feb 11, 2015 02:03 |
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huh, i thought it was a bit tough but not quite that far off. well that lvl 6 alchemist is a pretty cool dude for getting down to the 3rd floor then. too bad i can't say the same for those escort npcs i think i ran into that first adventuring party myself and since then i've been keeping a really wide berth. will they try to chase me down if they get close or do they just do their own thing?
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# ? Feb 11, 2015 02:57 |
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Even later on, adventuring parties are basically russian roulette. Usually not that big a deal, but sometimes you get "Corruptor, Archmage, and Oozemancer all in view of your starting position" and just die. They'll chase you for a while if you're right next to them, but otherwise they mostly wander around aimlessly.
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# ? Feb 11, 2015 03:39 |
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just install the mod that prompts you if you want to fight adventuring parties. It really doesn't change much, everybody avoids them anyway unless they specifically want to pick a fight so all that not having the mod does is punish you for carelessness when you're on the overworld.
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# ? Feb 11, 2015 04:24 |
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Is there a way to adjust Ziggurat's settings so the final boss fight isn't an impenetrable smear of blurs and hit effects?
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# ? Feb 11, 2015 05:00 |
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Always do Bill immediately. If you die, that character was apparently not baller enough
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# ? Feb 11, 2015 08:26 |
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Lprsti99 posted:Always do Bill immediately. If you die, that character was apparently not baller enough When my char starts in the trollmire and can't beat bill right away, then the char is not meant for me. The next test are if I can beat the weirdling straight away(usually at lv 14), and Urkis shortly afterwards. Chars that failed these tests usually weren't successful later in my past games, so I just ditch them nowadays. Angry Diplomat posted:Ruins of Kor'pul aren't too bad although the boss is a big ol' cock if you don't use a pick to dig straight through his little wall and fight him up close (always do this) instead of letting him pelt you with murder spells while you plod towards him in the dark.
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# ? Feb 11, 2015 14:13 |
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Tin Tim posted:Look at this guy not having movement skills/cool regen/a shield rune/enough beef I mostly play Cursed. Movement speed and beef are not an issue for me Cursed health regen though... Awesome! posted:huh, i thought it was a bit tough but not quite that far off. well that lvl 6 alchemist is a pretty cool dude for getting down to the 3rd floor then. Alchemists are insane walking death infernos who get to ignore quite a lot of the usual staying-alive rules. They really are ridiculously tough for such an overwhelmingly deadly class. I would put them up there with Solipsist and Oozemancer as part of the holy trinity of nuclear tank classes who can frequently blow up entire rooms in a handful of turns without ever feeling seriously threatened even if they take a bit of unexpected return fire. (Archmages are loving bonkers but it's been my experience that optimal Archmage play involves always feeling extremely threatened by everything, regardless of whether you actually are)
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# ? Feb 11, 2015 14:35 |
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Paranoid in the whole "AUGH SOMETHING MOVED BLAST IT WITH SCADS OF MAGIC! OH THANK GOD THAT STRAY LEAF WAS GOING TO LODGE IN MY THROAT AND SUFFOCATE ME" or more slow roll gameplay where you're considering all your options for at least 10 seconds before you take an action?
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# ? Feb 11, 2015 15:36 |
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Sage Grimm posted:Paranoid in the whole "AUGH SOMETHING MOVED BLAST IT WITH SCADS OF MAGIC! OH THANK GOD THAT STRAY LEAF WAS GOING TO LODGE IN MY THROAT AND SUFFOCATE ME" or more slow roll gameplay where you're considering all your options for at least 10 seconds before you take an action? Archmage has a little of the first but mostly the second, with scrying unseen areas in advance, keeping teleport escape routes open, managing your shields etc. to mitigate your extreme fragility while you blast everything with scads of magic. Corruptor is basically 100% the first thing because you're probably tough enough to survive one or two rounds (especially if you have Bone Shield) and that's really all the time you need to inflict 72 times the opponent's max HP in blight damage. I greatly prefer Corruptor to Archmage
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# ? Feb 11, 2015 15:49 |
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Dwarf Bullwark for lyfe
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# ? Feb 11, 2015 15:52 |
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I have unlocked cursed and archmage so far with this alchemist. he is awesome and i am going to be sad now when he dies horribly to some mage i can't see. on that note, i did kor pul last night and, well, i had no idea where the boss spawns so i ended up in a block of ice while my golem nearly soloed him. i just had to clean up with a bomb and some staff channeling. it's a good thing i overleveled it a bit though because the dungeon entrance was tiny and packed with like 8 skeletons and oozes. that escort npc should really have not run off if he wanted to live i made a cursed to check it out and it seems like it will be slow to start but pick up later on if i can get there. gonna make an archmage tonight. my main goal for this alchemist is to unlock oozemancer because that is one of the coolest class names ever
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# ? Feb 11, 2015 19:17 |
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Cursed is slow to start unless you go Cornac, use your free category point to unlock Rampage, and start piling points into it like mad from level 1, in which case it starts pretty fast and rapidly becomes blindingly facemeltingly bloodstormingly fast and also on fire and accompanied by radical guitar solos.
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# ? Feb 12, 2015 00:49 |
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Angry Diplomat posted:Cursed is slow to start unless you go Cornac, use your free category point to unlock Rampage
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# ? Feb 12, 2015 00:51 |
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Angry Diplomat posted:Archmage has a little of the first but mostly the second, with scrying unseen areas in advance, keeping teleport escape routes open, managing your shields etc. to mitigate your extreme fragility while you blast everything with scads of magic. Corruptor is basically 100% the first thing because you're probably tough enough to survive one or two rounds (especially if you have Bone Shield) and that's really all the time you need to inflict 72 times the opponent's max HP in blight damage. Corruptor is just hilarious, though not as hilarious as they were back when overkill could trigger itself. https://www.youtube.com/watch?v=T6HIifwp4MM
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# ? Feb 12, 2015 01:59 |
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I'm not upset by TOMEchat (well, I am sometimes by ingame TOMEchat) but there's a TOME thread that might be better. Unless there's a particular reason people aren't using it?
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# ? Feb 12, 2015 02:28 |
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Angry Diplomat posted:
Little late, but Kwud.
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# ? Feb 12, 2015 02:52 |
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Chakan posted:I'm not upset by TOMEchat (well, I am sometimes by ingame TOMEchat) but there's a TOME thread that might be better. Unless there's a particular reason people aren't using it? i hit this thread first and stopped my search
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# ? Feb 12, 2015 03:55 |
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I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful.
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# ? Feb 12, 2015 17:58 |
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Eschatos posted:I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful. At some point somebody was making a tileset for ToME using the Crawl tiles, but I think they disappeared before finishing much. Crawl's tiles are pretty good, and they're public domain. I wonder why more roguelikes don't use them.
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# ? Feb 12, 2015 18:27 |
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Eschatos posted:I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful. It grew on me but you can always get the oldRPG pack that makes it way easier on the eyes.
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# ? Feb 12, 2015 19:04 |
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RPATDO_LAMD posted:At some point somebody was making a tileset for ToME using the Crawl tiles, but I think they disappeared before finishing much. That was me. I had someone off here volunteer to help me out but they disappeared before they got started. I don't have any pixel art experience so I could only get so far with mashing together Crawl's assets (especially player dolls). The scale was by far the biggest problem, there were like 1,500-3,000 (I can't remember) different enemies, each with a different tile. It was really tedious work, and since I wanted to maintain some sort of artistic uniformity, coming across a new enemy always made me revisit previous work. This is as far as I got: Bouchacha posted:This is some of the progress I was able to make on the Crawl>ToMe tileset:
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# ? Feb 12, 2015 19:55 |
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Ibram Gaunt posted:It grew on me but you can always get the oldRPG pack that makes it way easier on the eyes. that looks good but it hasn't been updated since 2013
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# ? Feb 12, 2015 20:41 |
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Awesome! posted:I have unlocked cursed and archmage so far with this alchemist. he is awesome and i am going to be sad now when he dies horribly to some mage i can't see. roguelikes!
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# ? Feb 13, 2015 19:35 |
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Awesome! posted:update: died in the most inglorious way possible i think. 1st floor of the maze, lvl 13, feeling good even though some of the mobs are a few lvls above me. open a gold chest on the ground and out pops a snake. proceed to kill the snake and then notice this loving poison he used is really strong and i can't clear it. wither away to death over 5 turns knowing if i had put 1 loving point in life tap i would be fine. then i gained control over my golem, realized i couldnt change floors and just self destructed which made my death message say i was killed by my own golem -____- If you aren't already, you may want to play on adventure. It's a limited lives system that I find gives the game plenty of tension while allowing for a few deaths due to carelessness/bad luck.
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# ? Feb 13, 2015 22:39 |
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roguelike only for me. those 5 turns of inevitable death were actually great because they meant something and now i won't forget those lessons.
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# ? Feb 13, 2015 22:43 |
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# ? Apr 23, 2024 17:42 |
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maybe i'll change my mind after getting one shot randomly at the end of the game or something
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# ? Feb 13, 2015 22:44 |