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hand of luke
Oct 17, 2005

Mmmhmm, yes. I suppose I will attend your ball. Someone must class up the affair, musn't he?

Helical Nightmares posted:

Qud chat

After sending more than a few True Men to their graves; then remembering to: bring bandages for those goddamn true ivories, run away from pink (legendary) snapjaws, invest in butchering so I don't starve, invest in toughness to +4 for the necessary extra hp, and throw freeze grenades FAR away so you don't freeze yourself and look on morosely while the badass monster who resisted freezing leisurely paper cuts you to death; I FINALLY got a True Man to level 7 and traveled to Kyakukya.

Evidently I accidentally ran into Svenlainard, which turned him hostile, which in turn caused Warden Indrix to terminate him. Now it's amusing when the Argyve beats the Six-Day Silt cultist to a pulp for interrupting his valuable concentration. But when Svenlainard dies this way, I can get his killer swords and the rest of his gear without effort. Seems too easy.

Also in the latest build I can apparently escape from any zone situation to the overland even when enemies are chasing me. The only times I cannot get out of a zone and move to the overland is when I'm lost. This was not the case in previous versions and it seems too easy now.

Edit: Does wearing bucklers on more than one arm convey any extra advantage?

Are you playing on Steam? Svenlainard may be a victim of the factioning.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Just lost the best True Man I've ever put together on the first floor of Bethesda Susa. I completely annihilated Golgotha, including Slog, and burned the Cloaca to the ground using my flamethrower without ever breaking stride. I had some great tinkering recipes learned, I had a suit of reinforced carbide plate and decent cold resistance, I was all set. Cragmensch went down like chumps to my flamer, as did anything else at all threatening, and the rest got politely axed to leave.

Then I rounded a corner into view of two Rimewykks and an Ickslug, got instantly coldnuked down to -600 degrees, and sat there freebasing double salve injectors and passing to try to defrost before I got slaughtered. Maybe I did something wrong, but I honestly felt like there was exactly nothing at all I could do. Pow, frozen, nibbled to death. I couldn't even recoil since there were enemies adjacent to me.

That's the second time I've lost a really good, post-Golgotha character to Rimewykk+Ickslug fuckery. There just doesn't appear to be any recourse at all when it happens :(

vvv I'm playing the pre-Steam beta anyway, so we can be jealous together vvv

Angry Diplomat fucked around with this message at 19:45 on Feb 10, 2015

Paper Lion
Dec 14, 2009




All these Qud posts got me jealous as hell :(

Helical Nightmares
Apr 30, 2009

hand of luke posted:

Are you playing on Steam? Svenlainard may be a victim of the factioning.

Yes this is the latest build on Steam.

hand of luke
Oct 17, 2005

Mmmhmm, yes. I suppose I will attend your ball. Someone must class up the affair, musn't he?

Helical Nightmares posted:

Yes this is the latest build on Steam.

Okay. I noticed him freaking out too, so It's probably a faction issue. As much as I like the nutty emergence, Svenlainard dying is indeed a bit too degenerate, so I'll probably make a faction whitelist for some characters.

Awesome!
Oct 17, 2008

Ready for adventure!


i am starting to get into tome

what is your preferred order for tackling these first dungeons they listed for me. my instinct says start in the forest because forest levels are always first

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

Awesome! posted:

i am starting to get into tome

what is your preferred order for tackling these first dungeons they listed for me. my instinct says start in the forest because forest levels are always first

Just do scintillating caverns and the gloom cave or whatever to the last ones because they'll gently caress your poo poo up. Forest is a good start

the glow
May 31, 2009

hand of luke posted:

Are you playing on Steam? Svenlainard may be a victim of the factioning.

This happened to me as well, I got to Kyakukya and was just killed on sight by Svenlainard. It's been so long since I played I couldn't remember if he was meant to be hostile or not

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

Awesome! posted:

i am starting to get into tome

what is your preferred order for tackling these first dungeons they listed for me. my instinct says start in the forest because forest levels are always first

Norgos' and the forest are good. Last I remember the last level of forest can be a little dicey but it's been awhile.

e: fixed name

Jeffrey of YOSPOS fucked around with this message at 00:01 on Feb 11, 2015

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Norgos' Lair and Trollmire are good starts; the Trollmire treasure area is quite hard for new players as Bill tends to be extremely unforgiving of screwups and will kill you stone dead in a couple of rounds if you let him, so you can leave it for later if you wish. Ruins of Kor'pul aren't too bad although the boss is a big ol' cock if you don't use a pick to dig straight through his little wall and fight him up close (always do this) instead of letting him pelt you with murder spells while you plod towards him in the dark. Heart of the Gloom can be pretty nasty at lower levels, approach with caution. Scintillating Caverns and Rhaloren Camp are total shitstorms for new players, so do them last, once you've got some levels and equipment to make you nice and swole.

Metal Meltdown
Mar 27, 2010

Trollmire is probably the easiest zone overall but you'll want to come back for Bill's lair after clearing another zone. Norgos forest is also pretty easy but beware if you get the alternate version with the shivgoraths. Frozen Norgos has a pull that is bad news if you're a class that wants to keep back and you don't have a good disengage yet. You should also always do the arena quest in Darth with every character once you've got at least a few levels. It's worth 2 generic talent points and is only available before you hit level 11.

Awesome!
Oct 17, 2008

Ready for adventure!


oh yea i actually killed bill in trollmire with my previous character (who then died to the first adventuring party i met at lvl 5 or 6) and am going through it again now. this character is a dwarf alchemist btw. the mobs in trollmire are quite a bit tougher this time i guess since it wasn't my starting zone but they still arent really dangerous.

on a previous character (also a dwarf alchemist who is still alive but doesnt have that nifty new transmogrification chest) i went into daikara first and it was probably not the best choice :haw:

e: did the arena quest already so that's good. didn't know about the level restriction.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Yeah Frozen Norgos will gently caress you up if you're a weenie nerd wizard or somesuch.

Never fight adventuring parties, as a general rule. Some classes can chump them after a certain point, but overall they are just a huge, huge threat capable of incredibly unpredictable spikes in danger level. Avoid them!

Metal Meltdown
Mar 27, 2010

Adventuring parties are a death sentence to most characters in the early game and should be avoided. I find a character in their teens can deal with them but your mileage may vary based on class and difficulty.

Daikara is a tier 2 dungeon and generally considered to be the most dangerous of them. You probably should stay out of there until your mid-high teens.

Awesome!
Oct 17, 2008

Ready for adventure!


huh, i thought it was a bit tough but not quite that far off. well that lvl 6 alchemist is a pretty cool dude for getting down to the 3rd floor then. too bad i can't say the same for those escort npcs :v:

i think i ran into that first adventuring party myself and since then i've been keeping a really wide berth. will they try to chase me down if they get close or do they just do their own thing?

Glidergun
Mar 4, 2007
Even later on, adventuring parties are basically russian roulette. Usually not that big a deal, but sometimes you get "Corruptor, Archmage, and Oozemancer all in view of your starting position" and just die. They'll chase you for a while if you're right next to them, but otherwise they mostly wander around aimlessly.

andrew smash
Jun 26, 2006

smooth soul
just install the mod that prompts you if you want to fight adventuring parties. It really doesn't change much, everybody avoids them anyway unless they specifically want to pick a fight so all that not having the mod does is punish you for carelessness when you're on the overworld.

Evil Mastermind
Apr 28, 2008

Is there a way to adjust Ziggurat's settings so the final boss fight isn't an impenetrable smear of blurs and hit effects?

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug
Always do Bill immediately. If you die, that character was apparently not baller enough :colbert:

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Lprsti99 posted:

Always do Bill immediately. If you die, that character was apparently not baller enough :colbert:
This is seriously a code that I follow

When my char starts in the trollmire and can't beat bill right away, then the char is not meant for me. The next test are if I can beat the weirdling straight away(usually at lv 14), and Urkis shortly afterwards. Chars that failed these tests usually weren't successful later in my past games, so I just ditch them nowadays.

Angry Diplomat posted:

Ruins of Kor'pul aren't too bad although the boss is a big ol' cock if you don't use a pick to dig straight through his little wall and fight him up close (always do this) instead of letting him pelt you with murder spells while you plod towards him in the dark.
Look at this guy not having movement skills/cool regen/a shield rune/enough beef :smug:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Tin Tim posted:

Look at this guy not having movement skills/cool regen/a shield rune/enough beef :smug:

I mostly play Cursed. Movement speed and beef are not an issue for me :smugbert:

Cursed health regen though... :negative:

Awesome! posted:

huh, i thought it was a bit tough but not quite that far off. well that lvl 6 alchemist is a pretty cool dude for getting down to the 3rd floor then.

Alchemists are insane walking death infernos who get to ignore quite a lot of the usual staying-alive rules. They really are ridiculously tough for such an overwhelmingly deadly class. I would put them up there with Solipsist and Oozemancer as part of the holy trinity of nuclear tank classes who can frequently blow up entire rooms in a handful of turns without ever feeling seriously threatened even if they take a bit of unexpected return fire. (Archmages are loving bonkers but it's been my experience that optimal Archmage play involves always feeling extremely threatened by everything, regardless of whether you actually are)

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Paranoid in the whole "AUGH SOMETHING MOVED BLAST IT WITH SCADS OF MAGIC! OH THANK GOD THAT STRAY LEAF WAS GOING TO LODGE IN MY THROAT AND SUFFOCATE ME" or more slow roll gameplay where you're considering all your options for at least 10 seconds before you take an action?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Sage Grimm posted:

Paranoid in the whole "AUGH SOMETHING MOVED BLAST IT WITH SCADS OF MAGIC! OH THANK GOD THAT STRAY LEAF WAS GOING TO LODGE IN MY THROAT AND SUFFOCATE ME" or more slow roll gameplay where you're considering all your options for at least 10 seconds before you take an action?

Archmage has a little of the first but mostly the second, with scrying unseen areas in advance, keeping teleport escape routes open, managing your shields etc. to mitigate your extreme fragility while you blast everything with scads of magic. Corruptor is basically 100% the first thing because you're probably tough enough to survive one or two rounds (especially if you have Bone Shield) and that's really all the time you need to inflict 72 times the opponent's max HP in blight damage.

I greatly prefer Corruptor to Archmage :v:

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Dwarf Bullwark for lyfe :black101:

Awesome!
Oct 17, 2008

Ready for adventure!


I have unlocked cursed and archmage so far with this alchemist. he is awesome and i am going to be sad now when he dies horribly to some mage i can't see. on that note, i did kor pul last night and, well, i had no idea where the boss spawns so i ended up in a block of ice while my golem nearly soloed him. :black101: i just had to clean up with a bomb and some staff channeling. it's a good thing i overleveled it a bit though because the dungeon entrance was tiny and packed with like 8 skeletons and oozes. that escort npc should really have not run off if he wanted to live

i made a cursed to check it out and it seems like it will be slow to start but pick up later on if i can get there. gonna make an archmage tonight. my main goal for this alchemist is to unlock oozemancer because that is one of the coolest class names ever

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Cursed is slow to start unless you go Cornac, use your free category point to unlock Rampage, and start piling points into it like mad from level 1, in which case it starts pretty fast and rapidly becomes blindingly facemeltingly bloodstormingly fast and also on fire and accompanied by radical guitar solos.

Awesome!
Oct 17, 2008

Ready for adventure!


Angry Diplomat posted:

Cursed is slow to start unless you go Cornac, use your free category point to unlock Rampage
lmao this is exactly what i did

dis astranagant
Dec 14, 2006

Angry Diplomat posted:

Archmage has a little of the first but mostly the second, with scrying unseen areas in advance, keeping teleport escape routes open, managing your shields etc. to mitigate your extreme fragility while you blast everything with scads of magic. Corruptor is basically 100% the first thing because you're probably tough enough to survive one or two rounds (especially if you have Bone Shield) and that's really all the time you need to inflict 72 times the opponent's max HP in blight damage.

I greatly prefer Corruptor to Archmage :v:

Corruptor is just hilarious, though not as hilarious as they were back when overkill could trigger itself.

https://www.youtube.com/watch?v=T6HIifwp4MM

Chakan
Mar 30, 2011
I'm not upset by TOMEchat (well, I am sometimes by ingame TOMEchat) but there's a TOME thread that might be better. Unless there's a particular reason people aren't using it?

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Angry Diplomat posted:


e: hey Unormal/hand of luke, can I get a definitive answer on how "Qud" is pronounced? My wife and I occasionally do a science fiction podcast and I want to hype your cool game so more people play it and are inclined to buy it on Steam.

Little late, but Kwud.

Awesome!
Oct 17, 2008

Ready for adventure!


Chakan posted:

I'm not upset by TOMEchat (well, I am sometimes by ingame TOMEchat) but there's a TOME thread that might be better. Unless there's a particular reason people aren't using it?

i hit this thread first and stopped my search

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Eschatos posted:

I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful.

At some point somebody was making a tileset for ToME using the Crawl tiles, but I think they disappeared before finishing much.

Crawl's tiles are pretty good, and they're public domain. I wonder why more roguelikes don't use them.

Ibram Gaunt
Jul 22, 2009

Eschatos posted:

I want to like TOME but its art style is just eye-searingly bad. Pretty much the same reason I never got into any Arcen games. That, and there's just too drat many talents to pick from and no guidance on what's actually useful.

It grew on me but you can always get the oldRPG pack that makes it way easier on the eyes.

Bouchacha
Feb 7, 2006

RPATDO_LAMD posted:

At some point somebody was making a tileset for ToME using the Crawl tiles, but I think they disappeared before finishing much.

Crawl's tiles are pretty good, and they're public domain. I wonder why more roguelikes don't use them.

That was me. I had someone off here volunteer to help me out but they disappeared before they got started. I don't have any pixel art experience so I could only get so far with mashing together Crawl's assets (especially player dolls). The scale was by far the biggest problem, there were like 1,500-3,000 (I can't remember) different enemies, each with a different tile. It was really tedious work, and since I wanted to maintain some sort of artistic uniformity, coming across a new enemy always made me revisit previous work.

This is as far as I got:

Bouchacha posted:

This is some of the progress I was able to make on the Crawl>ToMe tileset:







I'd love to play ToMe again with this tileset, but there's no way I'd be able to finish this on my own so I gave up.

Awesome!
Oct 17, 2008

Ready for adventure!


Ibram Gaunt posted:

It grew on me but you can always get the oldRPG pack that makes it way easier on the eyes.

that looks good but it hasn't been updated since 2013

Awesome!
Oct 17, 2008

Ready for adventure!


Awesome! posted:

I have unlocked cursed and archmage so far with this alchemist. he is awesome and i am going to be sad now when he dies horribly to some mage i can't see.
update: died in the most inglorious way possible i think. 1st floor of the maze, lvl 13, feeling good even though some of the mobs are a few lvls above me. open a gold chest on the ground and out pops a snake. proceed to kill the snake and then notice this loving poison he used is really strong and i can't clear it. wither away to death over 5 turns knowing if i had put 1 loving point in life tap i would be fine. then i gained control over my golem, realized i couldnt change floors and just self destructed which made my death message say i was killed by my own golem -____-

roguelikes! :black101:

Metal Meltdown
Mar 27, 2010

Awesome! posted:

update: died in the most inglorious way possible i think. 1st floor of the maze, lvl 13, feeling good even though some of the mobs are a few lvls above me. open a gold chest on the ground and out pops a snake. proceed to kill the snake and then notice this loving poison he used is really strong and i can't clear it. wither away to death over 5 turns knowing if i had put 1 loving point in life tap i would be fine. then i gained control over my golem, realized i couldnt change floors and just self destructed which made my death message say i was killed by my own golem -____-

roguelikes! :black101:

If you aren't already, you may want to play on adventure. It's a limited lives system that I find gives the game plenty of tension while allowing for a few deaths due to carelessness/bad luck.

Awesome!
Oct 17, 2008

Ready for adventure!


roguelike only for me. those 5 turns of inevitable death were actually great because they meant something and now i won't forget those lessons.

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Awesome!
Oct 17, 2008

Ready for adventure!


maybe i'll change my mind after getting one shot randomly at the end of the game or something

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