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Glockenapfel
Mar 9, 2013

I would take a look at Epsilon and Rarity. It's surprising to me that they weren't the ones targeted last night with all the talk about being possible lovers.

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death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

Abyssal Squid posted:

We were explicitly told this was a cult game, and there hasn't been a single night with two scum kills. It looks like we've got a standard cult vs mafia situation here, with the added Fire and Ice wrinkle. I looked up the characters who flipped werewolf and vampire: the werewolf guy is a werewolf that's his thing, the vampire guy is just a bard with nothing to do with vampires, so he probably was "recruited."

I don't see any reason to believe the vampire team is anything other than a standard cult team.

Idea: vampires recruit like a cult, werewolves have nightkills like scum?

Like, setup spec is usually not a great plan but Glockenapfel hasn't played to his stated win condition all game and there's got to be a reason for that! This game is obviously not behaving by normal Mafia rules. I legitimately think Glockenapfel has a very good chance of being scum of some kind.

Also:

Abyssal Squid posted:

We were explicitly told this was a cult game

Well, Good Sir told us this was a cult game. I think there's a chance he may be lying. I still think Glockenapfel is the better choice but Good Sir is a good possibility, as well.

Chic Trombone
Jul 25, 2010

Abyssal Squid posted:

This is true, but with some caveats. One, confirmed town who gets converted by a standard cult gains no powers. Two, they often lose what powers they've had before, so if they're still taking night actions then you can say they were town at the start of that night. So they shouldn't be above suspicion, but they're a lower priority than the cult leader or werewolves.

Plus, I'm pretty sure Good Sir is still town today, because telling everybody "hey there's a cult on the loose" would be weird for a cultist. You're right that it definitely changes the math regarding me though.

The "powers" bit means nothing, especially for something like an oracle when you can basically make poo poo up. That said I also think Good Sir is town still, I'm just making a point. (Also, lmao @ the "watch Ulfric start a loving war" oracle result)

Abyssal Squid
Jul 24, 2003

Epsilon Plus posted:

Idea: vampires recruit like a cult, werewolves have nightkills like scum?

Like, setup spec is usually not a great plan but Glockenapfel hasn't played to his stated win condition all game and there's got to be a reason for that! This game is obviously not behaving by normal Mafia rules. I legitimately think Glockenapfel has a very good chance of being scum of some kind.

That's been what I've figured since the reveal that there's a cult.

I've come around to the idea that Glockenapfel is likely a cult convert, but I'm still not sure a 1-for-1 non-scum for scum tradeoff is a good deal when we're potentially losing two non-scum a night.

ShadowGlass
Nov 13, 2012

A cult game with two scum teams seems quite unlikely. Then again, an unlimited town night vig seemed incredibly unlikely, so I loving don't know anything anymore.

death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

Abyssal Squid posted:

That's been what I've figured since the reveal that there's a cult.

I've come around to the idea that Glockenapfel is likely a cult convert, but I'm still not sure a 1-for-1 non-scum for scum tradeoff is a good deal when we're potentially losing two non-scum a night.

Let me clarify: based on what I'm thinking the game could be, there's no "cult" - the vampires recruit like a cult, but are still a scum team. They just recruit instead of killing. That would explain why there's only been one nightkill a night - except N2. In most Fire and Ice games each scum team targeting the same person means the kill fails. Maybe both kills and converts fail? Vampires tried to convert whoever werewolves tried to kill and that person lucked out and survived.

In short, if Glockenapfel was recruited by a cult, that cult is also scum. Lunching him would be lunching scum. Am I missing something?

ShadowGlass
Nov 13, 2012

Lore speculation, but aren't werewolves also kind of infectious? I don't know Skyrim werewolves. Do you become a werewolf if one of them bites you?

ShadowGlass
Nov 13, 2012

Abyssal Squid posted:

Shadowglass. I was waiting for him to post anything at all to see how he reacted, but it looks like just about everybody else has come to the party.

I've tried to track Meinberg, but I couldn't find him. So I guess he is double-confirmed town now. And if I understand what hider does, he can't be targeted with any night action, so he'd be safe from cult recruiters too.

With that said I don't get Meinberg's behavior in this game. If he is completely immune to any action, there was no need to be so cagey and scummy. Shouldn't he have tried to be loud and draw the scum's attention so they'd waste their kills on him? Especially with two scum teams.

Anyway, it doesn't matter now.

Abyssal Squid
Jul 24, 2003

Epsilon Plus posted:

Let me clarify: based on what I'm thinking the game could be, there's no "cult" - the vampires recruit like a cult, but are still a scum team. They just recruit instead of killing. That would explain why there's only been one nightkill a night - except N2. In most Fire and Ice games each scum team targeting the same person means the kill fails. Maybe both kills and converts fail? Vampires tried to convert whoever werewolves tried to kill and that person lucked out and survived.

In short, if Glockenapfel was recruited by a cult, that cult is also scum. Lunching him would be lunching scum. Am I missing something?

You're describing a standard cult there, what you're missing is that only the cult leader can recruit. It's possible that recruits can themselves recruit, but it's not typical.

ShadowGlass
Nov 13, 2012

Abyssal Squid posted:

I've come around to the idea that Glockenapfel is likely a cult convert, but I'm still not sure a 1-for-1 non-scum for scum tradeoff is a good deal when we're potentially losing two non-scum a night.
Sorry Squid I don't follow this. What would be the 1-for-1 tradeoff here?

death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

Abyssal Squid posted:

I've come around to the idea that Glockenapfel is likely a cult convert, but I'm still not sure a 1-for-1 non-scum for scum tradeoff is a good deal when we're potentially losing two non-scum a night.

Then can you explain what this means? I'm starting to feel like a goddamn crazy person. Who is "non-scum" in this context? If you're saying Glockenapfel is "non-scum", he's clearly scum* - I think the idea of two scum teams and a cult would be pretty bonkers. What I'm hearing from you is there are instances where he's obvious scum but we don't want to lynch him and, while I understand those possibilities, I'd like to hear what you think is going on with some specificity.

* I think he's scum. Obviously we can't confirm that right now.

Abyssal Squid
Jul 24, 2003

ShadowGlass posted:

Sorry Squid I don't follow this. What would be the 1-for-1 tradeoff here?

If the town kills Glockenapfel, Chic Trombone leaves the game. We take out one scum, but at the cost of losing a non-scum vote, and we do nothing to stop the cult from spreading.

There is only one person who can spread the cult, and it's absolutely not Glockenapfel, because he'd be a recruit. Cult recruits don't have any powers other than their vote and probably access to their team's scumdoc.

Glockenapfel
Mar 9, 2013

Except I'm not scum in any shape or form. I haven't been recruited.

This is the last time I'll say this, but if you want me to help vote off scum, I'll vote with the town consensus and you can lynch me after. If you want to lynch me this game day, go for it, but just remember you'll be down by 2 afterwards plus the night kill and it'll basically be scum's game at that point.

Since I can't win either way, I'm on cruise control after this point. Good luck.

ShadowGlass
Nov 13, 2012

Abyssal Squid posted:

If the town kills Glockenapfel, Chic Trombone leaves the game. We take out one scum, but at the cost of losing a non-scum vote, and we do nothing to stop the cult from spreading.
Yeah, sorry forgot about Chic leaving. Need more coffee.

Abyssal Squid posted:

Cult recruits don't have any powers other than their vote and probably access to their team's scumdoc.
Is this an unquestionable maffia truth like "town vigs are not unlimited"? This game is really absolutely wacky so far.

death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

Abyssal Squid posted:

If the town kills Glockenapfel, Chic Trombone leaves the game. We take out one scum, but at the cost of losing a non-scum vote, and we do nothing to stop the cult from spreading.

There is only one person who can spread the cult, and it's absolutely not Glockenapfel, because he'd be a recruit. Cult recruits don't have any powers other than their vote and probably access to their team's scumdoc.

Okay, okay. I follow now. I think that if Opop got a limitless vig that the all cult members being able to be recruited is plausible, though. But I get what you're saying.

ShadowGlass
Nov 13, 2012

Epsilon Plus posted:

Let me clarify: based on what I'm thinking the game could be, there's no "cult" - the vampires recruit like a cult, but are still a scum team. They just recruit instead of killing. That would explain why there's only been one nightkill a night - except N2. In most Fire and Ice games each scum team targeting the same person means the kill fails. Maybe both kills and converts fail? Vampires tried to convert whoever werewolves tried to kill and that person lucked out and survived.
How would this work exactly? One scum team recruits, one kills? I'd imagine they'd need to kill each other, based on the the Fire and Ice setup, but then the cult could only do that by the executions? Wouldn't that be unbalanced?

death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4

ShadowGlass posted:

How would this work exactly? One scum team recruits, one kills? I'd imagine they'd need to kill each other, based on the the Fire and Ice setup, but then the cult could only do that by the executions? Wouldn't that be unbalanced?

Well, first off, this game may not be the most balanced :v:

But yeah, I think that's it. Maybe once all the town are gone, it just goes by majority?

Rarity
Oct 21, 2010

~*4 LIFE*~

Epsilon Plus posted:

Yeah, yeah, Chic has really given you an Honourable Mafia Duel. dummy. You literally did not play to your win condition. There is no reason to never put a single vote, during the entire game, on the player that will make you win!

Why are you giving Glock poo poo for this when Chic did exactly the same thing until RIGHT NOW?

Rarity
Oct 21, 2010

~*4 LIFE*~

Rarity posted:

Why are you giving Glock poo poo for this when Chic did exactly the same thing until RIGHT NOW?

Ah wait, I missed the investigation part of the claim. Never mind!

Rarity
Oct 21, 2010

~*4 LIFE*~

Epsilon Plus posted:

Let me clarify: based on what I'm thinking the game could be, there's no "cult" - the vampires recruit like a cult, but are still a scum team. They just recruit instead of killing. That would explain why there's only been one nightkill a night - except N2. In most Fire and Ice games each scum team targeting the same person means the kill fails. Maybe both kills and converts fail? Vampires tried to convert whoever werewolves tried to kill and that person lucked out and survived.

In short, if Glockenapfel was recruited by a cult, that cult is also scum. Lunching him would be lunching scum. Am I missing something?

This does seem rather unbalanced all in all. I'd think it would be much easier for cult to win than mafia if that setup's true.

Rarity
Oct 21, 2010

~*4 LIFE*~

ShadowGlass posted:

I've tried to track Meinberg, but I couldn't find him. So I guess he is double-confirmed town now. And if I understand what hider does, he can't be targeted with any night action, so he'd be safe from cult recruiters too.

With that said I don't get Meinberg's behavior in this game. If he is completely immune to any action, there was no need to be so cagey and scummy. Shouldn't he have tried to be loud and draw the scum's attention so they'd waste their kills on him? Especially with two scum teams.

Anyway, it doesn't matter now.

You...

You targeted the confirmed hider...

:negative::ughh::negative:

Rarity
Oct 21, 2010

~*4 LIFE*~
Guys.

Guys!

I think it's massclaim time.

Meinberg
Oct 9, 2011

inspired by but legally distinct from CATS (2019)

Rarity posted:

You...

You targeted the confirmed hider...

:negative::ughh::negative:

##vote ShadowGlass

Seriously dude.

Also, in my experience, the best way to draw scum attention is by keeping things low key, rather than by making a lot of noise. The more you talk in the chat, the more information that the town receives by your flip, so the ideal target for scum is a lurker.

Abyssal Squid
Jul 24, 2003

Rarity posted:

You...

You targeted the confirmed hider...

:negative::ughh::negative:

All day I'd figured the vampires tried to convert Meinberg last night, because unless there were only two werewolves to start with, vampires failed twice while werewolves only failed once. So yeah, I think we've got our vampire recruiter here. Definitely think it's massclaim time though.

Also, I'll say it outright, I think the boon for hammering scum is a night of immunity to scum kill/conversion, so I think Meinberg should be the hammer today.

Rarity
Oct 21, 2010

~*4 LIFE*~

Abyssal Squid posted:

All day I'd figured the vampires tried to convert Meinberg last night, because unless there were only two werewolves to start with, vampires failed twice while werewolves only failed once. So yeah, I think we've got our vampire recruiter here. Definitely think it's massclaim time though.

Also, I'll say it outright, I think the boon for hammering scum is a night of immunity to scum kill/conversion, so I think Meinberg should be the hammer today.

I still have some thoughts I want to get out before we get into lynching. But massclaim first.

I'm plain old VT, my flavour is Hadvar :v:

Meinberg
Oct 9, 2011

inspired by but legally distinct from CATS (2019)
I'm Drevis Neloren, illusionist at the College of Mages. I'm a hider, but I can only do it every other night.

Abyssal Squid
Jul 24, 2003

Btw before anyone asks, I did give the one-shot of track to Shadowglass.

ShadowGlass
Nov 13, 2012

Rarity posted:

You...

You targeted the confirmed hider...
He was only confirmed by you, Rarity. And you're pretty high on my "probably scum" list. I didn't push it when you confirmed him, exactly because I knew I could verify it.

ShadowGlass
Nov 13, 2012

Meinberg posted:

Also, in my experience, the best way to draw scum attention is by keeping things low key, rather than by making a lot of noise. The more you talk in the chat, the more information that the town receives by your flip, so the ideal target for scum is a lurker.
Hmm... I guess that kind of makes sense. I didn't think of that.

ShadowGlass
Nov 13, 2012

I'm Ysolda, Vanilla Town.

Rarity
Oct 21, 2010

~*4 LIFE*~

ShadowGlass posted:

He was only confirmed by you, Rarity. And you're pretty high on my "probably scum" list. I didn't push it when you confirmed him, exactly because I knew I could verify it.

So what do you think now that you know I was telling the truth?

ShadowGlass
Nov 13, 2012

Rarity posted:

So what do you think now that you know I was telling the truth?

Telling the truth in itself wouldn't clear you. You might do that as scum too, for town cred, since whoever the hider was would have confirmed your story.
However, what we know for sure is that you used your masonry item twice. If we follow standard Maffia rules, then you couldn't have done other night actions (killing, recruiting, whatever) at the same time. This means you're less likely scum, especially since you used it around the same time when Opop was killing them, so there'd be fewer of them to do kills, etc.

Rarity
Oct 21, 2010

~*4 LIFE*~

ShadowGlass posted:

Telling the truth in itself wouldn't clear you. You might do that as scum too, for town cred, since whoever the hider was would have confirmed your story.
However, what we know for sure is that you used your masonry item twice. If we follow standard Maffia rules, then you couldn't have done other night actions (killing, recruiting, whatever) at the same time. This means you're less likely scum, especially since you used it around the same time when Opop was killing them, so there'd be fewer of them to do kills, etc.

I like this answer.

Still annoyed you tracked the hider though :argh:

ShadowGlass
Nov 13, 2012

While you are here, who is the scum? I'm not buying the case on Glock. His last post felt sincere, I generally had townish vibes from him all game (which is funny, because 3P), and the case is pretty much "well, he could have been recruited".
My top scum candidate is Gabe, but I don't have the energy right now to case him. I'll look at him more closely tomorrow. One thing I remember is that during the the Ecco-Byers:Episode 2, he pushed the Byers-AnNarc scumbuddies accusation, which is interesting if he knew Byers will be town.

Rarity
Oct 21, 2010

~*4 LIFE*~

ShadowGlass posted:

While you are here, who is the scum?

I have thoughts but I want to see everyone else's claims first before I put them out there in case something comes up that changes what I'm thinking.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
I'm Falion the conjurer. I am technically a Miller because I am a spooky sneaky guy the townsfolk don't trust, but we appear to have lynched the only investigative role anyhow.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Glockenapfel posted:

Town
Abyssal
Good Sir

3P
Glockenapfel
Chic

???
Meinberg
Rarity
Epsilon Plus
Shadow Glass
Gabriel Pope

We should have at least 2 original scum roles out there, possibly 3 or even 4 if it's not actually a cult game. Meinberg is probably not originally scum aligned, although scum hider may be plausible with 2 scum teams. Ditto Abyssal and Good Sir. Glock and Chic are basically confirmed to have started non-scum.

Unless most of the original scum had power roles, this makes it likely that most or all out of Rarity/EPlus/ShadowGlass are scum.

Rarity
Oct 21, 2010

~*4 LIFE*~
While we're waiting on Epsilon I have a question for Chic and Glock. Assuming this is a cult game, what do you think happens to you if you get your opposing target lynched but you've been recruited?

Glockenapfel
Mar 9, 2013

Rarity posted:

While we're waiting on Epsilon I have a question for Chic and Glock. Assuming this is a cult game, what do you think happens to you if you get your opposing target lynched but you've been recruited?

In all the cult games I've seen, the recruitee's win con changes. So for us there'd be value to the lynch if it fits with the new win con, but there'd be no leaving the game. This is one of the reasons I was skeptical about a cult, because it would invalidate the war theme.

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death cob for cutie
Dec 30, 2006

dwarves won't delve no more
too much splatting down on Zot:4
I am Madesi, pawnbroker, a VT. No abilities, no items.

Also I will not get much done today until work ends but I'm starting to rethink some things. ##unvote for now. I'd really appreciate more input on my Glockenapfel quasi-case because I'm not believing him making zero effort on his wincon.

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