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fool of sound
Oct 10, 2012
Curly: still haven't heard anything from you. Please get back to me so we can set up our game.

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ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
Fought Vulin who was standing in for ThatBastardKen: Imperical Navy vrs Orks

Scenario was Escalating Engangement and it was a Battle

Vulin won on Victory points and gained 11 renown
I lost and gained 5 renown

Ork Ships lost: Mor Rokkits Squadron
Ork Ships crippled: Slamblasta, Fist of Mork

Imperial Ships lost: Absolute, Interpid, Autocrat
Imperial Ships Crippled: Invincible

World Contested: Peridot

Krew Skill rolls:
code:
<ElBrak> Crew Skills rollz
<ElBrak> .roll 2d6 Laaza Danga
<skybot> ElBrak: Laaza Danga: 6 (2d6=3, 3)
<ElBrak> .roll 2d6 Fist of Gork
<skybot> ElBrak: Fist of Gork: 12 (2d6=6, 6)
<ElBrak> they want it bad
<ElBrak> .roll 2d6 Krew skill for Fist of Gork
<skybot> ElBrak: Krew skill for Fist of Gork: 2 (1d6=2)
Fist of Gork gains Bigger Hammers: Can always repair one crit a turn.

Appeals:
code:
<ElBrak> .roll 1d6 reinforments
<skybot> ElBrak: reinforments: 2 (1d6=2)
Gonna get 5 Onslaughts.

code:
<ElBrak> .roll 1d6 Leadership for Onslaughts
<skybot> ElBrak: Leadership for Onslaughts: 5 (1d6=5)
Leadership 7


I will have the Slamblasta and Fist of Mork sent off for repairs.

ElBrak fucked around with this message at 20:29 on Feb 13, 2015

Vulin
Jun 15, 2012
Orks (ElBrak) vs. Imperial Navy (thatbastardken, played by Vulin)

Heroic Victory for the Imperial Navy! The Imperium takes control over the Forge World of Peridot!

Renown changes for the Navy: +2 for battle won, +1 for subplot, +2 for captured hulks, +7 for VPs, -3 for lost capitals = +9
Renown changes for Orks: -1 renown for losing, -1 for subplot failure, +1 for fighting a fleet with a higher cost and losing, +5 renown for my victory points, +1 for fighting a commander with higher renown =+5

quote:

00:48:09 Vulin experience rolls for the Imperious, Sovereign and Potentate
00:48:22 Vulin .roll 2d6 experience Imperious
00:48:23 skybot Vulin: experience Imperious: 4 (2d6=2, 2)
00:48:30 Vulin .roll 2d6 experience Sovereign
00:48:31 skybot Vulin: experience Sovereign: 7 (2d6=2, 5)
00:48:38 Vulin .roll 2d6 experience Potentate
00:48:39 skybot Vulin: experience Potentate: 8 (2d6=4, 4)
00:48:42 Vulin nothing
00:49:42 Vulin -1 LD for Invincible because it has been crippled
00:50:04 Vulin Autocrat, Absolute and Intrepid on LD 6 for being destroyed

quote:

00:58:12 Vulin .roll 1d6 reinforcement appeal
00:58:13 skybot Vulin: reinforcement appeal: 2 (1d6=2)
00:58:17 Vulin escorts!
00:58:28 Vulin .roll 1d6 reinforcement appeal
00:58:28 skybot Vulin: reinforcement appeal: 6 (1d6=6)
01:03:33 Vulin I'll just go for 2x5 Firestorm squadrons

01:26:46 Vulin rolling LD for the new firestorms
01:26:59 Vulin .roll 1d6 LD Firestorm squadron #1
01:27:00 skybot Vulin: LD Firestorm squadron #1: 3 (1d6=3)
01:27:09 Vulin .roll 1d6 LD Firestorm squadron #2
01:27:10 skybot Vulin: LD Firestorm squadron #2: 5 (1d6=5)
01:27:27 Vulin LD 7 and 8

Journal of Sub Sector Commander Macklemore 5793999.M41:
After reports reached me that the Orks had taken Peridot I send the 'Invincible' and the 'Intrepid', two of our finest scouting cruisers, to get better intel on the situation. Soon after they called for reinforcements. A small ork fleet had taken control over the system. The first ships to make contact were the two Tyrant Cruisers 'Absolute' and 'Autocrat'. Together with the help of the two Dauntless light cruisers they were able to hold the enemy fleet occupied until Commander Lewis and I could arrive together with the Emperor battleship 'Potentate'. Our two Overlords and the Emperor were able to pick apart the Ork fleet. Sadly the 'Autocrat', the 'Absolute' and the 'Intrepid' were destroyed in the firefight. The 'Invincible' was barely able to evade their fate. Still, we were able to clear out the ork ships.

Reports from Peridot indicate that an heavy ork incursion on the ground persists, but that is a concern for the Army generals, not me.

Vulin
Jun 15, 2012
Rogue Traders (JcDent) vs. Adeptus Mechanicus (Vulin)
Scenario: Convoy Raid

Heroic Victory for the Adeptus Mechanicus! The Imperium takes control over Spyrax Primaris!

Renown changes for the Admech: +1 for winning a raid, +3 for VPs, +2 for subplot, +1 for fighting commander with higher renown = +7
Renown changes for the Rogue Trader: -1 for losing a raid, -1 for subplot, +1 for fighting a fleet with more points and losing = -1

Damage to the Admech fleet:

-None

Damage to the Rogue Trader Fleet:

-1 Xenos Escort Squadron crippled
-Edge of the Abyss crippled
-Wayward Son + 2 Escort Carriers destroyed

quote:

07:43:46 Vulin experience rolls
07:43:53 Vulin .roll 2d6 experience Omniscience
07:43:54 skybot Vulin: experience Omniscience: 3 (2d6=1, 2)
07:44:01 Vulin .roll 2d6 experience Sands of Mars
07:44:01 skybot Vulin: experience Sands of Mars: 5 (2d6=3, 2)
07:44:12 Vulin .roll 2d6 experience Spirit of Ignorance
07:44:14 skybot Vulin: experience Spirit of Ignorance: 8 (2d6=6, 2)
07:44:27 Vulin they learned nothing from this

quote:

07:45:25 Vulin up to 9 renown now, which gives me 1 free refit for my flagship
07:45:52 Vulin .roll 1d6 Mechanicus Gifts
07:45:53 skybot Vulin: Mechanicus Gifts: 1 (1d6=1)
07:46:03 Vulin reroll because the flagship already has that one
07:46:08 Vulin .roll 1d6 Mechanicus Gifts
07:46:09 skybot Vulin: Mechanicus Gifts: 5 (1d6=5)
07:46:27 Vulin Gyro Stabilized Targeting Matrix!

quote:

07:47:44 Vulin appeal time
07:47:52 Vulin going for reinforcements
07:47:57 Vulin .roll 1d6 reinforcements
07:47:57 skybot Vulin: reinforcements: 4 (1d6=4)

21:20:16 Vulin I think I'll just take a Lunar Cruiser for the reinforcements
21:20:30 Vulin .roll 1d6 LD Lunar Cruiser
21:20:31 skybot Vulin: LD Lunar Cruiser: 3 (1d6=3)
21:20:43 Vulin .roll 1d6 Mechanicus Gifts
21:20:44 skybot Vulin: Mechanicus Gifts: 3 (1d6=3)
21:21:10 Vulin LD 9 and advanced shields

fool of sound
Oct 10, 2012
Raid on the Athuna Rim; Raid in Deep Space

fool_of_sound (Tyranids) v ProfessorCurly (Orks)

Major damages:
-Tyranids
----None

-Orks
----Bisnez Expansion destroyed by the claws and boarding action of Apophis; hulk captured

Victory Points: 593-0, Heroic Tyranid Victory, with Tyranids holding the field.
---Tyranid Subplot: Unexpected Help (Success!)
---Ork Subplot: Enemy Plans (Failure...)

Renown Changes:
---Tyranids: +10 (+1 Winning a Raid, +6 Victory Points, +0 Subplot, +1 Hulk Captured, +2 Enemy Point Value Higher)
---Orks: -3 (-1 Losing a Raid, +0 Victory Points, -1 Subplot, -1 Capital Ship Lost)

Planet Captured: Athuna

"<Found green food.> <Green food have lots of antibodies.> <Green food tasty and plentiful.> <Green food hive has much metal; will make good carapaces.>"

quote:

[21:06] <foolofsound> appeals: 2xreinforcements
[21:06] <foolofsound> .roll 2d6
[21:06] <skybot> foolofsound: 10 (2d6=5, 5)
[21:07] <foolofsound> getting an extra hive ship and an extra kraken carnivore

Added Lamia (Charybdis Hive Ship) and Uroboros (Kraken Carnivore)

fool of sound fucked around with this message at 03:14 on Feb 16, 2015

Incy
May 30, 2006
for other Out
Ok just because this seems to be a place where BFG is actually active, here's a necron post.

Although I think revised really helps put necrons in the same game as everyone else, there still need to be a few tweaks done (particularly to play them in a campaign without frustrating everyone involved). Here we go:

All ahead full changed from +1d6x10 to +6d6. This helps necrons actually being predictable instead of the battleship flying around and repositioning faster than escorts.

Repairs changed to 6+ instead of 4+, however ld penalties removed from the crit table unless a 10 is rolled. Although I see the original reason of easily repairable crits (low number of ships:cost means a crit is more disruptive), I think the damage reduction necrons provide negate this and there is no reason for crits to almost certainly repair. Alternatively, the ld penalties make playing necrons in a campaign an exercise in frustration, which your current opponent will see no real benefit from.

With the points increases, necron large cap ships are about right, while the escorts may need a little monitoring. However the light cruisers are total garbage and could probably need a rework. I'm open to suggestions, the shroud probably doesn't need much as it has it's special ability while the cartouche seems rather awful.

If anyone has thoughts on this, go ahead.

Incy fucked around with this message at 22:55 on Feb 18, 2015

fool of sound
Oct 10, 2012
Battle for Pluton Primus; Fleet Engagement

Incy (Tyranids) v Lord Koth (Eldar Corsairs)

Major damages:
-Tyranids
----Fosekoas Pack Crippled

-Eldar
----Moonglow Destroyed, Hulk Captured
----Sunray Destroyed
----Blades of Night Squadron Crippled

Victory Points: 426-38, Heroic Tyranid Victory, with Tyranids holding the field.
---Tyranid Subplot: Blood Bond (Success!)
---Eldar Subplot: Secret Intel (Failure...)

Renown Changes:
---Tyranids: +10 (+2 Winning a Battle, +5 Victory Points, +1 Subplot, +1 Hulk Captured, +1 Higher Renown Enemy)
---Eldar: -2 (-1 Losing a Battle, +1 Victory Points, -1 Subplot, -2 Capital Ship Lost, +1 Enemy Point Value Higher)

Planet Captured: Plutonis Primus

fool of sound
Oct 10, 2012
Turn 3


-The Imperium captures Spyrax Primus and Peridot
-The Pluton Pact loses control of Pluton Primus
-Waarg! Wrathtoof loses control of Peridot
-Hive Fleet Drakaina captures Pluton Primus and Athuna
-Reaper Fleet Acheron awakens on Acheron and Y/392/K7 (Incy is replacing CynicJester)

We're running with Refit Option 3, using these prices. You may now roll your Refit before you choose what ship gets it. Give me feedback if you think a price is weird, but keep in mind I'm trying to work off existing prices.

Declaration Order:
ElBrak
Incy
ProfCurly
FoS
LordKoth
Vulin
TBKen
jcDent

-The Imperium may declare battles against Waargh! Wrathtoof and Reaper Fleet Acheron
-The Pluton Pact may declare battles against Hive Fleet Drakaina
-Waargh! Wrathtoof may declare battles against the Imperium
-Hive Fleet Drakaina may declare battles against the Pluton Pact and Reaper Fleet Archeron
-Reaper Fleet Acheron may declare battles against Hive Fleet Drakaina and the Imperium.

quote:

Roll 1
--Incy: 6
--FoS: 6
--ElBrak: 6
--ProfCurly: 6
--LordKoth: 5 (done)
--Vulin: 4
--TBKen: 4
--jcDent: 3 (done)

Roll 2
--ElBrak: 6, 6 (done)
--Incy: 6, 5 (done)
--ProfCurly: 6, 4 (done)
--FoS: 6, 3 (done)
--LordKoth: 5 (done)
--Vulin: 4, 6 (done)
--TBKen: 4, 5 (done)
--jcDent: 3 (done)

fool of sound fucked around with this message at 05:10 on Feb 23, 2015

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I realize I haven't posted my post battle yet damaged/experience and so yet. Will do that later.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
I'll attack Vulin in a BATTLE FOR PERIDOT

Incy
May 30, 2006
for other Out
I shall destroy all humans by raiding the orks of Prof Curly over Kosgerik!

The Acheron Harvest

Sepulchre Menthu (1 renown, ld8 & 1 reroll)
Using the same stat progression as the imperial commander as we use the same ld table.

Carin tomb Ship (8 ld) Hedjkheperre-setpenre Takelot II
525 pts
Flagship with sepulchre

Scythe harvest shop (8 ld) Nakhtnebtepnefer Intef III
315 pts

Scythe harvest ship (7 ld) Djedkare Shemai
315 pts

Shroud light harvest ship (6 ld) Sekhemresewadjtawy Sobekhotep III
200 pts

Khopesh light harvest ship (8 ld) Ya'ammu Nubwoserre
220 pts

3 dirge raiders (7 ld) Dedumose II Djedneferre
135 pts

3 dirge raiders (7 ld) Nebpehtire Ahmose I
135 pts

3 jackel raiders (8 ld) Nebhepetre Mentuhotep II
150 pts

Incy fucked around with this message at 17:15 on Feb 23, 2015

fool of sound
Oct 10, 2012
I'll battle jcDent, leaving Lord Koth to raid thatbastardken. Ken, are you back?

-elBrak v Vulin
-Incy v ProfCurly
-FoS v jcDent
-LordKoth v thatbastardken

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Yeah, I'm home.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
Fought my game with Vulin

Exterminautus attack on Peridot

Subplot for Orks: Suprise Attack
Supblot for Adeptus Mechanicus: Meteor Storm + Extended Duty

Winner: Vulin

Ork ships or squadrons destroyed: None
Ork ships or squadrons crippled: Ded Zappy, Rokkit Mob, Mor Rokkit

Adeptus Mechanicus ships or squadrons destroyed: Bellicose Squadron
Adeptus Mechanicus ships or squadrons crippled: None

VP for Orks: 205
VP for Adeptus Mechanicus: 234

Renown Gain/Loss for Orks: +3 for vp +1 for fighting a fleet with more points, -1 for losing -2 for subplot
Renown Gain/Loss for Adeptus Mechanicus: +3 for VP, +4 for subplots, +2 for winning, +1 for fighting someone with more renown

code:
<@ElBrak> crew skill rolls
<@ElBrak> .roll 2d6 Laaza Danga
<skybot> ElBrak: Laaza Danga: 9 (2d6=4, 5)

<@ElBrak> .roll 2d6 Ded Zappy
<skybot> ElBrak: Ded Zappy: 10 (2d6=5, 5)

<@ElBrak> .roll 1d6 Laaza Danga crew skill
<skybot> ElBrak: Laaza Danga crew skill: 4 (1d6=4)[code]

Laaza gains Astroid Pilots, Ded gains +1 Leadership

Appeal rolls:
[code]<@ElBrak> .roll 2d6 reinforcement rolls
<skybot> ElBrak: reinforcement rolls: 6 (2d6=1, 5)

fool of sound
Oct 10, 2012
jcDent: let me know when you want to play. I'm available most evenings EST.

ProfessorCurly
Mar 28, 2010
I'm sorry I just don't feel BFG is the game for me in general. Thanks for letting me try it out with you guys, but I just keep dragging my feet because I don't want to play.

Good luck to the rest of you.

fool of sound
Oct 10, 2012
poo poo, well I'm getting real tired of having to recruit new people. Maybe a campaign wasn't the best idea, considering goons. Maybe we should just make a TG thread and maintain the channel, and just play whenever people are up to it? I'll still run the game, if people are still into it, but it feels like most of the interest is dying out.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

fool_of_sound posted:

poo poo, well I'm getting real tired of having to recruit new people. Maybe a campaign wasn't the best idea, considering goons. Maybe we should just make a TG thread and maintain the channel, and just play whenever people are up to it? I'll still run the game, if people are still into it, but it feels like most of the interest is dying out.

Maybe. I like the idea of BFG more than the execution. Maybe I'm just a buzkill who won't have fun, no matter what.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Sorry for disappearing off the face of the internet with no warning. Ending up hospitalized for a few weeks after an accident, with no internet available in the building. Good times.

fool of sound
Oct 10, 2012

Cynic Jester posted:

Sorry for disappearing off the face of the internet with no warning. Ending up hospitalized for a few weeks after an accident, with no internet available in the building. Good times.

Jeeze, sorry about that. Hope you're ok now. I don't think we're really going to continue this campaign though, too many people are adding and dropping every turn and it's become a bit of a nightmare. You can still organize games in here if you do want to play, so can make thread in TG for it.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
Huh can't believe it fell apart so quickly again.

fool of sound
Oct 10, 2012

ElBrak posted:

Huh can't believe it fell apart so quickly again.

I'm still willing to run it, but I'm really sick of having to recruit new people and rework the map and everything multiple times per turn. If the majority want to carry on, I'll do it.

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ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
Well i'm still interested in playing and still interested in the Campaign

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