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omeg posted:Oh I know. R.I.P., but at least you didn't die to a grue six steps away from the chaos gate. Hate The Sun corruption summoned globs of darkness while i was wearing the chaos regalia to speed up the corruption process so i could enter the gate, but i forgot that the artifacts doomed you. the nethackingest, most shameful way to die in ADOM.
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# ? Feb 28, 2015 03:10 |
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# ? Apr 26, 2024 00:32 |
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While we're at it, here's probably the most terrifying monster in the game. He nearly one-turn-killed my UCG character when I attacked him "for fun".quote:Demented ratlings seem to have 392 hitpoints on the average. Usually they That was before the "modern" patches, dunno how's he now.
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# ? Feb 28, 2015 03:26 |
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I don't think Biskup has touched the demented ratling, aside from repeatedly breaking his ability to accept artifact gloves. It's been broken and "fixed" like 4 times now. Shopkeepers level up in a similar way too now when you sell them artifacts. It gets scary quickly with Waldenbrook.
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# ? Feb 28, 2015 03:31 |
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I feel a little ill saying it but this thread makes me want to play adom again. Is there any way to get the new version at the moment?
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# ? Feb 28, 2015 05:27 |
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Jeffrey of YOSPOS posted:I feel a little ill saying it but this thread makes me want to play adom again. Is there any way to get the new version at the moment? Latest free version is a bit old (prerelease 23), and the tiles version of it runs like garbage for some reason but I think the ascii version might be fine. Otherwise you have to drop money for the up-to-date backer release if you want it now. I think that when the game is finished it'll do the TOME thing of being free to download, with the Steam/pay version having some perks but mostly being a donating to the developers type thing, but I might be misremembering that.
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# ? Feb 28, 2015 05:35 |
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There haven't been any public prereleases because they've mostly been polishing and bugfixing for the eventual Steam release. There hasn't been any new content added since the Ice Queen's Domain a while back. It's starting to look like a premium tier indie title at this point.
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# ? Feb 28, 2015 05:41 |
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TOOT BOOT posted:There haven't been any public prereleases because they've mostly been polishing and bugfixing for the eventual Steam release. There hasn't been any new content added since the Ice Queen's Domain a while back. It's starting to look like a premium tier indie title at this point. Yeah the issue tracker (incidentally we're 82% of the way to the Steam release apparently) is pretty much entirely bugfixes at this point. The big stuff missing from the latest public release is stuff like Statues and mindcraft visual effects. Just pretend that around every 50 games you walked over something that instantly turned you permanently invisible, or referenced a fantasy novel or corrupted you or something. And make sure to save frequently starting around the casino because that's when poo poo gets a bit buggy. Crashing after clearing two temples and losing that progress sucks.
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# ? Feb 28, 2015 05:49 |
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Yeah I play ascii anyway, sounds good, free version works for me.
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# ? Feb 28, 2015 06:13 |
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Pladdicus posted:Probably it's just the amount of luck involved. Isn't there a good chance of getting a wish at some point in normal play though? I dunno... yeah depending what you class as good? Completely anecdotal but I'd say I've gone 50/50 at best on getting the amulet as a drop or a wish by the time I've cleared all non-ID content I can without passing Kelevaster, including Darkforge and drinking all pools. 50/50 might not sound that bad but it sucks when you've gone to the trouble of doing all the other prep for an ultra and not died and the amulet just won't drop. As for whether challenges should be a combination of luck and skill or just skill, I think there's room for an element of luck in the survival of your character while attempting to conquer the added difficulties the challenge throws at you, but the luck factor should not revolve around whether or not you get a specific random drop. Wafflecopper fucked around with this message at 11:52 on Feb 28, 2015 |
# ? Feb 28, 2015 11:31 |
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Wafflecopper posted:As for whether challenges should be a combination of luck and skill or just skill, I think there's room for an element of luck in the survival of your character while attempting to conquer the added difficulties the challenge throws at you, but the luck factor should not revolve around whether or not you get a specific random drop. Maybe it's because I'm very bad at ADOM so I just take what I can get in terms of winning it but I don't really see a problem with some special superending only being available with a mix of effort and luck. Isn't there another ending where you need to do an ID-dive that's basically an ultra ending for people who didn't get lucky with the amulet?
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# ? Feb 28, 2015 14:02 |
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Skwee posted:That reminds me I was wondering if there was a game like pokemon with the combat system like it is and loads of monsters to catch/train etc, except if one of your creatures died it was gone for good. I mean I guess you could do that with pokemon by just not using a pokemon once it has died, but, Pokemon isn't for PC. Not exactly what you have in mind(closer to Dragon Quest: Monsters hopped up on all the finest of drugs and steroids than pokemon), but Siralim is at least something strongly heading in that direction and is on the cusp of a crazy huge update that should make for about as fine a time as any to jump in: http://www.siralim.com/ They are also super good about keeping their free demo version up to date.
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# ? Feb 28, 2015 14:59 |
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Luck-based gameplay is boring and terrible except possibly in games that involve 2+ players and hidden information, and even there it's tricky to get it right. e: Small amounts of variance in combat (for example) can be a good way to force players to react flexibly instead of staring at a screen for 10 minutes, coming up with a puzzle-like solution, and implementing it, but gating endings or other large chunks of content on luck of the draw is dumb. It proves nothing about the player's ability, only their dedication. Tuxedo Catfish fucked around with this message at 15:59 on Feb 28, 2015 |
# ? Feb 28, 2015 15:52 |
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Goddamnit. I just threw away a likely 100% kills win on HMP by getting greedy and trying for Conqueror as well. The Angel of Death is a motherfucker when you aren't a Berserker.
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# ? Feb 28, 2015 17:18 |
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Never, ever, ever, ever try to do Unholy Cathedral if you're not a relentless hellbent murder elemental of a melee character. Just do not. Don't do it. Don't. e: conversely, if you're a melee specialist, you should basically never not do Cathedral. Longinus turns you into a blood-drenched god of destruction. Angry Diplomat fucked around with this message at 17:34 on Feb 28, 2015 |
# ? Feb 28, 2015 17:31 |
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And if you're an rear end kicking marine at that point, the Scythe is even more ridiculous.
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# ? Feb 28, 2015 17:46 |
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I didn't die, but now I'll always be short one kill. Also, I only just now realized that the missile launcher has no rocket jump and I really should have held on to my rocket launcher. E: code:
code:
Not pictured: my nuclear BFG and red power armour. As mentioned earlier, I was on track for 100% kills and then I went and attempted the Unholy Cathedral. Looking at the mortem, I realize I completely missed the City of Skulls, which I could have stomped easily and which -- had I gotten lucky with Rage Skulls -- might have amped me up enough to take on the Angel of Death. I did manage to clear Mt. Erebus again, which is still new and exciting. And of course having regenerating power armour, immunity to fire, and unlimited missiles made Limbo trivial. No full win; any thermies that generated on the way down must have been destroyed by my missiles. I'm also, now that I've assembled a Nanomachinic Weapon, just four assemblies away from the Technician Diamond Badge. ToxicFrog fucked around with this message at 19:16 on Feb 28, 2015 |
# ? Feb 28, 2015 18:12 |
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ExiledTinkerer posted:Not exactly what you have in mind(closer to Dragon Quest: Monsters hopped up on all the finest of drugs and steroids than pokemon), but Siralim is at least something strongly heading in that direction and is on the cusp of a crazy huge update that should make for about as fine a time as any to jump in: http://www.siralim.com/ Hmm, I'll have to check it out. Thanks.
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# ? Feb 28, 2015 20:28 |
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Another Caves of Qud question: can stats be drained or anything like that? I was shooting for Expert Disassemble with this guy I'm playing, got my Intelligence up to 24, hit a level-up and got a bonus attribute point, went to allocate it and somewhere along the way my Intelligence dropped to 20. Where did it go? I'd chalk this up to me just getting confused somehow but it has to have been at least 23 at some earlier point because I was able to buy Tinkering II. fe: also looking at the skill screen I appear to be able to buy Masterful Harvesting (needs 21 Int) even though I don't meet the requirements real edit: stats skills the glow fucked around with this message at 21:42 on Feb 28, 2015 |
# ? Feb 28, 2015 21:39 |
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the glow posted:Another Caves of Qud question: can stats be drained or anything like that? I was shooting for Expert Disassemble with this guy I'm playing, got my Intelligence up to 24, hit a level-up and got a bonus attribute point, went to allocate it and somewhere along the way my Intelligence dropped to 20. Where did it go? I'd chalk this up to me just getting confused somehow but it has to have been at least 23 at some earlier point because I was able to buy Tinkering II. Was there an item you unequipped? I know the Knollworm skull gives +1 ego, maybe you had some hat that boosted your intelligence.
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# ? Feb 28, 2015 21:48 |
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RPATDO_LAMD posted:Was there an item you unequipped? I know the Knollworm skull gives +1 ego, maybe you had some hat that boosted your intelligence. You were right, it was an equipment thing, but I still can't figure out exactly what. Here's all the stuff I was wearing: Here's what I did/what happens (I can replicate this if I reload the save):
No idea what's going on here. None of this gear should be affecting my Int, right?
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# ? Feb 28, 2015 22:22 |
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the glow posted:You were right, it was an equipment thing, but I still can't figure out exactly what. Here's all the stuff I was wearing: You could try 'l'ooking at yourself and see if you have any status effects going on.
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# ? Feb 28, 2015 22:32 |
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Are there still keys going around for the secret goon beta of Qud? The new aesthetics look incredible and I'd love to give it a whirl again.
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# ? Feb 28, 2015 22:58 |
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Unormal posted:You could try 'l'ooking at yourself and see if you have any status effects going on. None that the game's telling me about :
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# ? Feb 28, 2015 23:00 |
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the glow posted:None that the game's telling me about : I'm pretty sure you just have Dazed applied to you from something or another, and it's wearing off in the equip time. You could try reloading and waiting 100 turns or something to prove the point.
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# ? Feb 28, 2015 23:10 |
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Can anyone help us test Sproggiwood Savage Mode on Steam? It's supposed to be.. difficult -- most players will need to farm items on lower difficulty levels to beat Savage dungeons. PM me for details on the super secret branch with Savage Mode and 12 NEW class-specific items.
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# ? Mar 1, 2015 01:18 |
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Unormal is there a way for me to throw money at you so I can play Qud on my MacBook? Thanks.
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# ? Mar 1, 2015 03:48 |
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Having gained a few more levels in adom I decided to try and clean out darkforge. Got garbage for the weapons and armor, but my main objective was the pools hoping to get a wish so I could continue this awful quest. I didn't get one! But I think I made out okay. I wound up growing gils from a corruption, but that's pretty damned minor and now I can explore the water dragon's cave and get myself killed trying to rob it if i find a source of wishes. Edit: Hypothetical - Make it so Khelly's wounds are not fatal if you make it to him within X days of game time, and if that time passes, then require the amulet. There, now it's skill based but offers an escape via luck. Dr. Dos fucked around with this message at 05:14 on Mar 1, 2015 |
# ? Mar 1, 2015 05:09 |
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Olivil posted:Unormal is there a way for me to throw money at you so I can play Qud on my MacBook? Steamqud works fine on OS X. Before I had access to that, qud installed and ran without complaint in wine.
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# ? Mar 1, 2015 05:17 |
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Qud really is one of the coolest roguelikes around. I think I've finally settled on a build I like which is basically a quadruple axe wielding, corrosive gas spewing, carapaced, paralyzing venom stinger scorpion marauder. I thought I was completely hosed when I ran into this group of enemies led by a fire spewing miniboss dude, but a corrosive gas burst does wonders for trimming down a large group of enemies. The paralyzing sting also lets me get some much needed free hits in on tougher enemies.
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# ? Mar 1, 2015 19:16 |
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hand of luke posted:most players will need to farm items on lower difficulty levels to beat Savage dungeons.
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# ? Mar 1, 2015 19:23 |
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Unstable Genome in CoQ turns the game into Nuclear Throne, which is why I'll be rolling with that on all my characters
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# ? Mar 1, 2015 19:32 |
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Awesome! posted:can you change the difficulty level on the fly or something? Yeah, in the system menu you can change it in town at any time. Savage is only accessible from there, since you'll probably want to do some preliminary play in easy or normal, because Savage is serious bizness. It's locked in for the duration of any individual dungeon run though.
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# ? Mar 1, 2015 19:36 |
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Sometimes I just have to say gently caress RNG to roguelikes. Playing crawl and have made it to D:9 (after an ossuary that cursed half my gear) and found two enchant weapon scrolls, an acquirement scroll, and no remove curse at all. I had to burn both echant weapon scrolls to uncurse weapons, which felt a bit silly, to say the least (playing a caster though, so it's not too terrible. It's an irritating feeling to be carrying around better gear and be completely unable to swap to it though.
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# ? Mar 1, 2015 20:38 |
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Anyone have some basic tips for ToME, I feel like I am stuck dying around lvl 10 or sooner every time, which means I am doing something wrong.
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# ? Mar 1, 2015 20:44 |
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Huh, something called a svenlainard trophy hunter just killed me in a town completely unprovoked in Qud, what was up with that? Was it because I was heavily mutated with animal features or something?
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# ? Mar 1, 2015 21:32 |
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Skwee posted:Anyone have some basic tips for ToME, I feel like I am stuck dying around lvl 10 or sooner every time, which means I am doing something wrong. What dungeons are you doing in what order? I don't remember the right answer but it sounds like you have the wrong one.
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# ? Mar 1, 2015 21:36 |
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Sergeant_Crunch posted:Huh, something called a svenlainard trophy hunter just killed me in a town completely unprovoked in Qud, what was up with that? Was it because I was heavily mutated with animal features or something? Erm. I thought we had pushed the fix for that. It's a faction issue. His faction hates you. We'll push the fix asap.
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# ? Mar 1, 2015 21:49 |
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Is it wrong I want a QUD DS release?
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# ? Mar 1, 2015 21:55 |
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Turtlicious posted:Is it wrong I want a QUD DS release? It ain't wrong if it feels right.
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# ? Mar 1, 2015 23:00 |
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# ? Apr 26, 2024 00:32 |
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Ok new build of Caves of Qud going up. It's going to mash any custom display.txt settings, but it now supports a display.txt file in the user save directory that won't be overwritten with upgrades.
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# ? Mar 1, 2015 23:33 |