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I need to know- just how viable is a Good Necromancer playthrough?
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# ? Mar 11, 2015 16:33 |
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# ? May 12, 2024 05:14 |
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Quixzlizx posted:How exactly did they turn Rome 2 around? I'm not being facetious, as I got burned on a preorder because my friend was hyped as hell about it and then forgot about it. Did they turn it around to "kind of a retread, but at least it isn't a buggy trainwreck," or does it competently move the formula forward from previous TW games? It's now a playable game from start to finish (in SP at least, MP continues to be a roll of the dice in TW) and the mechanics are enough of a change from both Shogun 2 and Rome 1 that it's worth playing now. Atilla as noted also turned out really good, though that's less surprising given that it's basically the Napoleon to Rome 2's Empire.
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# ? Mar 11, 2015 16:34 |
As cool as the feature list is, are there going to be changes to the UI or enhancements to the player experience? I can't even remember them anymore since it's been so long, but playing the game just feels like a slog and I gave up fighting against it a while ago.
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# ? Mar 11, 2015 16:34 |
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Looking real good, $20 seems pretty reasonable for the sheer amount of content this one is adding. Can't wait to see what's in the patch notes. Something I'm not clear on, do the races have relations with each other, ie you make friends with Elves, the Orcs will hate you? If so, do they have starting default relations like AoW1?
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# ? Mar 11, 2015 16:35 |
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GrandpaPants posted:As cool as the feature list is, are there going to be changes to the UI or enhancements to the player experience? I can't even remember them anymore since it's been so long, but playing the game just feels like a slog and I gave up fighting against it a while ago. There are various tweaks to the UI and quality of life improvements, I couldn't even rattle them all off at this point but they should be in the beta patch. quote:I need to know- just how viable is a Good Necromancer playthrough? Entirely doable, if only because none of your abilities or units ping as inherently evil. Can't really say anything else without talking about the Necromancer in depth. quote:Something I'm not clear on, do the races have relations with each other, ie you make friends with Elves, the Orcs will hate you? If so, do they have starting default relations like AoW1? Race Relations only relate to players. So Orcs don't automatically have any beef with elves, but they might have beef with you if you've been sucking up to elves and keeping the Orcs down.
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# ? Mar 11, 2015 16:40 |
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Oh hey, the Necromancer class page is up too! http://ageofwonders.com/classes/necromancer/
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# ? Mar 11, 2015 16:43 |
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CommissarMega posted:I need to know- just how viable is a Good Necromancer playthrough? Nobody will ever go hungry again, also, Grandma is back! Ra Ra Rasputin fucked around with this message at 16:50 on Mar 11, 2015 |
# ? Mar 11, 2015 16:48 |
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Shut up and take my money
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# ? Mar 11, 2015 16:50 |
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Only $20? That is a steal for what looks to be almost a new game worth of changes and additions. One more month to wait... I'm so excited for the diplomacy victory condition. Not because I want to use it, but because I know so many of my friends will, and that means I can set their monuments to happiness on fire. I wonder if the AI will try to use this victory condition? Perhaps that is worked into the AI updates and playstyles? It understood the seals victory fairly well, but that wasn't too different from standard play. This one is a bit more subtle. This month is going to go by really slowly. Carnalfex fucked around with this message at 17:23 on Mar 11, 2015 |
# ? Mar 11, 2015 17:07 |
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quote:This month is going to go by really slowly. The beta patch should ease the pain a little. (I don't know when, but I'd be surprised if it wasn't this week.) Really want to talk about the new dwelling but I'm sure it'll be a dev journal at some point.
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# ? Mar 11, 2015 17:30 |
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Yesss March of the Troll King
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# ? Mar 11, 2015 17:35 |
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madmac posted:Got it in one. Where do I send all my money? So far this, and Blizzard games are the only things I'm willing to pre-purchase at full price.
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# ? Mar 11, 2015 17:37 |
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madmac posted:Oh hey, the Necromancer class page is up too! So, about that Animate Ruins spell: Plunder that conquered city you don't really want, animate it, enjoy that gold income bonus because they are ghouls. So rich, and so delightfully evil... fspades fucked around with this message at 17:46 on Mar 11, 2015 |
# ? Mar 11, 2015 17:44 |
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That is how Necromancers roll. Good, Evil, you're just a dick. If the hallmark of late game Theocrat play is rezzing all your dudes after the fight, then for Necromancers it's raising the other guys dudes after the fight and putting them to work. Some Dev notes from the official forums: quote:Re: Campaign – There’s one mission with a Tigran Leader. madmac fucked around with this message at 21:58 on Mar 11, 2015 |
# ? Mar 11, 2015 17:53 |
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This expansion is only $20? I can only imagine they came to the conclusion that they couldn't price it much higher than golden realms or else the forces of It's shaping up to have significantly more content than xcom enemy within and that was good enough to warrant never playing xcom without it. I'd be more than happy to pay $40 for eternal lords. Gerblyn, why is triumph underselling themselves? I might be the teeniest bit excited, it's just so drat neat
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# ? Mar 11, 2015 19:50 |
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I can't believe this expansion is only $20. If people on the forums still complain about getting ripped off imma be pissed.
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# ? Mar 11, 2015 20:15 |
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Arrrthritis posted:I can't believe this expansion is only $20. If people on the forums still complain about getting ripped off imma be pissed. When you work in customer service long enough, you learn that some customers are literally impossible to satisfy/make happy. And it's obnoxious as gently caress. Anyway yeah you guys are really seemingly underpricing this one. Cheers! I guess it can be considered a marketing expense on your part or something? I have no idea.
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# ? Mar 11, 2015 20:19 |
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Can we buy it yet???
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# ? Mar 11, 2015 20:37 |
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Voyager I posted:Can we buy it yet??? Take my money Gerblyn.
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# ? Mar 11, 2015 21:09 |
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Its only $20 for this much stuff?!
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# ? Mar 11, 2015 21:09 |
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I missed the random events from Master of Magic. My favorite was the one that completely shorted out everyone's mana income and made you rely on your mana stockpile to keep spells going. That was always tense, deciding which spells to keep running and which to abort. Hope it makes it into AoW.
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# ? Mar 11, 2015 23:46 |
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PFlats posted:I missed the random events from Master of Magic. My favorite was the one that completely shorted out everyone's mana income and made you rely on your mana stockpile to keep spells going. That was always tense, deciding which spells to keep running and which to abort. Hope it makes it into AoW. *innocent whistling* Random events are pretty cool. I've already forgotten what it's like to play without having them on max all the time. Word to the wise, take a careful look at the game settings before you join a PBEM game, or you'll end up like me, bringing a (Frostling) Diplomancer Rogue into a cramped settler start map and wanting to shoot yourself every time you load up a turn.
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# ? Mar 12, 2015 00:54 |
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Its on for real now. Open Beta Release! http://ageofwonders.com/open-beta-for-update-v1-5-kicks-off/
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# ? Mar 12, 2015 17:42 |
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The race changes LOOK SO GOOD. I was worried all the new races would have the fun gimmicks but this is awesome.
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# ? Mar 12, 2015 17:52 |
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Ahhh yeeeees. Bwahaha: Thyrork fucked around with this message at 17:55 on Mar 12, 2015 |
# ? Mar 12, 2015 17:52 |
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The other day I noticed that my hero couldn't use all her special abilities in combat because they took up more than two rows. Any work around for that?
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# ? Mar 12, 2015 17:57 |
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bamhand posted:The race changes LOOK SO GOOD. For reals, there was a point in the beta where we were all like "Guys, I think we've reached peak awesome here. If we try to squeeze in one more awesome thing the whole expansion might explode and kill us all." quote:The other day I noticed that my hero couldn't use all her special abilities in combat because they took up more than two rows. Any work around for that? I want to say there's a little arrow button on the action interface you can use to cycle through abilities but I haven't been in that situation for a long time.
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# ? Mar 12, 2015 17:59 |
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Yesssssss so good. I also like that treasure pickups have some guards now. Hireable heroes seem to have thematic special abilities too, like Berte the iron willed having iron heart and mind control immunity. Ah, only the more powerful pickups have guards, basic resources are still free to be nabbed by aggressive scouts. Nice. It is amazing how much the unit tweaks add, from adding abilities like orc war cry to changing attacks with stuff like black bolts on orc priests. Carnalfex fucked around with this message at 18:12 on Mar 12, 2015 |
# ? Mar 12, 2015 18:04 |
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madmac posted:I want to say there's a little arrow button on the action interface you can use to cycle through abilities but I haven't been in that situation for a long time. Yeah I looked around and didn't see one, just two buttons that both cycled through my units with action points.
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# ? Mar 12, 2015 18:05 |
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I really regret buying this game on GoG, I would have just bought it on Steam if I knew GoG wasn't going to get any sort of beta patches or anything. Ah well, not like I don't have asstons of other things to play for the next month. Anyway! So it seems like the new Draconian gimmick is they're super good for sieges and basically don't have to worry about walls very much? Sounds pretty good to me, despite how much I love to build catapults and cannons.
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# ? Mar 12, 2015 18:09 |
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Can some saintly soul post the major changes to races here? I'm desperately trying to have a productive work from home day.
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# ? Mar 12, 2015 18:11 |
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quote:Hireable heroes seem to have thematic special abilities too, like Berte the iron willed having iron heart and mind control immunity. Yeah, this was the hero thing I was dropping completely unsubtle hints about earlier and it owns. The special starting perk can be anything from special abilities to free class skills to free cross-class skills to stat bonuses or even items! This is why it helps to know the default stats and starting perks like the back of your hand. Also, if you select "I need a different type hero" you'll get a random hero of a different class show up next turn. You can only do this as many times as you can normally tell a hero to "Hang on, I'll have the money tomorrow, swearsies!" before they give up on your broke rear end and wander off.
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# ? Mar 12, 2015 18:23 |
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I know dwarves get a 50 gold cheaper siege workshop, so it costs as much as other people's basic barracks. This means a dwarf dreadnought can just skip a barracks and go straight to spamming trebs. Grab repair machine as an early skill and just roll your next door neighbor's capital with a sea of trebs while he is toodling around building basic archers. I am really loving the changes to specialization skills to make them more meaningful by giving them passive immediate changes to your empire just by picking them. Being able to change nodes to your element if you pick an elemental mastery is extremely cool. Carnalfex fucked around with this message at 18:27 on Mar 12, 2015 |
# ? Mar 12, 2015 18:23 |
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Race Changes:quote:Draconians
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# ? Mar 12, 2015 18:25 |
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They lure you in with fun content, then trap you for weeks writing patch notes huh?
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# ? Mar 12, 2015 18:32 |
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Carnalfex posted:I am really loving the changes to specialization skills to make them more meaningful by giving them passive immediate changes to your empire just by picking them. Being able to change nodes to your element if you pick an elemental mastery is extremely cool. Is there a list of these anywhere? The patch notes only seemed to mention changes to existing skills.
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# ? Mar 12, 2015 18:37 |
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Warlords got a class scout unit, built at cities. Imgur is crapping out so: Human Scout Tier 1, Unit - Irregular 35 HP 32 Movement 7 DEF 7 RES Melee Strike 9 DMG Sprint Costs 30 gold to build.
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# ? Mar 12, 2015 18:51 |
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Gwyrgyn Blood posted:Is there a list of these anywhere? The patch notes only seemed to mention changes to existing skills. Well it probably should but...Tome of Wonders is your friend, I gues. I can tell you the elemental specializations give you +5 mana for same element nodes, and the mastery level lets you cast a spell that converts neutral mana nodes to your sphere and gives you +5 Research Points as a kicker. Edit: Warlord Scouts are surprisingly effective. That one change alone has made Warlord a totally viable class in multiplayer.
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# ? Mar 12, 2015 18:52 |
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Glad you guys like the changes! Here is a condensed version of the patch notes, listing the most important balance changes, courtesy of my girlfriend: Classes New abilities for class units. Lots of spells effecting enemy cities(Sunburst,Forge Blast etc.) are buffed and cause major happiness penalties against cities race. -----------------ARCHDRUID----------------- * Shamans now have Awaken Spirit ability, grants one animal +500 morale and +3 melee damage until the end of combat * Call Beast Horde now summons 2-3 animals per turn instead of 1. For the Horde! -----------------DREADNAUGHT----------------- * Musketeers and Cannons must now reload between shots. Reloading takes one action point, and ends the unit’s turn. Engineer’s rapid reload will also reload a unit. * Golem is now Tier 2, stats and price have been adjusted to match * Engineer now has the Maintenance ability, it will heal all Machines in the same stack as it for 3 hitpoints per turn on the world map. Also gains Flash Grenade ability -----------------ROGUE----------------- * Rogues now have a new skill called “Dark Pact” which is unlocked by researching Produce Shadow Stalker. Researching this skill buffs all Bards, Succubi, Assassins and Shadow Stalkers to help the Rogue in the late game. * Age Of Deception now only applies its Empire Happiness penalty to players the caster is at war with. -----------------SORCEROR----------------- * Wisps, Node Serpents, Fantastic Creatures and Phantasm Warrior all have increased mana upkeep * Dome of Protection now protects stacks stood in the city as well as the city itself from magic(Players can enchant through their own cities throne DoP). * Chaos Rift now expires after running for 4 rounds. -----------------THEOCRAT----------------- * Shrine Of Smiting now has Holy Relic ability, and heals 2HP per turn on the world map for each devout unit in the same stack as it is. * Armageddon now only affects the players the caster is at war with. -----------------WARLORD----------------- * Warlords have a new Scout unit, which can be built from any city and is always researched when the game starts. It is a melee only irregular with swimming. * All Manticore riders have higher costs, gain special abilities depending on race. Races Increased Race Diversity, lots of new skills. -----------------DRACONIANS----------------- * Draconian Crusher, Draconian Berserker and Draconian Assassin now have Improved Wallclimbing (no attack/defense penalty when stood on walls) * Draconian Charger now has Lesser Flying, and can fly during tactical combat (but not on the world map) -----------------DWARVES----------------- * Dwarf Axemen, Dwarf Crusaders and Dwarf Phalanxes now have Defensive Strike (Once per battle strike that allows a unit to both attack and guard in the same turn) * Dwarf Firstborn and Dwarven Miner now have Shatter Strike (+5 damage versus Frozen, Petrified and Stone Skin units) -----------------GOBLINS----------------- * Goblin Skewer is no more, replaced by the Goblin Butcher (tier 2 pikemen with life stealing) * Goblin Marauders and Big Beetles now have Demolisher (+4 damage versus machines and obstacles) -----------------HALFLINGS----------------- * Halfling Bard has Slingshot instead of Light Crossbow, Halfling Monster Hunter has Fireworks instead of Light Crossbow. -----------------HIGH ELVES ----------------- * Storm Sisters, Apprentice, Evangelist, Shaman and Succubus now have Total Awareness (Cannot be flanked from behind and can do attacks of opportunity on hexes behind themselves) -----------------HUMANS----------------- * Human Mounted Archer have Blessed Arrow, costs 110g (was 100g) * Humans have increased production on cities (+10 in total now) -----------------ORCS----------------- * Orc Spearman, Orc Greatsword, Orc Black Knight, Orc Berserker, Orc Exalted and Orc Impaler now have War Cry (once per battle, self buff that increases melee damage) * Orc Shock Trooper now has Guard Breaking (Melee attacks from this unit stop target units from guarding) Balance Specializations Balance * Air: Zephyr birds now have melee attack 9 (was 7) and Wing Beat. Researching it is cheaper * Creation: Condemn Killing is now effective on everybody, not only Devout units. * Wild: Swap Location no longer affects heroes * Wild: Summon Lesser Elemental can no longer be a starting skill (tier 4 research now) Balance Overall * Multiple items from the main game and Golden Realms have been rebalanced by altering their effects, values and categorizing them into different tiers. * Units will no longer get XP from using Sprint, Phase, Shadow Step and War Cry * Inns that have not had their unit lists customized in the level editor will now start off with only tier 1 units and unlock a new tier every 10 rounds. When a new tier is unlocked, the inn’s unit list will be completely refreshed. * Killing or retreating a Hero will now automatically cancel any global tactical combat spells they had cast * Leader’s now respawn with full movepoints once they return from the void * If a unit flees a battle, it will now lose all the XP it earned during that battle. Misc. Improvements * Casting Catalyst, Treasure Chest, Production Resource, Knowledge Scroll, Columns of Champions and Sage Tent pickups now have defenders when placed by the random map generator * If there’s more than 1 hero in an army, then the hero with the most army boosting abilities will go first. Leaders will always lead their own stacks, however. * Leader Editor now shows details on the Class, Race and Specialisations you choose * Reduced the skillbook’s random poolsize to make skill picking more predictable * AI settling code improved * Summon spells can now target forts as well as cities and heroes * Rewards for clearing high-level sites are better * Added support for the tactical AI to use teleportation abilities Bugfixes * Steal Enchantment no longer works on Overload, Savage Rage, Warped Equipment, Webbed, Deteriorated and Entangled. * Independent AI no longer spends skill points of recruitable heroes * If a stack starts its turn on a visitable structure (like a shrine) when the structure finishes recharging, that structure will automatically trigger on the stack
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# ? Mar 12, 2015 19:05 |
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# ? May 12, 2024 05:14 |
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Putting a PBEM game up: Name: Thy's Test Game Pass: lljk (because of course it is ) Random map, 8 players, large size.
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# ? Mar 12, 2015 19:05 |