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Lprsti99 posted:That must have been neat! Did Serr mention whether or not he's ever going to actually finish Overgrowth? Nope -- he didn't say. I bet you could bug him on Twitter, though.
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# ? Mar 9, 2015 09:15 |
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# ? Apr 19, 2024 03:00 |
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I hadn't heard about Shattered Planet or Moon Hunters, mostly because I hate kickstarter/early access vidja games; have either of these come out yet?
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# ? Mar 9, 2015 20:23 |
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CountingWizard posted:I hadn't heard about Shattered Planet or Moon Hunters, mostly because I hate kickstarter/early access vidja games; have either of these come out yet? Shattered Planet is about a year old now. It's great at what it does, has a cool aesthetic, and handles the food clock by having the dungeon corrupt behind you-- saves auto explore hassles too! Certainly worth a look. Moon Hunters is still in the works. It was exciting to talk to her about it over lunch, mostly we just traded dev stories and talked about the ups and downs of Kickstarting a game.
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# ? Mar 9, 2015 20:31 |
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So I finally picked up Curse of the Necrodancer this weekend. Man, why haven't I snagged this before? It's great! (I'm terrible at it, but I managed to clear zone 1 eventually...) I feel like it'd be perfect on iOS, too. iPads wouldn't need much tweaking (at least as far as displays/play. I'm sure the coding transition would be horribly painful), but iPhone you'd probably need to tone down the items somehow.
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# ? Mar 9, 2015 22:17 |
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CountingWizard posted:I hadn't heard about Shattered Planet or Moon Hunters, mostly because I hate kickstarter/early access vidja games; have either of these come out yet? Shattered Planet was released on iOS originally I think. I remember it being decent for that platform, but it was much simpler than Crawl/Nethack. I liked it enough I eventually removed it from my phone for the sake of my productivity. Edit: Moon Hunters looks really promising. Edit2: It looks loving fantastic. https://www.kickstarter.com/projects/kitfoxgames/moon-hunters-a-myth-weaving-rpg Helical Nightmares fucked around with this message at 22:53 on Mar 9, 2015 |
# ? Mar 9, 2015 22:31 |
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What good are cellphone games that need music? I guess you can wear your headphones while pooping but eh...
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# ? Mar 9, 2015 22:52 |
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Helical Nightmares posted:Shattered Planet was released on iOS originally I think. I remember it being decent for that platform, but it was much simpler than Crawl/Nethack. I liked it enough I eventually removed it from my phone for the sake of my productivity. Ah. That would be why then. I can't stand cell phone games, even good ones; and this is coming from someone who was inseparable from his game boy from 1989 until 2002.
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# ? Mar 10, 2015 01:25 |
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Anyone playing Siralim? https://www.youtube.com/watch?v=eSWKIt0mw1Q Roguelike elements that are optional and can be enabled at the start include permadeath, reincarnation (if a creature is dead at the end of the battle rather than it healing up it is reborn as a different creature albeit at a lower level), random creature tiers (may mess up game balance?). The video shows it recently got a patch and better graphics, I really enjoy the kind of fantasy/pokemon feel to it especially as each creature has it's own unique perk. I think one of my early favourites is the Gimp Mummy, when it dies it unwraps the bandages to be any random creature at half health for the rest of the battle. If you use it to provoke at the start you get a fair meat shield then a chance at some interesting/useful perks if the enemies manage to kill it. FairyNuff fucked around with this message at 23:23 on Mar 13, 2015 |
# ? Mar 13, 2015 22:29 |
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monsters following me around like in dragon warrior monsters is extremely my poo poo
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# ? Mar 13, 2015 22:32 |
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Awesome! posted:monsters following me around like in dragon warrior monsters is extremely my poo poo Also if you wanna see how your poo poo it could be try the Demo. http://www.siralim.com/download.php
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# ? Mar 13, 2015 23:23 |
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Geokinesis posted:Anyone playing Siralim? I don't think this is really a roguelike, it's more like a JRPG.
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# ? Mar 14, 2015 02:07 |
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Yeah I tried it out after someone mentioned it in relation to my idea of permadeath pokemon type games, and from what I played it didn't even have permadeath, and when all your monsters did die, you just get teleported back to the main room or some poo poo and you get to play some more with all your monsters back to being alive. Also after every battle everything gets healed up. So I mean it wasn't really what I was looking for, but others may find it fun.
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# ? Mar 14, 2015 02:24 |
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Skwee posted:Yeah I tried it out after someone mentioned it in relation to my idea of permadeath pokemon type games, and from what I played it didn't even have permadeath, and when all your monsters did die, you just get teleported back to the main room or some poo poo and you get to play some more with all your monsters back to being alive. Also after every battle everything gets healed up. So I mean it wasn't really what I was looking for, but others may find it fun. You can set it to be Hardcore where death is permanent, along with other things like not reviving dead monsters will make them lose xp and reincarnate into a random different monster.
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# ? Mar 14, 2015 02:57 |
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packetmantis posted:I don't think this is really a roguelike, it's more like a JRPG. No it's very much a roguelike once you start playing it. It just has monster-catching and base-building elements. I highly recommend the phone version.
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# ? Mar 14, 2015 03:01 |
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Awesome! posted:monsters following me around like in dragon warrior monsters is extremely my poo poo Another one of these I tried out was Demon http://demon.ferretdev.org/. It's like a SMT: Nocturne style where you fight but have up to 3 monsters with you with more in stock. They can teach you skills and they teach skills to each other etc. It's still early and it needs more polish/features but it might be worth following. Current version download: https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_web
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# ? Mar 14, 2015 03:01 |
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Geokinesis posted:Anyone playing Siralim? What is this, 2014?
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# ? Mar 14, 2015 07:28 |
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madjackmcmad posted:What is this, 2014? Hmm, how DO you define a roguelike?
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# ? Mar 14, 2015 09:59 |
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Yeah, I'd thought about recommending Demon alongside Siralim back when those recs were sought, but the Mega-update for Siralim seemed far closer in time than the next one for Demon---said next Demon update also looking to be a rather robust one that should move it several steps forward and steadier steps at that.
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# ? Mar 14, 2015 14:19 |
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I played a little Siralim last night chilling in a hotel. Seems pretty fun though you really have to drag your rear end through a winding tutorial. The dungeon floors are just these sort of big zones with interactable objects laid out at random, not sure how long that will stay interesting. We'll see!
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# ? Mar 14, 2015 14:58 |
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packetmantis posted:I don't think this is really a roguelike, it's more like a JRPG. Skwee posted:Yeah I tried it out after someone mentioned it in relation to my idea of permadeath pokemon type games, and from what I played it didn't even have permadeath, and when all your monsters did die, you just get teleported back to the main room or some poo poo and you get to play some more with all your monsters back to being alive. Geokinesis posted:Roguelike elements that are optional and can be enabled at the start include permadeath, reincarnation (if a creature is dead at the end of the battle rather than it healing up it is reborn as a different creature albeit at a lower level), random creature tiers (may mess up game balance?). Enabling all the options makes it pretty much roguelike, (excluding the lacking gender options) as unless you've got enough cores and effort to raise another copy of the creature you lost you'll have to find out how to use your reincarnated one in a team.
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# ? Mar 14, 2015 15:04 |
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This year's 7drl contest is coming to an end. You can see the games here: http://7drl.org/ The 7drl games are usually quite experimental and innovative (Hoplite, 868-Hack...) A Roguelike mixed with Katamari? Hell yeah, check out Dumuzid, my current favorite
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# ? Mar 15, 2015 05:36 |
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Still have a couple little artifacts in my automaticwalltileenator, but mostly there. Should have all the fancy walls in tomorrow!
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# ? Mar 16, 2015 03:02 |
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Unormal posted:
Damnit let me give you money to play the beta!
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# ? Mar 16, 2015 18:05 |
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Jalumibnkrayal posted:Damnit let me give you money to play the beta! Sproggi Mobile + Sproggi 1.2 /w Savage + Caves of Qud early access should be going live around April 15th. (Though the precise date isn't nailed down yet)
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# ? Mar 16, 2015 20:34 |
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There is a big update for ToME that just came out yesterday I think. http://te4.org/blogs/darkgod/2015/03/news/tales-majeyal-130-aka-dust-dust-released
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# ? Mar 18, 2015 22:46 |
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For what it's worth, I bought my dad an ipad for his birthday and preloaded a bunch of free games onto it and Shattered Planet is his favorite.
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# ? Mar 18, 2015 23:10 |
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Skwee posted:There is a big update for ToME that just came out yesterday I think. I'm enjoying the Wyrmic revamp.
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# ? Mar 18, 2015 23:22 |
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Incidentally ToME and DLCs are 75% off on steam for ~40h
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# ? Mar 18, 2015 23:51 |
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Skwee posted:There is a big update for ToME that just came out yesterday I think. Patch posted:Sun Ray description used to say it's a beam. It never was a beam. It's a ray from the sky, not from you. You're not the sun. Unless you take that prodigy, but even in that case, it's still from the sky. This changes my entire paladin worldview!
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# ? Mar 19, 2015 00:04 |
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Kanfy posted:This changes my entire paladin worldview! Your faith and belief transcends logic and reason.
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# ? Mar 19, 2015 01:13 |
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Bogart posted:For what it's worth, I bought my dad an ipad for his birthday and preloaded a bunch of free games onto it and Shattered Planet is his favorite. I hope you'll be getting him Sproggiwood soon!
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# ? Mar 19, 2015 07:58 |
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Pyrokinesis Time Fugue Espers trip report deaths to time clone aoe abilities: none deaths to invisible Pyrokinesis fires I forgot existed: almost two and counting
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# ? Mar 19, 2015 08:09 |
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The combination of 1.3 and cheap Ashes expansion is making me want to get back into ToME. Debating between Storm Mage, Paradox Mage, or another tilt at the windmill that is Shadowblade. E: whoops, meant to post this in the ToME thread. For more general Roguelike context, part of the reason I'm feeling like getting back into ToME is that I'm getting kind of tired of splatting AoMC and AoMr characters in DoomRL. ToxicFrog fucked around with this message at 15:00 on Mar 19, 2015 |
# ? Mar 19, 2015 14:42 |
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hand of luke posted:I hope you'll be getting him Sproggiwood soon! Is it coming out for andriod as well? Pixel Dungeon is wearing a bit thin at this point.
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# ? Mar 19, 2015 15:46 |
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nplus1 elephants posted:Is it coming out for andriod as well? Pixel Dungeon is wearing a bit thin at this point. PM me or e-mail me at unormal at gmail; send me your iOS or Google e-mail (and tell me if you want iOS or Android) and I can hook you (or whoever) up with the beta. Should be released on both platforms mid-April alongside Caves of Qud's early release and Sproggiwood 1.2 w/ Savage. Unormal fucked around with this message at 17:52 on Mar 19, 2015 |
# ? Mar 19, 2015 15:49 |
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Unormal posted:PM me or e-mail me at unormal at gmail; send me your iOS or Google e-mail (and tell me if you want iOS or Android) and I can hook you (or whoever) up with the beta. Should be released on both platforms mid-April alongside Caves of Qud's early release and Sproggiwood 1.2 w/ Savage. Well after 10 minutes I can pretty easily congratulate you on having the best roguelike on the appstore. Boy does this game shine on mobile. Harvey Mantaco fucked around with this message at 18:19 on Mar 19, 2015 |
# ? Mar 19, 2015 15:57 |
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Harvey Mantaco posted:Well after 10 minutes I can pretty easily congratulate you on having the best roguelike on the appstore. Boy does this game shine on mobile. That's a nice thing to say.
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# ? Mar 19, 2015 22:34 |
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I've been playing lots of Siralim and thought I'd offer some advice:
Also got some artefact boots that give an ability that every time the creature takes a turn it has a 50% to take another turn, insanely useful as you can just take so many turns in a row if your rolls are good. I've shoved it onto an Iron Golem which has the innate ability that every time it attacks it gains 25% more attack, sometimes it can singlehandedly steamroll the other party.
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# ? Mar 20, 2015 12:36 |
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Geokinesis posted:I've been playing lots of Siralim and thought I'd offer some advice: That ability is a creature ability (one of the ghouls gets it iirc), but yeah artefacts can roll with a permanent creature ability which can be insanely useful. I'm still dieing a lot and getting gameover, have yet to even get to a level to use 6 creatures. But so is the nature of "roguelikes". Waiting with those sigils and Pandemonium Coins was definetely a lesson learnt
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# ? Mar 20, 2015 13:23 |
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# ? Apr 19, 2024 03:00 |
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Is Starcrawlers any good? It looks pretty cheap and the way it looks does feel nice but I'm on the fence here.
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# ? Mar 20, 2015 18:40 |